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Found 110 results

  1. Unofficial Who

    Hereditary

    So this preview was shown to a bunch of unsuspecting schoolchildren. https://www.theguardian.com/film/2018/apr/27/peter-rabbit-hereditary-trailer-years-scariest-film-australia-perth?CMP=soc_567 Someone is going to be in a lot of trouble for this. On the other hand you couldn't ask for better viral marketing for a horror movie.
  2. Looks like a complete reboot of the bounty hunter one, which was already basically a reboot of the series. Horror themed modern remastering of System Shock type thing? Looks interesting.
  3. robdood

    Demon's Souls

    http://www.gametrailers.com/player/43990.html?type=flv An interesting trailer, appeared in my RSS last night... Starts off looking a bit gash (aside from lovely pre-renderedness) but slowly looked more cool as the trailer went on.. I'm kinda interested Does anyone know anything about it, or looking forward to it? ________________ Update : PS4 rumours: http://www.vg247.com/2014/01/21/demons-souls-exclusive-ps4-spin-off-teased-by-industry-tipster-rumour/ Update 2: eventually became Bloodborne
  4. Rsdio

    Dying Light

    From Eurogamer: Resized pics below (full fat ones at the link above): Looks pretty nice. Mirror's Edge was amazing and Dead Island was lovably shonky so I'll be following this one with interest.
  5. Uncle Nasty

    Morrissey's December Speech

    Not a fan at all, but I've always found Morrissey's interviews good value for money and always considered him to be self-aware and at least having a sense of his own ridiculousness. I'm really taken aback by how defensive and unable to take criticism he is in this video. I never thought I'd hear Morrissey, of all people, refer to journalists as "haters", for goodness sake, and his moaning about his record not being played because of some organised conspiracy against him is just pitiful, paranoid and completely off base. The stuff he says about journalists having an agenda against him is simply based on his new record not being very good and his complete lack of relevance to anyone under 40, not some carefully constructed masterplan to undermine him by sending negative messages to his fanbase via the music press. Concluding his miserable little moan with a sickeningly cynical message to the victims of the Manchester bombing completely undermined any credibility he might have had left. Terrible cunt.
  6. Gaming's very own Orson Welles is back again. I suspect that whatever happens to 'Kara' it will somehow involve a leering shower scene. I know I rag on Monsieur Cage, but I am genuinely looking forward to this.
  7. http://store.steampowered.com/hardware
  8. Mentazm

