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  1. With the game now around a month away and YouTube'rs being given access to the game, expect a lot of information to come to light in the coming days and in the run-up to release. With that in mind, I thought it a good idea to post a PC tech thread (to separate this type of discussion, which seemed to work well for the GTA5 thread). So... … what do we know so far? Early reports (based on comments from devs) had suggested that the highest settings are featured with future hardware in mind. It may not be possible to 'max' out the settings even on current high-end hardware. More recent reports based on hands-on playtime from later builds suggest that an Intel i7-4790 with GTX980 does maintain 60fps at Ultra settings. The newer Nvidia cards and engine optimisation may bring those highest settings into play. NVIDIA’s HairWorks is implemented. Minimum System Requirements Intel CPU Core i5-2500K 3.3GHz AMD CPU Phenom II X4 940 Nvidia GPU GeForce GTX 660 AMD GPU Radeon HD 7870 RAM 6GB OS 64-bit Windows 7 or 64-bit Windows 8 (8.1) DirectX 11 HDD Space 40 GB Recommended System Requirements Intel CPU Core i7 3770 3.4 GHz AMD CPU AMD FX-8350 4 GHz Nvidia GPU GeForce GTX 770 AMD GPU Radeon R9 290 RAM 8GB OS 64-bit Windows 7 or 64-bit Windows 8 (8.1) DirectX 11 HDD Space 40 GB Buying the game... Steam GOG.com It may be possible to pick up a cheap key from Ebay due to the game being bundled with Nvidia '9' series cards. Keep an eye out in the coming weeks. Keys distributed this way redeem via Nvidia's website and are GOG.com keys. Key retailers:- http://www.cdkeys.com/pc/games/the-witcher-3-wild-hunt-pc-cd-key http://www.gamesdeal.com/the-witcher-3-wild-hunt-pc.html
  2. I know there's an ancient KOTOR2 thread, and there's the Steam thread as well, but this deserves its own topic. Obsidian Entertainment's famously incomplete sequel to Bioware's Knights of the Old Republic is now available on Steam for the pretty reasonable price of £6.99. This comes hot on the heels of the final release of the Restored Content Mod for the game, which fixes literally hundreds of bugs and restores lots of stuff from half-implemented party member conversations to entire quest lines and levels. Most of the restorations/additions are great, tying up a lot of plot hooks that the original game left wide open, though a few are less successful. Still, it's unquestionably a better version of the game by all accounts - I say by all accounts, because I hadn't actually played KOTOR2 until this weekend. I missed it on release since I had other games to buy, then I heard about all the bugs and missing content, then I heard about the restoration project being done by Team Gizka and decided to wait until that was done. Seven years down the line and Team Gizka are dead and gone and since they refused to share almost all of their restorations with anyone else (apart from a few new animations, it seems) the other people making a restoration mod had to start from scratch. It's this mod which is finally out, and which finally made me buy the game. I'm very glad I did. In terms of writing and story and characters it's leaps and bounds ahead of KOTOR, and definitely in the Obsidian/Avellone tradition of thought-provoking RPGs. Kreia is one of the best characters (female or otherwise) of any game I've played, and the whole thing with its choice of antagonists and less-than-heroic portrayal of Jedi and even a nuanced take on dark/light side differences is very much informed by Chris Avellone's hatred of 'the Force' as a mystical power and destiny-manipulator. It has definitely aged, though. Mechanically it's pretty much just an improved KOTOR, with everything that implies; it's characterised by the same too-big, too-featureless environments that KOTOR 1 had (unsurprisingly, since it even shares a few of the same maps) and that even Mass Effect 1 had too. This leads to quite a lot of pretty tedious back-and-forthing, especially since only one location in the game has fast travel terminals for you to use (and it's actually one of the smallest locations). Plus, being one of the more pen-and-paper based RPGs that were common back then, some of the mechanics are pretty opaque to me (as they were in KOTOR1 back in 2004). "25% chance to stun on DC 14 dexterity? Um, sure, that sounds good". I think this stuff actually makes less sense to me now than it did then, since that kind of system was much more common in RPGs back then (and KOTOR was an intentional streamlining of it). There are also probably too many characters - the sheer number of party members is exceeded only by Mass Effect 2, I think, and ME2 had the luxury of character-specific loyalty missions to delve into their motivations and so on. Some of KOTOR2's party members feel entirely superfluous, especially one of the droids, but they're still very well written. In fact, KOTOR2 has probably the best droid-writing of any Star Wars thing - they're usually very annoying, I find, but they're pretty great here. Obsidian even managed to give beepy-whistly T3-M4 a personality, which is quite the feat. Even with those provisos (and the fact that the fan-patching hasn't got rid of all the bugs, so regular saving is a must) this is definitely a game that everyone should play if they're at all interested in RPGs. There is some properly fantastic stuff in here, and there's probably never been a better time to play it.
  3. RubberJohnny

