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The Legend of Zelda: Skyward Sword HD


Paulando
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I’m absolutely loving this new play through and my opinion of the game hasn’t changed a single bit since I first played it. Also I very much enjoyed the TadTones. It’s a deliberate change of pace, a palette cleaner between dungeon courses. 
 

3D ZELDA RANKING TIME 

 

1. Breath of the Wild 

2. Ocarina of Time 

3. Majora’s Mask

4. Skyward Sword

5. Twilight Princess 

6. Wind Waker

 

WW has, and always will be in the bottom for me. Absolutely beautiful aesthetic married to some very slight content. 
It’s still great of course! 

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I didn’t get very far in the original version, which was due to a combination of things, and nothing to do with the core game. I’m not a graphics snob at all, but like all Wii games it looked awful on a big HDTV, the motion controls just required a bit too much effort and setup to play, and it probably did have some more annoyances I’ve forgotten about that have been fixed in this.

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I'm glad Skyward Sword has had another chance to shine.  Getting past the control & pacing issues as well as the dated visuals allows the pretty solid Zelda game at its heart to be seen & appreciated.  The dungeon design & atmosphere is still amongst the best in the series.

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Not to sound contrary, but I'm finding this pretty hard work. I completed the first dungeon then stopped to have a go on Death's Door, which pulled me away from this entirely. Coming back to it now, I'm up to the desert area and am having trouble finding the will to keep playing. It's all a bit plodding and a wee bit dull, to be honest.

 

I think the biggest problem is one of my own making, as I only played this for the first time back in 2015, on the Wii U, having missed it when it first came out. I thought that six years would have been long enough for me to have forgotten everything, but playing it now, a lot is coming back to me. Some of the puzzles are quite clever, but very simple and easy to solve, even without Fi literally telling you want to do. The combat feels very scrappy and unsatisfying, too, even now I've switched from motion to button controls. And that fucking beetle thing is sooooo slooooow.

 

I'll keep going with it, but it feels like something to dip in and out of for 20 minutes or so at a time rather than devoting an entire evening's play to. Good thing it's on Switch, then, I guess.

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@Jamie John I can totally see this. Zelda games don’t lend themselves too well to multiple play throughs. Even 10 years later I could still remember the opening section to Skyward Sword, though thankfully I never played much beyond that.

 

As for the combat feeling scrappy, it was the same for me too - felt like I was madly waving the stick around at first - but when it clicks it’s precise and super-satisfying. So much so that I think I’ll miss having it in other Zelda games. I think the moment it clicked was while fighting the lizard enemies in the second dungeon. 

 

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I played this a bit when it came out and really loved the bits I played, but found that rolling/throwing the bombs just didn't bloody work so I gave up on it pretty early on. Going back to it now and it's sort of a bit remarkable. I know people talk the motion controls down and moan about waggle ad infinitum but, and this may sound fairly simplistic, when I lift my controller up and to the right the little man lifts his sword up and to the right. It's fucking magic. 

And it's just full of really fun little puzzles and cool little things. It's not perfect, and the controls definitely do mess up every so often, but I think it adds more to the experience for me than it takes away. You can run around and swing your sword about and the guy on screen does it, it would have absolutely blown my mind as a kid and there's definitely still a fair amount of that even today two generations after this was new.

 

Oh also, when you're on the bird, you have to flap the controller to flap your wings and get height. I think it tells you this but pretty quickly and I missed it and it made all of the flying bits an absolute chore but now it's lovely flying around on the bird. There's something about playing with a controller in each hand that feels amazing.

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12 minutes ago, BitterToad said:

Oh also, when you're on the bird, you have to flap the controller to flap your wings and get height. I think it tells you this but pretty quickly and I missed it and it made all of the flying bits an absolute chore but now it's lovely flying around on the bird. There's something about playing with a controller in each hand that feels amazing.

I'm new to the game, but it sounds like on Wii there was a lot of handholding. I'm not sure if it's gone the other way, or I'm just not paying attention, but I keep on hitting walls finding something I didn't know I could do. The last one was rolling bombs. Had no idea I could do that, so kept trying to throw it into holes on the ground. 

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12 minutes ago, Paulando said:

Just started the third dungeon area and I was like: ‘oh great another dusty Goron mine’. Then I hit the crystal and I was like: ‘OH SHIIIIIIT!!’.

 

Loved that dungeon. Surprised I got through it so quick though , looked more complicated! 

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I definitely played this to the point of the time travel desert, but I’ve completely lost all but a few snapshot recollections. It’s a refreshing new old style Zelda.

 

Playing OOT at 13 years old there was one puzzle that stumped me; gaining entry to the old Link fire dungeon. With this it feels like I’ve ran into that kind of thing a few times and have lost my Zelda grammar.

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First Imprisoned Fight & Silent Realm down, & IMO they’re a little easier & less frustrating with full camera control.  Currently in the Ancient Cistern & I’ve had the unexpected but pleasant surprise that I don’t remember how to complete it, meaning that I’m actually having to explore & figure things out. 😁

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23 hours ago, BitterToad said:

Oh also, when you're on the bird, you have to flap the controller to flap your wings and get height. I think it tells you this but pretty quickly and I missed it and it made all of the flying bits an absolute chore but now it's lovely flying around on the bird. There's something about playing with a controller in each hand that feels amazing.

 

It may feel amazing but you'll still look like a tit doing it.

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While using the Pro controller I couldn't figure out how to do the Fatal Blow, which is necessary to defeat some enemies.  The onscreen control prompt was a little vague but it turns out you have to quickly move the right stick up, down, then up again (the same motion as the vertical spin attack) which is a little tricky to do especially in such a short time window.  I think i would have preferred a simpler input like clicking the stick in or something like that.

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1 hour ago, Jarik said:

While using the Pro controller I couldn't figure out how to do the Fatal Blow, which is necessary to defeat some enemies.  The onscreen control prompt was a little vague but it turns out you have to quickly move the right stick up, down, then up again (the same motion as the vertical spin attack) which is a little tricky to do especially in such a short time window.  I think i would have preferred a simpler input like clicking the stick in or something like that.

I'm really hitting a wall with this. It's hard enough to knock baddies down on their arse, and then I got to make up distance and do this (after googling how). I hope it clicks soon. 

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I got to the third area and turned in the towel.  I’m sure there’s fun to be had here but it’s just not my kind of game anymore, I find the restrictive nature of how ordered it is very restricting and, well, dull to be honest. Exploration is very limited, the maps/play areas look like building blocks stacked together and there are a couple of very irritating design choices. One that stands out is how you have to running jump off certain platforms on skyloft rather than where you please (like the bit at the bottom where demon fella lives, you can’t jump off there, no you have to climb the ladder and jump off a higher platform instead).

 

Don’t get me wrong, I can see how people would enjoy it, it’s just that I don’t. That said, people who say they prefer this style of Zelda over Breath of the Wild are certifiably batshit insane.

 

 

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