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RoboCop: Rogue City -2023


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Remember Terminator: Resistance and how it wasn't quite as bobbins as the usual movie tie-in? Well, it's developer Teyon is now making a RoboCop game!

 

 

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9 minutes ago, Retroid said:

Gameplay looks ace in that trailer.

 

Pure gameplay! You play as the Robocop font, and constantly twist and turn until you appear in the centre of the screen.

 

Better than Robocop 3 is my guess.

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Terminator resistance was actually decent, pound shop Metro Exodus with a really good version of the theme music. Robocop hasn't been done enough in games, so I'm interested. 

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Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?

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1 hour ago, hmm said:

Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?

Make it like a slower Doom 2016.

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Ultra violent open world 80s Verhoeven sandbox would do it for me. Blowing apart criminals, crusing around responding to radio calls. 

Realistic goon melting toxic waste physics 

 

I don't think this will be that game though, just like Terminator Resistance wasn't the open world 1980s LA/future war wasteland split of my dreams 

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I had a showerthought about this this morning and reached the same conclusion. I think he'd have to control something akin to a battlemech; slowly walking forward while pivoting quickly from the waist up to acquire targets. So long as we can still do the trick nutshot we'll be happy.

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Well that's some happy news to wake up to. :)

 

Honestly, providing there's no giant mutant rats to fight, it'll be hard not to better Titus' previous Robocop game, haha.

 

rocpxb003.jpg

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9 hours ago, deerokus said:

Terminator resistance was actually decent, pound shop Metro Exodus with a really good version of the theme music. Robocop hasn't been done enough in games, so I'm interested. 

Aren't there actually quite a few RoboCop games? I remember liking the original arcade one but it's not that good now I've gone back to it. Should've left my rose tinted glasses on. 

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9 hours ago, hmm said:

Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?

 

The temptation (and probably the likelihood here) is to go for a balls-to-the-wall violent action game. And it'd be most faithful to the film, but would need a lot of bullet spongery, or Serious Sam style hordes of enemies.

 

I'd like to see them focus most on the helmet's analytical abilities, and go for more Arkham Detective Mode style puzzle-solving. But then, why work out how to cleverly enter an area when you can just walk through the wall?

 

I suppose another fun idea would be early prototypes of the equipment, where you've only got one or two of the abilities in each mission, and you're testing them in the field. As you get beefed up with more upgrades, it coincides with the arrival of armour-piercing rounds for enemies and ED209s.

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9 hours ago, hmm said:

Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?

Robot Ninjas. 

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9 hours ago, hmm said:

Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?


What Remains of Edith Finch-alike where you just walk around Murphy's old house while the amazing score plays.

 

 

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10 hours ago, hmm said:

Is there a conceivable way of making a RoboCop game that's actually good? Either you're fighting a load of humans that are no threat or artificially difficult enemies - hordes of ED209s and such like - that mean it's a regular shooter except with an unusually slow and lumbering player character. Can someone with more imagination than me come up with a (non-comedy) concept that's appealing?

 

I think this is very true. It's less about the difficulty I would say, and more the fact that a game would inevitably focus on the bits where Robocop goes into an industrial building and walks around shooting punks, which is just one part of the film and ignores all the corporate infighting, adverts, body horror, political satire, bit where that guy gets shot in the knob, Bob Morton's mad eighties stereo, etc, which is the real meat of the film. Without that, it's just any meat & potatoes FPS with a green HUD.

 

I reckon you could make an interesting Robocop game that had those elements in it. It's probably a bit late in the day to start satirising the eighties, but there's plenty of stuff you could tackle with a modern Robocop. Off the top of my head, maybe OCP are trying to gamify crime-fighting, so the new Robocop has achievements and daily/weekly challenges that he has to complete that present some horrific right-wing view of policing (i.e. achievements for clearing homeless, challenges to prevent lawbreaking by showing some lame anti-crime video to gang members who are trying to kill you, bonuses for reminding citizens to renew their OCP police subscription, accepting credit card payments from citizens whose police insurance doesn't cover the Robocop premium, etc).  

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2 hours ago, Giddas said:

Just rip off Deus Ex please and give Robocop previously unknown stealth abilities

 

I'm not sure RoboCop is built for stealth. Build for bling and a big budget Las Vegas show maybe, but sadly lacking in the old 'I can hide in a cardboard box' department.

 

 

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Crackdown is the modern game that draws most from Robocop in terms of tone and what the player does, though obviously Crackdown's Agents control and move totally differently to Robo.

 

Perhaps a dream AAA Robocop game could be a first-person affair set in an open-world Delta City / Old Detroit where you travel around in your police cruiser and are given free-reign to deal with crime as you see fit. Obviously blatantly killing innocents will get you in trouble somehow, but when it comes to punks and junkies you're allowed to summarily execute them or try to subdue/arrest them, with the city reacting dynamically to your behavior. How much collateral damage you inflict in your quest to clamp down on crime is up to you. Failing to act or trying to be too goody-goody could lead to innocent NPCs being killed.

 

The overarching story would have to involve you uncovering some kind of executive corruption, with OCP coming after you with their superior hardware at some point. But it'd be good to just be a (robo)cop on the beat in an urban open world, responding to incidents and self-determining your level of fascism.

 

Actually that sounds more like Judge Dredd.

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1 hour ago, JoeK said:

 

I'm not sure RoboCop is built for stealth. Build for bling and a big budget Las Vegas show maybe, but sadly lacking in the old 'I can hide in a cardboard box' department.

 

 

Plus his feet go THUD everywhere he goes. 

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It's an odd licence to dredge up, is there a TV show or another film on the horizon?

 

As has been mentioned, the film essentially revels in the violence of Old Detroit and there isn't any real police work done by the tin can himself other than shooting people, so how do you flesh that out in a satisfying and relevant way? Imagine how many escort/protection missions it'd through at you though! <shudder>

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