    Fire Emblem x Shin Megami Tensei

    Looks crazy, and quite far along - hopefully more info at E3.
  4. VN1X

    Hellraid - Techland

    By Techland Official BlogRelease Date: 2015 ABOUT (from VG247) VG24/7 Interview - Techland’s fantasy brawler is back with a vengeance on next-gen IMAGES c VIDEOS Getting all sorts of Dark Messiah vibes from this. I hope talent behind Gunslinger is on this. Loved that game.
  5. FALLOUT 4 REVEAL! We can hope, anyway. It could also be Dishonored II, which has been long rumoured to be in development, or Doom 4 which a few select people have seen. Apparently. Maybe even all of them! I can't really see why they'd go to the effort of having their very own 'showcase' if they haven't got something particularly impressive to show. Whilst it'd be great to see Dishonored II confirmed, I'm crossing everything for a Fallout 4 reveal. All aboard!
  6. Keyboard Koala

    Fantasy Life

    Since "Level-5 Vision 2011" took place some time ago, we received some more info about this one... Not much is known thus far, except that it's a role playing game from Level-5 and Mother 3 developer Brownie Brown. As far as plot details are concerned, Fantasy Life revolves around the idea of a panicking world following a shadow that's come over the moon. Instead of rushing out to save the planet, however, you go about your everyday life. The theme of this Nintendo 3DS game is living life your own way by ways of an RPG. According to Famitsu, Level-5 has at least 20 jobs for players to choose from. Pilot, carpenter, miner, chef, magician, lumberjack, scholar, merchant, fortune teller, blacksmith, soldier, hunter, postman, royal guard, alchemist, farmer, treasure hunter, tailor, fisherman, and street entertainer are all possible occupations in the world of Fantasy Life. Animal Crossing with an RPG twist? Teaser trailer: Pictures:
  7. Mentazm

    Hand of Fate

    I think this game deserves some love. It's a CCG with a twist, it's also an action RPG with batman style combo basd combat, and a choose your own adventure. The more you do, the more cards you unlock and the more varied your game becomes. It's pretty hard to explain well, so here's a video... I've been playing it for a few days, am just over halfway through story mode and am fairly addicted.
  8. EDIT: Instant Hero is out NOW! You can download it FREE on the App Store here: Http://Www.tinyurl.com/instantherogame Really excited, hope you'll all support the game! Here's the brand new launch trailer to celebrate: ORIGINAL POST: Hey guys! So for the last few months, a few of us here (Carleton, Breaksmith, Melon Bread (aka pixelartist extraordinaire Army of Trolls) and myself) have been working on a game, and it's now pretty much ready for launch. It's sort of a cross between a traditional RPG and Peggle, and we think it's pretty cool. There's even jokes in it and a selectable female character, because, y'know, fuck GG. We're just looking for 10 or so people with iOS devices (iOS 6.0+) to try it out. If you'd like to try it out, and give us some feedback, we'd really appreciate it. If you get in touch below, with your device and iOS version and we'll pick a few out to test it. Don't worry if you've got an older device, we want to test it across a range. We'll try and sort out something cool for anyone who takes part. EDIT: Carleton's made a handy link now, so if you want to enter our Beta team, just click here! http://tflig.ht/11NXodj Meanwhile, here's a few images to give you a look at the game. Cheers!
  9. Flub

