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Battlefield V

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boxart.JPG

 

 

Details:

  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map

 

Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD.

 

Old post:

Spoiler

 

Loads of rumours over the past six months have all pointed towards WWII being the next setting for the next Battlefield game. Recently this image has popped up (which let's be honest, has all the hallmarks of it being a fake):

 

battlefield-v.jpg

 

V for Victory?

 

From RPS:

Quote

GamesBeat say that “sources familiar with EA’s plans”, who wish to remain anonymous, have confirmed it to them. They’ve heard that it will launch later this year. The sources further say that EA had used a working title of Battlefield 2, which would be even more egregious than Battlefield 1 considering there already was a Battlefield 2 in 2005 (though there was also a Star Wars: Battlefront II in 2005 and that didn’t stop EA from releasing a Star Wars Battlefront II in 2017).

 

The Internet–including myself, right now–is also passing around that ↑ supposed Battlefield V dev build splash screen, though it’s not clear where it came from. It would not be a difficult image for a hoaxer to mock up. Let’s say it proves nothing, especially as it only shows a colourful smear rather than e.g. Winston Churchill flicking the Vs or anything and oh my god if they do that with Battlefield V I will be livid.

 

As a poster on the unofficial Battlefield Forum pointed out, DICE have considered the name Battlefield V before. Battlefield YouTuber Westie said in 2017 that, at a press event, he saw an early Battlefield 1 pitch video which referred to the game as Battlefield V. They’re evidently saving the name for something special.

 

EA have spoken before about DICE releasing a new Battlefield this year, though they didn’t say in which war it is set. They didn’t say much of anything. But they are quite clear that it’s not a Battle Royale game.

Obviously DICE will return Battlefield to its roots in World War 2 at some point because that’s how biannual video game franchises work. The only question is: this year or later? EA will surely reveal this year’s game by E3 in June at the latest.

 

 

As excited as I am for a new-gen WWII shooter (got that Hell Let Loose backed and everything!) it'll probably be shit if BF4, BF1, Battlefront 1 and Battlefront 2 are any indication. Discuss.

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As much as I loved BF1,  a sopwith pup is no Spitfire or Me 109, could see this being utterly epic on so many levels. I loved 1942 on pc and 1943 was awesome even though we spent 2 weeks in a lobby trying to get a game.

 

Weapons vehicles and theatres of war are just so much more interesting than WW1 and so much to draw from, DDAY landings, Pacific and Eastern Europe would be epic to use.

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Shame they’ve seemingly ruled out a Battle Royale mode. I would’ve thought EA would be all over that, and Battlefield is the perfect game to tackle the ball from PUBG. 

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Can't wait to get a +10% attack card for my Churchill hero unit so I might stand a chance at Hitlers with the OP speed boost.

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Bit of an uninspired choice. Would prefer something less explored, such as the Boer War or the American War of Independence.

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2 hours ago, Kirby said:

Bit of an uninspired choice. Would prefer something less explored, such as the Boer War or the American War of Independence.

 

Yeah especially as COD just went back to WW2.

 

Was hoping for a new Bad Company myself as it could give the game the freedom to jump around settings a bit. 

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Just give me Battlefield goes Planetside 2 and they could place it any time frame.

 

I dislike the fake chaos they är trying to create. Let me create my own chaos.

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16 hours ago, VN1X said:

It’ll probably be shit if BF4, BF1, Battlefront 1 and Battlefront 2 are any indication. Discuss.

 

You muppet. BF4 and 1 are highly regarded amazing shooters. All the main Battlefield games have been. 

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13 hours ago, Pob said:

Shame they’ve seemingly ruled out a Battle Royale mode. I would’ve thought EA would be all over that, and Battlefield is the perfect game to tackle the ball from PUBG. 

 

There has to be a game in the works at EA, Activision or Ubisoft. I expect an announcement at E3 with a Q3 release.

 

PUBG is a technical mess and XB-only, Fortnite doesn't have FPS combat or vehicles. Both are barebones.

 

There is a truckload of money sat there for whichever AAA developer wades in with a competent, polished PS4 response to PUBG.

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Yup.

 

In any case I'm genuinely excited to see what's next for the franchise but I hope it's less KriessG-friendly and more aimed towards the people who've been playing the franchise from the start and don't lap up every single fucking thing DICE release (and thus people like JackFrags and Westie who, along with their audiences, also seem to agree that BF4 and BF1 were kind of meh overall). 

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2 hours ago, VN1X said:

Yup.

 

In any case I'm genuinely excited to see what's next for the franchise but I hope it's less KriessG-friendly and more aimed towards the people who've been playing the franchise from the start and don't lap up every single fucking thing DICE release (and thus people like JackFrags and Westie who, along with their audiences, also seem to agree that BF4 and BF1 were kind of meh overall). 

