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  1. Forum racing (open to forumites and friends) every MONDAY night at 8:00 PM UK time! Send friend request to @McSpeed (PSN = Joe_McSpeed) to be added to lobby and PS chat group List of Gran Turismo Sport (and other racing games) players: https://docs.google.com/spreadsheets/d/1Ylvz-j8zE5hzI9MPRIX84WysTmBrtf24CpWVfPXUefg/ [Original post by MattyP:] Well looks like we will be getting another installment of Gran Turismo this year (hopefully)! Couldn't find another thread on this (did a quick search though so feel free to merge) so thought I might start one... One of the shortcomings of the GT series over the years is the sound however it's looking good this time as some focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive so far...
  2. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Leave it to Kamiya to make gamers think he's trolling when he's not. EDIT: Ahh, seems it's been done before: Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release in 2022.
  3. Or in slightly off-shoot related language-speak:
  4. Coming Spring 2016 to Playstation 4, Xbone and PC. It's apparently going to be the final Dark Souls game and it just looks like it may well be set in Lordran.
  5. Three people are making this game !! Three !! Yonder: The Cloud Catcher Chronicles looks just like a game for fans of beautifully stylized worlds, and their more domestic activities. Built by Prideful Sloth, a small team led by a former Activision producer and an artist and programmer from Rocksteady, Yonder sets your character on the fantastical island of Gemea. The island has been beset by an evil murk, which has filled its once-cheery residents with despair. According to the Prideful Sloth team, the hero will help residents by contributing through talents like farming, crafting, cooking, fishing and brewing, which will help them build relationships and unlock rewards. There are also eight different environments to explore across Gemea, as the hero joins up with etheral Sprites, the only creatures who can dispel the encroaching darkness. Trailer Gameplay Video Three people !!
  6. Looks like an announcement about a sequel to Red Dead Redemption is hopefully, just days away now. Tips and shortcuts. @Nimmel Once you've opened a draw or chest etc if you keep square held down he will loot everything in it without having to do it multiple times per container.
  7. Game impressions/discussion starts here By Guerilla Games Release Date: February 28th 2017 ABOUT IMAGES VIDEOS Maybe a bit early to dedicate a thread to but that footage looks a bit amazing.
  8. Systems: Pretty much everything Price: £15.99 Genre: Turn Based Strategy Remember Advance Wars? Remember your childlike C.O pitting your army against opposing enemies to sunny backdrops and jaunty music? Remember how it was (and still is, in my opinion) the best turn based strategy game around? Now remember how we haven't had a new game in the series in over 10 years? Nintendo, why do you hurt me so? Now enter Wargroove. Not so much a homage to Advance Wars, but an almost blatant rip off. This isn't a bad thing, though. If Nintendo won't work with the IP, at least someone is willing to take the mantle and run with it. Obviously, the biggest difference is the Medieval setting. So no tanks, then. Instead you have Ballistas. And Giants. And don't expect any aircraft. There be dragons here, instead. Plus, it expands massively on what Advance Wars started. 4 Player Multiplayer? Check. Online? Check. Create your own maps and share them online? Check. Essentially it looks like Advance Wars +++. Personally I would have been happy with Advance Wars +, but given the time spent on it (it was meant to be out over a year ago initially) and the obvious love the game has for predecessor, it seems like it might be something quite special. So when's it out? Today, hopefully! A shadow drop at the the end of the Nintendo Indie Direct is what we'd like. If not, it's definitely out soon, though. The developers have been all over Twitter, promising more information and a release VERY soon. I fully expect it it's not today, we will definitely have a date after the Direct. Just look at it! How could you not be excited?
  9. Just announced, coming to PS4, Xbox and Pc in 2018.
  10. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight. Free DLC added! First paid DLC batch added! Ooo, another free update! The second paid DLC includes Castlevaniaesque floaty sword!
  11. SM47

    Disco Elysium

    So Disco Elysium has finally got a release date. Isometric urban fantasy/new weird detective RPG. OCTOBER 15TH!!! Devs are saying it'll be 60+ hours of sprawling isometric role playing goodness. I won't lie to you, I'm pretty excited by this. There's been an absolute deluge of isometric RPGs these last few years but this one looks pretty original.
  12. From nowhere the latest classic to get the old school revival project rework is Sega's 1986 Master System game Alex Kidd in Miracle World. A video was revealed in today's IGN Summer Expo debut stream and it's being published by Merge games who handled the euro release of Streets of Rage 4. I'll update as more info is released.
  13. http://www.videogamer.com/xbox360/batman_arkham_origins/news/batman_arkham_knight_announced_for_ps4_xbox_one_and_pc.html New Arkham game by Rocksteady confirmed! Let's all try and forget about Origins and look forward to this instead.
  14. No, I'd never heard of it either, or even the series, until I saw it on the PSN store. It's a long-running RPG series made in Taiwan by DOMO Studio, set in a fantastical version of ancient China, and AFAIK this is the first game to get a western release. And it's bloody good! I've just finished it after around 16 hours and it's one of the better ARPGs I've played in a while, very much focussing on the story and characters but still pretty decent to play, with a snappy combat system. Think of Greedfall and you've got some idea of how it feels to play, but it's more linear and with a much more interesting story and characters you actually end up caring about. Even the comedy mascot (a talking parrot king) becomes deeply endearing by the end. It also just feels a bit different from the usual western/Japanese developed products, so if you're looking for something good and slightly unusual, give it a try.
  15. New P5 game just announced for the PS4 and Switch, a musou style game from Atlus and Koei Tecmo. New thread to allow the other P5 one to stay on the original game and The Royal First Trailer below.
  16. Lying Cat