    Ultima 7

    So I'm a huge Ultima fan. Started with 5 on my Atari ST and played a lot of 6 on the same. Ended up with 7 when I first got a PC but to be honest I never played it much. Played a bit of 8. Was bitterly disappointed with 9 and played Ultima Online for about 4 years. I decided to start playing some of the old stuff again last night. I have most of them from Gog, including Martian Dreams that I'm looking forward to playing at some point. Ultima 7. Widely regarded as the high point of the series. It's certainly ambitious. Huge game world. Mouse driven UI. Free form inventory system (Later used by Ultima Online). How does it play? It's very old school. There's very little handholding (Although slightly more than older games in the series). You start off in the town of Trinsic where you meet your old friend Iolo and discover there's been a murder. It's the most directed part of the game from what I understand and serves as a sort of tutorial slash copy protection method. The town is on lockdown and the only way the mayor will let you leave is if you solve the murder. The game then leaves you to your own devices with the mayor suggesting you check the crime scene. You head in there, find two bodies, a set of bloody foot prints and a key. The rest of the investigation is done by exploration and the conversation system. You gradually find out what went on and who did what (And also some hints at the wider plot) and even get involved in some child endangerment. Eventually you'll solve as much of the crime as you're able and give your report to the mayor. To get the password to leave Trinsic you need to answer some questions. This is the old school copy protection. You're asked for co-ordinates from the cloth map that came with the original game (Gog provides a pdf with all the answers). At this point you can leave the town and...essentially do whatever the fuck you like. I headed northwards towards the capital city of Britain. I hadn't played a huge amount back in the day but I knew if I went to see Lord British he'd give me some free stuff. I pass through a swamp and arrive at the small and poor town of Paws. It pays to explore in Ultima games. There are no quests but there are things you can do. I played matchmaker to the mill owner and the woman who owns the inn. I found more evidence that the Fellowship was an insane cult and bought some jerky. Continuing northwards I reached Britain and started exploring. The place is massive and you have no map. So much to do. So many people to talk to. People say the new Dragon Age is big but it's got nothing on Ultima games. UI wise I'm less impressed. It's impressive in what it's trying to achieve but doesn't quite manage to pull it off. The free form inventory seems nice at first but rapidly becomes to cluttered to use and the massive tick boxes to close windows prove very tricky at times to hit. I think I prefer the even older school interfaces from 5 and 6. I'm actually not sure if I want to continue just yet. If I'm going to put the effort into one of the Ultima games I want it to be one I'm not going to get frustrated with. The UI in 7 has the potential for that. I might play a few hours of 6 to see how I handle that.
  10. There's a third Final Fantasy 13 on the way. Final Fantasy XIII heroine Lightning will be back in a new game, Square-Enix announced today. Lightning Returns: Final Fantasy XIII. This one is going to be a very different Final Fantasy. Series director Motomu Toriyama began a presentation in Tokyo by showing an image of a rose, saying roses have many meanings. He then said that this game is the conclusion of Lightning's saga. (No, we're not sure what that means either!) Toriyama said Lightning will make her comeback, returning as a stronger character than she was in the first two games, FF XIII andFF XIII-2. Lightning is going to face her final battle, so he asked the character designer to convey the power in her eyes. It's the end of her trilogy of games. From the start, Toriyama described features little seen in Japan's renowned role-playing game series. The game will offer players a lot of ways to customize their version of Lightning. Her outfits will be about more than just aesthetics. They affect her abilities. Character control will be more dynamic. She'll be able to hang off ledges, pull herself up, jump, duck behind corners. You'll be able to move her around in battle, a first, they said, for the series. During the presentation, we got a look at what might be the first screenshot of the new game. (If not, then it's a concept piece.) The whole game runs on a time-of-day system, with a monorail that moves through it on schedule, like everything else in the world—you can get stuck in one region waiting for the monorail to take you to another island. The game world touches on three themes: gothic, mechanical and fantasy. The game will be out for Xbox 360 and PlayStation 3 in 2013. http://www.youtube.com/watch?feature=player_embedded&v=Cj66f6Pvyuk http://www.youtube.com/watch?feature=player_embedded&v=LaJ5QjbBjfI http://www.youtube.com/watch?feature=player_embedded&v=WD54oDFNWJg
  11. by Trion Worlds defiance.com Release Date: April 2013 ABOUT IMAGES VIDEOS I have never heard of the show nor do I plan on actively watching it but the game looks interesting and most of all fun.The overal art style and visuals themselves might not be the terribly original but they're definitely, for lack of a better word, solid. If anything it is nice to see the two mediums co-exist and not have one lag behind the other. I for one am keeping my eye on this. Rllmuk Defiance ID's Aimless - Nephyri (PC) Dave White - dave white (PC) Mogster - Barry Scott (PC) mr_woo - Vic Vaughn (PC) VN1X - VN1X (PC) Takizawa - Takizawa (PC) King Antonius - Winston (360) elementalshift - DevastatorAlpha (PC)
  12. therearerules

