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Control. Latest weirdness from Remedy.


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2 hours ago, Alask said:

Just finished this today, well mostly finished. I've left a load of side quests, did start to feel it was dragging on a bit. There's quite a lot of samey feeling areas and a bit too many fights in small spaces where something pops up next to you and smashes you. I prefer my baddies further away so I can more easily throw stuff at them. Mission 9 in particular, the fights at the end just go on way to long and I died quite a lot. Then I did the sensible option and switched on insta-kill to blast past it after the ninth death. Apparently I should "git gud", but I don't want to!

 

The level with the headphones was awesome though, more levels like that would have boosted it way up. Don't really see me going back to finish up the side quests unless there's one of them that's as good as headphones level?

 

Most of the Altered Items quests from Langston are fun, more inventive than taxing, and one in particular is a bit of a rollercoaster ride, but nothing is quite that good.

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  • 2 weeks later...

I hit a wall with the quest in the prison for the TV item of power. Impossible to track what's going on, who's actually attacking from where, and if you get stuck on the scenery in line-of-sight of the mini-boss, you're dead. With a long trek from the save, past a random encounter spawn, it's an offputting spike.

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I started playing this last night because it's free and it would be rude not to, and...it's not easy is it? It took me a while to realise there's a crouch button which helps a lot, but it doesn't take much to wipe Jesse out, at the start at least. Also, the loading time on my PC each time I die seems pretty terrible, especially considering the game is set in small indoor environments. I just walked down a red corridor and died instantly and turned it off for the day. I'm a glutton for punishment so I'll soldier on later. It's fairly intriguing, I'll give it that. Good voice acting too.

 

What's with the 'press touchpad to see assets' when you pick something up, but every time it takes me to the mission page? I really appreciate the option to switch between Xbox and PS button prompts btw, devs take note.

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9 hours ago, Number 28 said:

there's a crouch button which helps a lot

It doesn’t, it just makes you slower. Run all the time, and move behind cover when your health is low but keep moving all the time, you take less damage.

9 hours ago, Number 28 said:

What's with the 'press touchpad to see assets' when you pick something up, but every time it takes me to the mission page?

It’s hold touchpad to see the new thing, tap to open the menu.

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As Spacehost says, keep moving and shooting - when you hit enemies, health chips pop out of them, make sure to pick those up and you can’t lose. 
 

Then - THEN - you’ll start getting powers, and your enemies will quake with fear. 

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Yeah, I was literally at the first cleansing point, the bit just before you meet Pope. I was taking out the mobs from the balcony easily, but there was a tougher enemy which only appeared when I jumped down and he was killing me super fast if I wasn't behind something. Crouching and poking out definitely helped me there.

 

I just reached the power plant and things are getting more complicated. My weapon has the scatter mode (shotgun right?) and I have the throw and dodge abilities which makes fighting a lot easier, especially since I powered up the throw twice. I'm currently a bit lost and I have no idea where I'm going. It's pretty hard to navigate. The map doesn't seem very clear and you can't really play whilst looking at it, despite being able to move when it's open. I *think* earlier in the game the weird spiral effect from the start screen appeared in the direction of my objective, but I'm not sure if that really happened, was something I made happen, or the game realised I was lost and decided to help. I've not noticed it since. I'm far too used to games showing an obvious target on the screen.

 

I did come across the trial room and I might have to try using mouse & keyboard because firing at the targets without aim-assist is reeeally bad. I failed it about five times then gave up. I should probably leave it till later when I have more power/energy.

 

Oh, I noticed that suddenly Jesse is appearing in paintings around the place. Wtf. :lol: The whole thing has a very Twin Peaks vibe, those glass boxes in particular. I'm sure it's all been said.

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Good idea. It's a lot easier that way. I think I was too tired/hot to think last night. Then I was swamped by about twenty of those exploding enemies and figured that was the  wrong way, like Dark Souls graveyard skeletons. It was actually the right way and they were super easy to deal with by placing myself somewhere out of reach. :doh:

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Yeah, I played a lot last night so I've seen it crop up a bunch of times more. It looks like it's for control points, yeah. So, I'm getting the hang of it now. I'm even beginning to appreciate the aesthetic a lot more, which initially turned me off a bit. It gives me vibes from so many other things; X-files, Half-life, Portal...strangely even Jedi Fallen Order? I mean, she moves in a similar floaty way, plus those loot crates you open for power-ups are a lot like the ones Cal Kestis opens with BD-1. Plus gingers. *Oh shit yeah, 'force powers' too, of course.

