Jump to content
strawdonkey

Splatoon 2 - Octo Expansion AVAILABLE NOW

Recommended Posts

1 hour ago, rgraves said:

Looks like it's just a longer range Splosher - don't think it'll do more damage than a normal one. Will be interesting to see - I trust 'em, they been pretty good at balancing things so far.

 

It ends with a Blaster popping effect. That's what I am on about. It'll probably get a load of secondary splats*.

 

 

 

 

 

 

 

*if I read this post five years ago, I'd be like WTF mate?! Nonsense and gobbledegook

Share this post


Link to post
Share on other sites
1 hour ago, smac said:

 

Wait, what? *You're* level 4, @deKay? How long have you had the game? I thought you meant the other guy.

 

 

Well, no - there's half of it you haven't even touched. Probably the most enjoyable part (and yes, I know you don't like online gaming).

 

And it looks like Grindmouse is level 19 and has never touched Clam Blitz? What is up with you guys?

 

I've had it since Christmas. Played through single player, went through it again to get most of the collectables, played maybe three hours online. 

 

I find the single player more enjoyable than the online. Same with the first game. I wanted the second game just for the single player.

  • Downvote 1

Share this post


Link to post
Share on other sites
2 hours ago, deKay said:

 

I've had it since Christmas. Played through single player, went through it again to get most of the collectables, played maybe three hours online. 

 

I find the single player more enjoyable than the online. Same with the first game. I wanted the second game just for the single player.

 

Yeah, I know; you pay your money, you can do what you want with it.

 

Seems a shame not to persevere up to the point you can try out the Ranked modes; the game opens up even more. Plus at level 4, you won't have tried out all of the weapons in online matches.

 

But I respect your right to choose. Just not the choice you made :-)

  • Upvote 2

Share this post


Link to post
Share on other sites

That new slosher looks like it'll act like a grenade launcher type weapon, I assume it'll be deadly at range but you'll be almost defenceless if they get in close.

Octo Expansion is amazing by the way, such a weird vibe to it like a Terry Gilliam film or something. Nice and hard too so far.

Share this post


Link to post
Share on other sites

Just a heads up to the terminally cheap such as myself.  Although Splatoon 2 does have some region locking, all the NoE shops sell the same version so you can pick up the Octo expansion for £14.50 or so from the South Africa shop and it will work fine with any Euro cartridge or download.

 

Can confirm the download from the SA shop works with a UK cartridge.

  • Upvote 1

Share this post


Link to post
Share on other sites

Got three "things" now, and it's getting a bit tricky. The boss with the big roller and you in the ball is a right cheatingbast.

Share this post


Link to post
Share on other sites

New Splatfest next weekend:

 

DfxzvdcXkAAfmrB.thumb.jpeg.c0137cb6b3f115601b013e45ccbde490.jpeg

 

Orange juice with or without bits? Runs next weekend, 23/24 June 2018!

 

Also on now, until 1pm Monday 18th June:

 

Screenshot_20180617-073007__01.thumb.jpg.3be8232f6868ff33f69e2ad873653ec3.jpg

 

Fully random-weapon Salmon Run, including the new Grizzco Slosher.

Share this post


Link to post
Share on other sites

Grizzco Slosher is probably the most interesting of the Grizzco weapons so far - the others have been super powerful and broken, this has a little more play to it. It hits like a truck and the projectile moves really slowly, so it will chew through a string of Salmonids or demolish a Stingray in one shot. It uses tons of ink per slosh though so you have to be careful.

 

Sadly doesn't appear you can take out the missile bucket wankers with it though I may just have been sloppy with my aiming so would be delighted to be proven wrong on that!

 

[edit] oh shit - aim for the centre rather than the buckets!

 

https://v.redd.it/6w4z5gpcvg411

  • Upvote 1

Share this post


Link to post
Share on other sites
5 hours ago, strawdonkey said:

Grizzco Slosher is probably the most interesting of the Grizzco weapons so far - the others have been super powerful and broken, this has a little more play to it. It hits like a truck and the projectile moves really slowly, so it will chew through a string of Salmonids or demolish a Stingray in one shot. It uses tons of ink per slosh though so you have to be careful.

 

Sadly doesn't appear you can take out the missile bucket wankers with it though I may just have been sloppy with my aiming so would be delighted to be proven wrong on that!

 

[edit] oh shit - aim for the centre rather than the buckets!

