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core_pfield_7

  1. Source: Prime Gaming on YouTube When they're released, you can find more details at https://gaming.amazon.com/ - I'll give this thread another bump when I know that they're available. Install instructions (please note step 5) :
  2. Looks pretty decent. It kinda looks like it's set in Canada based on the pre rendered video?
  3. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  4. It looks like this is essentially Halo 6. https://www.halowaypoint.com/en-us/news/our-journey-begins
  5. This comes out tomorrow (October 20th) on Steam and looks like the kind of game I have wanted for ages. Space trading/exploring games have a tendency to be far too dry and simulationy, this seems to be in slightly the more arcadey and characterful tradition of stuff like Freelancer and Escape Velocity. Also it's like £15 which is a pretty nice price. (Console versions are in the future apparently).
  6. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  7. Coming to PC, ps4, switch and xbone in August. <--- Demo available on steam From 1ccgames, the "Space Moth DX" lads. While that game was a rough diamond, obviously inspired by mushihimesama, but with some great fun mechanics and ideas of it's own, this is something else entirely. This is all diamond. The leap in progress they've made from that game to this is shocking! I'll include the "how to play" from the demo below as I'm not too great at explaining game mechanics without tangling myself up in words and confusing people, though I will give it a go and try and keep it concise and clear! Probably best just to read the slides and watch the run I've posted below. https://streamable.com/rzdpov Three difficulty modes. Easy, Normal and Bullet Hell. That run was on the highest difficulty. Four buttons, rapid shot, laser (focus), bullet time (hyper) and bomb. - Kill enemies and you'll automatically collect the blue things they drop - Blue things fill up your hyper gauge - Once that's at least half way full you can hyper - Now when you kill enemies, instead of getting blue things, you'll get gold cubes that are worth loads of points Try to make sure that your multiplier (the number in the bottom left corner) is at 8x before you hyper as the gold cubes are worth more the higher your multiplier. You build your multiplier when your bullets or laser hits enemies, and also by grazing bullets. Grazing bullets also replenishes bombs. If you're not familiar with the term "grazing", it's when you actively "hug" bullets instead of instinctively flying as far away as you can from them! The graze distance is pretty generous in this game. You can use bombs to turn the bullets around you into blue things that'll quickly fill your hyper gauge. So you'll see at the start of my run there, I kill a load of enemies to build my hyper gauge and multiplier, then I hyper, going into bullet time mode, grab all dem sweet sweet cubes, and once the hyper runs out, I use the bomb around a load of bullets to build my hyper up again before trying to build my multiplier back up. Those little astronaut lads replenish some of your hyper gauge while you're in hyper mode, as do the power pickups, so try and leave them until you're hypering to make your hyper last longer! For the boss, it seems like you have to be in hyper mode while you shoot all of it's armoured parts and then you'll get the extra phase at the end. Try to build your multiplier up high before killing him and you'll get showered with huge pale cubes. You can see I'm still working on that part as the cubes were tiny and shit. The game is amazing fun!
  8. STOP THREAD COMING TO PS4 AND XBONE It bloody well could be. This will be the next simulator from the guys who bought you netKar Pro and Ferrari Virtual Academy... Its also moddable.. Indeed netKar and FVA are considered very decent sims but theres little in the way of pictures or track details so its more about putting it out there. Heres the first movie... And it doesn't say much most other games don't do. But one thing that will froth the racing heads is their first car sign up and for that i can show you a movie.. Excited? Well i can tell you the game will feature graphical details such as Full defered rendering with shadows, HDR, bloom and even words like AO which i'm not sure what they even mean and word on the net is this is THE sim to watch. And its due in 2012, although may likely go down the same Beta route both Rfactor and pCARS as gone.
