Jump to content

Recommended Posts

I loved Far Cry 3, thought Blood Dragon was absolutely superb. 4 I felt was a step back from 3 but still good, but this one is just so..boring? I'm about 4 hours in and ready to give it neck. The game looks beautiful but all the inhabitants are just highly strung weirdos, freaking out at every slight move, its really bizarre. I was in a base and reloaded my gun and everyone starts losing their shit. You rescue a guy at the side of the road, start taking to him and he just stops and yells WHAT WAS THAT!? Huh? theres nobody there you goof! I think I've been spoiled by the Yakuza games. Im so bored of driving around a huge map with bugger all to do in it. The constant animals and cars popping up as I drive or zip line looks really bad too. I was amazed you can get the wingsuit practically straight away but the map is so flat it's pointless. Really not feeling this at all.

  • Upvote 1

Share this post


Link to post
Share on other sites
11 hours ago, Down by Law said:

I loved Far Cry 3, thought Blood Dragon was absolutely superb. 4 I felt was a step back from 3 but still good, but this one is just so..boring? I'm about 4 hours in and ready to give it neck. The game looks beautiful but all the inhabitants are just highly strung weirdos, freaking out at every slight move, its really bizarre. I was in a base and reloaded my gun and everyone starts losing their shit. You rescue a guy at the side of the road, start taking to him and he just stops and yells WHAT WAS THAT!? Huh? theres nobody there you goof! I think I've been spoiled by the Yakuza games. Im so bored of driving around a huge map with bugger all to do in it. The constant animals and cars popping up as I drive or zip line looks really bad too. I was amazed you can get the wingsuit practically straight away but the map is so flat it's pointless. Really not feeling this at all.

The map north and East is more suited to wingsuit use - definitely up north-west.

 

I reckon the jumping at shadows is just Ubisoft's way of poking fun at survivalists' paranoia - don't forget that's gun-nut territory up there.

Share this post


Link to post
Share on other sites

I'll give it another punt tonight but I'm really not feeling it based on my session yesterday. Also these melee-wielding enemies that run and turn at 45 degree angles really should have died off with the last generation. It's odd having this almost photo realistic, downright beautiful environment populated by dozens and dozens of badly animated clone characters. When even the faceless main protagonist you only see when you die has a random option for clothing they couldn't give the generic enemies something other than a white wifebeater?

 

Early game - the mission where tons of cloned rednecks enemies chase after you on a bridge and then the prison mission where the dozens of identical drugged up enemy models run around erratically, sometimes right past me, just look like they came from a budget shooter, not a 2018 AAA title. The animation of all the NPC is just strange, there are people in the bar just straight up staring at walls. I got in a car and one of the NPC jumped in the driver's seat. You can't press a button to swap seats, you get out and press the prompt to commandeer the vehicle. Then he got out, and blocked the door and wouldn't move, as the Talk and Enter prompts are mapped to the same button. So I shot him and naturally the whole area erupts into complete chaos.

 

Every time I get into a vehicle the vehicle controls pop up obscuring half the screen. So I turned them off. But then I got in a mission specific vehicle and didn't know how to control it till I went back into the menus and turned them on again. Intuitive this game is not.

 

Also you hear the word 'Peggie' about 300 times per hour, and the games has an odd fascination with testicles. Bizarre Cry 5.

 

I do like the loading screen music though.

  • Upvote 1

Share this post


Link to post
Share on other sites

Yeah the game is kind of all over the place, with some odd design choices, and that doesn't help early on. It comes into its own once you free up Holland Valley and are able to roam about with a few more perks unlocked. I've persevered with it because I bought it day one and I'm in no rush to play anything else at the minute. Give Arcade a whirl and see if you enjoy some of the maps on there; they feel disposable but are good fun. And as MeanElf points out the second and third region have much more wingsuit-friendly areas, with even some base jumping locations to be discovered. You can also unlock a perk that offers the option to drop in to places when you fast travel, if you want to unfurl the wingsuit before then.

 

Getting stuck into the final, northern-most region now, while mopping up some collectables and side missions. Not disappointed with it, more enjoying it despite some frustrations. There's also a lot to love, such as roaming the wilds with a dog and bear as your sidekicks. A bear!

  • Upvote 1

Share this post


Link to post
Share on other sites
20 minutes ago, Down by Law said:

I'll give it another punt tonight but I'm really not feeling it based on my session yesterday. Also these melee-wielding enemies that run and turn at 45 degree angles really should have died off with the last generation. It's odd having this almost photo realistic, downright beautiful environment populated by dozens and dozens of badly animated clone characters. When even the faceless main protagonist you only see when you die has a random option for clothing they couldn't give the generic enemies something other than a white wifebeater?