 

Is it a game where you can/will eventually unlock all the skills, or is it more like Witcher 3 where you should specialise? I've been unlocking all the throwing damage so everyone gets 1-shot by a fire extinguisher. I've unlocked a couple more gun modes now. Pierce which is like a railgun (almost got me killed the first time I tried it) and spin which is a machine gun. I'm using that predominantly now.

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Yeah don't worry too much about skills, if you explore everywhere you'll be able to level up almost everything. I think melee was the only tree I didn't really bother with because on Hard difficulty you don't really want to be getting up close and personal.

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2 hours ago, Dudley said:

I believe the spiral effect is used for control points from memory rather than objectives specifically.


It’s occasionally used to draw your attention to story points of interest, but because you only see those once and you see it for all control points, almost every single time you see it in the game, it’s for a control point.

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3 hours ago, Spacehost said:

All points into Launch until you have Multi Launch. Death is only a result of not throwing enough forklift trucks.

QFT

(says the guy who levelled up Launch and Health)

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I finished this at 4am last night, it's not that long really. The game got a little repetitive, and I didn't appreciate the 'float through red tunnels, and certain areas will insta-kill you' (was that the red corridor area that killed me right at the start??), and there's nothing especially ground-breaking (maybe graphics/physics?) but overall it was good solid fun. I found the start of the game a little tricky, when Jesse was vunerable and only had the pistol, but soon I was super OP and ploughing through enemies thoughtlessly. I don't think I died for hours until I reached the end sections, which were tougher, but only because I needed to be more patient.

 

Is it worth going back to after the credits? There's a few side missions I neglected, but they look like dull fetch quests. I don't really feel the need to unlock more abilities. I never once used that random mod creator at the control points. It seemed kinda obscure (more than the rest). I mean, I've picked up enough crappy mods I don't need already? Rolling a dice to get more? Meh. I upgraded it once to 'construct level 2' but you must have to raise it a lot more to get anything approaching useful... I think I missed an 'object of power', notably the safe which lets you suck up health/items from a distance, I believe. I also never used the jukebox and the coins. It sounds like it transports you to some sort of gauntlet somewhere, but what you gain from that, I dunno.

 

Btw, Dr. Darling is fairly hench isn't he? I mean, he's got the middleage spread going on, but some good pecs and traps/delts. :lol:

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Jukebox is a waste of time, tis an arena mode. As far as I know, there's no sort of true ending so there's no need to complete quests and whatnot. There's some neat bosses attached to the Objects of Power but tis not mandatory. If I were you I'd move on to something else.

The DLC (Foundation and AWE) is not worth it. Well, very maybe I could recommend Foundation. Definitely not AWE unless you really really like Alan Wake.

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Some of the side quests are really good (the mirror and the fridge spring to mind) but depends how invested you are partly.

 

I also thought Foundation was excellent (the movie camera is a brilliant side quest too) and AWE was a decent slice of more Control, albeit with a really irritating boss. The two arcade machines with AWE (the second let’s you replay the games best sequence) are worth the cost of admission in my opinion.

 

Depends how much you gelled with the base game really, I adored it and so ate up every last morsel of additional content but others were less impressed.

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  • 2 weeks later...

Man, just my luck eh?

 

Remedy and Arkane, two of my favourite developers, both known for their critically acclaimed, unrivaled, and unique single player experiences - are BOTH making multiplayer games as their next project.

 

Fuck my life

 

Edit: hey if anyone from IO interactive is reading this, you can unveil your L4D style co-op Hitman game now

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I would be very happy if it's a Control 2 and an Alan Wake 2. But at this point Control 2 and Alan Wake 2... Could be the same one game! :ph34r:

 

That would be probably be even better tbh, then the other single player game could be something fresh and new.

 

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7 hours ago, Mr. Gerbik said:

I would be very happy if it's a Control 2 and an Alan Wake 2. But at this point Control 2 and Alan Wake 2... Could be the same one game! :ph34r:

 

That would be probably be even better tbh, then the other single player game could be something fresh and new.

 

 

 

I believe it's two different teams.

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