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Found 485 results

  1. kerraig UK

    Battlefield V - November 20th

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  2. By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS For new or returning players here is a great link to what's changed If you're having trouble finding a decent crew I highly recommend joining the official discord which can be found HERE
  3. Cyhwuhx

    Dark Souls Remastered

    Or in slightly off-shoot related language-speak:
  4. bradigor

    Fortnite | Save The World

    Long before the we wanted to go into battle on an island, the world was in big big trouble and only a few brave heroes could SAVE THE WORLD! Or something like that anyway. Fortnite was originally a PvE game and despite Battle Royale being the darling of the industry right now, this is still the meat of Epic's game... But what is it? Well I am too lazy to write stuff so this is from Wikipedia: Whilst the game does have micro-transactions and despite needing to pay to get access right now, the balancing seems pretty decent on the whole, with you being able to progress through the game just by playing and getting end of mission rewards.What's best though, the game is very generous with V-Bucks, meaning you can easily earn enough to buy a full season of Battle Royale within a few days. A few on the forum are really into it... you should be to. Media Our very own @robdood is the go to forum expert in this mode right now and you should check out his videos too. Check out his channel too. Add yourself to the spreadsheet to play with others: HERE (If anyone is better at spreadsheets than I, please feel free to make it look better) Jump in and exterminate some husks!
  5. There seems to be some rubbish football game being released tomorrow, but who cares because the first details of this years Football Manager are going to be announced today! They should have been released a few minutes ago but they are running late. They did announce a while ago that they have a fancy new logo and that they will no longer be having their "mascot" on the cover, but who cares about that when there are lots of great new innovative features to announce! Apparently the guy on the cover is called Manager Man. Who knew eh!? Here he is in Sega All Stars Racing. Official release date is November the 2nd, but if you preorder from approved retailers you will get access to the "beta" roughly two weeks earlier, which would mean you can be playing in about 3 weeks time!
  6. Nothing but a trailer at the moment. But here you go! http://www.youtube.com/watch?v=j_q2jt3SkGM
  7. stefcha

    Microsoft Rewards

    Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that.
  8. by id Software Official Site Release date: Early Access August 22
  9. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics and features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  10. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  11. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  12. by Fatshark Official Site Release date: March 8th, 2018 ABOUT So, anyone else have this yet? I never played the first title but so far it's been a lot of fun, perhaps even more so than L4D! The banter between the characters is surprisingly entertaining and it's certainly been more diverse in its map offerings as well. The sound design is just fantastic though and really makes the gameworld come alive. The moment you hear the roaring horns out in the distance, signalling the rush of a Skaven horde hellbent on completely stomping you into the ground, is truly terrifying. It also does a wonderful job of making the melee combat feel heavy and hard hitting with amazing use of sound effects (check out the gameplay trailer to get a feel for the game's atmosphere btw). It's quite challenging as well and that's only after having played it on the easiest difficulty setting! As such it definitely requires teamwork and careful managing of your items and potions; especially if you want to get the best loot by way of modifiers (which you can activate mid-game). It does have some bugs here and there and I did have some problems with lag but otherwise that's nothing a few patches couldn't fix. Anyway it's dirt cheap so if you've been wanting to scratch that L4D/Dark Messiah of Might & Magic itch then look no further! It's stunning to look at in places and despite the first game, apparently, feeling janky to control I can safely say that Vermin2 has no such issues (and that's coming yer residential FPS nutter who only plays real games like Quake and Counter-Strike). Get it now! No information on a console release unfortunately.
  13. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  14. http://store.steampowered.com/hardware
  15. The Mighty Ash

    Shenmue 1&2

    Just announced, coming to PS4, Xbox and Pc in 2018.
  16. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  17. By Digital Extremes Player List | Alert Tracker | Quick Start Guide | Market | Plains of Eidolon | PoE Release Notes | Fortuna Release Notes Wiki | Reddit | FAQ | Beginners Guide | Modding 101 | Advanced Modding | Official Site | PS4 | XB1 | PC ABOUT IMAGES VIDEO Loot and shoot for free but still end up poor as you keep calling in sick for work? All hallmarks of a good game in my book! From the moment I first moved my Tenno around I fell in love. The way in which you're able to hop, skip, glide, roll, melee, shoot, strike, pounce, run, slide and wallrun without any effort is just astonishing. It's easily one of the most fun and satisfying movement mechanics this side of Vanquish and I can't believe I've only just started playing it (more than 4 years after it's initial release no less)! That being said, it actually seems like it's the perfect time to jump in as they're still expanding and patching the game on an almost monthly basis. Earth just got a fresh makeover and Plains of Eidolon, the new open-zone expansion in which you can, amongst other things, take down a massive fucking kaiju, will apparently arrive sooner rather than later as well. Can't wait! So download the game, add yourself to the player list and loot-em-up already!
  18. I think this game is good enough to warrant it's own thread, I was surprised there wasn't one already. It just recently launched at mid price, 23 quid, on all the major platforms. It's been in early access as an open world survival game for ages. It now has a good story mode with 5 chapters, but only 2 have been released so far with the other 3 coming as free downloads. I put about 40 hours into the sandbox mode a few years back, but it's been overhauled since then and is now pretty beautiful and highly polished. If you like survival games, especially solo, this is the best one I've played. Highly atmospheric and scary at times. Just checked - rated very positive on steam with 25k reviews and 4.5/5 on xbox.
  19. ann coulter

