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  1. Navigation: Spring Breeze: first post | last post DynaBlade: first post | last post The Great Cave Offensive: first post | last post Revenge of MetaKnight: first post | last post Milkyway Wishes: first post | last post The Arena: full notes Okay, hear me out... I know that this is quite a contrast to the three classic Persona let's play threads I made in the past couple of years, but I think that this would make for a fun little playthrough thread simply because there's a lot of content in here. In case you don't know about the Kirby games, they make up a long-running series of charming platformers that focus on absorbing enemy abilities and using those abilities to make progress. In short, it offers a lot of agency about how players want to tackle the challenges ahead of them, which makes them pretty satisfying and replayable. Oh, and they also have really nice presentation and some great soundtracks. I was late discovering Kirby Super Star because I never had a SNES growing up - I even missed out on the Nintendo DS update . I think I had a brief look at the game via emulation on PC once, but it wasn't until I got a SNES Classic Mini that I really took a closer look at the game. The reason something like Super Star is a nice candidate for a playthrough thread is that there's a ton of things to unlock and complete, and so the game in itself is like its own mini-series - as soon as one of the smaller games is over, something else might unlock and on it goes. From what I can gather, the route to the "ending" involves: Completing Spring Breeze and DynaBlade (unlocks Revenge of MetaKnight) Completing The Great Cave Offensive and Revenge of MetaKnight (unlocks Milkyway Wishes) Completing Milkyway Wishes (unlocks The Arena?) Completing The Arena (unlocks a sound test?) I'm taking a few guesses at the last couple, based on internet sources and video footage, because I think I've only ever got as far as Milkyway Wishes in my own random endeavours, so I guess this is another P1-style thing of me wanting closure. I'm pretty sure I can get through the first few minigames without too much trouble - the main obstacles for me will be Milkyway Wishes, The Arena, and (depending on my screw-ups) The Great Cave Offensive. Also, a lot of my previous experience with the game was done in co-op, so I'll be at a bit of a disadvantage this time. I might get started this evening, or maybe in the week. And I think I'll be playing via PC emulation, simply for the screenshots. You can catch my older "Let's Play" threads here: Persona: https://www.rllmukforum.com/index.php?/topic/306127-lets-play-persona-1996/ Persona 2: Innocent Sin: https://www.rllmukforum.com/index.php?/topic/308695-lets-play-persona-2-innocent-sin/ Persona 2: Eternal Punishment: https://www.rllmukforum.com/index.php?/topic/311426-lets-play-persona-2-eternal-punishment/
  2. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  3. Nintendo finally provided an update on the new Yoshi game for Switch. Confirming the final name Yoshi’s Crafted World, the game launches Spring 2019. Yoshi's Crafted World will allow players to join up with a friend, which is a nice touch; and it also lets players walk backward, practically a sin for side-scrolling platformers. Other than that, Yoshi’s new adventure seems to be much akin to his previous one, except much, much glossier. Which should be alright. So, the game is a side-scrollingplatformer where 3D characters are moved on a 2D plane. Unlike most side-scrolling games, though, Yoshi's Crafted World allows the player to view the game from two opposite viewpoints, allowing the camera to "flip sides" to see behind objects. The viewpoint is changed when the player has the Yoshi character stomp on the ground. Outside of this new mechanic, the game plays similar to prior Yoshi games, where the player may use Yoshi's tongue to eat enemies or other objects, turn them into eggs, and throw them outwardly into the level. The game will feature a two-player multiplayer mode, where each player maneuvers their own Yoshi through the game's levels Screenshots: Japanese debut trailer: Latest trailer:
  4. Will admit, I robbed whole parts of this off the thread on ResetEra. This looks incredibly beautiful. Eurogamer says: Endgadget: The platforming seems a bit simplistic, but I really does remind me of a 2D Journey, in that it's more about the experience than navigating tricky environments. It's out December this year on Switch and PC.