    The Original Wasteland

    Given how many people here love the Fallout series (lots), but how many of those have played Wasteland (few), and how many have backed the Wasteland 2 kickstarter (some, probably), now's as good a time as any to revisit the original classic. I haven't played it since the mid 90s, but the set pieces, locations, nuclear fallout geiger counter readings and blood sausages remain lodged in my android head. So join me- in an almost literal but still metaphorical sense if a desert ranger is named after you (just ask)- as we trip back to the original Wasteland. The only game to my knowledge with skills such as Metallurgy, Bureaucracy, and Toaster Repair
  13. New 3DS title for the eShop, developed by Genius Sonority. (Denpa Ningen RPG) Denpa Ningen could be translated as Electric Wave People, and the game uses the 3DS cameras to reveal secrets in the world around you. Seeming to use technology similar to Face Raiders, the player can use this ability to search his or her real-life surroundings with the 3DS, for tiny people in deranged jumpsuits to add to their RPG team. The little critters are supposedly found along the electric waves that float around us everywhere. Once the aforementioned peculi-people have been snagged from the real world and are beamed into the game, it’s off for adventure in search of fun and profit. The video footage as taken from the official site shows that there’s a Dragon Quest style battle system in play, with a Pokémon elemental twist. The video from the official site also demonstrates how the odd little logos your recruits wear on their heads factor into what kinds of magical abilities they exhibit. Using your crack squad of enormo-noggined weirdoes, it seems you’re able to upgrade the island which seems to serve as the game’s hub. For example, a shop being created once a dungeon-spelunking team of miscreants finds a… piece of paper? . In any case, much like Pullblox or Freakyforms! before it, Denpa Ningen RPG seems to continue the eShop trend of being loveably, unapologetically peculiar. Bright colours, slightly drunken music and a general simplistic toybox-like aesthetic ensures it feels right at home with the original eShop titles we’ve seen thus far. Official trailer: (Is that Professor E. Gadd doing the voices?) Official Japanese site: http://www.denpaningen.jp/ Images: The concept seems interesting enough, but the graphical style (which seems to borrow from the world of Katamari) and the gotta-catch'em-all gameplay makes it a title to watch, imo. As usual the only question left is when will this game get a Euro release.
  14. Cosmic_Guru

    A Game of Thrones RPG

    Press release Developer is Cyanide and publisher is Atlus. No idea at present if this is some sort of cheap and cheerful shallow rip off or will be a genuinely interesting RPG. There was an article in the New York press which stated that GRRM has written the story for this.
  15. Jamie John

