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Tomb Raider (2013)

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2 hours ago, Dudley said:

That's always the way with remakes isn't it?  Halo was exactly the same.

Eh?

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I fail to be convinced that Assassins Creed automating the climbing a bit (heh - compare the level of automation to BoTW) was a bad thing. It was astonishingly tedious, and never particularly interesting.

 

I’m not even convinced it was that much more automated: have you played Origins yourself Smitty?

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12 minutes ago, footle said:

I fail to be convinced that Assassins Creed automating the climbing a bit (heh - compare the level of automation to BoTW) was a bad thing. It was astonishingly tedious, and never particularly interesting.

 

I’m not even convinced it was that much more automated: have you played Origins yourself Smitty?

 

I'm echoing somebody who offered that up earlier. Ask them.

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This video does a very good job of summarising (12:19 onwards) the problems I have with the game design, by going through the opening of the game, which is particularly egregious. He even puts it side by side with the beginning of Tomb Raider Anniversary.

 

 

 

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On 21/06/2018 at 15:17, Smitty said:

I was trying to find a video of all the annoying talking-to-herself (talking to the player) that does throughout TR13 and Rise but I couldn't. I hate that stuff too. You can't possibly have enough anyone actually struggle with a puzzle. Pause for 30 seconds and the game starts telling you to how to do the puzzle.

 

 

Zelda already solved this with Wind Waker back in 2002: eyes looking over at important things.

 

Subtle, without annoying the player or telling you the answer outright.

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7 hours ago, footle said:

I fail to be convinced that Assassins Creed automating the climbing a bit (heh - compare the level of automation to BoTW) was a bad thing. It was astonishingly tedious, and never particularly interesting.

 

I’m not even convinced it was that much more automated: have you played Origins yourself Smitty?

 

With Origins you can climb most surfaces like you're Spiderman.

 

The Ezio Trilogy? It's like a modern day Crazy Climber / Firetrap where you need to make sure there are hand and footholds.

 

Most people find that sort of tedious which is probably why they've been removed. I love it. It's part of the reason I love Tomb Raider, and the Team Ico games.

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11 hours ago, APM said:

Eh?

 

Halo Anniversary looked like I remembered Halo looking.

 

Then I pressed the button to toggle back to the old version and my eyeballs started bleeding.

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1 minute ago, Dudley said:

 

Halo Anniversary looked like I remembered Halo looking.

 

Then I pressed the button to toggle back to the old version and my eyeballs started bleeding.

Ah, I get ya. I thought you were saying they'd introduced QTEs into it like with the T Rex bit in Anniversary. That aside, I still love the chunky look of the original Halo.

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On 23/06/2018 at 22:54, footle said:

I fail to be convinced that Assassins Creed automating the climbing a bit (heh - compare the level of automation to BoTW) was a bad thing. It was astonishingly tedious, and never particularly interesting.

 

I’m not even convinced it was that much more automated: have you played Origins yourself Smitty?

 

Obviously no-one wants to spend five minutes figuring out how to get on to a roof, but the older ACs made climbing viewpoints specifically as somewhat of a challenge. By which I mean, you might realise that you would have to backtrack and try a different route. (The radio towers in Far Cry had a bit of this too). Now when you see a viewpoint, the question of how to climb it isn't there any more - you hold down R2 and press up until you are at the top.  And then Syndicate took it to the next level by just allowing you to grapple right up there!

 

So while I totally agree that the climbing controls are better, at the same time they also removed the possibility of doing anything interesting with climbing. The best you seem to get now are those "escaping a collapsing building" style sequences, where you have to complete the route in a strict time limit, but those are mostly trial and error.

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1 hour ago, SozzlyJoe said:

 

So while I totally agree that the climbing controls are better, at the same time they also removed the possibility of doing anything interesting with climbing. The best you seem to get now are those "escaping a collapsing building" style sequences, where you have to complete the route in a strict time limit, but those are mostly trial and error.

 

Those are amazing....provided you nail it the first time. I'm sure all of us know the pain of playing an overly directed sequence over and over just to fail at the almost final hurdle...

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Bit of a thread bump here, but I never played this when it was released so after watching a few videos for Shadow, thought I better go back to this one. Its rather good isn't it? Although those QTE'S do get a bit annoying after a while. But really enjoying it so far think I'm pretty close to finishing it now. Maybe another session tonight will tie this one up. Pretty excited for Shadow of the Tomb Raider now!

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Double bump. 

 

I've got a favour to ask please folks...

 

Would anybody on Xbox Game Pass fancy getting together for a few rounds of multiplayer? I just need to capture some footage and to get a feel for the online game mode.

 

Much appreciated in advance if anyone can help!

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