 

Early game - the mission where tons of cloned rednecks enemies chase after you on a bridge and then the prison mission where the dozens of identical drugged up enemy models run around erratically, sometimes right past me, just look like they came from a budget shooter, not a 2018 AAA title. The animation of all the NPC is just strange, there are people in the bar just straight up staring at walls. I got in a car and one of the NPC jumped in the driver's seat. You can't press a button to swap seats, you get out and press the prompt to commandeer the vehicle. Then he got out, and blocked the door and wouldn't move, as the Talk and Enter prompts are mapped to the same button. So I shot him and naturally the whole area erupts into complete chaos.

 

Every time I get into a vehicle the vehicle controls pop up obscuring half the screen. So I turned them off. But then I got in a mission specific vehicle and didn't know how to control it till I went back into the menus and turned them on again. Intuitive this game is not.

 

Also you hear the word 'Peggie' about 300 times per hour, and the games has an odd fascination with testicles. Bizarre Cry 5.

 

I do like the loading screen music though.

 

I'm guessing Zelda influenced the decision to give you access to the wing suit so early.

  • Upvote 1

Share this post


Link to post
Share on other sites

I've got back into this after quite a long break, and I think I'm finding my groove. It helps to have all four weapon slots unlocked and some nice toys to play with. I like the AK and double-barrelled shotgun. It's a weird choice to have so many zombies, but the aforementioned shotgun helps as it feels like you have these Doom-like interludes in amongst the sneaking and ranged firefights.

 

I can't seem to stealth as well in this one, but I think I'm just taking too many chances with the bow and dropped bodies are being spotted. I need to get in closer. It is a shame to lose the machete - that felt like FC3 and 4's signature weapon. You have the same melee moves - chain, takedown+throw, takedown+handgun, but slinging a baseball bat doesn't feel as good as the machete / knife combo, and seems to be a lot less deadly. 

 

That said, when things go wrong the firefights are still brilliant. Smashing through windows, blowing stuff up, frantically reloading as the hordes close in - it all still feels great, as do the vehicles. I'm also still really enjoying the ad-hoc AI buddies you can recruit (I rarely use the 'super' buddies). After years of hating AI pals I actually want to see more expendable buddy fodder now.

 

I've just attracted the attention of the flying aces in Faith's zone, so I'll hammer through the story missions to take her out, then go back to polishing off the outposts and some prepper stashes in peace. Seems to be a good process.

 

 

  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, glb said:

There's also a lot to love, such as roaming the wilds with a dog and bear as your sidekicks. A bear!

Absolutely, great love taking a wander up onto the ridge south-east and south of Holland Valley with just Boomer for company, exploring the area as you go. Very restful and you can set all of the HUD off and take some great screen shots too.

  • Upvote 1

Share this post


Link to post
Share on other sites

Yeah, roaming off into middle of nowhere is great fun. Just you and wildlife for company.

Occasionally you might come across a local out hunting. And no witnesses.

  • Upvote 3

Share this post


Link to post
Share on other sites

I picked this up over the weekend because I had a amazon voucher and fancied something new to play. I've not played a Far Cry before, so I wasn't sure what to expect. 

 

First impressions.. I'm really enjoying it. More than I'd expect to for what is pretty much a settlement clearing game. 

 

I was expecting more from the environment. I've only covered the south west region at the moment, but no matter where you go.. it's all a bit samey. Lots of generic textures on trees, rocks etc and damage done to the environment is pretty poor (bullet holes and that weird white smear that appears if you melee something). As a few people have mentioned, pretty unimpressive NPC's and enemies. 

  • Upvote 2

Share this post


Link to post
Share on other sites

Anyone else had a bug with the leadership perk? I’ve got Boomer, Grace and Nick Rye all unlocked, and have more than 6 skill points, but under the leadership perk it still says 2/3 unique specialists hired?

 

Looked online and other people have the same problem, but no solution.

Share this post


Link to post
Share on other sites

Not had that bug, just the one where a gun for hire gets stuck on an audio loop for about 10 minutes.

Share this post


Link to post
Share on other sites

I finished this up recently, not 100% the thing but all the main stuff cleared. 

I really loved it actually, I thought it was really great dumb fun with encounters that were dynamic enough to totally carry through all the way to the credits. 

Yeah, the ending was... the ending... but so fuck.

The journey and all the crazy action-movie nonsense occurring through-out was immensely satisfying. 