    Darkest Dungeon

    "Darkest Dungeon is a roguelike, dungeon crawler video game created by indie developersRed Hook Studios. As the heir of a rich relative that used all of his money to open a portal in search of ancient power, the player is tasked to find the secrets of the darkest dungeon and redeem the family name." You have a party of 4 characters made up of the following classes - Arbalest, Bounty Hunter, Crusader, Grave Robber, Hellion, Highwayman, Jester, Leper, Man at Arms, Occultist, Plague Doctor and Vestal and you go wandering through various dungeons on a quest, then return after each dungeon to a hub town where you upgrade, hire new party members etc. Most of the game involves walking left to right and clicking on stuff for loot, then getting into fights. You have to manage your torch level to stop getting surprised by enemies, and to stop your guys freaking out. If they do freak out they get nasty habits, or occasionally good habits. These are the two main mechanics which make the game different from the rest - torch management, and madness traits. The third is your guys WILL die, it's a roguelike. There's no saving, and no ressing, so if you die, you have to return to the village and replace your guys with new guys. It's hard to get your head around at first, I restarted the game 4 times! Anyone else playing? It's only in early access, so it's still got 2 areas and 2 classes unlocked, but I've been rinsing it since yesterday, thorough hooked.
  9. Old news actually but I forgot to post about it. http://www.sonicretro.org/2016/10/people-making-sonic-movie/ Yes. Live Action.
  10. All of your votes have now been tallied, and this has been hands down one of the greatest years for video games since 1998. Or was it 2001. Actually it might have been 2010… Anyway, what is definitely true is that in the last few years the breadth and variety of games available has been truly exceptional, and despite living in a “games as service” era where many publishers are relying on loot box revenue as their business model, there are just so many great games available that it’s possible to still make an informed choice to avoid it. The big success this year has of course been the Nintendo Switch, with many people returning to the Nintendo fold after the less than successful Wii U saw many a fan pass over it despite the great collection of games. Now with added portability, but in a robust and convenient package, we can finally play all those games re-released again for a mere £50 each. A small price to pay to hide and play Mario Kart on the bog, instead of with your friends and family. In other news, whilst everyone else was busy mortgaging their houses to buy more Switch games, a few power hungry gamers also sold their car as well, to invest in the XboneX, Microsoft’s answer to the ongoing problem of still being able to see pixels if you insist on playing games with your nose pressed against the screen for that added immersion. More graphically capable than anything ever released on the earth, and that’s the truth, because someone who has one told me. Several times. That does leave the humble PS4 and its bigger brother however, who’s expanding library of excellent exclusives has been steadily catching out the unawares, bolstered by a slew of titles for the PSVR platform because it’s probably going to become really popular any day now. Once you’ve spent an afternoon getting it set up and calibrated, those 5 minutes you are in VR before chundering all over your friend’s sofa which is now your home will be the best you’ve ever spent. Oh what’s that? Some good games came out on the PC this year? Sorry I thought PCs were what people used to use for Word processing and stuff before they invented Macbooks. Steam? Oh hundreds of cheap and increasingly brilliant and complex games sounds interesting, how much does a PC for gaming cost nowadays? Uhuh……………... Fuck off. NEXT UPDATE: the top 20 begins.* *final list note: for the top games of 2017 I was originally going to do a top 10, but due to the sheer number of great games 20 seems like the better number to count down from this year, and that means any game that scored at least 10 points in the poll. Don’t worry if some of your favourites don’t make it into the top 20, I will also be honouring other runners up after the main list and other category awards, as there were so many great games in there. I’m just doing them after the main event to preserve some mystery... Quick Links: The Legend of Zelda: Breath of the Wild Super Mario Odyssey Horizon: Zero Dawn Yakuza 0 Splatoon 2 Prey Persona 5 Nier Automata Divinity: Original Sin 2 Nex Machina What Remains of Edith Finch Resident Evil VII Mario Kart 8: Deluxe Assassin’s Creed: Origins Sonic Mania Arms Player Unknown's Battlegrounds Final Fantasy XII: The Zodiac Age Gran Turismo Sport SteamWorld Dig 2 RUNNERS UP MOST DISAPPOINTING 10-4 MOST DISAPPOINTING 3-1 BEST WRITING BEST AUDIO BEST VISUALS BEST FORMAT, PUBLISHER, AND SUPPORTED GAME BEST CHARACTERS? BONUS
  11. Welcome to the future! I know this is being discussed elsewhere, but it's something that definitely needs it's own thread in order to give people the heads-up of which games are being released with them in. Today, and in the future. It seems the vast majority of Xbone First Party have some element of micro-transactions. The most egregious example being Crimson Dragon. Here is a title that should have been a great short arcade experience, packed with re-playability through design. Instead the title has been bloated out and micro-transactions inserted. Forza too has a token-buying system in order for you to perhaps unlock that shiny car a bit quicker. Some people say it is simply a shortcut to eliminate the grind - I say, there should be no grind. Even before this perfectly great arcade games such as Ridge Racer 6, were completely crippled by grind when a short sharp focussed experience would have been far more valuable to all. It's the reason I will replay Plants Vs Zombies, yet never touch Plants Vs Zombies 2. I think the Killer Instinct model is fine, but understanding the nuances of these new systems is something that unfortunately I think we will have to look out for.
  12. Treble

    Channel Zero

    Mods, please merge if there's a topic already. Anybody watch this through? it's an anthology horror series in the mold of American Horror Story, but instead of the OTT melodrama that show works with, this attempts to be much creepier. The first season is based on the Creepypasta Candle Cove. It centres on a man returning to his home town after being plagued by dreams and images of a scary puppet TV show from his childhood. Think an evil version of Captain Pugwash and you're pretty much there. Structure-wise it's very much in the Stephen King wheelhouse, but tonally it's much more Silent Hill. The slow pacing and the unavoidable sense of dislocation's quite chilling. Well, at least for a while - sad to say I found it ultimately disappointing as it's laboriously slow and the quality of the performances a bit hit and miss. It also manages to get less and less frightening as it goes on. Loads of stuff in it to like though, and I'd recommend seeing it through. A supercut trimming it to half the time would be great (something I reckon Stranger Things would benefit from, too) as I reckon SyFy stretched the content ultra-thin to make a season out of a story you could easily fit into feature film length. I enjoyed it enough to look forward to the second season, though: The No-End House
  13. mechamonkey

