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The Outer Worlds | Obsidian 2019

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It's being published by Private Divison according to the Steam page, no mention of MS

 

Edit:

 

According to Kotaku it will be on PS4, Xbox and PC:

 

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The Outer Worlds is coming to PC, Xbox One, and yes, PS4, despite the fact that Microsoft purchased Obsidian this year. Microsoft has agreed to honor Obsidian’s original contract with Private Division.

 

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1 hour ago, Mortis said:

I expect it’s been in development pre takeover and is being released on all platforms and whatever is next for obsidian will be Xbox only. 

Yeah and I imagine if it does well the sequel would be an XBOX exclusive. Looks really good in any case and I guess this'll be my first proper Obsidian game! 

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Blurb:

 

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The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.

In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

Key Features
 

The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
 

You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
 

Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
 

Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.

 

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Only finished New Vegas a couple of weeks ago at the insistence of our own @Siri so I'll now pretend I've always been a fan and have been waiting for 10 years for this.

 

Love the idea of doubling down on what you're crap at to give you boosts elsewhere.

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Hands on impressions https://www.pcgamer.com/obsidians-the-outer-worlds-blends-firefly-and-fallout-into-a-bold-open-ended-sci-fi-rpg/

 

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Here are some other things I learned about The Outer Worlds:

 

  • It's out in 2019
  • It's an Unreal Engine 4 game
  • Your protagonist isn't voiced
  • There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray
  • There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)
  • Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
  • If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way
  • No romancing companions. They considered it, but decided against it.
  • Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
  • Hacking and lockpicking don't have minigames, and are simply based on your attributes
  • There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk
  • As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.
  • They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)
  • Robots aren't sentient, but your ship's AI seems to have a strange degree of personality
  • Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them

 

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Just watched the trailer. The '50s Fallout aesthetic mixed with Space Opera is the complete opposite of what I want from a game like this. Not for me, I don't think.

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On 08/12/2018 at 18:51, Thwomp said:

I think it looks great, and hopefully with Microsoft's money behind them it'll be nicely polished.

 

Microsoft aren't paying for it, it's funded by Take-Two's indie division, Private Division.

 

The trailer and stage announcement were basically a not so subtle "fuck you" to Bethesda for stealing the rights to Fallout from Leonard Boyarsky who planned to make Fallout 3 before Bethesda outbid him to obtain the rights to the name, he mentioned ages ago he was coming to work at Obsidian on his dream game.

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2 minutes ago, Cool Ben said:

What's with the really bad screen tear?  Is that youtube creating that or is it the game? if so wtf is it not sorted?

 

And the pop up at 1:29. It's probably an early build. 

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