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Found 523 results

  1. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  2. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  3. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  4. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  5. By Rare Official Site SIGN UP for Boozy's Online thread HERE Please SPOILER tag any Tall Tales posts Massive FREE Anniversary Update: April 30th
  6. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  7. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  8. The above trailer is pretty... Surprised there hasn't been any interest in this title on here, given the popularity of the Zero Escape series. Written and directed by Kotaro Uchikoshi, it's basically the Jennifer Lopez film 'The Cell', in game form. You play a detective who solves crimes by entering the dreams of others. And like that film, it's pretty grisly. Outside of the trailer, I've been pretty much on blackout for this. It looks right up my street and I'll be day one on its release on July 26th.
  9. Out in September: I've never played a River City/Kunio-kun game (I only know Ransom because American NES owners tend to look back on it fondly). These brief clips of pixel animation combat look good!
  10. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight.
  11. Another very short trailer on this one, with Spiders moving right away from the Mars War Logs / Technomancer universe into something more fantasy inspired.
  12. Colour me excited for this. We know that Remedy tends to keep elements from earlier games around in later ones and this gives off a very Quantum Break vibe to me:
  13. So for the last four years, a sizeable team (including @Anne Summers and myself from Rllmuk) have been working on a retro game streaming platform called Antstream. It lets you play a huge catalogue of retro games, with a single subscription that you can access across multiple devices. Systems supported include everything from the earliest Arcade games through to the best home computers, through to PS1 games - and beyond! Each game on the system has been lovingly curated. We've re-mastered artwork, created control schemes that work across touch controls, keyboards and game pads, and created global and friend leaderboards. For some games, we've even created brand new micro challenges that you can compete against your friends with, from simple score attack trials to more exotic challenges, like boss rushes. The best thing is, every game on the system is fully licensed, so you know that by playing the games, people are actually going to get paid. So after nearly half a decade of work, we're almost ready to break cover. We'll be touring Antstream round several gaming shows in August including Play Expo in London and GamesCom in Cologne, so if you're visiting either of those shows, please come and say hi at our booth. We'll also be announcing our full launch plans really soon. In the meantime though, @Anne Summers and myself will be happy to answer any (well, some) questions here, and if you're interested, we'd love it if you'd like our Facebook page (https://www.facebook.com/antstreamgames/) and join our mailing list (https://www.antstream.com/mailinglist) - the more interest you guys show the better the licenses we'll get access to. It's a really exciting project, with support from some of the biggest names in gaming, and we'd love to have you help shape what Antstream becomes. Also, there's free cake for anyone who likes our page, and two pieces of cake for anyone who shares it*. Please, let's make this a big success, so that I don't have to go back to writing stories about my terrible dating life. *The cake may be a lie.
  14. STEAM Page http://store.steampowered.com/app/1800/ Impressions
  15. Just watch the trailer http://store.steampowered.com/app/644930/They_Are_Billions/
  16. No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  17. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  18. According to a demonstration at the Intel Developer Forum, Alan wake will need at least a dual-core PC to run due to it implementing 5 seperate threads for each element of its runtime. It is, of course, a 360 game as well - but the real implication here is that we finally have a practical example of 360 development leading to focused multi-core PC development. Oblivion did this too, but ended up only really running on one core on the PC. I really don't know what to think, though. As a primarily PC-based gamer, I usually find it more comfortable to play console adaptations on my PC (when they come out) than to go buy the console itself, but this is really implying that in order to get the best out of the game, I'd need to drop Gs on a Quad Core processor and a PC to go with it. Only a year ago people laughed if you tried to claim that single core AMDs weren't the only way to go for gaming. Now it turns out they'll be useless for Alan Wake, as well as theoretically anything else developed for multi-core consoles. GRATE.
  19. About time too. Let's just hope they don't change the dynamic too much but just add loads more baddies. Switchable weapon parts may be good too as opposed to just BAZILLIONS of weapons.
  20. Maybe set around the Mayan Temples/pyramids of Mexico?
  21. Just been officially announced: http://www.dirtrally2.com/ Disappointed in the branding
  22. Doomfist; Anniversary Event 23rd May - 12th June
  23. Steam early access available now... Here's the blurb and here's a video... First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with the original FlatOut experience, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards. Oh, and we’ve got full-blown, straight-up demolition derbies, too, to go with your full contact racing. The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE! You won’t find anything like them in other racing games. We’ve got variety: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage. Need more horsepower on a budget? No problem, scour the classifieds for a bargain supercharger – just remember that a cheap bargain find might not withstand too much punishment! The career is as much about your garage and your project cars as it is about racing. Exciting Engine.Our in-house ROMU engine is a beast. A hell-bent beast that’s precision-engineered for high-speed, breakneck racing. You could not create this experience with just any engine. The ROMU engine is all about heavy metal going way too fast and crashing into stuff. At Bugbear we’re all about putting you in the driver’s seat. That’s why our engine is simulating everything, to give you great feedback on what your car is doing. You’ll feel the little bumps on the track, the weight of your car when you go over them – and most certainly you’ll feel it when you’re being dealt some damage, only that getting HURT has never before felt so good! We can’t wait to show you what we can do with today’s hardware. Now we have fully dynamic visual car damage (no predefined damage models!), and the environments are more destructible than ever before. Essentially, we can now put a ton of flying metal and dirt in the air at any given time, and we certainly will! Pre Order here.... http://nextcargame.com/ The weekend smasher deal is just the game (w Steam key) but you get early access build to play now (as seen in VVV videos). Then you get the full game once here.
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