  5. The first Kirby game for the Nintendo Switch has finally been named: Kirby Star Allies is a platform game played from a side-down perspective. Players control the series' titular protagonist Kirby can be accompanied by up to three companions. Kirby can throw hearts at enemies to turn them into his allies. The game can be played alone with the game's AI controlling companions or co-operatively with other players controlling companions. When Kirby has companions, new special attacks become available which allow Kirby to combine his abilities with those of his allies', a feature not seen since Kirby: Squeak Squad. Also, when Kirby has three allies, they can perform special "Friend Abilities" like "Friends Train" and "Friend Star." Kirby Star Allies is being developed by HAL Laboratory and published by Nintendo. The game was initially teased under the tentative title Kirby during the Electronic Entertainment Expo 2017. In September 2017, the game's official title was announced during a Nintendo Direct presentation. The game is scheduled to be released for the Nintendo Switch game console on 16 March 2018 Debut trailer: Launch trailer: Accolades trailer: Kirby Star Allies is set for a Spring 2018 release on the Nintendo Switch.
  6. Created by Edmund McMillan (Team Meat) and Tyler Glaiel (Bombernauts), a new platformer: It's not Meatboy but it sort of is and it's probably the closest we'll get for a long while. July 12th hype!
  7. As some of you may or or may not know, Two Tribes - the Dutch indie studio that made Toki Tori amongst others - just released its latest game. They won't make any new ones, so they're going out with a bang, quite literally. Rive is a shooter/platformer in which you control a little tank with hacking abilities and a lot of firepower. I've played through the first five levels and I really dig it. It harkens back to the good old days of pure arcade goodness and challenging gameplay. It controls well, runs smooth, sounds fantastic and doesn't take itself seriously. A pure videogame. Well worth it. The launch trailer basically tells you all you need to know.
  8. I would guess that I'm the only one who bought this. It's been out on Steam for a few months but only just released on Wii U, and this is much better because of the use of the gamepad screen. It's been coded by one man, and it shows to some extent - the art style is a bit bland and the characters a bit messy. But it plays like Mario 64 reimagined, with clever missions set in a finite number of worlds, requiring you to collect forty golden cubes instead of the stars or coins other games require. The clever twist is the camera, which can be used to freeze things. Enemies (so you can attack them), obstacles, and so on. I had an issue jumping to this platform which moved up and down until I remembered about the camera ... On Steam you need to be standing still to use the camera, which you then aim with the movement stick. On the Wii U, you simply tap the thing you want to freeze. It works much better and makes the game more fluid. It's a bit rough around the edges, and the main character runs a bit slowly, but it's worth looking into if you're missing the platformers of old. It's reduced on the eShop until tomorrow!
  9. A new Kirby game deserves a new thread! Harness the power of a mysterious mech to stop the ruthless Haltmann Works Company from mechanizing Kirby’s home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer! That’s right - Kirby’s Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves - like the new Jet Mode. Not to mention, Kirby can copy abilities the old-fashioned way too - by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied classes and level them up. Need a quick fix? Take on challenges in a 3D space and aim for a high score in Kirby 3D Rumble. Ready for a challenge? Play as Meta Knight in a blazing-fast time attack mode to fight new bosses and tougher enemies while Kirby takes a well-deserved nap! – Use the mysterious Robobot Armor to scan enemies and shape-shift into powerful Modes – Kirby’s copy ability returns, allowing him to inhale, spit out foes, and transform – Employ new and improved Copy Abilities including: Doctor: Use clip boards, throw pills, and mix concoctions; ESP: Wear a cool hat and use psychic abilities; Poison: Spray toxic mists and other noxious abilities – Super Smash Bros.: Gain Kirby’s updated Super Smash Bros. move set – Use the Download Play feature in Team Kirby Clash, an RPG-styled mode for up to 4 players (or sharpen your skills by playing solo) – Enjoy a selection of additional game modes, including Meta Knightmare Returns (note: tap amiibo in this mode to heal Meta Knight), Kirby 3D Rumble, and The Arena – Collect hidden code cubes and stickers in every level and use the stickers to decorate your Robobot Armor Announced during the latest Nintendo Direct, Kirby: Planet Robobot is slated for a Summer 2016 release. Nintendo Direct footage: Opnening cutscene:
