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Found 394 results

  1. Or in slightly off-shoot related language-speak:
  2. I'll try and keep you all updated here , but please follow/visit for the latest updates: https://twitter.com/@onrushgame http://www.facebook.com/onrushgame http://www.instagram.com/onrushgame So what do you think?
  3. mushashi

    PlayStation 4 Console Thread

    Sony announced the official release dates for the PS4 in NA/Europe and South America at Gamescom: 29th November, 2013 in Europe including Australia, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, and the United Kingdom. *edit by Graham_S 21st Nov 2013, I am quoting Moz's friends list post here, by request* Buying games from US storefront http://www.nowgamer.com/ps4-vs-xbox-one-game-dvr-review/ Launch Window (Launch to 31st Dec 2013) games lineup - 15 Retail games and 18 Download-Only games: Assassins Creed 4: Black Flag (Blu-ray/digital) Basement Crawl (digital) Battlefield 4 (Blu-ray/digital) Blacklight (digital) Call of Duty: Ghosts (Blu-ray/digital) Contrast (digital) DC Universe Online (digital) Doki-Doki Universe (digital) #DriveClub (Blu-ray/digital) FIFA 14 (Blu-ray/digital) Flower (digital) Hohokum (digital) Just Dance 2014 (Blu-ray/digital) Killzone: Shadow Fall (Blu-ray/digital) Knack (Blu-ray/digital) Lego Marvel Superheroes (Blu-ray/digital) Madden NFL 25 (Blu-ray/digital) Minecraft (digital) N++ (digital) NBA Live (Blu-ray/digital) NBA 2K14 (Blu-ray/digital) Need for Speed: Rivals (Blu-ray/digital) Pinball Arcade (digital) Planetside 2 (digital) Pool Nation Extreme (digital) ResoGun (digital) Skylanders: Swap Force (Blu-ray/digital) Super Motherload (digital) The Playroom (preinstalled) Tiny Brains (digital) Warframe (digital) War Thunder (digital) Watch_Dogs (Blu-ray/digital) Update courtesy of verbs: Sony unveiled the first hardware specifications of its PlayStation 4 today, promising "supercharged PC architecture," an X86 processor and 8GB of GDDR5 unified system memory WTF. It's coming "holiday 2013." The Controller! PS4 Controller Issues FAQ Touchpad, Options and Share buttons, headphone jack, speaker, better triggers/sticks. Cool Shit! Suspend/Resume - Stop your game and put the PS4 into a low power state, pick up immediately where you left off when you come back. Share - Post screenshots and video from your play sessions. It looked like you could wind back through your last ten minutes of gameplay, edit/trim it down and upload it. They did this onstage with Killzone: Shadow Fall. Video Streaming - Stream your game out live to other users on the PS4 or ustream. People watching can give you tips like "Dude Look Out!" and even take control of your game temporarily to get you past a tough section. Gakai Being Fast - The plan is to be able to select a demo and instantly begin streaming it. You'll also be able to start playing games while they download. The Games! Killzone: Shadow Fall: Driveclub: inFAMOUS: Second Son: The Witness: Deep Down (working title, set in the Dragon's Dogma universe): http://www.youtube.com/watch?v=d9UmHm9HA3c Watch Dogs: Tech Demos! Media Molecule Quantic Dream's Old Man Face Havok Physics Thing Other Bits! Also PlaystationEU's twitter are pretty sure backwards compatibility is coming via their cloud service and not at all qualifying it in "eventually"s like Dave Perry did onstage. Controller stuff from Morrius / Moz: Has this stuff been posted yet? I can't see it. If it has, instead of negging me, just tell me and I'll remove the post. Some dashboard stuff from Moz: # Love it. One thing I noticed, it appears to show a user streaming picture-in-picture, showing their gameplay AND their face via the new camera at the same time. Don't think they've mentioned that yet Is it wrong that I'm most excited about hearing the startup sound for the first time?! It looks quite a lot like big picture mode too. Original post, rumoured specs etc:
  4. Just announced at Capcom Cup, a collection which includes Street Fighter 1, four iterations of Street Fighter II, the three Alpha games and all three Street Fighter IIIs. Online play for SFII', Super Turbo, Alpha 3 and 3rd Strike as well. Oooof. PS4, Xbox One, Switch and PC. http://www.capcom-unity.com/strumslinger/blog/2017/12/10/celebrate-30-years-of-street-fighter-with-the-street-fighter-30th-anniversary-collection
  5. rubberducker