  9. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  10. Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that. edit: 2018/2019 Hot Deals, tend to run from the 16th of the month for a month, or thereabouts. 2018/07: MS Credit (20% off) 2018/08: Xbox Credit (20% off) 2018/09: MS Credit (30% off) 2018/10: Gamepass (25% off) 2018/11: MS Credit (30% off) 2018/12: XBL Gold (20% off) 2019/01: Skype (25% off) 2019/02: MS Credit (20% off) 2019/03: Gamepass (25% off) 2019/04: XBL Gold (25% off) 2019/05: MS Credit (20% off) 2019/06: Xbox Credit (20% off) 2019/07: XBL Gold (25% off) 2019/08: MS Credit (20% off) 2019/09: Skype (25% off)
  11. Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  12. Introducing Babylon's Fall / [ バビロンズフォール ] 2018 announcement trailer: State of Play 2019 trailer: E3 2021 trailer: Recently revealed at Square Enix's E3 conference this week, I thought we may as well get started with a thread for this. I did some freeze-frames on the captions and there's a lot of setup for the story premise. An unknown power named the Oversoul can forsee future events and be harnessed in weapons, but an all-consuming darkness is forseen - the only indication of "mankind's revival" coming from the "darklands". Meanwhile, riots break out over the Oversoul (ab)use, and the elder gods strike down against mankind because riots aren't cool. The goddess Gaia steps in to create a new world that saves mankind from extinction, and the Scholars of Gaia are formed to help maintain faith in the goddess. New and old ideologies clash, Gaia kicks off, and humanity must strike back. Full captions from the 2018 announcement trailer are below - apologies for any typos, but they move fast! So yeah, there’s all of that, not to mention what could be seen as a nod to Revelations 18 in the title. It's way too soon to pin down a genre - I'm not as brave as some of the Sekiro fans - but armoured badasses and angry gods are usually a safe bet for Platinum. Official Site: http://www.babylonsfall.com/ Official Twitter: https://www.twitter.com/BabylonsFall_EN Press: https://www.eurogamer.net/articles/2018-06-11-platinumgames-and-square-enix-announce-babylons-fall https://kotaku.com/babylons-fall-is-the-next-game-from-nier-developer-plat-1826733914 https://www.polygon.com/e3/2018/6/11/17449352/babylons-fall-platinumgames-ps4-pc
  13. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  14. So, now that there's an actual trailer this seems like a sensible time to post about Monark. Said trailer: It's being released by NiS America in the West, due out early 2022. What has been shown and described of Monark makes me think most of Shin Megami Tensei If... (the 1994 SMT spin-off that provided inspiration for the Persona series). Demon invasion? Check. Trapped in a school? Check. Various potential allies who'll lead you towards different endings? Check. And one of the minds behind this is Ryutaro Ito, planner of Shin Megami Tensei If..., so that probably counts for something too. Will it be any good? No idea. But SMT If... is one of the great un-localised, unmodernised games in the series, so the potential for a modern take on it it certainly appeals to me! Edit: forgot to actually mention who the ex-SMT developers are. Aside from Ito, staff include: Kazunari Suzuki (original Megami Tensei and Shin Megami Tensei writer) Aya Nishitani (the actual Megami Tensei novelist whose work inspired the SMT series) Tsukasa Masuko (composer for the early SMT games, up to and including Soul Hackers)
  15. Out March 27th 2018.
  16. After a disappointing absence from E3, NCSoft have finally unveiled in-engine and concept art footage of Guild Wars 2 and I must say, I'm really excited by it. This has been floating around the online folder for a bit, but I thought I'd stick it in here so more people would see it. http://www.guildwars2.com/en/ (Trailer, with some in-engine footage interspersed) Eurogamer also have a preview with gameplay info: http://www.eurogamer...ars-2-preview_4 The main hilight of the video for me was the presence of many of the locations I remember from GW1, taken up to a new standard visually. I was concerned that they'd throw a lot of that out, but whilst it does look very different, there are some locations that I instantly recognise (Ascalon, Kryta, the Great Northern Wall). Most importantly for many who passed over GW the first time round, there is apparently going to be a shift away from instancing and a move towards the game having more of a persistent world similar to other MMOs. They also maintain, however, that there will be no sub fee - so I've no idea how they intend to do this. One example is that they're going to do some kind of open-world PvP. There are going to be races to choose from now, appears to be the Humans, Charr, Norn, Asura and the Sylvari, who are a new race. It's also thought that the original 6 classes will return (Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer), along with subclasses similar to the first game, but the expansion classes (Assassin, Ritualist, Dervish and Paragon) won't appear until later, perhaps again in expansions. I really can't wait for this. I was a massive fan of GW1 and from that video alone I'm already a day one purchase. So as not to spoil the trailer, I'm going to spoiler the next bit - also, it does spoil slightly one element of the end of the Eye of the North, so if you're about to finish it, then perhaps you shouldn't read it.
  17. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  18. Eurogamer Essential PC Gamer - 90% IGN - 9 and Editor's Choice award Guardian 5 stars Rock, Paper, Shotgun 'Bestest Best' award
  19. GTTV will debut the new game on GTTV, which airs on Thursday in the US. So what will it be? Signs point to a game Shinji 'Resi 4/God Hand' Mikami has in development for quite some time now at Platinum Games. It might very well be called 'The Ritualist', a name that was trademarked by Sega some time ago. Should be interesting, as Mikami and Kamija were responsible for most of the Capcom classics last gen. Just a few days left.
  20. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  21. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  22. Mersey Remakes Some lovely 8 bit remakes on this site plus lots of good indie news Indiegames weblog Fantastic site with news and links to the finest games Shoot The Core (STC) THE dedicated site to all things shmup. Tigsoruce Indiependent Gaming source. Insert Credit The 2 Bears Game Giveaway of the day THE INDIE DATABASE PM me to add your favorite homebrew site.
  23. Fresh from the exceedingly grim atmosphere portrayed in Vampyr, here's another interesting, though very dark, prospect.
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