Jump to content

Prey (2017) - Update and Mooncrash DLC available now!


Recommended Posts

5 minutes ago, Majora said:

I'm not sure whether to stick to the human powers then maybe do another run in the future where I specialise with the alien powers. 

 

It does feel a bit like Dishonored where you're actively discouraged from using the most fun/interesting sounding powers. Turrets turning on me is fine but the heavy but vague hints that something bad will happen is a bit frustrating. Not sure why Arkane have a habit of doing this.

 

It's the same as Dishonored - giving into temptation to the bad stuff is much more fun but you're made to feel guilty for doing so. I would recommend going for it, you won't regret it.

Link to post
Share on other sites
6 minutes ago, Majora said:

I'm not sure whether to stick to the human powers then maybe do another run in the future where I specialise with the alien powers. 

 

It does feel a bit like Dishonored where you're actively discouraged from using the most fun/interesting sounding powers. Turrets turning on me is fine but the heavy but vague hints that something bad will happen is a bit frustrating. Not sure why Arkane have a habit of doing this.

The devil has all the fun :twisted:

Link to post
Share on other sites

Completed it, with 32 hours on the clock, all emails listened to, all transcribes heard, and all but two treasure hunting missions completed. Human powers only, but didn't feel like I missed anything. Not without its flaws, but another fantastic game from Arkane. Played smoothly, looked wonderful, and full of creative ingenuity. It seems churlish to focus on the flaws, but the brightest lights cast the darkest shadows and all that. I honestly feel they're so close to making games I would consider in my top 10, were it not for the feeling that their mechanics are actively working against each other.

 

For example, the game actively rewards exploration, and yet early doors teaches players not to explore by putting an extremely difficult side-quest right next to your main office. I imagine a significant number of players died in the trauma room, then gave up and went straight to the hardware labs, died repeatedly again, then gave up. I know I almost did. Similarly, at the start players are hurting for weapons, ammo etc- there's a massive scarcity to it all, so it would seem prudent to sneak rush to the destination. But doing so will just leave you underprepared and underlevelled for future encounters.

 

There's also a massive difficulty downward curve, which results in it feeling like 3 different games- a stealth sim, then a good FPS, then an FPS with cheat modes enabled. The middle of these was the most fun, and I do believe it's a balancing issue with the game. I finished the game with 70 shotgun shells, 150 pistol bullets, 2000 battery and q cells, a whole host of hacked & fortified machines, 40 health packs, 150 food, 70 Psi things, 30 suit repair kits. It was just ridiculous.

 

Whilst I loved the setting and station and the creativity and believability of each of the levels, and thought the way they connected was excellent, the backtracking and 'follow the arrow' main quest left me cold or just lacking the knowledge of why I was doing any of it. I know I was going from my office to certain places, but that's just because that's where the quest marker said to go. I couldn't tell you why I had to go to the Arboretum for example, but I enjoyed going there, and when I got there I was told to go somewhere else so that must have been correct. Some of the sidequests were good, bu too many involved backtracking. There's two ways to approach sidequests- one at a time, or location by location. The first method keeps you involved in the quest, but has too much legwork. The second method feels like a tickbox excercise. There were times I apparently achieved quests just by walking into a room. This is an issue a whole bunch of RPGs have I understand, but it felt egregious here given how meticulous and efficient the environmental storytelling was.

 

And speaking of the backtracking, I thought this was the weakest part. There were only two locations which I considered different enough to warrant it- the second floor of the Neuromod Division, which I didn't access at all when leaving it, and the Arboretum. Everything else was just 'more enemies'. And whilst I appreciated the coral backgrounds, all these changes meant was it was good that I had already scoured the areas for all the secrets they could hold. Even when I had enough firepower to take down every monster twice over it was still a simpler choice to just run past everything. Much prefer the Dishonoured level structure, even if I much prefer the Prey setting.

 

Finally, I actually didn't mind the looting and crafting, until my inventory filled up. The inventory limit feels just like a neuromod tax, especially because I can hold 10 fried hard drives, but if I see some plastic tubing and a hard drive that's just too much to carry.