    Stardew Valley

    Shameless rip off, spiritual sequel or adoring love letter to a bygone era? Who cares! It's a new 2D, top-down Harvest Moon in all but name, made by one guy over four years, with utterly lovely art and tilesets, a wonderful, extensive soundtrack, loads of NPCs with a seemingly large database of dialogue, all the HM gameplay stapes we've come to expect (farming, fishing, cooking, wooing) and all sorts of new elements thrown in for good measure (dungeon crawling, levelling, mining, weapons and armour, decorating, collecting and goodness knows what else). Behold my paltry first crop of summer! Buy some seeds, plant them, water them for a few days, then reap the hot peppers! You know the drill. Either sell them for gold or shove them in your backpack for much needed energy on a dungeon crawling hike. Or give them to one of the NPCs in the hope they'll fuck you. It is taking more than a few hot peppers, I am finding. Die, slimes! I believe I was on a mission for the adventurer's guild here. Yes, the adventurer's guild. Yes, a mission. They paid me in gold coins and I spent them on a pair of sneakers. I am roleplaying a stereotypical lesbian farmer - I thought she'd buy sensible footwear. I have my eye on a girl called Leah. More on her later. Here is another mission I have not yet conquered: Mayor Lewis is a bachelor. He values discretion very highly. In addition to farming, I am pursuing another stereotypical butch pasttime: fishing. That's right, rllmuk! +1 Fishing Rod Proficiency, right here. I can now make a crab pot - or will be able to once I gather the appropriate crafting materials. What is a crab pot? I don't know. And we're talking Animal Crossing levels of fish action here. Not just fish, either - collectables gallore to donate to the museum. KK Slider is filing a copyright infringement suit as we speak. The NPCs all have daily routines and cycles: some serve at shops then bugger off to the pub at 5pm then don't go home until midnight. I waited outside Mayor Lewis the bachelor's home until 1am, hoping to give him a present he'd asked for, and he never came home. Where was he? What was he up to? I have my suspicions. There is a doctor, a publican, a fisherman, a tramp and others. Here is Demetrius the scientist, suggesting I get his wife to show me how to use my telescope round the back: You can build the usual chicken coops and barns and house extensions, but there are other intriguing buildings such as the Slime Hutch: Here you can create slime balls. This building costs 10,000 gold. As you can see, I currently have ... 83 gold. For now, slime balls are a dream. There is a day/night cycle (limited to 2am so far). There are seasons. There are festivals and special events. All the girls refused to dance with me at the summer dancing fair, but I think gay marriage is in, judging by the unisex array of weddable single people - if it's not I'm getting a fucking refund, but we'll soon see. That is all for now. I am trying to get into Leah's house. Updates soon.
  20. Rsdio

