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  1. STOP THREAD COMING TO PS4 AND XBONE It bloody well could be. This will be the next simulator from the guys who bought you netKar Pro and Ferrari Virtual Academy... Its also moddable.. Indeed netKar and FVA are considered very decent sims but theres little in the way of pictures or track details so its more about putting it out there. Heres the first movie... And it doesn't say much most other games don't do. But one thing that will froth the racing heads is their first car sign up and for that i can show you a movie.. Excited? Well i can tell you the game will feature graphical details such as Full defered rendering with shadows, HDR, bloom and even words like AO which i'm not sure what they even mean and word on the net is this is THE sim to watch. And its due in 2012, although may likely go down the same Beta route both Rfactor and pCARS as gone.
  2. Microsoft's Reward scheme. It's alright. In about 15 months I've made just over £240 from it and I've not been doing it religiously. It's not the gravy train it once was, but it's still a simple way to get Xbox credit in return for a good use of your time while sitting on the toilet, a tenner a month or so is easy enough to attain. Interested? Of course you are! Go here https://www.microsoft.com/en-gb/rewards sign up using the MS login you use for your Xbox, follow the instructions. Click on everything available for points under https://account.microsoft.com/rewards/ and also do the desktop PC Bing searches to finish off - for those it's easiest to search for a letter under image search, and middle click on 30 different options. You can do it on mobile in a browser desktop mode, for that just put in a search term 30 characters long and delete a letter, search, delete a letter and so on until you've done the searches. Once you're earned 500 points (takes a day or two, there are all sorts of welcome offers to hoover up) you'll be at Level 2 and be able to earn direct from mobile searches as well (again, via Bing - app or set it to default search on your browser), and that's your lot. Daily, you get 3 points per mobile search (up to 60) and 3 points per desktop search (up to 90), along with three "daily sets" of things to click on. They're usually 10 points each, but there will be a couple of occasions per week where it's a quiz on one of them for 30 points or similar. Do those every day, and you can earn extra points for "streaks" where every few days you'll get a bonus for your streak, which is 15 points per day no matter what really: Streak 1, Day 3 (3 days) = 45 pts Streak 2, Day 8 (5 days) = 75 pts Streak 3, Day 13 (5 days) = 75 pts Streak 4, Day 20 (7 days) = 105 pts Streak 5, Day 27 (7 days) = 105 pts Streak 6, Day 35 (7 days) = 105 pts Streak 7, Day 44 (10 days) = 150 pts There's often additional stuff to click on daily and you can also pick up a number of points a day by using the Xbox Rewards app on the Xbox One, but that's tended to be 15 points per day so is a bit crap. You can get a couple of thousand for buying particular games or hardware, but sales generally beat doing that. You also get some points back for any game you buy from the MS store regardless. The occasional email gets sent with links for additional points, usually only 50 and they're only once few weeks at most. All in all, you can get an absolute minimum of 180 points per day just from a couple of minutes searching and clicking, with some extras on top. To what end? Rewards! Live Gold subs, Game Pass subs, Xbox Credit, Microsoft Credit, and things from other vendors that are really poor value. You can easily fund a month of Game Pass every month (6800 points, 17000 for 3 months), I usually save points for credit, of which Xbox and MS Credit are identical so pick whatever makes sense (currently they're 5850 or 4410 points for a fiver, respectively - the latter is on a 30% off deal 'til the 15th of October). As of the other month, any credit gets deposited directly into the redeeming account and you've got 3 months to spend it so you can build up 30 quid in your account if you like but then you have to spend some, but it gives plenty of time to hang on and see what comes up in the various sales. Gold and Game Pass are still supplied as codes to use anywhere. Anyway, the sums above only add up to a fiver of credit a month at best though, but you can near double it up. You're allowed 5 accounts per household, and if you set up a pair of accounts as a family you can transfer 