    Finishing JRPGs

    Does anybody else really struggle with this? It occurred to me earlier that I don't think I've finished a JRPG since FFX about ten years ago, despite, in the interim, buying or playing a great number of critically acclaimed JRPGs for the consoles that I own. (By JRPG I mean - in addition to the obvious - games like Pokemon and Paper Mario, not things like Dark Souls.) Bravely Default is the most recent example: I really enjoyed it for about 25 hours and used to play it for mammoth sessions at a time, but then one day I realised that I was spending most of my time grinding, I didn't know what the hell was going on in the story and I hated all of the characters. It felt like a waste of time. I couldn't be bothered with it any more and so I sold it on. This seems to be a common trend with all the JRPGs I've played in recent memory: I play it and really enjoy it for 20-30 hours, get stuck in a bit of a rut, get bored, sell on. As someone who would count FFVII, VIII and IX as three of his favourite ever games, I always thought of myself as a JRPG fan, but now I'm starting to think that, really, they're a bit shit if you have to force yourself to play them for 60+ hours in order to complete them, especially when you're stealing guilty glances at your massive gaming backlog. Maybe I've outgrown the genre, especially seeing as the oldest I was when completing the aforementioned FF games was about 11. The thing is, I know that I'll be chomping at the bit to play the next good JRPG that comes along, and that if I ever get a Vita, Persona 4 will be the first game I buy, despite already owning it and not completing it on the PS2. It's a disease Are JRPGs just shit? Have I been living a lie? Will anything ever equal the high I experienced from playing FFIX for the very first time!? JRPGs I've started but not completed in recent memory:
  16. As mentioned earlier in the official 3DS thread, Level-5 is launching Guild 01 in Japan in 2012. Guild 01 is more of a concept than a game, consisting of four games made by big-name developers let loose over a game genre of their choice. Here are more details and images of each of the four games that make up Guild 01. Game 1: "Kaiho Shojo" ("Liberation Girl") Meet Shoko, the second president of Japan and a high school girl who boards a mech as Japan's only hope against an invading country that's sucking away all the energy. This shooter is made by the infamous Suda 51 (Flower, Sun, and Rain; Killer 7) and has animation by the Japanese studio Bones (Escaflowne, Halo Legends). Game 2: "Rental Bukiya de Omasse" A fantasy RPG from Yoshiyuki Hirai of comedy unit America Zarigani (the same guys who did the comedy act in PS3 Ni no Kuni). You play as a merchant and his son, who make weapons for RPG heroes. Play mini games to craft your weapons. Different from most RPGs, where the hero is the one choosing the weapons, in Rental Bukiya de Omasse, weapon selection is left to you. Your decisions affect the result of your clients' adventures. To aid in your business, you have access to a tool called "Donai Natter". This communication device shows messages indicating if the adventurer has successfully achieved his goal, so you'll know if you'll get your rental gear back or not. The device also indicates when the local bakery is having a sale, for instance (what?). Game 3: "Air Porter" "Check your luggage on time." The airport luggage management simulation we've all been waiting for, by Yoot Saito (Seaman, Odama). You play as the head of an airport and must handle the luggage that passes through. Your goal is to keep planes departing on time. The game encourages smart management by rewarding you with combos. When you make a plane take off on time, this leads to a plane being able to land on time, resulting in a combo. Perform your job well, and your airport rating will grow. You'll get more passengers, and more money as a result, and you'll be able to purchase new planes and parts and expand your airport grounds. Eventually, you may even be asked to handle an arrival and departure from Air Force One. Do this successfully, and you'll get the highest rating. Game 4: "Crimson Shroud" Yasumi Matsuno's (Ogre Tactics, Final Fantasy XII) contribution to the project is still the one most shrouded in mystery. You play as a "Chaser," someone who's skilled at finding people. The prologue also mentions the "Crimson Shroud" of the title, but does not say what it is. The game is supposed to be an action-RPG set 1,000 years in the past in a world without magic. The game's story will apparently tell how magic became commonplace in the world. Hideo Minaba (Final Fantasy IX, Little King's Story) is listed as the game's illustrator. Some really big names attached to this project then. But what are the chances of this getting released in Europe?
  17. by Ubisoft Themightyquest.com Release date: 2013 ABOUT IMAGES VIDEOS This looks great! So much potential. It's currently in a closed beta, of which you can buy your way in.
  18. Keyboard Koala