    PlayStation VR

    Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
  6. Gaming's very own Orson Welles is back again. I suspect that whatever happens to 'Kara' it will somehow involve a leering shower scene. I know I rag on Monsieur Cage, but I am genuinely looking forward to this.
  7. Well looks like we will be getting another instalment of Gran Turismo this year (hopefully)! Couldn't find another thread on this ( did a quick search though so feel free to merge!) so thought I might start one... One of the shortcomings of GT series over the years is the sound however its looking good this time as focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive....
  8. hellcock junior

    Rocket League

    Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  9. Many more details to come. I'll post what I can when I can and try and keep you all up to date. For now there is our Facebook and Twitter page's. PlayStation Blog with some more details: DRIVEMUK Spotify Playlist - LINK DRIVECLUB Latest Game Update - 1.19 - Released on 30/06/2015 DRIVECLUB PS+ Edition is now available to all PS+ Subscribers The U1 Guide To Photo Mode:
  10. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  11. MeanElf

    DRIVECLUB photo mode glories

    Greetings good people. I know that this game is almost three years old now and has less activity lately due to Evolution being closed down. Thing is, there is still much interest in the photo mode, which in turn inspires folks to jump back on occasionally and have fun. In truth we all seem to forget how good the game actually is and how versatile its photo mode can be. This therefore is for those of you who like to capture those moments; so let's see your photo mode prides-and-joys, be they close-up details, action captures, wild paint schemes, impressive wreck-moments or just the captivating details in the scenery. Enjoy. DRIVECLUB™_20170721223115 by Jim diGriz, on Flickr DRIVECLUB™_20170721222439 by Jim diGriz, on Flickr DRIVECLUB™_20170721223041 by Jim diGriz, on Flickr DRIVECLUB™_20170721223725 by Jim diGriz, on Flickr DRIVECLUB™_20170721224033 by Jim diGriz, on Flickr DRIVECLUB™_20170721224141 by Jim diGriz, on Flickr DRIVECLUB™_20170721224739 by Jim diGriz, on Flickr
  12. VN1X

    Battlefield V

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  13. YESSSSSSSSSSSSS http://www.eurogamer.net/articles/2014-06-10-after-over-15-years-grim-fandango-finally-comes-to-consoles
  14. TehStu

    Elite Dangerous

    Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake!
  15. MW_Jimmy

    Bloodborne

    Bloodborne. All announced. Coming 2015. First Trailer https://www.youtube.com/watch?v=G203e1HhixY Screens Details From Famitsu: - Spring 2015 release window - They started work on this right after finishing Artorias of the Abyss, targeting Sony's new hardware - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities - They're targeting 30fps at 1080p - The keywords for the game is "blood" and "beast" - There will be melee and long range weapons (guns) this time - Character customization is confirmed - There will be no map display in the game - He wants combat to not just focus on action but also the strategic element - The combat in the game is designed to feel like a life or death struggle - There will be online elements of some sort, and it will involve players "discovering" together ------------------------------------------------------------------------------------------------------------------------------ GOOGLE DOCS Story Explanation & theory - MASSIVE SPOILERS - Do not read until done with the game https://docs.google.com/document/d/1k7ST7Ysc9I3s6zLXr-DOzWjoAtu6afOOCaU3ucCdBDk/mobilebasic
  16. JPR

    NieR: Automata

    Big character model. From the end of the trailer translates to Doll, Person, Machine.
  17. Uncle Mike

    D2 Work night raiding. This week

    Anyone in? Tuesday onwards?
  18. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  19. Looks like an announcement about a sequel to Red Dead Redemption is hopefully, just days away now.
  20. Revival

    198X - An Arcade adventure

    Are you an Eighties throwback like me? Well listen up you might like this... It's currently up on Kickstarter and will aim to release on all Consoles (yes Switch too) and PC in 2019. There's lots of digital tiers with many extras. It's not very expensive to support. https://www.kickstarter.com/projects/1103388577/198x/ Looks promising or will it be a cynical nostalgia cash-in jack of all trades and master of none?
  21. Bojangle

    Dark Souls 3

    Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  22. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  23. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  24. MW_Jimmy

    Celeste

    Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
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