    Little Nightmares

    I couldn't find a thread for this so apologies if a duplicate. After playing this at EGX last year I picked this up today for it's paltry budget price. If you liked Inside then just go buy Little Nightmares now. I'm I think about half way through and it is utterly brilliant. It's looking like being one of my favourites games so far this year and that's saying something given the year we've had already. Basically take Inside, a dash of Trapdoor, Little Big Planet and a dash of your childhood fears and you're there. I urge people to not watch spoilers and take the plunge. I just hope the rest holds up to what I've played so far. As info this runs at 60fps on PS4 Pro and at a higher res, looks fine on my standard model though.
  14. revlob

    SOMA - Are you ready to NOPE?

    Amnesia: The Dark Descent developers Frictional Games have announced their upcoming horror game, SOMA, due in 2015 for the PC and PS4. This is what they've been working on while they let The Chinese Room play ghost stories with A Machine for Pigs: http://www.eurogamer.net/articles/2013-10-11-amnesia-dev-reveals-soma-for-pc-and-playstation-4
  15. So that's that then.
  16. Surprised I couldn't find a thread on this, even though it was announced back in April. Anyway, introducing "Zwei" (project title), the new survival horror game by survival horror's greatest director Shinji Mikami. The game's being developed by Mikami's own studio Tango Gameworks, in co-operation with Bethesda Softworks. Besides this, not much else is known about this project which should hit the shelves somewhere in late 2013. This is how the studio is pitching the whole thing: This is what the man himself had to say about his latest brainchild: Artwork: Debut teaser trailer: http://www.youtube.com/watch?v=Zc-jvqJV4SI TGS 2013 trailer: TGS 2014 trailer: Launch trailer:
  17. Darhkwing

    Happy Death Day

    Watched this on the weekend - had heard good things about it for a while. Okay, so the plot isn't that original (it even jokes about it during the film) as it obviously is influenced by films like groundhog day. Haven't seen a horror try this time loop like this before though. The lead actress (Jessica Rothe) is one to watch out for in the future. Sure, with films like this the looping day can get a bit tired but i think it pulled it off well and kept the running time at a decent 96 minutes. There are some good twists in the film and whilst it is not overly gorey or anything, it works really well. I have heard people call it a teens film and i can kinda agree with that but it was still worth watching.
  18. Keyboard Koala

    Resident Evil Revelations (3DS)

    (2D image of Nintendo 3DS game) No official thread on this'un yet, so with the release of a number of trailers and some more info at GamesCom 2011, I thought it was about time. E3 2011 trailer. http://www.gametrailers.com/video/e3-2011-resident-evil/715275 GamesCom 2011 trailer (feat. Conan O'Brien?). http://www.youtube.com/watch?v=OcsOztnzF-w Gameplay vids from GamesCom 2011. GamesCom 2011 factsheet.
  19. Jackson

    Until Dawn

    Love this trailer So this is out shortly, cant find a thread. It looks brilliant, a sort of choose your own adventure teen horror flick. Would be fun to play in groups. It also has that blond cheerleader from Heroes in. Anyone pre ordered? I'd love to hear impressions.
  20. I'm surprised not to find a topic on this game. Just saw a trailer in another thread and it looks very interesting. Clearly H. R. Giger inspired even if they don't mention it in the Kickstarter, but that's what piqued my interest.
  21. Darkwood is a lovecraftian top down action adventure horror game I've had my eye on for a while. It just came out recently for 11 quid on steam.... http://store.steampowered.com/app/274520/Darkwood/ I was going to wait for a sale, but the developer has done something very interesting to combat "key reselling" which I was unaware of. They've released the full game on piratebay... https://pirateproxy.cam/torrent/18469605/Darkwood_-_hotfix_3_(developer_s_torrent) "Hi! This torrent was brought to you by the developers of Darkwood - Acid Wizard Studio. This is the latest version of Darkwood at the time of writing this (1.0 hotfix 3). Completely DRM-free. There's no catch, no added pirate hats for characters or anything like that. We have just one request: if you like Darkwood and want us to continue making games, consider buying it in the future, maybe on a sale, through Steam, GOG or Humble Store. But please, please, don't buy it through any key reselling site. By doing that, you're just feeding the cancer that is leeching off this industry. This torrent comes with no installer, so you can just run it from the mounted image, but we recommend copying the contents to your disk and running it from there. For more info on our story and why we decided to share this with you, check out: http://imgur.com/a/xVhDz Have fun!" I was planning on waiting for a sale anyway, so I'll buy it when it gets cheap. Interesting tactic though!
  22. PS5? PS4 Pro 2? Vita 2? PSVR Headset Ver 2.0? (It will almost certainly not be as exciting as any of these options) Cast your bets! I'm going with PS5, coming 2018, World's Most Powerful console. Most likely going to be announced/revealed at Paris Games Week.
  23. strawdonkey