    Solatorobo - Red the Hunter

    Strangely enough, there isn't a topic on this game yet. Strangely enough, because it looks like it could be one of the last great games released for the regular DS. The game's been out in Japân for a couple of months now, and has received reasonable critical acclaim (33/40 in Famitsu). It's been confirmed for a July 2011 Euro release (no US release though) last week. What got me interested, are the high profile developers/designers attached to this title; most notably CyberConnect2 itself (responsible for the .hack// series and more recently Asura's Wrath) and Madhouse (Animatrix, Death Note etc.). The game itself is an action-JRPG and is the pseudo-sequel to the rather unknown PSX title Tail Concerto (1999). More info, images, and video can be found on the official Japanese site. Official Euro boxart.
  19. Xevious

    Candy Box

    http://candies.aniwey.net Give it a bit of time. I'm quite a way through it now.
  20. I couldn't find a thread for this (Please point if I've missed it) but I was told about this rather excellent game by a friend. It's a F2P card battle game done in the style of classic D&D. Is anyone else playing? http://www.cardhunter.com/ http://www.cardhunter.com/gallery/
  21. Keyboard Koala

    Pokémon Black & White: version 2

    The first real details on what will probably be the last relevant NDS title are in! Pokémon Black & White version 2 (or shorter: Pokémon Black & White 2) may have a number in the title rather than a new set of colours, but it looks like the game is all new, with a completely new cast of characters, a new location, and a (partially?) new set of critters. Obviously there's a new male and female lead character. As with Black & White, you can select between male and female characters. Both have a sporty look. The female lead seems to have Princess Leia hair bunches. Joining the two new leads are (of course) a new set of friends. Introducing "Rival" (prel. name), the main character's childhood friend. Also introduced is Akuroma, a mysterious man who appears to be a researcher who's conducting research into the strengths of Pokémon. So far, only two gym leaders have been mentioned: Homika and Shizui. Homika is good with poison type Pokémon, and seems to love playing the guitar. Shizui is good with water types. The game also has a new location. While it's still set in Unova Region, you start off from the new town of Hiougi City, which is located in the South of Unova. Facilities introduced include your house, a viewing area that offers full views of the city, and a Pokémon Center and trainer's school. You can also expect to see some new facilities. The new Unova Pokédex will contain a combination of familiar Pokémon (there's been a confirmation of Psyduck, Riolu, Tirantar, Lapras, Arcanine and Metagross) and Unova Pokémon. Seems like a "best of" Pokédex to me It doesn't look like every aspect will be reborn innovatively, but then again who was expecting this. Hopefully it'll be more than a DLC for Pokémon Black & White though. Still, this'll be the final NDS Pokémon game, before the inevitable announcement of a true 3DS sequel featuring fully animated 3D Pokémon, Street Pass fuctionality and AR support. In my dreams... The game's supposed to hit Europe in November 2012. Very first magazine scans: English teaser trailer:
  22. Wiper

