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Might not cut it for more technical fighting heads but I’m really enjoying Blade Strangers recently. Very much a pick up and play fighter, no overly complex systems to learn even someone  like me who is pretty weak at 2D fighters can get some combos flying from the off.  A mash up of characters from games games such as Cave Story, Binding of Isaac, Shovel Knight and even Umihara Kawese. Fighting as Shovel Knight represented in full anime style definitely has novelty value. 
 

 

 


 

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Soul Calibur 6 is free this weekend (only) on Xbone.

 

16GB 

 

Same shit different sword but worth a quick blast for free!

 

Noticed at the end of the story we get a giant SNK logo makes me think there's something hidden i need to unlock i can only assume a Samurai Showdown character. 

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1 hour ago, Arn Ironjaw said:

Soul Calibur 6 is free this weekend (only) on Xbone.

 

16GB 

 

Same shit different sword but worth a quick blast for free!

 

Noticed at the end of the story we get a giant SNK logo makes me think there's something hidden i need to unlock i can only assume a Samurai Showdown character. 

DLC guest character 

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2 hours ago, Arn Ironjaw said:

Soul Calibur 6 is free this weekend (only) on Xbone.

 

16GB 

 

Same shit different sword but worth a quick blast for free!

 

Noticed at the end of the story we get a giant SNK logo makes me think there's something hidden i need to unlock i can only assume a Samurai Showdown character. 

 

It’s on sale for £12.50 at the moment too if you like it enough. 

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On 06/06/2020 at 23:31, Oh Danny Boy said:

Might not cut it for more technical fighting heads but I’m really enjoying Blade Strangers recently. Very much a pick up and play fighter, no overly complex systems to learn even someone  like me who is pretty weak at 2D fighters can get some combos flying from the off.  A mash up of characters from games games such as Cave Story, Binding of Isaac, Shovel Knight and even Umihara Kawese. Fighting as Shovel Knight represented in full anime style definitely has novelty value. 
 

 

 


 

I love Blade Strangers. Are you playing on Switch? Let's have some games if so. I'm bad and also rusty, which is the ultimate combination.

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On 24/05/2020 at 12:32, bear said:

What's the official name for Dead or Alive 6? I bought it for the Xboxone and it's showing up as DoA6:Core Fighters? Is that the norm now? 

 

 

I was halfway decent on DoA3 back on the Xbox but it's been so long that I am struggling to get back into the swing of this game. I suppose I am not helping myself by jumping between fighting games and only giving them a half hour now and again. 

 

Graphically it's not a patch on stuff like Tekken or MK. 

 

The mission mode stuff seems neat. Haven't touched the story mode yet. I'm just hoping it's sufficiently daft.  

 

Yeah. It shows as Core Fighters. Then all the characters, story mode etc get added each as an individual piece of DLC. It’s a crazy system.

 

The mission mode is excellent. 

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On 24/05/2020 at 11:19, joffocakes said:

The Code Mystics version of Last Blade 2 was recently updated to use rollback netcode too.

I got this for £6 in the sale on Vita and PS4. It’s a beautiful game.

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Notable Steam sale offers:

 

Tekken 7 for £8.74 (75% off)

DB FighterZ for £11.24 (75% off)

SoulCalibur 6 for £12.49 (75% off)

Street Fighter V for £6.39 (60% off)

Skullgirls for £1.74 (75% off)

Ultra Street Fighter IV for £5.74 (75% off)

Them's Fightin' Herds for £7.63 (33% off)

Street Fighter 30th Anniversary Collection for £12.20 (63% off)

 

And more!

 

Also there are DLC offers and bundle offers (game+DLC).

 

I'm half-tempted by the Skullgirls DLC as I was talking about getting back into a fighter with decent netcode sometime... :P 

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Fightin' Herds has never been more alive with activity thanks to Evo running it this year. Played a good few hours today, won most of my sets but also suffered one of the worst beatdowns I have ever received in any fighting game. Would you just look at what this cow did to me. I've also included the final game with this guy as it's the closest I came to beating him. Should have won round three but I went into Super early because I desperately wanted Fred (the big pink demon thing) on screen. Completely bottled going for the full combo before the super that would have put him on low life and prime to be finished off with some Fred antics. I also dropped combos all over the place because he'd turned my hands to jelly. I was very happy to catch him with a throw bait with forward dash - > back dash - > hit his whiffed throw. Streetfighter V style shimmy. Other than that I was terrified throughout and I'm just glad I could make some of the games respectable.

