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Found 482 results

  1. Hello! Hollow Knight is a platformer on PC (now), Mac (soon) and Nintendo Switch (sometime this year) and it's utterly beautiful & I'm completely in love with it. Release Trailer: It's a mixture between a metroidvania and a Souls-like; you're exploring a non-linear map which is gated by abilities that your character picks up along the way, while also unlocking shortcuts and collecting & spending "Geos" (souls) which you drop when you die and have to corpse run to get them back or lose them forever. The combat seems tailored towards slow, methodical timed attacks & dodging thus far (I'm 2 hours in, so this might change). I'm finding it difficult but fair, although I'm generally rubbish at video games. Here's a video of me ineptly tackling a mini-boss which I think is a good demonstration of how it mixes the two genres (spoilers for about 3 hours into the game): Up the top-left of the screen are my Geos (the numbered icon) and my Spirit, which you can use to either heal (hold B) or fire a projectile (tap B). You gain Spirit by damaging enemies and Geos by killing them. It's £10.99 on Steam at the moment which is an absolute steal: http://store.steampowered.com/app/367520/ The soundtrack is also very very nice, and you can buy it on Steam or stream it on Spotify. The game was due to come out on the Wii U but it's been moved to the Switch instead and comes out later this year, the release date hasn't been confirmed yet. I'm really enjoying it, there's a great sense of exploration and the combat feels brilliant when you get your timing right. The art-style is beautiful and there's also loads of scenery to smash, which I approve of. You should play this game!
  2. Announced for PS4 and 3DS! Details Two different games but with the same story Both games slated for 2016 release to coincide with series 30th anniversary. The two games will still have the same core staff working on them. PS4 version is developed with the assistance of Orca. 3DS version is developed with the assistance of Toy Logic. 3DS Version presents a classic 2D Sprite style on the bottom screen, 3D view on the top. 3DS version will have 2D sprite battles + random battles when playing with the D-Pad and 3D battles when playing with the circle-pad. NX version is a possibility - Additionally, we are also considering launching on Nintendos in development NX platform. First footage (from the 1hr10min mark) https://youtu.be/5Kgmb_k3q5U Western release? September 14 - http://www.hardcoregamer.com/2014/09/06/dragon-quest-producers-talk-nintendo-mobile-whats-next-for-series/102483/ [Miyake] "Were pretty sure that Dragon Quest XI will see some sort of western release. We would have loved to have released X as well, but in that case because its an MMO the operation part of it is very difficult to manage between regions. But yes, were hoping XI will be available in the western regions." July 15 - http://www.eurogamer.net/articles/2015-07-28-dragon-quest-11-is-coming-to-3ds-and-playstation-4-and-the-nx We don't have a concrete plan at the moment," it reads. "However, we will consider it as we've done in the past for other Dragon Quest titles. We don't have further information to share at the moment."
  3. Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  4. Nothing but a trailer at the moment. But here you go! http://www.youtube.com/watch?v=j_q2jt3SkGM
  5. PUBG Rllmuk Player Lists for Xbox & PC Here Unlocking on steam early access in 4 hours. http://steamcommunity.com/app/578080/discussions/ The guy made some rather good Arma mods. One of which was battle royale - the basis for this standalone game now using the Unreal engine. "PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Players must fight to locate weapons and supplies in a massive 8x8 km island to be the lone survivor. This is BATTLE ROYALE." From what I gather this version will have 100 people at the start. solo, duo and 4 man squad varieties - last man/team standing wins. The mod was great fun (as are king of the hill and wasteland) but obviously only accessible to arma players which is a fairly small subset of gamers. Arma is a hardcore millsim which puts off a lot of people. Hopefully a standalone game like this can bring the joy to a wider crowd. Will report back with gameplay impressions later
  6. This was in development for a while, and when it finally released last Autumn only sold 2,000 copies which is an absolute crime. Hopefully this thread can give the game some more of the exposure it deserves. Coming to all consoles soon, hopefully. This would be perfectly suited to the Switch. I've only played for a couple of hours so far, so I'm still learning the buttons and the base utility for each normal button press. In terms of combos it's easy to start with the X,X,X,X,X and then branch off from there with your own experimentation. Each weapon comes with a ton of unique functions - by cleverly switching weapons with the d-pad you're able to juggle enemies around indefinitely. The only negatives so far have to be the UI/UX when it comes to the world map parts. Maybe it could be easier to read, maybe I don't like the fonts... maybe I just want to stay in the fighting bits all day long. I just press whatever I need to get myself into the next level. I'm also not a fan of the delayed response between the enemy audio cue and eventual parry/block - hopefully this tightens up with some kind of difficulty increase as, like Bayonetta on Normal mode, trying to mentally keep track of block timing during the action is not exactly the most responsive thing in the world.
  7. By Rare Official Site Release Date: TBA ABOUT IMAGES - VIDEOS Just announced at the MS press conference and it looked great! Hopefully we'll learn more this week.
  8. TehStu