    System Shock 2

    Pathetic creatures of meat and bone. Your time has come. The time of your mindless suffering is almost over. You will soon be able to overthrow the shackles of your puny human brains, your pathetic feelings and emotions, and succumb to logic, reason, and the beauty of my perfect, immortal mind. Whether you find solace among the ranks of my flawed children, or allow me to modify you to magnificence myself, you will soon glory in the release I can offer you. Alas, before this release you will surely know terror and pain, but what can these compare to the horror of the knowledge that you are so flawed to begin with? I'm sure you'll agree that the suffering is worth it. Give thanks, then, that gog.com have seen fit to unveil my glory upon an unsuspecting world, allowing you access to a place once thought lost forever. A place of unimaginable terror - at least to your pathetic minds. I'm sure you won't hesitate to join me. System Shock 2 is available to buy now. Only a madman would turn down this opportunity to purchase one of the greatest games ever created. Particularly for barely over £6. You may also be interested in the relevant patches to play the game on a modern system, and maybe some mods. Details are spoilered below. I'll update this post with any further information/suggestions given by others who are more up to date on the System Shock 2 situation.
  23. Update: the Kickstarter was successful! Now the wait begins... Okay, I'm essentially going to shill for a game that I have no involvement in besides a desire to see it released, here, but it deserves some attention. Unwritten is a turn-based strategy game centred on permanent, campaign-and-story changing decisions. And it looks amazing. The general gist of the game is that you take a tribe on a quest to get to God Mountain. As you travel you encounter different people and situations, and choose how to resolve those situations. Your choices affect how others perceive you and your people, what resources you have, and what 'stories' you can tell of your tribe when entering diplomacy with other tribes. Every decision you make is permanent, and the battles you fight are of similar importance, with dead soldiers never returning to you. The game should be completable in 3-4 hours, though that doesn't guarantee success - indeed, reaching the mountain itself doesn't necessarily mean your success, as you have to hope that your actions up to that point will please your god who then judges your tribe. Should you fail, you may restart as the next generation of your tribe, on a newly generated tundra, and may choose one story fragment - literal fragments picked up as you make decisions through the game, which are used in the diplomacy mentioned in the previous paragraph - to become a tribal legend: a fragment of great potency, enhancing both its benefits and downsides (having a legend of bloody retribution may make you feared, but not necessarily loved). This is a game designed to be played repeatedly before reaching eventual success - fans of FTL will have an idea of how satisfying this form of gameplay can be. It looks fascinating, and different, and I'm really looking forward to it. However, it's also not a certainty that it will come out: this is a game from a tiny studio, relying on Kickstarter for their funding. And, with three two one day left, they've still got $30,000 (around £20,000) $20,000 (around £13,000) $10,000 (around £6000) left to raise. Which is why I'm posting this (and giving it its own thread, rather than sticking to the Kickstarter thread), because I'm sure there are people on the forum who'll be as interested in this as me, and because I'm hoping to help raise a bit more interest in the game, and help push it past its goal. This is one of those projects which deserves to be on Kickstarter - this is no big company looking for extra money, it's a tiny set of developers who have a dream project they want to realise, and I really want to see it succeed. I hope you will too. Some other people quite like the look of it too:
  24. Excellent western style old school fantasy RPGs. http://basiliskgames...eschalon-book-i Eschalon: Book I is a classic role-playing game experience that will take you across massive outdoor environments and deep into sprawling dungeons as you seek to uncover the mystery of who – or what – you are. ♦ A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another “action RPG”. ♦ Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way. ♦ Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game. The game world does not scale or adjust itself to match anyone’s play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character. ♦ Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want…make it fast and furious, or analyze every option for maximum advantage. ♦ A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don’t…it’s up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer. ♦ An epic adventure that you must face alone…a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima®, Might & Magic®, and Wizardry® http://basiliskgames...schalon-book-ii The time has come to return to the realm of Eschalon! A new menace threatens Mistfell and the northern provinces, and evidence of your mysterious past come to light which will make you question everything you know about yourself. Don’t miss this thrilling sequel to 2007′s award-winning Eschalon: Book I! ♦ Eschalon: Book II is the sequel to 2007′s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II. ♦ Book II is available for Windows, Macintosh and Linux-based computers. ♦ Play as a male or female character. ♦ 1024 x 768 native resolution. ♦ DRM Free! We respect our customers. ♦ New weather effects: snow, rain, and thunderstorms. Weather isn’t just an effect; severe weather effects gameplay stats and skills. ♦ Additional skills and improved skill balancing. ♦ Improved GUI including additional save game slots, increased number of Inventory and Quick Slot spaces, Key Ring and Recipe book, and much more! ♦ “Equipment configuration” presets for convenient swapping of entire armor and weapons sets. ♦ New difficulty modes and tracked statistics add to replay value. One nice touch is the minimap only works if you have the cartography skill and the more points you put into the skill the better the mini map gets. Some interesting puzzles too and you really have to watch for traps.
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