  10. I've posted about this before in the Kickstarter thread, but even though the game is crowd-funded it's not actually on Kickstarter (it's a fixed funding project on Indiegogo instead) and that thread perhaps doesn't give it the exposure it deserves. The game is in its last week of funding and still needs about 300k at the time of writing, so any help is welcome at this stage, So what is Indivisible? In short, it's a hybrid of a 2D Metroidvania game (in that it has a large interconnected map, platforming, areas that are locked off until you have certain items or skills, secrets and even some sequence breaking) and an RPG, most notably in its party management, leveling and battle system. Combat is heavily inspired by Valkyrie Profile in that each character in your four-person party is mapped to a button, with directional inputs adding more moves. Combat is not turn-based. You can attack as long as you have meter, so meter management plays an extremely important role in combat. The game is made by Lab Zero Games, the team that brought you Skullgirls. Here's their campaign video: This is by no means final, but what is cool is that everything you see in there is already playable. Lab Zero released a free playable prototype for Linux, Windows, Mac, Steam and PS4. Even though it's just the tip of the iceberg, it plays really well and has some cool stuff for expert players in it, like a secret boss and sequence breaking for speedruns and pacifist runs. If you want to read what they plan on adding, this post from the design director goes into great detail: http://indivisiblegame.com/blog/building-on-the-indivisible-prototype/ Combat is already pretty damn fun and you can see how much the additions above will add to the strategy. The way attacks link, with certain attacks setting enemies up for juggling, attacks having different status effects (like putting slow down on an enemy) and the different effects for the supers of each character can all be glimpsed in the prototype, and that's without all the additional characters, weapons, stat differentiation and tech like guard breaks, buffs/debuffs and so on. Other things of note: - Your party consists of your character and three Incarnations, Now what's cool about these Incarnations is that they - like the enemies - are based on a wide variety of mythologies and cultures from all over the world. This results in an incredibly diverse cast of characters. You can read all about the Incarnations that have been revealed up to this point here: http://labzerogames.com/indiv-incarnations/ - Music is composed by Hiroki Kikuta, most famous for Secret of Mana. - The game will have many crossover indie stars that will be playable, including Juan from Guacamelee, the Drifter from Hyper Light Drifter and Shovel Knight. The final one will be revealed tomorrow, with some people expecting it to be Miriam from Bloodstained or one of the characters from Undertale. We'll see. Here are the ones revealed so far: There's tons more on their campaign site, including a cost breakdown, the different tiers etc. https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/ So, please help if you're interested.
  11. To save us having to search through the game thread, let's keep this strictly to everyone posting their level codes in this thread. For easy access, when we're playing the game and want to try everyone's levels. To keep it clean, once you've posted please keep all your levels in your one post. No discussion please. Go here post your love of the game: http://www.rllmukforum.com/index.php?/topic/286464-super-mario-maker-11th-september-2015/page-1 Here's my first course: Cave Panic! 8888-0000-002F-9839 Castle Panic! FAA9-0000-0056-7750 Enjoy
  12. I discovered this by watching a Matt Lees vid, it's neat! By the chap what made Ben There, Dan That. Youtube of Matt Lees' Let's Play: What is it? It's a platformer roguelike, in which you rob money from procedurally generated houses / warehouses etc over the course of a 100 day end-game time limit. Oh and it's steampunk London and has brilliant music. As you rob places, you'll find money laying about (relatively small amounts) and computers to hack (relatively large amounts). If your character dies, or you complete a heist by returning to base, a day passes. Enemies in the stage are lethal but low risk (it's not really Mark of the Ninja levels of stealth initially, but it doesn't really need it) When you are spotted, the police are alerted and reach the level within a (seemingly random) amount of time. The police have guns and can kill you instantly; but you still have a chance of getting back to your escape pod to keep the money you've nabbed. Hell, you can even continue robbing a level for a short while before things get dangerous. You decide when to leave a level; it's not always possible to reach every bit of cash when visiting a level, and you can land yourself in situations impossible to escape. You use the quids you steal (literal use of pounds as a game currency, btw ) to upgrade your thieves with better abilities and get more stealing options. Very basic examples of these are capability to hack doors, or unlocking new districts in the city to visit. The progression of difficulty is ace, as it seems to work both on the time passed (i.e. certain enemies appear once you've reached a number of days left) and on location (i.e. second area has new tech preventing easy entry to buildings). It's fucking sweet, basically. Lessons Learned I want to keep a journal of the lessons I learn while playing this, consider them 'noob tips' but you may not want to read this spoiler if you enjoy working this stuff out yourself: Reviews: http://www.eurogamer.net/articles/2015-07-27-the-swindle-review http://www.pcgamer.com/the-swindle-review/ http://www.pocketgamer.co.uk/r/PS+Vita/The+Swindle/review.asp?c=66715 Steam Page: http://steamcommunity.com/app/369110 Out now, 10.19 on Steam until Aug 4th. PSN Store Page: https://store.playstation.com/#!/en-gb/games/the-swindle/cid=EP4395-CUSA02311_00-THESWINDLECROSSB PS3, PS4 and Vita too! And the same price! Xbone Verison out on Friday 31st.