    Dying Light

    From Eurogamer: Resized pics below (full fat ones at the link above): Looks pretty nice. Mirror's Edge was amazing and Dead Island was lovably shonky so I'll be following this one with interest.
  21. It's absolutely criminal that this doesn't have it's own thread yet. It's one of the best games in years and one of the best RPGs ever made. It's a kickstarted project which puts many triple-A games to shame, and is storming up the Steam charts. It's currently more popular than GTAV and ARK. It's selling well - half a million so far. https://www.divinity.game/ http://store.steampowered.com/app/435150/Divinity_Original_Sin_2/ https://www.gog.com/game/divinity_original_sin_2 Opencritic (Currently 92%) Metacritic (Currently 93%) It's a classic pen and paper style RPG brought to life with great production values, a fully voiced script, and 4 player multiplayer. I currently have two games on the go, one with a group from work and one with a group of friends, and I'm having an incredible time. Within a few minutes of play you're left wondering why all party based RPGs aren't multiplayer. They all seek to replicate the pen and paper D&D/Pathfinder etc format, but forget the most crucial element - people to play with. Combat is very similar to D&D or Pathfinder, with the crucial twist of systemic elemental "stuff" thrown in. poison, oil, fire, water, ice and steam all alter the playing field in different ways both in and out of combat. To give you an example, an enemies fire spell will set oil on the ground ablaze, which can be put out with a water spell or a telepathically chucked barrel of water. That creates a cloud of steam, which can be enchanted to provide a healing effect to anyone standing in it - and so on. The campaign is very open ended, anyone can be killed or bartered with and the story reacts accordingly. The multiplayer elements work shockingly well too. Any player can initiate a conversation with an NPC, which the other players can observe by clicking on them. Icons show when your party is listening to the conversation. This leads to you having to decide which character will initiate conversations based on their race or persuasiveness. The game uses a 4-character party, but can be played with two or three people. The playable characters are divvied up between the players, so two players could control two each, and three players can take turns controlling the fourth character. Depending on your group, the game can play out like a gnarly tactical combat slog, a casual stroll through a lovely fantasy world with friends, or a gentle trolling simulator. Check out the co-op video below. It's equally good as a shut-yourself-away-for-a-week singleplayer RPG too. Levelling and character building seems wildly open to interpretation, letting you create all kinds of strange synergies. I'm playing a necromantic rogue who uses blood magic to sacrifice their own HP to boost their attack, but then regains HP by attacking enemies. You can go with the straight-shooting tank/dps/healer combo, or get really wacky. There's a guy on Reddit trying to complete the game by building a class who throws barrels at people. Characterisation is clever. You can build a custom character of any race and eventually pick up an assortment of prebuilt "origin" characters to join your group , like most party based RPGs. But you can also select what's called an "origin" character for yourself. By selecting one of the six prebuilt origin characters, you'll inherit a back story and extra dialog options specific to that character. Playing a four player multiplayer game with four origin characters is a blast, you all have a backstory and quests to achieve, and there's nothing to say your goals won't conflict with each other down the road. Each character has their own quest, mine is simply to kill everyone on a list. I also started with a tattoo needle with which I can tattoo my victims names onto my body. Dark. Characters are well written, well voiced acted and quite amusing. They've taken the "Rimmer" approach with some of them - pompous and annoying but equally naive or suffering. As a result they're quite compelling and occasionally laugh out loud funny. One character seems to think you're his slave, and on meeting you accuses you of having the fashion sense of "a monkey in a clown suit" On top of a large campaign, the game has full mod support for additional campaigns. It also have a "GM" mode where a fifth player can create a campaign on the fly and DM it. There's a video of this below. It's also quite popular on Twitch at the moment too. I really recommend getting a group together, picking one night a week you can all make, hopping on a Discord server and throwing yourself in. It also has full controller support (Xbox andPS4). I imagine it'll come to consoles at some point as did the previous game. Incidentally, you don't really need to play the first one to find your feet here.
  22. Wintermute

    Opus Magnum

    (No topic on this yet? I searched and everything....) "Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, TIS-100, and SHENZHEN I/O. Master the intricate, physical machinery of the transmutation engine— the alchemical engineer’s most advanced tool— and use it to create vital remedies, precious gemstones, deadly weapons, and more." Currently in Early Access on Steam. Despite being absolutely fucking baffled by SpaceChem, I was intrigued enough to pick this up after reading this article in RPS. You make alchemical transmutation machines by combining various arms, combiners, nodes that transform one element into another and other assorted gizmos until you have an effective creation loop. Only had a couple of hours with it so far but it's really compelling and hypnotically pretty. Just solving a puzzle is satisfying enough but the real joy is in refining your creations until they are beautiful looping mechanisms of ultra-efficiency. Plus, the game makes GIFs of your creations so you can post them and be embarrassed by much cleverer people finding much neater solutions. Like these: They seem to be adding features regularly, and I've not even got to the really complicated tasks yet, so there's a decent amount of game there already. Anyone else playing?
  23. Link Platinum Games, the studio founded by former Capcom developer Clover, has apparently struck a deal with SEGA to publish three games. Those games are: • Bayonetta, directed by DMC creator Hideki Kamiya, and is described by the site’s correspondent as a “stylish action game” with “a witch battling angels”. Apparently she has guns on her feet. • A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew. • A Wii game called MadWorld. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.” Was a rumour but this trailer for MadWorld here: Here Edit: Trailer for Bayonette: here Looks official, is this a seprate company to 'Seeds' then, founded by other members? or Platinum Games what Seed grew into?
  24. https://blog.twitch.tv/announcing-novembers-free-games-with-prime-10cd83820ea4 How to install and play:
  25. TheShend

    Street Fighter III: 3rd Strike

    Just get 1 & 3. They are ace though, top play on show. 2 is a complete mess though. Link me to that AUS ranbat slag!?!
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