 

I've played all the FC games, and I have to say that this was my favourite of them all. It had WAY more forwards momentum that any of the other games and that's what basically compelled me to play through the whole thing at quite a brisk pace. The feeling of less busy work and more sandbox freedom is what gives it that freer feel. 

 

****

  • Upvote 5

Share this post


Link to post
Share on other sites

I'm the opposite I think this is comfortably my least favourite of the series so far. I did a mission last night where I'm strapped to a chair. I move toward the stairs and get half way down them before being teleported to the top for a canned animation to play. At the bottom there are 8 enemies on patrol. 5 of them are identical , 2 of them having a face to face conversation. The other 3 are copy and paste zombie types. For a main story mission - where is the care, love and attention to detail in it? It's so sloppy and slapdash. The actual game is not worthy of the staggeringly beautiful open world it inhabits.  I've given it a good crack of the whip but the idea of putting in 20 or more hours for a supposedly shit ending where there are so many other games vying for attention makes it easy to drop.

 

Also, whoever thought it was a good idea to have the main antagonists ghost talk to you (with subtitles) when you're walking around friendly bases, and the random gospel choirs that are nowhere to be found even though the audio engineering makes it sound like they are in a building nearby - what the hell were you thinking? If your goal was to confuse and disorient the player then you succeded.

 

 

 

 

  • Upvote 3

Share this post


Link to post
Share on other sites
9 minutes ago, Down by Law said:

I'm the opposite I think this is comfortably my least favourite of the series so far. I did a mission last night where I'm strapped to a chair. I move toward the stairs and get half way down them before being teleported to the top for a canned animation to play. At the bottom there are 8 enemies on patrol. 5 of them are identical , 2 of them having a face to face conversation. The other 3 are copy and paste zombie types. For a main story mission - where is the love or care and attention put into it? It's so sloppy and slapdash. The actual game is not worthy of the staggeringly beautiful open world it inhabits.  I've given it a good crack of the whip but the idea of putting in 20 or more hours for a supposedly shit ending where there are so many other games vying for attention makes it easy to drop.

 

Also, whoever thought it was a good idea to have the main antagonists ghost talk to you (with subtitles) when you're walking around friendly bases, and the random gospel choirs that are nowhere to be found even though the audio engineering makes it sound like they are in a building nearby - what the hell were you thinking? If your goal was to confuse and disorient the player then you succeded.

 

 

 

Erm, I think that is exactly their intention. You’re basically on the edge of having a full on breakdown because of the bliss throughout the entire game.

  • Upvote 2

Share this post


Link to post
Share on other sites

Oh, I thought that only happened when you were shot with the magical drug bullets. Snark aside, that doesn't make any sense. You have friendly NPCs in a safehouse (in my case, the Prison) talking to you while the Antagonist talks over them, and not from a TV or radio, literally talking into your ear, even the subittles double up. If you're saying this is an intentional design decision....it's a fucking awful one?

Share this post


Link to post
Share on other sites
20 minutes ago, Down by Law said:

I'm the opposite I think this is comfortably my least favourite of the series so far. I did a mission last night where I'm strapped to a chair. I move toward the stairs and get half way down them before being teleported to the top for a canned animation to play. At the bottom there are 8 enemies on patrol. 5 of them are identical , 2 of them having a face to face conversation. The other 3 are copy and paste zombie types. For a main story mission - where is the care, love and attention to detail in it? It's so sloppy and slapdash. The actual game is not worthy of the staggeringly beautiful open world it inhabits.  I've given it a good crack of the whip but the idea of putting in 20 or more hours for a supposedly shit ending where there are so many other games vying for attention makes it easy to drop.

 

Also, whoever thought it was a good idea to have the main antagonists ghost talk to you (with subtitles) when you're walking around friendly bases, and the random gospel choirs that are nowhere to be found even though the audio engineering makes it sound like they are in a building nearby - what the hell were you thinking? If your goal was to confuse and disorient the player then you succeed.

 

 

Man, from reading this stuff and your prior posts.. you are one. tough. crowd! 

Yeah the game is broken up with narrative beats that basically put you face to face with the antagonist of the area, then your basically back to trying to thin out the herd of cultists.. but that's "the game", there's loads of scope to fuck around with the enemies with your tools provided. It's very sand-boxy and some totally crazy shit can happen. I've saved quite a few video clips during my play-through. 

 

Share this post


Link to post
Share on other sites

Yeah, the game is just a massive, beautiful playground to shoot and blow stuff up. Shallow as hell, but such good fun. When I think back to my time with it, I barely remember the story, just amazing moments of mayhem coupled with almost serene off the beaten track exploration looking for rare fishing spots and bigfoot in the mountains.