  13. Mr Do 71

    Unravel

  14. Announced earlier today in Nintendo Direct was Chibi-Robo! Zip Lash ( or Guru-Guru! Chibi-Robo! as it is known in Japan), a new entry in the rarely-revisited series. Unlike previous games, Chibi-Robo is now the star of a pint-sized platformer and can use his cable to whip enemies, break blocks and grapple walls throughout the different side-scrolling stages. Despite the genre switch, Chibi-Robo!: Zip Lash still features elements from previous entries in the series like Chibi-Robo’s constantly draining energy. The game will also release alongside a Chibi-Robo amiibo (!!). Points earned by clearing courses will level up the amiibo, granting players collectible items. Touching the amiibo during gameplay will also transform the tiny hero into Super Chibi-Robo, a more powerful version with a fancy golden paint-job. Assistant producer Risa Tabata on how development first started: Both the game and amiibo will be released in Japan this Summer. It's good to see that -despite the rather limited interest in the series- Skip ltd. still hasn't given up on what must be one of gaming's most adorable characters. Can't wait for the European eShop release. Which will come *stares hard at NoE* Well, the fact that's it's being graced with its very own amiibo should mean that an international relase is probably on the cards. If the 3DS hasn't been abandonned too much in the West by then. Teaser trailer: Nintendo Direct footage:
  15. New platformer from some other ex-WayForward developers where you play as te titular hero Pip who has the ability to shift between three pixel forms, each with their own unique abilities, to solve puzzles, paths, kill baddies, avoid holes, etc. I forgot I had backed this and have had a couple of very promising updates recently which makes it look like £6 well spent. Steam version is out on the 4th June (Early Access has been out for a good while now) with the Wii U version following on the 11th in North America. Previews have all been very good from PAX and in the final run-up. I'll post more details tomorrow when I land from my flight and have access to my laptop but in the mean time please have some links (sorry about the formatting - I'll fix it in the morning): Kinda Funny Link Nintendo World Report Link Game Enthus Link Nintendo Fuse Link Pure Nintendo Link PlayStation LifeStyle Link (Edited links)
  16. Recently revealed in Edge, but as far as I can see it has no dedicated topic yet. Playtonic consists mostly of ex-Rare staffers from their golden days who want to bring back the cartoony collect-a-thon 3D platformer. They're not the first - look at A Hat in Time for example, as well a rumours that Rare themselves are working on a new Banjo set for reveal at E3 this year - but they are probably the most notable, considering their pedigree. http://www.playtonicgames.com/team.html The Guardian had a nice article on them recently. http://www.theguardian.com/technology/2015/mar/13/playtonic-rare-banjo-kazooie-project-ukeleleThey will have a presentation at Rezzed today at 4 PM which can be seen here. http://www.twitch.tv/egx
  17. I have to teach the history of video games and do it by genre, starting with Platform games. I have a decent grasp of the genre and its revolutionary titles, but was hoping to get some help from the great RLLMUK hivemind. What do you lot think are the seminal platform game titles that I need to cover? I'll be going back as far as Pitfall but is there anything that predates that? All help gladly appreciated.
  18. Hello rllmuk! With a written permission of the committee, I'm here to present our upcoming game and looking for beta-testers. I'm Jari from Traplight Games, and we are the developers of 1000 Heroz, an iOS game published by RedLynx with 1000 days of tournaments. I remember rllmuk from those times, there was some of you playing it and since our upcoming game shares a lot of similarities with that game, I came knocking. In What on Earth! aliens start testing stuff they see on our TV shows (like Monster Trucks, Teleports, Exploding Barrels). You research new items, build your own tracks and drive and test stuff made by others, as well as compete in tournaments etc. The beta is completely free, you can not spend money - we just want to see what you can do with editor and get some real competition to the Leaderboards. Here's a quick trailer of the action: And a little bit longer feature with me yabbering about the game: http://www.appspy.com/feature/9460/hands-on-with-what-on-earth-where-trials-meets-littlebigplanet-in-a-most-spectacular-fashion So if you are interested, here's the link to the sign-up page. https://docs.google.com/forms/d/1W2XjgDLrtUPXKHYn-RjlBX337aBRqOxJo0ttbeZL8SM/viewform We'll be sending the invitations in batches, first one maybe even during the weekend but latest on monday. We are starting off with iOS, but Android should follow at some point. There's a lot of known issues in the menu structure and player progression and we are going to revamp all the menus, but the main things Playing and Track Creation are good to try out. So come try them out! I'll be hanging around in here so if you have any questions or comments, just shoot. Screenshots!
