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Moz

Divinity: Original Sin 2 - "One of the greatest PC RPGs of all time" now coming to consoles

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One thing I don't like is the gui. It's just too big for the pc screen. I tried playing it with a controller on the telly (which works great by the way) and now I can't seem to make the gui become smaller again. I don't even remember if it was actually smaller before. Anyone has a clue about it? I open the inventory and the character screen, for example, and there's not much space for playing. 

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7 hours ago, Mr. Gerbik said:

7 hours on one boss? Are you absolutely sure you weren't accidentally playing a Destiny raid instead?

 

You'll see. Actually, you're probably seduce her or trick her instead of banging your head against a tough as nails boss fight for hours :lol: 

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Fuck me. Just spent pretty much all day trying to

fight the Voidwalker thing and its 5 undead minions just past the burning pigs. What a bastard of a fight that was, even being a level above them

. Finally get that done, go to my inventory to check out my new loots and the inventory is going crackers, flicking through all the tabs at 100MPH. Even loading up a previous save or going to main menu doesn't clear it. Bloody hope shutting the game down fixes it!

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6 hours ago, Moz said:

 

You'll see. Actually, you're probably seduce her or trick her instead of banging your head against a tough as nails boss fight for hours :lol: 

I'll let you know!

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Man, what a game. I have now created a separate profile where I can play when my friends can't. Started again, picked a battlemage and off I went. First ten hours trying to find my bearings in Fort Joy, picked up Red Prince, Lohse and Sebille and trying to find solutions for my various problems.

 

Got into a fight a couple of times already in Fort Joy -I'm a mercenary, don't like to be threatened -_-- and then a pack of crocodiles ran me out of the area.

 

How they have created such a difficult and complex/story driven gameworld, while keeping the action focused but also allowing such freedom is beyond me. Productions values are excellent and quality of writing really high.

 

What. a. game. 

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Picked this up over the weekend but have literally only had time to make my character.

 

Are there any decent beginners guides? I'm worried the game may be quite daunting after those comments Jim Sterling read.

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I really wish I knew how to stop the entire fight taking place with the entire floor on fire. It's getting a little tiresome and I have no way of putting the flames out. Literally first move by two fights so far has resulted in the entire arena being on fire. 

 

Other than that it's amazing. I love the fact you can change how things play out massively. One area that was kicking my arse was made simpler by using a different character with Pet Pal as the lead person and lead to some quests as well. Before it ended in firey death. 

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1 hour ago, El Spatula said:

I really wish I knew how to stop the entire fight taking place with the entire floor on fire. It's getting a little tiresome and I have no way of putting the flames out. Literally first move by two fights so far has resulted in the entire arena being on fire. 

 

Other than that it's amazing. I love the fact you can change how things play out massively. One area that was kicking my arse was made simpler by using a different character with Pet Pal as the lead person and lead to some quests as well. Before it ended in firey death. 

 

Red Prince has a skill that can take out the fire of an area in a straight line. Also, you can use his fortify to put out the fire from characters. Be careful when you are standing in blood or oil, they are flammable. Also be careful when using poison on a character that has bleeding, it can ignite him. Take note of some spells. They create a fire surface but it's not so easy to tell by the description. You can also find a lady west of Fort Joy, near the beach, who is selling fortify, so you can have two characters who can put out fires after.

 

Also, what everyone else said, although skill books are very expensive in the first hours of the game.

 

Something else about a black can who starts following you outside of fort joy. Anyone know anything about it because 

Spoiler

I went to the prison and a guard shot it dead.

 

Wtf? :D

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28 minutes ago, Mr. Gerbik said:

Also, this is still one of the best evers that I've ever played. So much amazing stuff. @Benny was too early with his (admittedly excellent) best games of all time list!

 

I think the same thing happened with a few games in 2015 to be fair. You'll just have to wait until the 2020 list :P

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Regarding your spoiler TSH

I got an achievement for getting it through Fort Joy. I basically went through the fort slaughtering everyone I saw and it followed me to safety which netted the achievement and I got a black cat familiar spell, which summons the cat and while pretty useless in combat, it has a skill to allow it to swap places with the caster which is dead handy.