 

 

The sequence at 17 seconds is insanity. He does a combo into the air lasso for a hard knockdown so I can't roll on wake up. At this point he can do grounded lasso, which is a grab so I have to jump and avoid it. If he thinks I'm going to jump to avoid that he can hit me low and I'll get hit for jumping. Or he can wait to see if I jump and then react with his anti-air lasso instead. I choose to jump and he hits me low. (Command grab mix up)

 

He combos that hit into the air lasso to put me in the same situation again. He then does a super jump to cross me up with his jumping heavy kick. He could also press a different attack to land in front of me, or he can regular jump or short jump, which would also land in front. He could also have done any of these jumps but not used a jumping attack and instead landed with a low attack on either side of me.  So I have to decide whether to block left or right and whether to stand or crouch. (High/low/left/right mix up)

 

This hits me, but instead of completing the combo he then does a short hop instant overhead heavy attack to reset me. Again here he could have gone for a cross up or an empty jump into low attack. (Left/right/High/low mix up)

 

He then intentionally drops his next combo to put me on the ground right in front of him, so he can run over to the other side and hit me low on the other side. Once again he could have done a short hop or jumping cross up to hit me high, (high/low/left/right mix up)

 

He then resets *that* and short hops over me into an empty jump low on the other side. (left/right/high/low mix up)

 

He then drops *that* combo so he can short hop over me onto the other side, but this time I'm looking for the left/right/high/low mix up, so he does empty jump into grab instead. (left/right/high/low/grab mix up)

 

Then after that he goes for an overhead which I thankfully block but I've already lost 60% of my health. (high/low mix up)

 

That is seven mix ups in 10 seconds and I blocked ONE of them. I'm also so terrified that I push block his overhead to get him away from me when I should have just blocked and punished it.

 

I have rarely felt so violated, but I am still completely in love with this game. :)

 

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Also I must sing the praises of GGPO/rollback netcode once again. Playing TFH today I played people from East Coast USA, Hungary, Portugal and the Czech Republic and there was zero noticeable lag throughout. Every time I had a long set with someone I'd ask them where they were from because you genuinely cannot tell. For a niche game like this it's so important that you can play against people from other regions and this game nails it.  Compare it to almost any of the mainstream releases and it's embarrassing how much better it is.

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I’ve also been playing a fair bit of TFH recently and can echo how good the netcode is. Also how fun the game is, it’s really solid and the characters are varied enough to all be interesting.

 

I played against a Velvet on Saturday night and learned a lot about the zoning patterns. It was very impressively oppressive, almost made me want to reevaluate using Oleander. But then @JLM’s video above makes me wonder if Arizona is a better pick for me :lol:

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2 hours ago, Jonster said:

I’ve also been playing a fair bit of TFH recently and can echo how good the netcode is. Also how fun the game is, it’s really solid and the characters are varied enough to all be interesting.

 

I played against a Velvet on Saturday night and learned a lot about the zoning patterns. It was very impressively oppressive, almost made me want to reevaluate using Oleander. But then @JLM’s video above makes me wonder if Arizona is a better pick for me :lol:

 

I think Velvet is Oleander's toughest match up. It's similar to Ryu vs Guile where Ryu can zone reasonably well against a lot of the cast but Guile outclasses him at it because he's a specialist. So Oleander is forced to go in but, like Ryu, she *can* play offense but she's not a rushdown specialist like Arizona or Tian, so she finds that harder than them as well.

 

The balance overall is really good I think. It's the benefit of having a small roster and also following the anime mindset of making every character pretty busted. Also Early Access has been great. There have been times where Velvet and Tian were the clear top 2 in the game, but that's been adjusted and it's hard to even pick a  "best" character in the current version. MPK's Oleander is probably the favourite to win Evo, but there are top players using all 5 of the other characters and I wouldn't be surprised by any of them winning it.

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I've been super impressed with the bits of TFHs I've played, even the story mode seems to actually teach you stuff in an intelligent way. I haven't made the time to really play though and if I'm honest a big part of it is because I'm terrified :lol:

 

You can just tell it's the sort of game where if you have no real idea of how to start your own bullshit or deal with the bullshit the other characters have, you'll just be watching yourself getting combo'd 95% of the time. That's not a criticism of the game at all and obviously the only way around it is to suck it up and play the damned thing but watching actual good, experienced fighting game players like JLM (and Sajam on his YouTube channel) get repeatedly bodied doesn't entirely help! Just the thought of trying to get out of the corner with Velvet against some of this stuff has made me traumatised in advance.