5000 points per month between them. The only thing I'd recommend is using a separate phone number to verify each if you're asked, and don't ever set up a kids account as it's a right pain in the arse with the age restrictions. If you have two pairs of accounts, you can use the other pair to gift games to yourself if you go for credit (a code for the game gets emailed). If you want to rapidly gain points it's a bit finicky but you can use a VPN and pretend you're in the US, where they generate points almost twice as fast as we can. Switch back to UK, deposit points to the paired account, switch back. Might get your account banned doing that, but it'll only be the rewards part of it so there's little to lose. Here are my accounts, this is after exactly the first two weeks in September which is when the Streaks were added to the UK side of it. I use the second account to feed 5000 points to the first every month, and I'll probably use some of the slack to buy Gamepass subs. Not sure why the second account has earned so few by this point in comparison. Same sort of thing here with another couple of accounts, but the second account is gaining points from the US side of it and you can see the difference - almost a couple of thousand points more in 14 days. Lost that streak the day after, bloody timezones did for me. Again, second account feeds 5k points per month to the first but getting it to work was a bit of a pain given the functionality wasn't available on the US side so lots of region switching in the MS account was needed as well. Think it just works now, they got the transfer functionality added the other week. There you go then, that's it. I can appreciate a lot of people can't be arsed as it does take a bit of effort to really go for it plus Bing is awful and so is the Bing app, so there's that. edit: 2018/2019 Hot Deals, tend to run from the 16th of the month for a month, or thereabouts. 2018/07: MS Credit (20% off) 2018/08: Xbox Credit (20% off) 2018/09: MS Credit (30% off) 2018/10: Gamepass (25% off) 2018/11: MS Credit (30% off) 2018/12: XBL Gold (20% off) 2019/01: Skype (25% off) 2019/02: MS Credit (20% off) 2019/03: Gamepass (25% off) 2019/04: XBL Gold (25% off) 2019/05: MS Credit (20% off) 2019/06: Xbox Credit (20% off) 2019/07: XBL Gold (25% off) 2019/08: MS Credit (20% off) 2019/09: Skype (25% off)
  3. Here's a launch trailer. Here's a primer / beginners guide by yours truly! Here's a more advanced guide for when you're a bit further: ______________________________________________________________________________________ Original post from nearly two years ago! So yeah, this came out on the day of the VGAs and no one seemed to notice... Considering I'm just playing Transistor again (never finished it, started from the beginning), I'm actually quite hyped to see what they can craft in a Diabloesque style... EDIT - more info: available on Epic store, £18 for Early Access. Premise is: you are the son of Hades, trying to escape hell. In a neat conceptual twist for a rougelike/dungeon crawler, you are actually ascending to try and escape. Ever time you die you are returned to the lowest level. They are intent on continuing their hallmarks of customisation/flexible play styles, super cool world building and intriguing narrative/story. I only heard of it thanks to noclip, who have an excellent series following it through it early-access development... I'm probably going to buy it after I finish the above video.
  4. “The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – goombastomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint ABOUT MEDIA I've seen this game pop up quite a lot recently and I can see why, I'm about 6 hours in and completely hooked! The only card game I've ever really given the light of day before this was Duelyst and while this is much easier to pick up and play it is by no means any more forgiving. Just now for example I was on an almost flawless run through Act 1 with some of the best items the game was kind enough bestow on me, only for me to get completely rekt halfway through the second act. I've only managed to defeat the second boss during one of the daily runs and it keeps destroying me on the standard quest mode, yet I keep coming back for more. Brutal but fun! So if you're up for a singleplayer card game with easy to understand mechanics that also features a terrific soundtrack then definitely give this a go. I know some of you already own this so I'm curious to learn what strategies you've been using!