 

You're either just trolling now or just being very odd. I lap everything up from DICE do I? You know how long I've played Battlefield for now do you? I don't see this 'agreement' that BF4 and 1 were 'meh' at all. 

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Wow all seems a bit off in here. What’s up with VN1X? 

For the record cod wwii is ace fun and that’s from someone who loves bf. Been playing it since bf1942 when voodoo graphics were a thing. 

Cannot wait to see frostbite engine at work on this. And as mentioned give me iconic weaponry and vehicles over some guns made from rusty pipes. 

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12 hours ago, Dave White said:

Wow all seems a bit off in here. What’s up with VN1X? 

Don't look at me lol. 

 

It seems when you throw a bit of shade towards a videogame these days there's bound to be someone who takes personal offence and immediately resorts to name calling. It's incredibly immature. On the flipside it does a good job of weeding out the fanboys and tells you whose opinion holds no value.  Apparently it's incomprehensible to them that someone might dislike a few aspects about their favourite videogame. Go figure.

 

Anyway we'll soon be back to our regular programming. Until then this thread will probably be boring as fuck! :P

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43 minutes ago, VN1X said:

Don't look at me lol. 

 

It seems when you throw a bit of shade towards a videogame these days there's bound to be someone who takes personal offence and immediately resorts to name calling. It's incredibly immature. On the flipside it does a good job of weeding out the fanboys and tells you whose opinions hold no value.  Apparently it's incomprehensible to them that someone might dislike a few aspects about their favourite videogame. Go figure.

 

Anyway we'll soon be back to our regular programming. Until then this thread will probably be boring as fuck! :P

 

Tremendous lack of insight.

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2 hours ago, VN1X said:

Don't look at me lol. 

 

It seems when you throw a bit of shade towards a videogame these days there's bound to be someone who takes personal offence and immediately resorts to name calling. It's incredibly immature. On the flipside it does a good job of weeding out the fanboys and tells you whose opinion holds no value.  Apparently it's incomprehensible to them that someone might dislike a few aspects about their favourite videogame. Go figure.

 

Anyway we'll soon be back to our regular programming. Until then this thread will probably be boring as fuck! :P

 

No @VN1X, what's immature is bagging on a series in the opening post of a thread for a new release. It's not really the way things are done here. 

 

It's hardly "fanboys" (grow up) who can't take criticism, it's the way you went about it. 

 

Even in the post I've quoted, you've called people out for being immature, and then in the same paragraph called people fanboys who's opinion "holds no value", demonstrating a stunning lack of self awareness.

 

Why don't you go back to posting screenshots of multiplayer scoreboards in the steam thread mate?

 

For what it's worth, I thought BF1 wasn't bad but was lacking in content when it was released, and if they have lootboxes that affect gameplay in this new Battlefield I won't be going anywhere near it.

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@Isaac I was reading an article yesterday that said there won’t be anything that will affect gameplay in the Battlepacks, it’ll be cosmetics only like BF1 :) 

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I still have my stripes from Codename Eagle somewhere around here... and I cannot wait to see what they do next to be honest as I must have had thousands of hours of fun over the years from the series :)

 

Just imagine what Wake Island could be like! 

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5 minutes ago, Bunta said:

I still have my stripes from Codename Eagle somewhere around here... and I cannot wait to see what they do next to be honest as I must have had thousands of hours of fun over the years from the series :)

 

Just imagine what Wake Island could be like! 

 

Oh man. Vought Corsairs and Zeros. Cheers 

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6 hours ago, VN1X said:

 

It seems when you throw a bit of shade towards a videogame these days there's bound to be someone who takes personal offence and immediately resorts to name calling. It's incredibly immature. On the flipside it does a good job of weeding out the fanboys and tells you whose opinion holds no value.  Apparently it's incomprehensible to them that someone might dislike a few aspects about their favourite videogame. Go figure.

Anyway we'll soon be back to our regular programming. Until then this thread will probably be boring as fuck! :P

 

More nonsense. Even the biggest fanboys of the series (such as me) are extremely critical of Dice. There's loads of problems with the series. You STILL can't change your loadout between rounds, half the maps on BF3 were pretty poor, BF4 was a broken mess when it was released, Hardline sucked, BF1 was extremely light on content upon release and only became great with the addition of Frontlines. Even so, frontlines is only available on half the maps. They still haven't worked out team balancing at the start of each round...

 

There's still miles of room for improvement. Even so, BF1 does so much right in terms of visceral gunplay, adding an entirely new dimension to FPS's with it's trench warfare design, and it now has absolutely buckets of content. It's a stonkingly brilliant game.

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