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Hahaha yeah it can be an ordeal at times. That’s definitely the worst blender I’ve been in. Usually I’m playing against my friend’s Velvet and navigating bullet hell, so it was quite a change of pace. The overall feel of the game and the fluidity of the neutral and flexibility of the combo system means it rarely makes me salty though. I can’t think of many other fighters where converting stray hits into the good stuff feels more satisfying. If it springs to mind in the moment you can probably make it work, and sometimes your hands will freestyle a combo that you’ve never done before but instinctively knew would work. It all makes it a joy to play even when I get beaten up.  
 

Ole is definitely capable of battering the cow just as badly though, and a full round of chasing shadows and eating traps can be just as harrowing for the Arizona. 
 

The whole cast is cheap as hell, it’s great. :D 
 
 

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Do you think it is less salty for noobs that SG? I find SG a bit too much.
Then on this podcast Mike Z explains that he really wanted to make the game satisfying for the better one. Of course at expense of the extra salt to the less skilled one.

 

The only thing that prevents me to start playing is that ... it looks kinda similar to SG, and it might be confusing to learn both at once.

I love the small roster, and the proper netcode. 
SFV is beginning to feel like a KOF with so many characters!

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I've found it to be infinitely more accessible than Skullgirls. Myself and my friends who play it with me have sold it to others as "Skullgirls for regular humans" because it's that  bit less overwhelming in almost every way. If you fight an amazing player like that Arizona above you might have a bad time, but there are plenty of beginners and the combo system, mechanics and roster are all easier to get to grips with than SG.

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I’ve been trying to learn Skullgirls as well at the moment, so can offer my experience so far.

 

A week or so ago, I sat down with TFH for the first time since I was introduced by JLM at least 18 months prior. Within 10 minutes I had a basic BNB and knew the moves of the character, played through arcade once, and then felt confident enough to jump online.

 

I’ve played Skullgirls for somewhere between 5-10 hours (if not more) recently, I still don’t feel comfortable with the characters or combos, and feel like I’d be lucky to get a hit in if I jumped online! Something about Skullgirls just feels abstract to me currently and I can’t quite put my finger on to why.

 

 

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On 25/06/2020 at 18:51, Qazimod said:

I'm half-tempted by the Skullgirls DLC as I was talking about getting back into a fighter with decent netcode sometime... :P 

 

I bought the DLC.

 

Skullgirls lobbies when?! We can all be terrible together. :wub: 

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I think having all six buttons in a game that does magic series combos makes the routes more baffling. Herds has those nice A B C Gatling combos but skull girls is all A C D F B B E. 

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Feeling pretty confident about my TFH play. Kinda kept up with a much more experienced (platinum level) player, finished 6-3 to them in the mirror, then beat their Tian and Pom, and they left. Beat of a couple of other people, now it’s time for bed.

 

Oh @JLM is on, the stars have aligned. Let’s get a couple of games in!

 

Half hour or so later: confidence crushed...

 

OK I’m exaggerating there, they were very good games :)

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Yeah man it was really good fun. And that buttery smooth net code with instant rematch, you get so many games done in such a short time. I think I was as disappointed as you when you just barely dropped that combo into super, I was resigned to losing that one.

 

Overhead into magic is so strong. Massive combo on hit and +2 on block, it’s madness. 

Have to do it again some time. Managed to rope Thaison back in too, please join us in pestering him for games if you have him on steamo. He’s going with Paprika and we don’t have one at SFO, so I hope he sticks with it. 

 

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I should’ve seen that super drop coming, the anti infinite bar (I forgot what it’s called) was making the gravity higher than normal, so when I was doing the past bit into super I was even thinking how low you were.

 

Overhead into magic trap only works on hit though right? As 6C can only be special cancelled on hit. Unless I’ve misunderstood and magic traps are separate from the fireball. That’s more likely.

 

I’m going to try and be on most evenings this week, I’ve foolishly entered Evo for it so thought I should probably play it first. What’s Thai Son’s steam? I’ll add him later.

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No you're totally right! I'm sure I used to be able to do it on block. So Fred is the only way to make it safe now, that's good to know. You can still make blocked sweep +2 on block with it though, that's pretty cheap ha.

 

Myself, Broodoo and Savant from SFO are all entering Evo too, should be a good laugh. :)

 

Thai is One Unga Man on Steam I think.

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