Share this post


Link to post
Share on other sites

Nah I don't think so , I'm usually quite easily pleased. I finished FC 2, 3, 4 and Blood Dragon and enjoyed them all. I finished Mafia 3 - it's amazing what great gunplay, enemy hit reactions and sense of place will let you put up with (as in, the same mission 50 times). I'm down on the game because I wanted to love it but am just finding it really half arsed. It doesn't help that Joseph Seed looks like Jared Leto and isn't anywhere near as interesting as Vaas or Min. I probably shouldn't have played it after back to backing Horizon and God of War.

Share this post


Link to post
Share on other sites

I agree.  I was super-hyped prior to release, but I think it’s utterly forgettable. I don’t enjoy playing it at all. Very glad I didn’t get the season-pass.

Share this post


Link to post
Share on other sites

Absolute crazy talk, I found the actual core combat from everything down to the way the encounters played out to the actual feel of the weapons and hit-reactions to be some of the best in any FPS game I've played. That was the meat of the thing that kept the whole train rolling. 

In total contrast, that was part of the reason I didn't enjoy Blood Dragon all that much. The Aesthetic is superb but the whole game didn't feel great at all... or all that fun. 

 

...but ah well! opinions and all that. I'd by far rate FC5 as the best in the series and I'm pumped for the weird extra stuff like the sci-fi Mars content. 

  • Upvote 2

Share this post


Link to post
Share on other sites

I'm team Kevvy. I loved 2 and 3. 4 felt like a reskin and I forced my way through it. 5 is utterly amazing and the most fun I've had in an open world FPS.

  • Upvote 2

Share this post


Link to post
Share on other sites

The game was okish but what made it intolerable for me was the absolutely awful antagonists pulling you out of whatever enjoyment you were having to listen to them monologue their nonsense while you're tied down to something.

  • Upvote 1

Share this post


Link to post
Share on other sites

Team Kevvy here as well, most fun I've had this year (especially the co-op which is hilarious fun) and that includes God of War (most disappointing for me)!

Share this post


Link to post
Share on other sites

It's just more Far Cry. I've thoroughly enjoyed all of them (except Primal which I skipped), but 5 doesn't change the fundamentals at all really. One of the supposed innovations was getting rid of icon-revealing towers, but instead all you do is go up to randos who have side-mission icons over their heads and talk to them to reveal it on the map. There's no rhyme or reason as to where and how you get this intel. It's not exactly revolutionary or deep. In Arkham Knight, Wildlands and MGSV you have to capture an enemy alive to get intel off them, which actually has a gameplay element.

 

Once again with an Ubi title I've found myself ignoring large parts of the game and it's a credit to the design that you can pick and choose your favourite activities and totally ignore stuff that doesn't interest you. I've done no fishing, hardly used any special buddies, done no medicinal crafting, have never flown a plane or chopper unless required, have bought no vehicles, and am sticking to a few favourite weapons. I'm basically just doing outposts, story missions and emergent stuff like prisoner rescue and property destruction if the opportunity arises.

 

Works for me. I'm enjoying it but it doesn't move the series forward much, I don't think.

 

  • Upvote 1

Share this post


Link to post
Share on other sites

I'm still enjoying it :) Haven't played a Far Cry game since 2.  The world makes it for me, as well as the buddies.  It's not GOTY by any means but an enjoyable sandbox shooter.  Coming to the end of my first region and, as mentioned here, the format is pretty obvious and I know what structure things will take for the rest of the game, but the fundamental gameplay is still fun for me, especially clearing out camps, etc. 

 

The AI is borderline demented, but it leads to more fun than frustrating moments for me.  Such as last night when my character and 2 buddies were ambushed by enemies at either end of a bridge, suddenly an enemy plane kamikazees into 1 of them, possibly because he managed to off the pilot :lol:   

 

SilentCheeryBuzzard-size_restricted.gif

 

  • Upvote 4

Share this post


Link to post
Share on other sites
On 16/05/2018 at 23:18, Mars said:

No, that’s not a bug ;)

 

Oh, so the witterings of the pilot cutting out mid-sentence then starting up again, only to cut out and start a dozen or so times was intentional?

Share this post


Link to post
Share on other sites

I think it’s that too. And bugged!

 

Standard for a game with a map this size though I suppose, feels held together with string and wishful thinking at times. Other times it’s flawless, chaotic brilliance. I’ll take a bit of the former in order to experience the latter :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.