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29 minutes ago, Mr. Gerbik said:

Also, this is still one of the best evers that I've ever played. So much amazing stuff. @Benny was too early with his (admittedly excellent) best games of all time list!

 

I'm pretty sure Original Sin 2 wouldn't be close to any kind of proper placement. :( 90% of the people on the list haven't even played the W3. :o

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1 minute ago, Scruff said:

Regarding your spoiler TSH

  Hide contents

I got an achievement for getting it through Fort Joy. I basically went through the fort slaughtering everyone I saw and it followed me to safety which netted the achievement and I got a black cat familiar spell, which summons the cat and while pretty useless in combat, it has a skill to allow it to swap places with the caster which is dead handy.

 

 

:o:o:angry::angry:

:(:(:(:(

:doh::mellow::huh::hmm:

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1 minute ago, El Spatula said:

Right I have a hydrosophist so just need to find someone selling Scrolls. Hopefully they weren't part of Griffs gang because they have ceased to exist. 

 

:lol:

 

Square ;)

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2 minutes ago, El Spatula said:

Right I have a hydrosophist so just need to find someone selling Scrolls. Hopefully they weren't part of Griffs gang because they have ceased to exist. 

Scrolls are one time use, skill books teach the skill permanently. There's a blue lizard trader next to Griff's place that sell water skill books.

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15 minutes ago, Scruff said:

 

:lol:

 

Square ;)

 

Oh don't get me wrong I'll probably nick it.

 

So far every vendor has been pickpocketed for their cash after I've bought stuff from them...

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I've put 60+ hrs into this game now and while I love virtually every aspect about it, I really do think that the difficulty needs some tweaking. I'm playing on classic mode and some of the fights are crazy hard. Take one of the early game 'bosses' for example:

 

Spoiler

Take the fight against Radeka in the cavern on Dragon beach. I don't think this should be so difficult on normal (classic) difficulty. I don't mind difficult fights as long as they're fair. Dark Souls for instance was tough but you always felt like you had a chance and if you fucked up it's your fault. The Radeka fight seemed downright unfair because the AI has so many advantages over you. You have numerous beetles sniping you and doing insane damage that ignores physical armor. Then there's Radeka using Charm regularly, sending an army of Undead against you, cursing the ground so you can't heal, keeping you stunlocked for a crazy long time and seeming to have every spell in the game available to her.

I managed to beat her on the 8th attempt on Classic difficulty with one character dead (my main healer!) and Ifan using Spirit Wolf. This was after trying numerous tactics such as splitting the party up, taking high ground, trying to take the beetles down first etc. In the end I felt like I won by luck as a couple of my characters avoided being hit when near death.

 

Also my whole party was a level above her and decked out in pretty good gear so that wasn't an issue.

 

Still, it was a good fight and I did punch the air when I finally beat her. But it was also a chore which really shouldn't be the case when playing on what is supposed to be the normal difficulty level.

 

Great game though. I'm finding it insanely addictive, despite the odd frustration.

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If anyone played both the original and the revised versions of the first game there were a number of fights that were tweaked in the interests, I guess, of balance.  One in particular I remember although I don't recall the name (in fact it might have been optional).  And the ending of course was completely reworked.

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29 minutes ago, Coltrane said:

I've put 60+ hrs into this game now and while I love virtually every aspect about it, I really do think that the difficulty needs some tweaking. I'm playing on classic mode and some of the fights are crazy hard. Take one of the early game 'bosses' for example:

 

  Reveal hidden contents

Take the fight against Radeka in the cavern on Dragon beach. I don't think this should be so difficult on normal (classic) difficulty. I don't mind difficult fights as long as they're fair. Dark Souls for instance was tough but you always felt like you had a chance and if you fucked up it's your fault. The Radeka fight seemed downright unfair because the AI has so many advantages over you. You have numerous beetles sniping you and doing insane damage that ignores physical armor. Then there's Radeka using Charm regularly, sending an army of Undead against you, cursing the ground so you can't heal, keeping you stunlocked for a crazy long time and seeming to have every spell in the game available to her.

I managed to beat her on the 8th attempt on Classic difficulty with one character dead (my main healer!) and Ifan using Spirit Wolf. This was after trying numerous tactics such as splitting the party up, taking high ground, trying to take the beetles down first etc. In the end I felt like I won by luck as a couple of my characters avoided being hit when near death.