    Zero Time Dilemma: Zero Escape 3

    Spoiler-free zone! Please keep all spoilery content for previous games in the 999/VLR thread It's also probably worth keeping away from trailers/plot information for this game if you haven't yet played 999/VLR. Going in blind is the best way to experience those games! Source Announced at Anime Expo 2015, seemingly out of nowhere. Expected Summer 2016 for Playstation Vita and Nintendo 3DS. Following Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, the announcement of the third game in the Zero Escape series is quite a shock. After poor sales of VLR, the series' creator, Kotaro Uchikoshi took to Twitter with a dedicated English-language account to explain the current situation - even looking into Kickstarter, which at the time couldn't be utilised by residents of Japan. Then, silence; Uchikoshi was working on some other products, including the writing credit for an anime ("Punch Line", which seems to revolve around looking at pants - watch it on Crunchyroll! or, don't), and the Zero Escape trail went quiet. One day earlier in the year, this happened - a seemingly-random dump of information that was quickly picked apart. A website (4infinity.co) which contained some snippets hidden in its metadata. A website that now links to the Aksys Twitch channel, where the game was announced. Not much more info to go on, but I'll keep this updated as news rolls in. The only video I could find of the AX reveal is below, but expect a proper trailer soon I guess: You can watch the entire Aksys AX panel . What's a Zero Escape? Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, the first two entries in the Zero Escape series, are visual novel-style room escape adventures*, and are best experienced as spoiler-free as possible. It's generally recommended to play them in order, though I can confirm it's not essential as someone who played VLR first. Both games begin with a protagonist who awakes to find themselves trapped in an unfamiliar location, wearing a strange watch-like device on their wrist. Progress is broadly split into two parts - Room Escape puzzles and Visual Novel segments. For those who haven't played a Room Escape-style game before - put simply, you're trapped in a room, and must solve puzzles to escape, by hunting for clues and interacting with the environment. The Visual Novel segments are what really bring the game to life, though - unravelling the mystery of how you came to be trapped in a mysterious location, discovering the other eight people who share your fate, and seeking a way out. Your choices during these segments will decide your fate, potentially that of your companions, and perhaps even six billion others. Buy the previous games in the series Nine Hours, Nine Persons, Nine Doors: iOS | Nintendo DS [iOS version has redrawn art assets but no puzzle rooms] Virtue's Last Reward: Nintendo 3DS | Playstation Vita [3DS version has a save bug] Live vicariously through others 999/VLR RLLMUK Megathread [SPOILER HEAVY. You have been warned] *everyone's secret favourite genre
  24. Considering this game is due out next week, it seems a case of secret by name, secret by nature. I know top-cat has participated in a few of the beta weekends so hopefully he can chime in with some thoughts and impressions. In a time when fantasy MMOs seem to be dime a dozen, you'd think an MMO that tries to break the mould (in setting, if not gameplay), would stand out from the crowd but it truly seems as though there is next to no buzz at all for this game. Perhaps it's the curse of Funcom; perhaps people have MMO burnout or perhaps the game just hasn't been marketed enough. Whatever the reason, the game's themes and settings have certainly piqued my interest! I love all that creepy monster world behind the human world stuff a la Buffy, Angel, Grimm etc. The Premise Launch Trailer Key Features Choose a side. Join one of three secret societies – the Illuminati, the Dragon or the Templars – and battle with or against other players for world domination. The Illuminati, the Dragon and the Templars – each stand united in their war against the rising darkness, but divided in their pursuit for power. What secret society you choose to join will have profound, long-lasting effects on your gameplay experience. No classes, no levels. Total freedom of play. Experience a game that has no classes or levels. Truly freeform character customization allows you to create the alter-ego that you want to play. Choose from hundreds of different powers for your character without ever having to re-roll, completely eliminating the need to follow a set path of progression throughout the game. Choose the powers, the weapons and the clothing that you want to use. The Secret World does not force you down a set path of progression. You are free to do anything you want at any time. If you ever get tired of doing missions or slaughtering demons, why not return to your secret society and perform tasks for them so you can rise up in their order? Do so, and you will unlock even more powers, weapons, and even unique uniforms. And, of course, untold secrets! Explore stories and locations throughout our own, modern-day world Massively multiplayer online games have traditionally been set in medieval fantasy or science-fiction based worlds. InThe Secret World you