 

That might be a lot of complaints, but I really did enjoy, a lot, the vast majority of the game, and I would urge anybody with Gamepass to give it a go.

Link to post
Share on other sites

On the home stretch with just a couple of folk left alive on the station.  I really have been a cold blooded killer in this run.  I haven't been using a guide so it's possible that the agricultural dude or Sho won't be reachable but that's fine.  I may not have gotten the final touch on one of the leisure centre possessed either.  No biggie.

 

 

Link to post
Share on other sites

Another cool thing about Prey is that there really isn't a bad way to play it. The game accounts for everything you do. If you want to kill every NPC in the game you can do so, and the ending will account for it. 

The only boring way to play this, and you can, is by not using any powers at all.

Link to post
Share on other sites

You also get access to their voice messages if you kill NPCs so there is never any sense of non-progression.    

[In Dishonored however, its game fail if you kill Martin when he is in the shackles (I tried last time).]

 

I'm half heartedly aiming for the "kill everyone on or near the station" achievement but its no biggie - just great to be back in the world, which now looks even more stunning throughout - swear I am still noticing small things.

 

For the various "collect all" / locate all personnel achievements its a high % required but not absolutely all, which makes sense since you might have killed some NPCs or not figured out how to get into a room.

 

Link to post
Share on other sites

I just finished this, loved it. All transcribes listened to, all emails read. What a game.

 

I only did a handful of typhoon abilities in the end (not enough to have the turrets hate me) and still loved it.

Link to post
Share on other sites

Wait, when you are talking about killing NPCs, are you talking about named Phantoms? I've just been killing them willy-nilly whether they have a name or not...

Link to post
Share on other sites
3 hours ago, Majora said:

Wait, when you are talking about killing NPCs, are you talking about named Phantoms? I've just been killing them willy-nilly whether they have a name or not...

 

No.  Walking, talking compos mentis human survivors, and those possessed by Telpaths.  Your former / current lover.  Others it might be spoilerific to refer to.  All grist to the killing machine.

Link to post
Share on other sites

At this rate I’ll be playing this forever, I just become obsessed exploring each section and trying things out. I’m really glad I chose leverage III though, I barely use weapons now. 

Link to post
Share on other sites

I think I might be near the end of the game, although I have quite a few side quests to do. Regarding a shuttle you need to make a decision over.

Spoiler

I chose to blow it up, and now feel it’s my duty to do the same with this station otherwise what am  I :(

 

Link to post
Share on other sites
47 minutes ago, Stanley said:

Well that was brilliant, beginning to end.

 

The way this game sucks you in is something else. 

 

Isn't it just. It's amazing to think how your abilities have changed from the very beginning when you were this bumbling idiot being asked to move an office chair and press a switch to just being able to boss the whole station without fear.

 

The whole game is a triumph in level design, setting objectives and character progression all done without obvious joins and jarring 'game' choices.

Link to post
Share on other sites

Yes they’re an amazing talent aren’t they, Arkane. It just rewards exploration so much, the whole thing just feels like one big ‘level’ in the end, and the ways you can get around are so inventive, genius design imo. 
 

I mean as much I love Alien Isolation, can you imagine if it was designed like Prey level wise? 

Link to post
Share on other sites

I've passed the point I bailed out on my first play as the Crew Quarters are definitely all new to me. I'm finding it much much easier this time around, I'm pretty sure I quit last time because I was finding the arboretum frustrating but I'm comparatively breezing through it this time, even though it's definitely harder at the beginning.

 

I think the problem I had first time was that I was trying to play it as a stealth game and my build was very much geared towards that and being able to hack every terminal and pick up every crate. Thing is, while stealth can be a viable component of your approach, I think trying to play it predominantly as a stealth game and gearing your mods heavily towards that makes it substantially more difficult. Your can try to avoid encounters but it makes exploration much more difficult plus you miss out on the rewards for killing enemies which I think on balance are probably usually better than just avoiding them (certainly once you are a bit upgraded anyway).

 

Anyway this crew quarters bit is pure Bioshock isn't it? It's obviously heavily reminiscent in lots of other ways but the art design here screams Bioshock.