 

https://v.redd.it/6w4z5gpcvg411

 

Yeah, tricky weapon to play in Salmon Run. Wipes out Boss Salmonids in seconds, but two shots and you're vulnerable.

Share this post


Link to post
Share on other sites
On 15/06/2018 at 13:30, smac said:

And it looks like Grindmouse is level 19 and has never touched Clam Blitz? What is up with you guys?

 

Is it a good mode then?

 

I got intimidated by the complexities of putting together a loadout and got distracted by other games. I keep meaning to return to it. 

Share this post


Link to post
Share on other sites

Hmm, I'm not feeling this Octo expansion at all. Fiddly fiddly platforming and instant deaths abound. I like the idea but I don't think the game mechanically lends itself to this diverse puzzle approach. I've never played more than ten minutes of the SP on either game but this is literally a waste of my money, unfortunately. Oh, well. Still one of the greatest MP games I've ever played. 

Share this post


Link to post
Share on other sites
2 hours ago, pulsemyne said:

You're missing out then. The single player has some great levels. Can get very mario galaxy in their style and design. 

 

Oh aye! SP on the first Splatoon was like Mario Galaxy DLC at times. The final boss fight alone already made it worth the entrance fee. One of the best boss fights in Nintendo history (the boss design and then when the music kicks in and everyone's cheering you on really did it for me)

 

Does the SP in the Switch sequel rival that or is it not as good?

Share this post


Link to post
Share on other sites
2 hours ago, pulsemyne said:

You're missing out then. The single player has some great levels. Can get very mario galaxy in their style and design. 

 

Fair enough. I'll stick with it because I like the grimy aesthetic and I assume there are some great moments, I just haven't enjoyed the early stages much. 

Share this post


Link to post
Share on other sites

Final level on Octo Expansion is doing my nut. Can't aim accurately enough quickly enough and retain all the ink needed. Missed out by about 3 seconds on one attempt. Gnngh!

Share this post


Link to post
Share on other sites
4 hours ago, grindmouse said:

 

Is it a good mode then?

 

I got intimidated by the complexities of putting together a loadout and got distracted by other games. I keep meaning to return to it. 

 

Have you played any of the Ranked modes? Clam Blitz, Tower Control, Splat Zones, Rainmaker?

 

Clam Blitz is my favourite - both teams have a large target basket to defend. To score, one of you has to collect 10 clams; this transforms into a giant rugby ball* which you then have to hit the opponent's basket with (past their defence). This opens up the basket to score - any of your team can now throw in clams one at a time. Each clam you throw in scores 3pts, and also keeps the basket open for a little longer. Another giant ball doesn't score as much as ten clams, but does keep the basket open for longer.

 

Oh, when you have a giant ball, it instantly highlights your position to everyone on both teams. If you superjump to a team-mate or beacon you keep your clams/ball; superjump home and you lose them all. You can use special attacks, but you'll drop your clam/ball with some of them.

 

There're loads of tactical choices in this mode. When to attack, when to defend, whether to goalhang...

 

Complexities of a loadout? C'mon...

 

----

* US players: football.

Share this post


Link to post
Share on other sites

Also, hadn't realised Marina was an octoling. I must be blind.

 

And the ending of Octo Expansion...

 

Spoiler

The world is Earth! Only 12000 years from now!

 

Share this post


Link to post
Share on other sites

Bought Splatoon 2 in the sale this weekend, first time I’ve ever played it and my word this is a fun videogame.

 

(Even if 75% of my playtime has been spent experimenting with different motion control configurations... I will get to the point where it feels natural, dammit!)

  • Upvote 1

Share this post


Link to post
Share on other sites
1 minute ago, smac said:

Complete bloody disbelief that you hadn't noticed.

 

I don't see species.

Share this post


Link to post
Share on other sites

Commendable.

 

You did spot that Judd is a cat, 'though, didn't you? And that Crusty Sean is a huge prawn?

  • Upvote 1

Share this post


Link to post
Share on other sites

Decided to whack this on randomly last night after playing some fortnight for a bit...

 

God damn, this is a much better game in almost every way. I completely forgot how much fun it was to play.

 

Clam Blitz though, not a single clue what's going on there.

Share this post


Link to post
Share on other sites
11 hours ago, smac said:

Commendable.

 

You did spot that Judd is a cat, 'though, didn't you? And that Crusty Sean is a huge prawn?