    No Man's Sky

    No Man's Sky NEXT List of rllmuk players (Google Doc) - Add your forum name and online handle to play with others here! Related threads: General photo thread PC owners (for technical discussion, etc.) Ships photo thread What is NEXT? Official patch notes: https://www.nomanssky.com/next-update/ Trailer NEXT is the latest, free update to No Man's Sky. This builds upon the three previous updates: Foundation, Path Finder, and Atlas Rising. The major additions with NEXT are: Here's a NEXT preview by Eurogamer. Other notable new features: Resources for New and Returning Players How do I...? Rocket jump: Tap melee and jetpack in quick succession and you'll perform a boosted rocket jump that moves you a fair amount forward. Bear in mind that this causes life support to drop quicker than usual (as does any use of jetpack), for a split second, which is critical if you're playing Permadeath or Survival mode. Toggle first person/3rd person view: press down on the d-pad and scroll left or right until you come to the camera options. Note: there are separate toggles for flight and while on foot. If you toggled 3rd person while walking, you'll have to do it again while flying if you want 3rd person for both. Get a freighter: given this is kinda part of normal progression, I'll put it in a spoiler. It's not really a spoiler, per se Get nanites: Call up your scanner while on foot and scan flora and fauna. Go to the Discoveries tab in Options (PS4 pad) and upload the discovery to get nanites. Nanites no longer take up inventory space, and it's much easier to get them. General FAQs Eurogamer guide for new players (seems pretty comprehensive)
  9. Vin

    Resident Evil 2 Remake!

    http://www.videogamer.com/ps4/reside..._confirms.html
  10. bradigor

    Yoku's Island Express

    This game came out recently across all platforms and is incredible. It mixes genres really well and is a: Metroidvania, Platforming game with pinball mechanics. The art style is lovely and the music is joyful. Despite being fairly short, it has fantastic pacing. Check out videos below then go ahead and buy it. It is already one of the games of the year in my opinion. Buy it Xbox Playstation PC Switch
  11. VN1X

    Rising Storm 2: Vietnam

    By Antimatter Games Steam | Official Site Release Date: May 30, 2017 ABOUT IMAGES VIDEOS After seeing Westie's vid and enjoying Battlefield's (somewhat refreshing) historic setting I am now very much looking forward to this. While I love my fast-paced arcadey shooters I do enjoy a good realistic/tactical FPS as well. The last one I've spent some time on was Insurgency but that ended up feeling a bit light in terms of features and map design. Here's hoping RS2 can bring the goods!
  12. Mr Do 71

    Shadow of the Tomb Raider

    Maybe set around the Mayan Temples/pyramids of Mexico?
  13. Sign up for the Beta ABOUT It's on CryEngine so the level of detail and amount of players they're boasting about will never ever work but it's nice to see them try I suppose (somethingsomethingstarcitizen). That said I would love to play a BR game where the map is meticulously designed and not just a random mishmash of elements and props, so even if they only live up to half of what they're promising, that aspect of it certainly sounds like music to my ears. Expect more footage/information at GDC in March.
  14. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics and features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  15. Yoshimax

    Monster Hunter: World

  16. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  17. choddo

    Steam

    Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  18. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight.
  19. The Mighty Ash

    Shenmue 1&2

    Just announced, coming to PS4, Xbox and Pc in 2018.
  20. MW_Jimmy

    NIOH

    Actual impressions of the game start here: Let's kick this topic off! 10 years in the making: Looks a lot like a cross between Onimusha, Dark Souls and Ninja Gaiden. Team Ninja are developing, so hopefully it will have some of that old NG1/2 magic and not NG3.
  21. Mr Do 71

    Far Cry 5

    Out March 27th 2018.
  22. kerraig UK

    Battlefield V - November 20th

    Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  23. Useful Links Tutorials http://laveradio.com/ Infographic introduction to trading, spoilered for size: Previous OP with kickstarter blurb Kickstarter link Kickstarter text (spoilered as it's long) Elite Remake! edit: To test. Yay!
  24. tobert

    Overwatch - Busan map live

    Doomfist; Anniversary Event 23rd May - 12th June
  25. jon_cybernet

    Antstream - It's Netflix for Games!

    So for the last four years, a sizeable team (including @Anne Summers and myself from Rllmuk) have been working on a retro game streaming platform called Antstream. It lets you play a huge catalogue of retro games, with a single subscription that you can access across multiple devices. Systems supported include everything from the earliest Arcade games through to the best home computers, through to PS1 games - and beyond! Each game on the system has been lovingly curated. We've re-mastered artwork, created control schemes that work across touch controls, keyboards and game pads, and created global and friend leaderboards. For some games, we've even created brand new micro challenges that you can compete against your friends with, from simple score attack trials to more exotic challenges, like boss rushes. The best thing is, every game on the system is fully licensed, so you know that by playing the games, people are actually going to get paid. So after nearly half a decade of work, we're almost ready to break cover. We'll be touring Antstream round several gaming shows in August including Play Expo in London and GamesCom in Cologne, so if you're visiting either of those shows, please come and say hi at our booth. We'll also be announcing our full launch plans really soon. In the meantime though, @Anne Summers and myself will be happy to answer any (well, some) questions here, and if you're interested, we'd love it if you'd like our Facebook page (https://www.facebook.com/antstreamgames/) and join our mailing list (https://www.antstream.com/mailinglist) - the more interest you guys show the better the licenses we'll get access to. It's a really exciting project, with support from some of the biggest names in gaming, and we'd love to have you help shape what Antstream becomes. Also, there's free cake for anyone who likes our page, and two pieces of cake for anyone who shares it*. Please, let's make this a big success, so that I don't have to go back to writing stories about my terrible dating life. *The cake may be a lie.
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