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Crysis 3 - With New Hat!


Harsin
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Another day, another leak. EA uploaded this to Origin by mistake.

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So (from this extremely scarce information) it looks like it's probably set in a city environment again, but this time he has a bow and arrows!

I remember I quite enjoyed Crysis 2, but I find that I can actually recall very little about it apart from a vague memory of it ending on a flying island and thinking that the story went pretty stupid towards the end.

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Crysis 2 was one the better FPS games from last year but I hope they sort out the AI for this one. Sneaking around cloaked while picking off enemies was great fun until you found the last one in an area doing the running man against a wall.

Also, one of the best first achievements in any game.

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Crysis 2 was beautiful,but really a waste of the potential shown in the first one. Not nearly as bad as say BF3's single player but still really uninspired and boring.

It was enjoyable but such a let down compared to the original. Everything about it was a step backward in most respects, I'm not holding onto much hope for C3, given that its obviously had a very short dev time after C2.

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I wonder if it continues the story of Alcatraz and how he.....

must inevitably go bonkers seeing as the suit has fused with his nerve endings and is preventing massive systemic organ and muscle failure, thereby imprisoning him in it

Probably in the minority here that I enjoyed Crysis 2 more than the first one. Yes, it was far more linear but the freedom of Crysis 1 never translated into fun for me, it felt like the same encounter over and over again. At least Crysis 2 had more of an action movie pace and vibe.

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I see where you are coming from Garibaldi, but along with that restrictive linear approach / dodgy AI, small battles (in comparison to 1) it just felt slightly cheated with C2. That being said it was still a great game. I really hope Crytek dont F themselves over with the PC community again and at least have a day 0 DX11 patch (if DX11 is still the cool thing)

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IGN:

Crysis 3 was revealed by EA's Origin store yesterday, and the first details may have already appeared online.

According to a report by Russian site Mad Fan Boy (translated by MCV), Crysis 3 will take place in a heavily destroyed New York City. The city is "almost a jungle" this time around, effectively combining the settings of Crysis 1 and 2.

The site also provided a single screenshot portraying a compound bow, the same weapon seen on the cover of Crysis 3 in the leaked Origin listing. For now, this report is unconfirmed, but it's certainly interesting given the franchise's history. EA told us yesterday to "stay tuned for more information on April 16th" regarding Crysis 3, so keep checking back to IGN for all the details once the game is officially announced.

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I wonder if it continues the story of Alcatraz and how he.....

must inevitably go bonkers seeing as the suit has fused with his nerve endings and is preventing massive systemic organ and muscle failure, thereby imprisoning him in it

Probably in the minority here that I enjoyed Crysis 2 more than the first one. Yes, it was far more linear but the freedom of Crysis 1 never translated into fun for me, it felt like the same encounter over and over again. At least Crysis 2 had more of an action movie pace and vibe.

I thought though

That Alcatraz was essentially dead for most of Crysis 2 with the suit more or less keeping the body alive ? Then at the very end Prophets soul/consciousness takes over the suit/body completely killing 'Alcatraz' off ? It's why I was assuming that in Crysis 3 you are essentially playing Prophet

I also agree in Crysis 2 being better than Crysis 1. I still like Crysis 1 a lot of course but never really felt it was as fun as some of the other open ended/world FPS that I enjoy.

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I tried replaying Crysis 2 yesterday on the 360, still a gorgeous game but the AI is thick as shit which really takes the satisfaction out of it. In the very first encounter in the park, 3 men got out of a jeep, one through a grenade at me which bounced back of the chest high cover in front of him, but rather than move they all just stayed in cover and watch themselves get blowed up.

Herpa derpa

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This suffers from Halo's 'sit behind cover for 7-8 seconds while your health recharges' trait, which is fine when there's some strategy to fighting and your enemies use this time to try and flank you etc, not fine when you can just cloak at any moment. Cloaking made the majority of the game a cakewalk (not to mention the complete removal of any tension) and the lack of challenge killed it for me and made it boring. I played later levels avoiding using the cloak at all, but that just showed the game up in other ways.

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The stealth camo is a good idea in principle but totally broken, the way you can shoot > decloak > shoot to get around the energy use is something that should've been picked up in testing.

If it had say, FEAR's super-aggresive AI and slow-mo instead of armor it probably would be one of the most fun games in its field as opposed to the dull, hyper-serious fest it turned out to be.

Also plot is totally bananas.

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If health and suit energy were different bars it might have worked. I quite liked Resistance 3's lack of recharging health, having to run over dead bodies to get it back up. Recharging health ruins the balance of some games.

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This suffers from Halo's 'sit behind cover for 7-8 seconds while your health recharges' trait, which is fine when there's some strategy to fighting and your enemies use this time to try and flank you etc, not fine when you can just cloak at any moment. Cloaking made the majority of the game a cakewalk (not to mention the complete removal of any tension) and the lack of challenge killed it for me and made it boring. I played later levels avoiding using the cloak at all, but that just showed the game up in other ways.