 

 

Link to post
Share on other sites

When I started exploring the exterior more, which is amazing, I remember getting some distance from the facility, rotated my view a little to take in the whole thing and, boom, the whole station is so Art Deco I honestly expected a Bioshock reveal at some point. 

Link to post
Share on other sites

30 humans killed but the achievement didn't pop.  There may have been a glitch with Sho who was recorded on the manifest  as nominal life signs, but who was definitely dead (and ♻️ to boot).  Possibly one of the possessed in the health centre was burned before I got to them.  Oh well.  A bit of an artificial process,  and, unsurprisingly, the most abrupt game ending -  though I was only doing "what comes naturally" and don't need no typhon neuromods for that, baby.

Edited by Cosmic_Guru
Link to post
Share on other sites
On 29/03/2021 at 17:29, Stanley said:
  Reveal hidden contents

Opening the moon doors in hardware labs to recover a satellite part.

Did anyone find another way to complete that mission?

 

Hardware Labs side mission thing:

Spoiler

From what I remember, there's only two ways of doing that part.

 

1. Hacking a nearby terminal (which requires Hacking 3 or 4?).

2. Use the Typhon mimic ability. There's an object inside that you can mimic (a fabrication plan I think?) to get inside, and then there's a switch that will open the doors to let you out again.

 

Link to post
Share on other sites
4 hours ago, Talvalin said:

 

Hardware Labs side mission thing:

  Reveal hidden contents

From what I remember, there's only two ways of doing that part.

 

1. Hacking a nearby terminal (which requires Hacking 3 or 4?).

2. Use the Typhon mimic ability. There's an object inside that you can mimic (a fabrication plan I think?) to get inside, and then there's a switch that will open the doors to let you out again.

 

 

There's at least another two ways

 

Spoiler

There's a small window in the door and if you stand in the right place you can see the button to open it through the window. Either fire a foam pellet at the button through the window or just use the ability to remotely interact with objects to push the button.

 

Link to post
Share on other sites

I keep on forgetting about the foam dart thing, and I think that I only used it once in the entire game. I suspect it'll come into its own when I eventually get around to my no-upgrades run, which I plan to do on Easy because I imagine it will be very tedious otherwise.


For my Typhon-only run, I'll be playing on Normal to maintain some semblance of a challenge and look forward to giving the Typhon a taste of their own medicine.

Link to post
Share on other sites
3 minutes ago, Vemsie said:

Isn't that also the side mission in which:

  Reveal hidden contents

you can follow the maintenance drone inside who checks the area at set times?

 

I think that’s the morgue one in Pyschotronics, that hardware labs one I did just by fixing the terminal - I never even considered there would be another way, never mind several other ways. 

Link to post
Share on other sites
29 minutes ago, Stanley said:

I think that’s the morgue one in Pyschotronics, that hardware labs one I did just by fixing the terminal - I never even considered there would be another way, never mind several other ways. 


Ah right, it's been years since I played it. I did like that option, even though the droid routines were seemingly bugged on my playthrough.

Link to post
Share on other sites
10 minutes ago, Vemsie said:


Ah right, it's been years since I played it. I did like that option, even though the droid routines were seemingly bugged on my playthrough.

I literally waited 30 mins for that operator to come round - it didn't. An alternative solution was so simple I was properly slapping my forehead.

Link to post
Share on other sites
34 minutes ago, Vemsie said:


Ah right, it's been years since I played it. I did like that option, even though the droid routines were seemingly bugged on my playthrough.

Didn’t work for me either - and I knew another solution that I’d already used elsewhere but I wanted to try that one, never worked for me. 

Link to post
Share on other sites

Yeah I think the operator there is broken as it wouldn't go into the morgue for me either. Just kept chilling around the elevators. Did get in another way eventually but can't remember how.

Link to post
Share on other sites
3 minutes ago, Majora said:

Yeah I think the operator there is broken as it wouldn't go into the morgue for me either. Just kept chilling around the elevators. Did get in another way eventually but can't remember how.

The easiest way I could find was

Spoiler

Firing a foam dart through the ceiling to hit the door button inside the morgue. 

Just going by our responses here it sounds as though that quest is bugged/broken doesn’t it. I wonder if it’s actually possible to do it? 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.