    Fall Guys

    So, Fall Guys has a release date - the 4th August. I have absolutely no idea if this will be any good or not, but a lot about it appeals to me. It's bright, colourful - looks as though it's got questionable physics and doesn't really require any sort of skill outside of persistence so it's not something that I'm going to be automatically terrible at as I close on my 40th year. ... it basically seems to be some sort of obstacle course game for 60 people based loosely on those questionably safe Japanese game shows where you need to cross a bridge while they fire a sandblasters at you from all directions. If you fail to make the course, you're out and everyone else proceeds to the next round, until there's only one player remaining. On top of all this, it features digital dress-up and is only £16 on the Steam store, which is about the amount of money I'm willing to risk on something like this on the off-chance I periodically have a bit of fun with it. If it was coming out at £44.99, I might feel a little different, but depending on how well the thing controls, this could be a lot of fun.
  17. A Definitive Edition for Switch! Releasing Winter 2019 Details Orchestral soundtrack English and Japanese voices 16-bit version included (which looks like the 3DS version) Additional story content
  18. E3 Announce trailer: E3 Gameplay demo: E3 LiveCast: This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'. My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense. On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year. I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike. What are your thoughts?
  19. I made a post about this in the PS5 thread, but I think it's actually reasonably multi-platform. Certainly on PC for some time, and I believe releases planned for Switch and Xbox. (Wikipedia says it came out for PC in Jan 2020, but it only launched on PlayStation in Jan of 2021.) It's essentially a 2D puzzle game. You're a little sign-post man, traversing between road signs, blackboards, computer screens and other 2D information-displaying things. You can jump, push/pull, carry certain objects and operate switches. From there, it's as you might imagine. Carry the key to the door, flick the switch to turn off the death laser, move the block to occlude the laser or create a step to jump on etc. The gimmick of the game is that you link signs together outside of the world. You press a button to zoom out, pause the action and enter a mode where you can: move a linked set of signs around relative to each other, create links from doors/ladders in one sign to another, place a sign with a power socket next to a power line (and maybe more, I am maybe half-way through.) The rules are straightforward. You can make or break links as much as you like, but if you recreate a link you've used, the puzzle resets. Doors/ladders will only open along a link if the signs they're on are reasonably close to being aligned in the correct space to each other (although you can move the signs around as much as you like. Enter this from the right, then immediately shift the sign so you can exit into the previous sign from the top.) Get to the exit however you like. You tend to get a cycle of: enter a world (roadworks/university/sewers/alleyway) via a set of simple linked single-sign puzzles, then you get to a larger multi-stage "hub" puzzle where you'll need eg a battery, some wire, a stepping block etc, and use that hub to get to multiple multi-sign actually challenging puzzles. And it's good! It introduces the puzzle elements in a nice staged way. It brings in new elements in a controlled sensible manner. You always feel smart rather than lucky for getting to the end of a section. You don't feel like you just brute forced things. It's bright and breezy and no awful overwritten story added onto the top. Just a set of signs and some jazzy muzak. I recommend it. (And on PS5 you get some lovely footstep haptics that add nothing but do feel nice.) It's like £10-15 I think. Take a look!
  20. I thought this might have been Onimusha at first, but no it's a new PS4 exclusive from Sucker Punch. Open world set in feudal Japan.
  21. This looks interesting.
  22. Results (as at 21/05/2015): The games which made you purchase the current-gen machines you own. PS4 WiiU XBox One 2DS/3DS Vita I have been planning to update the console ownership poll that I conducted last year for some time now, and this seems as good a time as any to do it. All the current gen consoles are very well established now, and it would be interesting to see how ownership has changed or is expected to change. As an open-ended question, it would be good to know which game(s) made you purchase the current-gen machines you own. I'm not asking for your favourite game on the machine, more the game(s) which made you want to buy the machine. In my case, for example, these would be: PS4: Battlefield 4 Wii U: New Super Mario Bros. U If you put your answers in a reply I will compile these.
  23. Haven't read about this at all on here... and thought if true it deserved a thread all of its own... From Eurogamer.... PlayStation 4 VR headset finally coming at GDC - report Sony's virtual reality bet just weeks from announce. By Tom Phillips Published Friday, 21 February 2014 Sony's PlayStation 4 virtual reality headset will finally be unveiled next month at GDC 2014, a new report suggests. TechRadar reports that the anticipated VR device will be formally announced at the San Francisco conference next month, which begins 17th March. Like the Oculus Rift headset, the virtual reality visor will wrap a pair of screens onto the wearer's head. But, unlike Oculus, Sony is expected to have perfected the technology to a degree that multiple versions of the hardware won't need to be released. "Sony has deliberately taken its time to tweak and polish the headset before revealing it," a source said. "People will definitely be impressed with what Sony's built." Eurogamer broke news of the headset last September, when we learnt that it had originally been destined for a reveal at Gamescom 2013. Its unveiling there was pulled, and its appearance delayed into 2014 - a moment that now sounds on the horizon. When quizzed about the device last year, Sony Worldwide Studios boss Shuhei Yoshida simply said: "We don't talk about that."
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