get to explore known and unknown locations throughout our own, modern-day world, from bustling metropolises such as London, Seoul and New York, to exotic adventure locations throughout Egypt, Transylvania, New England, and beyond. Battle creatures of myth and legend! Hang out with your friends at a local pub in London, practice your newly acquired powers in the Crucible, and then travel to far-away lands, exploring everything from haunted castles to closed-off military facilities. Along the way you will battle monsters and other creatures of myth and legend, from vampires to werewolves, to gigantic metal golems and undead dinosaurs! A storyline unlike anything seen before in an MMO With the whole world, all its history, all its legends and all its myths to choose from, the developers of The Secret World are creating a story unlike anything you have ever seen before in a massively multiplayer online game. The Secret World features a unique, story-driven gameplay experience that explores the myths, legends and conspiracy theories of the real world. The Secret World brings MMO storytelling to a whole new level by putting you and your friends smack in the middle of an exciting, overarching storyline filled with memorable characters and unique missions never before seen in a game of its kind. Experience missions with a purpose, many of which go beyond the grind quests traditionally seen in massively multiplayer online games. Weapons and Powers The Secret World provides you with hundreds of different options for your character, from different weapons and clothing, to a vast set of different powers. As there are no classes or levels, there are no restrictions as to what to wear. You can pick up new pieces of clothing through missions or battle, or you can visit the shops in London, New York or Seoul and dress up your character any way you like. The powerful progression system allows you to pick and choose whatever powers you want, never restricted by class setups. You can acquire powers within anything from firearms to destructive magic, mix and match anything, or choose to specialize in a certain direction. Regardless of your choices, you will never be at a disadvantage and you can always play together with anyone you want to. Gameplay So, there are no levels? No. Well, kind of. But not exactly. You still have an xp bar. Every 25% you get an action point and every 100% you get a skill point. Action Points Action points go into your action wheel. You pick your weapon type and then spend increasing amounts of points to purchase abilities, which are either active (as in, you press a button to use them) or passive (they're 'always on, but usually only activate when a condition is met, like you critically hit an enemy or something). Each weapon is split into two tiers, the inner tier, which is again split into two groups, and the outer tier, which has more groups. The skill wheel looks like this: You never stop earning action points, but abilities cost more and more the further you delve into a weapon - beginning skills cost 1 point, end skills cost 50. There are 257 active abilities and 243 passive abilities. As mentioned, you never stop earning points, so theoretically you could eventually have all of them. You can only ever equip 7 active and 7 passive at once, for a total of 14 skills, but you can mix and match whatever you want, as long as you have the points to unlock them. One minute you could be a healer, healing a group through a dungeon and then with a couple of clicks you can completely change your build and equipment to become a dps, or a tank, or focus on pvp or whatever. It really is a great system. Skill points are spent improving your chosen weapons and are split into two paths: one is always damage and the other is tied to the weapon type. For example, hammers and blades have damage and survivability paths, since they're seen to be the tanking weapons. Pistols and shotguns have damage and support paths and fists have damage and healing etc. The first point in a skill path costs 1 skill point, the next costs 2, the next 3 and so on, so forth. The skill paths look like this: Decks If you're stuck on what build to go for, you could do a lot worse than opt for one of your faction's 11 pre made decks. These decks are almost like starter builds, to give you an idea of how the synergy between the skills works. Selecting one will highlight where to spend your points to complete the build, though you're not forced to follow this. Upon completion you will be given a very special faction-specific outfit for your troubles, such as those seen below. Please bear in mind that whilst a Templar can build the same deck as the Dragon Warlord, they will not receive the outfit for it. Also worth mentioning is that the deck outfits are classed as 'multislot' outfits in your dressing room, meaning you either equip all of it or none of it - sadly you cannot equip only certain parts. The Illuminati Mercenary The Illuminati Thaumaturge The Illuminati Gunslinger The Dragon Ninja The Dragon Martial Artist The Dragon Wu The Templar Puritan (you too can look like Alan Moore!) The Templar Exorcist The Templar Paladin Once you've unlocked these costumes, you can continue to wear them whenever you want - even if you change builds and weapons. Because of the way the game