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Virtua Racing being ported to the Pico8


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I don't really know what Pico-8 is. I've seen it mentioned before and thought it was some lo-fi handheld computer but reading that link it's actually just software that emulates a lo-fi environment, or something, ahem. But it does work on a Pocket Chip, which is what I thought the Pico-8 was, I'm confusing myself lol.

 

Basically, will this run on the Pocket Chip?

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47 minutes ago, amc said:

I don't really know what Pico-8 is. I've seen it mentioned before and thought it was some lo-fi handheld computer but reading that link it's actually just software that emulates a lo-fi environment, or something, ahem. But it does work on a Pocket Chip, which is what I thought the Pico-8 was, I'm confusing myself lol.

 

Basically, will this run on the Pocket Chip?

 

Yes. Pico 8 is like a programming language to use on portable consoles like the Pocket Chip.

 

Some Pico 8 games here in a browser:

 

https://www.lexaloffle.com/pico-8.php

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6 hours ago, amc said:

I don't really know what Pico-8 is. I've seen it mentioned before and thought it was some lo-fi handheld computer but reading that link it's actually just software that emulates a lo-fi environment, or something, ahem. But it does work on a Pocket Chip, which is what I thought the Pico-8 was, I'm confusing myself lol.

 

Basically, will this run on the Pocket Chip?

 

As PocketCHIP supports the Pico-8 "console", it should run this port.

 

5 hours ago, Lorfarius said:

 

Yes. Pico 8 is like a programming language to use on portable consoles like the Pocket Chip.

 

Pico-8 is the platform but the games themselves are programmed in Lua.

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On 15/01/2020 at 14:15, Lorfarius said:

 

Yes. Pico 8 is like a programming language to use on portable consoles like the Pocket Chip.

 

Some Pico 8 games here in a browser:

 

https://www.lexaloffle.com/pico-8.php

 

Yeah, the marketing usually refers to it as a 'fantasy console', which is a neat way to think of it.

 

As in, it's a specification for a theoretical NES-style console with similar limitations on memory, CPU speed, screen resolution, audio, etc. There is no actual Pico 8 hardware, but rather an emulator that simulates a Pico 8 system, and you can create games and programs that run on that.

 

The intentionally restrictive specs are what gives it its appeal - people like to try to see how much they can squeeze out of the limited feature set, and its also great for prototyping games as you don't run the risk of getting distracted by all the fancy bells and whistles that developing for eg. PC would give you.

 

But yeah, the game files are tiny. You can even share them as .PNG files I believe :D

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There's no CPU limiting or set CPU speed for the Pico 8 as far as I've been able to tell from messing around with it and playing other people's games, so I doubt the Virtua Racing port would run well on the Pocket Chip. It's still an amazing achievement squashing the game in to 64k though. 

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