  19. New indie title released from Ubisoft by a bunch of guys I know: http://store.steampowered.com/app/323320 Reminds me of old school N64 platformers like Space Station Silicon Valley and the art style is lush. Check it out!
  20. I don't think there's a thread for LBP3 yet, and I think it deserves one. It's one of the games I was looking forward to before I got my PS4, and I picked it up just before Christmas. I'm not that far in, but I'm really enjoying it so far. The single player has already given me several broad grin moments - floating around in space to Tashaki Miyaki's version of I Only Have Eyes for You was magical - the soundtrack is fantastic (Pink Shoelaces would grace any video game) and the building and gameplay tools should lead to some seriously amazing and varied community creations in time. There's a danger, I think, of over-egging - the multiple characters and various tools mean there's a lot more to remember than the earlier entries - but so far it's working well enough in a Metroidesque way, as new unlocks open up previously inaccessible sections, and it's always pretty clear what's needed where. There doesn't seem to be any shortage of content, and the Popit Academy and the various mini challenges dotted around are solid additions - so I think Sumo have done a fine job here. The LBP charm is definitely in place. One downside is that the loading is pretty atrocious - particularly in story mode, where loading screens will often bookend cutscenes. The exposition can be tiring, but that's mainly because I'm itching to get back to the gameplay, which I suppose is a good sign. Local co-op is a bit of a nuisance for me, because having a local profile (which my daughter has) disables all the online features - including browsing community levels - and seems to ignore any single player progress. So last night I unlocked several levels on my own, and when we came to do some co-op this morning we were back where we left off last time. I managed to bypass this by restarting in SP, which brought up the new levels, and then bringing in player two after selecting a level. I haven't encountered any major bugs yet - on two occasions I've managed to fall behind a layer with no way back, which I guess is down to slack QC, but I've had nothing worse than that. Not sure if I've just been lucky or if it's been patched up, but it's behaving fine so far. So basically I'm pleased with it and, like the originals, I expect it to last a long time. I now declare the LBP3 thread open for business.
  21. http://www.oriblindforest.com/
  22. Graphics in the style of old Fleischer cartoons. Looks damn nice.
  23. by PlayDead Studios Official Site Release Date: XB1 June 29 2016 | Steam July 7th 2016 | PS4 August 23rd ABOUT IMAGES VIDEOS Did Limbo ever come to Sony's device(s)? Otherwise this sure is a reason to own an XBONE.
  24. So, Kirby Triple Deluxe then. Hal's new handheld Kirby game. The very first gameplay details were recently revealed. - Apparently, this time there's a new "bell" power-up, and with this power-up, Kirby holds a bell in each hand, and has a bell on his head. The bell attacks with sound, and pressing the button repeatedly makes the sound even louder. You can go inside the bell to protect yourself. There’s also the beetle power-up, and a “Hyper Nova” power which seemingly allows Kirby to “turn rainbow”. Kirby will suck all the things up in super-powered suck that has been featured in the trailer while using this power-up. Swallowing beanstalks triggers the "Hyper Nova" power. This power-up only appears in some stages though. - Sucks things up, spit things out and open new pathways - Some stages have you tilting the 3DS - Mini-games featuring King Dedede - 1-4 players for mini-games - Collect over 250 Key Chains, which celebrate Kirby’s history yay!), which you can then trade via StreetPass. - One of the mini games involves jumping on drums while trying to reach the goal. - Seems the name of the world is Floarald(o) (Furorarudo), floating in the sky. Seems a bit like a play-it-safe Kirby, rather than the exploration of new gameplay mechanics found in Mass Attack and Power Paintbrush. Still looks lovely though. First trailer: Official Japanese website: >> http://www.nintendo.co.jp/3ds/balj/index.html
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