 

Yes.

 

There's a whole racism back story in the Octo Expansion. It's deep.

Share this post


Link to post
Share on other sites
1 hour ago, deKay said:

There's a whole racism back story in the Octo Expansion. It's deep.

 

I'll bet. There are hints of it here and there that I've picked up on, which is why Marina was an interesting choice of presenter - I always thought that was deliberate.

 

2 hours ago, Pixelbark said:

Clam Blitz though, not a single clue what's going on there. 

 

It is confusing at first - especially as there's so much going on as a team. Let's see if I can break it down a little as to what you have to think about.

 

Picking up Clams

So, the basic idea is that you need to collect clams that are lying about. You're eventually going to try to throw them into the enemies goal to score.

Your first decision is how many to collect - ten, or stop short of that number. This is because if you collect ten, the clams turn into a super-ball that can open the enemies goal (see below). It's often safer not to get ten - and tactically richer.

But you want to hoover up clams to prevent the bad guys getting them and attacking your goal. If you splat a bad guy, they'll also drop up to four clams, depending on how many they were carrying.

I've seen bad guys hide behind an obstacle and toss out a clam, then splat any inkling that goes to pick it up. Bombs are your friend here.

You can tell how many clams your team-mates have by numbers that appear over them, and also by the trail they leave (that also works for the bad guys - so you can concentrate your fire on someone with more clams to set the bad guys back more).

You can throw a clam - or the super ball - to a team-mate by pressing A. This is useful for opening up the opponent's goal (see below).

Clams respawn in groups of four in the same locations - learn where they appear. Use the map to spot them, although one clam per group can be seen through walls.

Opening up the opponent's goal

Both teams target starts off as a massive basketball-type shield hiding the actual goal. This shield needs to be removed, before individual clams can be thrown in to score.

So before you can score, one of your team needs to do two things:

  1. Collect ten clams.
  2. Throw the resulting super-ball into the opposing team's goal.

You can only open the bad-guy's goal if your goal is also closed; their ball-shaped shield raises when you hit it with the super-ball, leaving the cage exposed, and your cage is then blocked/raised out of reach.

But wait! When you do get a super-ball, you immediately show up on everyone's radar AND the ball sits on the surface of the ink giving away your precise location. So you need to attack ASAP. For this reason, it's often safer to stick at 8 or 9 clams, and wait for an opportunity close to the bad guy's goal.

You can throw the super-ball and have someone else pick it up - even over walls. Some teams do this to get the ball closer just before they are splatted.

There's also an audio cue when somone picks up or creates a super-ball; look around or at the map when you hear it to see whihc side.

So: keep an eye out for your team picking up the ball - you may be needed as a defender, to clear the path to the goal, or to pick up the ball if dropped. Maybe save your specials for when someone starts to attack (e.g. missiles).

Tactics for goal attack vary, but I've seen/used:

  • Support; someone with 8 or 9 clams approaches the goal, and someone else lobs them the clams they need to get a super ball.
  • Goal-hanging: someone with 8 or 9 clams hangs around near a spawn location, close to the bad-guy's goal. When four clams appear, they pick them up and attack; OR they kill a bad guy, pick up their clams and do the same. The last is one that rollers do a lot.
  • Rush: everyone unloads their specials and rushes the defenders.

When the goal closes again, a super-ball is automatically generated for the bad guys, so there's a risk of a quick counter.

Scoring

Opening up the goal for the first time scores 20, but the real wins come from lobbing in single clams. So once your team has opened up the goal, you need to get close with clams and throw them in, one by one.

The goal is only open for a limited time, so watch the countdown - each clam you throw in adds a little more time, so space them out to keep the goal open longer. Super-balls add even more time to the countdown.

Even if you don't have clams, you may be needed to support the attack - specials are useful here, so saving up missile attacks or bomb rushes is a common tactic.

Defending

And of course, you're trying to stop the bad guys doing all of the above to you!

So use the map, watch out for super-balls appearing, and be ready to switch back to defence.

Watch out for super-jumps; jumping to a teammate or a beacon is safe; jumping back to the spawn point will destroy any clams or super-ball you are trailing.

  • Upvote 2

Share this post


Link to post
Share on other sites

Pearl put in a star turn in Octo Expansion but I’m afraid I’m going to have to go with Marina for Splatfest. Pulp in OJ is gross.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.