I don't mind the health recharging but the stuff about the cloak was definitely true for me. I'm not good at pretending a glaring fault doesn't exist in a game though - It felt like in AC2 when I found out the way to skip almost all combat was to use a move where you stab people in the back, so all combat boiled down to me throwing a smoke bomb and getting it over with as quickly as possible.

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Eurogamer:

EA has confirmed Crysis 3, a sandbox FPS built using the latest CryEngine tech and due out on PC, PlayStation 3 and Xbox 360 in the spring of 2013.

You play Prophet, who returns to New York in 2047. He finds the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is now an urban rainforest, packed with overgrown trees, swamplands and rivers.

Inside there are seven "distinct and treacherous" environments, known as the Seven Wonders. Prophet uses a "lethal composite bow", first seen last week in leaked box art images, an enhanced Nanosuit and alien tech.

Prophet is on a revenge mission after uncovering the truth behind Cell Corporation's motives for building the quarantined Nanodomes. These were CELL's covert attempt at a land and technology grab in its quest for global domination. "With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet's quest for retribution," reads the official blurb.

Meanwhile, German developer Crytek announced the Crysis 3 pre-order details. The Hunter Edition grants early access to the new bow weapon and its attachments, plus the Hunter Nanosuit module for use in multiplayer. You'll also get a bonus XP boost up to level five, a unique bow skin and three exclusive dog tags. Grab the Hunter Edition from Origin.com and select retailers for £49.99.

Other multiplayer unlocks, scattered across the retailer universe:

Stalker Pack: Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.

Overkill Pack: Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.

Predator Pack: Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.

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I thought though

That Alcatraz was essentially dead for most of Crysis 2 with the suit more or less keeping the body alive ? Then at the very end Prophets soul/consciousness takes over the suit/body completely killing 'Alcatraz' off ? It's why I was assuming that in Crysis 3 you are essentially playing Prophet

Oh really? I must've completely missed that bit! The press release for the new game pretty much confirms what you're saying.

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I read the ending a bit differently in that

the suit absorbs and melds with the host, it's not that alcatraz is wiped out or anything, but the suit is almost a vessel for eternal consciousness, only adding to it's collective memory, not wiping all out in favour of Prophet. In essence as Alcatraz dies at the end of C2, he becomes one with Prophet, but not replaced by Prophet.

Though the story was fucking bizarre most of the time which is a shame considering the author. So I may well have misunderstood it.

The new screens look pretty and if they open the landscape / level design up, then it could be a cracker. But I fear it'll be corridor shooter time again, which I think is a shame and misses cashing in on everything the Cry Engine has to offer (seeing as the Far* and *sis series have basically been tech demos for the engine, why not make full use of it!).

Also I don't get the 'hat' reference in the title?

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I read the ending a bit differently in that

the suit absorbs and melds with the host, it's not that alcatraz is wiped out or anything, but the suit is almost a vessel for eternal consciousness, only adding to it's collective memory, not wiping all out in favour of Prophet. In essence as Alcatraz dies at the end of C2, he becomes one with Prophet, but not replaced by Prophet.

Though the story was fucking bizarre most of the time which is a shame considering the author. So I may well have misunderstood it.

The new screens look pretty and if they open the landscape / level design up, then it could be a cracker. But I fear it'll be corridor shooter time again, which I think is a shame and misses cashing in on everything the Cry Engine has to offer (seeing as the Far* and *sis series have basically been tech demos for the engine, why not make full use of it!).

Also I don't get the 'hat' reference in the title?

It says in the PR that it's a sandbox FPS.

Crysis 1 on Xbox 360 and PS3 was obviously a testrun and that had no problem with the absolutely huge environments in that game. So i'm expecting open massive environments and the description of zones says it may be bigger still.

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Hmmm a very good interview from the Metro newspaper about the game.

It didn't really matter that EA

accidently confirmed Crysis 3 last week. Not only have believable rumours been circulating for months about the game but last year's Crysis 2 marked a successful expansion of the series from PC only shooter to a joint console-led franchise. The download-only port of the original game further cemented the series' multiformat credentials.

All of this made another sequel inevitable, but the first sequel was not without its critics and now German developer has the difficult task of placating not only new fans but older ones who remember the series as a PC-busting technical tour de force.

Although Crytek are still holding back a lot of information the new game is primarily set in a post apocalyptic New York City, that has been artificially turned into a rainforest. This allows for a mix of both the original's jungle setting and the sequel's urban environment, and Crytek are already hyping their 'Seven Wonders' concept that simulates all the various types of natural and unnatural environments within the game.

As a result GameCentral had plenty of questions for senior creative director Rasmus Hojengaard about why Crysis 3 is still set in New York and what going back to basics means for such a high tech series as this…

GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?

RH:

With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?

RH:

Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

GC:Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S. We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?

RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?

RH:

Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.

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Yeah the press release says 'sandbox', the developer says 'semi-open', the gamers will probably get 'corridor'. I jest, I really hope Crysis 3 delivers something more than 2, not just visual but exciting mechanics and environments. I think the reporter touched on something when he said 'NY fatigue', for me it's not NY it's FPS. I need something genuinely exciting and involving to drag me from the tactics and teamplay of BF3. And I gotta be honest, I don't see it happening.

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