 

Also my whole party was a level above her and decked out in pretty good gear so that wasn't an issue.

 

Still, it was a good fight and I did punch the air when I finally beat her. But it was also a chore which really shouldn't be the case when playing on what is supposed to be the normal difficulty level.

 

Great game though. I'm finding it insanely addictive, despite the odd frustration.

 

I'm not so sure about that. On first encounter, its a challenge for sure and seems overwhelming but it's also a fight that can be made fairly trivial with a different approach.

 



I beat her with 2 party members by initially engaging her from the high ledge to the left before she spoke. Used poison to take out the beetle that spawns there and then began retreating back through the cave to create a bottleneck. Once all the zombies were gathered together, I used necrofire to obliterate them. Then I teleported the remaining bugs into the poison traps. Meanwhile the witch was just shouting abuse at me and wouldn't follow into the cave with the traps. After the adds were dealt with, the witch herself got poisoned and stabbed up by my duo.

 

 

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45 minutes ago, Sie said:

 

I'm not so sure about that. On first encounter, its a challenge for sure and seems overwhelming but it's also a fight that can be made fairly trivial with a different approach.

 

 

  Hide contents

 

 


I beat her with 2 party members by initially engaging her from the high ledge to the left before she spoke. Used poison to take out the beetle that spawns there and then began retreating back through the cave to create a bottleneck. Once all the zombies were gathered together, I used necrofire to obliterate them. Then I teleported the remaining bugs into the poison traps. Meanwhile the witch was just shouting abuse at me and wouldn't follow into the cave with the traps. After the adds were dealt with, the witch herself got poisoned and stabbed up by my duo.

 

 

 

 

 

Spoiler

Interesting idea, thanks for that. I did try funnelling some of the adds back into the tunnel on one attempt but it didn't go to plan - possibly because my party was in a bad position and got picked off too easily. I know the game heavily implies you should use the environment to your advantage so maybe I should have been a little more pro-active in doing that and utilising the traps etc.

Out of interest, how do you use necrofire? Is it an ability or do you simply use a fire ability + curse? I think my issue is that I only effectively have one mage who is doing everything spell related - so she's part healer, part necromancer, aerotheurge etc. As a result it's difficult to give her any true specialisation in one area.

 

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I did pretty much the same as Sie with the bottleneck.

 

My party 

 

Loshe is hydro/aero as support

 

Sebille  is summoned/poly DOS

 

Red Prince warfare/geo/necro tank

 

Fane scoundrel/Geo dps

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9 minutes ago, Coltrane said:

 

  Hide contents

Interesting idea, thanks for that. I did try funnelling some of the adds back into the tunnel on one attempt but it didn't go to plan - possibly because my party was in a bad position and got picked off too easily. I know the game heavily implies you should use the environment to your advantage so maybe I should have been a little more pro-active in doing that and utilising the traps etc.

Out of interest, how do you use necrofire? Is it an ability or do you simply use a fire ability + curse? I think my issue is that I only effectively have one mage who is doing everything spell related - so she's part healer, part necromancer, aerotheurge etc. As a result it's difficult to give her any true specialisation in one area.

 

 

It was a bit of an accident to be honest. I lobbed a fire grenade into the pack and then exploded a bloated corpse in the fire. It unexpectedly resulted in necrofire.

 



I think I'd made the zombies bleed cursed blood prior to this happening which maybe caused the chain reaction.

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The only issue I have at the moment is the near constant feeling of doing everything out of order, the story seems to jump around a bit, for example;

 

Spoiler

We completed the Braccus Vault before doing the Braccus Tower (the tower in the little maze in the south east of Fort Joy), yet a lot of the things you find / NPC's you talk to in the latter appear to reference the vault as if you haven't been there yet (or shouldn't have been there yet).

 

It's not a problem and the freedom you're given means you can approach the story from multiple different angles but it just feels wrong at times. We had a more extreme version of this in the first game where we somehow managed to entirely bypass the Braccus Rex part of the game, only going back and killing him when we were five levels higher or something which made it a lot easier than it should have been. Plus doing it out of order left a lot of odd NPC conversations that didn't seem to follow the overall story any more. 

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