works, you never stop earning action points, so eventually you could have every single deck and costume at your disposal. Gotta catch em all! The rest of the decks can be seen Here In game shots of the decks can be seen at the links below: Illuminati Templar Dragon How does questing work? Every quest, except main story and investigation ones, can be repeated once every 24 hours. They always award the same amount of xp they did the first time. This means you can group up with anyone at any time and not worry about not being rewarded because everyone earns skill and action points at the same rate, but people who have been playing longer take longer to buy new skills as they cost more, as mentioned above. Let's say you've been playing throughout early access and then your friend starts playing with release tomorrow. You're worried because you've spent points in a tree, you'll be too powerful, right? No worries! Just equip a new type of weapon you've not spent any points in and you've effectively just reset yourself to your friend's level. You'll earn the same amount of xp and points and can spend them in your new weapon and effectively 'level up' all over again, or pool the points to spend in your 'main' set of weapons. All quests are split into tiers, which are effectively stages. For example, tier 1 might be to collect the components to make mines. Tier 2 will be to plant the mines and tier 3 will be to lure enemies into the mines. Each tier updates on the fly - no need to run back to the quest giver at all! Quests come in distinct flavours: Action - these are your typical 'go kill x enemies' quests, but the tiers help make them more varied. Item - these start as your typical 'go collect x items' quests. Sabotage - these are stealth and puzzle based quests that task you with avoiding traps and enemies to complete. Investigation - these are my favourite types: puzzle quests! These are meant to tax your brain and you're given absolutely no ingame help on how to solve them - you're just given clues and have to figure it out yourself. For example, you might be played a message in morse code and it's up to you to research what the message means to figure out the next part of the quest. The game features a fully functional ingame web browser, so you can google and Wikipedia clues to help you find solutions (or the answers, if you want to cheat yourself out of some of the best content the game has to offer). For example, your clue might be a plaque in memory of someone. Googling their name reveals that person used to be a painter, and you remember that you saw some paintings hanging in a building nearby, so you go check them out and discover your next clue, which is a riddle. Solving the riddle reveals a bible reference, so you either google or look through a bible (in the real world, not in game) to find your next clue and so on. They really are fantastic fun and give such a sense of accomplishment when you solve one! Story quests - these are the main story quests that further the plot. They're not meant to be completed all in one go - they cover the entire area so you're meant to do them alongside the other quests. You can only ever have 5 quests at a time and sometimes accepting a new quest will cancel an existing one (the game warns you and asks if you're sure, don't worry). You might think this is shit and you have to start all over again but you don't - the game remembers where you were in the quest chain and you just pick up where you left off! A fantastic feature! But how does gear work? Your gear is split into talismans - wrists, head items, belts, necklaces and rings - which provide stat bonuses (more crit rating, more healing or whatever). This gear doesn't actually show on your character, they're just for stats. Then you have your weapons, which also have stats on them. Gear and weapons are split into quality levels, and you have to have spent into a certain amount of skill points in the tree above in order to use them. This is where the gear progression comes in. As stated above, you can just equip a new weapon type you've not spent any skill or action points in to quest with friends without totally overpowering things. Your clothing - what you actually see your character wearing - is totally cosmetic. You get clothes from quests, dungeons, drops, faction rewards and you can buy them from shops in game or using the real money shop. The game really ties together well. Everything compliments everything else into a really tight, cohesive package. Trailers and Gameplay Vids Previews http://www.computera...as-newest-mmo/# http://uk.pc.ign.com.../1220687p1.html http://www.pcgamer.c...out-compromise/ http://kotaku.com/59...-amusement-park Screenshots So who is playing? The forum server is Arcadia Forum name - Character Name - Society Templar Doctor Shark - Kelsten moosegrinder - Jenfinity Spork: Ojoj idespair - Cypri Illuminati top-cat - Blackdawn Dax - Daxen Cokezero - Raynee SuperMbo - Swearengen Xibxang - MammaTang Fneeb - Fneeb Mogster - Starmix Dragon El Spatula - Indranel Flub - Worldwalker Motivator - Evamortti Here is an awesome shot of some of the Rllmuk team after successfully completing the first game dungeon, 'The Wreck of the Polaris' L-R: MammaTang, Fneeb, Kelsten, Ojoj and Blackdawn.
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