  5. It looks like this is essentially Halo 6. https://www.halowaypoint.com/en-us/news/our-journey-begins
  6. Join the Xbox Club - "We Shall Fail Together" If we all join then it will be easy to set up a session in the chat or check the Roster to see who is on and pop them a message. To Join On the Xbox: Press the Xbox Button to open the guide then then select People > Clubs > Discover clubs > Find a Club and search for "We Shall Fail Together" On the Xbox Console Companion App (Win 10) Click the Clubs icon on the left side Click find a club at the top and search for "We Shall Fail Together" Once you have requested an invite an admin will send you the invite to the club which you need to accept.
  7. Chivalry: Medieval Warfare What is it: - First Person Slasher - With a Multiplayer focus (A competitive multiplayer FPS). “You have a sword and you want to hurt some people.” - Basic concept of the game. And it works on that level but there is so much depth to the combat that you can become a master swordsman over time. The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players. Why did we make it? “To create the best melee combat game ever.” We wanted to capture the experience of truly being on a medieval battlefield. To accomplish this we drew on our inspiration from epic swordfighting movies such as 300, Gladiator and Braveheart. We seek to bring the chaos, intensity and epicness that those movies deliver to the hands of a gamer. We were also disappointed with melee in other games. We didn’t want to be locked in to a canned animation, see damage numbers above enemies heads or have quicktime sequences. We wanted the player to be in control and have the ability to adjust his attack in real time with the mouse. Why this is significant: You control the action. Not like assassins creed where you press one button to do a triple backflip and kill 5 guys, in Chivalry you individually select each action that your character performs and always retain full control. This allows the player to perform expert level manuevures, like ducking under or jumping over his opponents strike, but only if the player himself is good enough. Screenshots: Videos: http://www.youtube.com/watch?feature=player_embedded&v=BDfJwglo6BY so we dont have to spam up the steam thread talking about chivalry!!
  8. A lot there very reminiscent of FF14, the medieval artstyle, mentions of the Mothercrystal, calling summons Eikons, and so on that I thought it was related or another MMO for a minute. No release date though, there's typically been a really long time between reveal and release for FF, with none coming in at under uh, four years, so let's hope this thread isn't still going in 2024.
  9. Cause no-one seems to bother to make a proper thread and/or update the ones in existence, and since the original Xbox Psychonauts is one of my all-time favourite games, I'm making a thread myself. Psychonauts 2 is the long awaited sequel to the cult classic Psychonauts, which was an awesome 3D action-platformer that saw players litterally dive into the minds of different people, leading to a colourful and insane world in which the imagination of the creators seemed to be the only limitation. The first game came out in 2005, so it's been over 15 years since this incredibly unique psychological platformer hit consoles. Thankfully, Psychonauts 2 - after all its development/publisher niggles - now really seems to be happening, and Double Fine, the creators behind the series and many other unique titles, is aiming to make it bigger and better than the original in every way. Psychonauts 2 was first officially announced back in 2015, and since then it's been a very long and very bumpy road to release, with numerous setbacks and compromises Double Fine had to make for the project. After a successful crowdfunding campaign and an acquisition from a larger company, Double Fine is all set to make Psychonauts 2 a reality sometime in 2021. There were times when it wasn't sure the project was even going to survive, but Psychonauts 2 is now pretty much inevitable at this point. The story of the sequel picks up a few years after the end of the first game, when Razputin Aquato, trained acrobat and powerful young psychic, has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts. But now these psychic super spies are in trouble. Their leader hasn't been the same since he was kidnapped, and what's worse, there's a mole hiding in the Psychonauts' headquarters. Raz must use all his powers to stop the mole before they execute their secret plan — to bring the murderous psychic villain, Maligula, back from the dead! First trailer: Action trailer: Launch trailer: >> Official website. Release: August 25th, 2021. Which is awesome!
  10. Steam early access available now... Here's the blurb and here's a video... First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with the original FlatOut experience, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards. Oh, and we’ve got full-blown, straight-up demolition derbies, too, to go with your full contact racing. The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE! You won’t find anything like them in other racing games. We’ve got variety: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage. Need more horsepower on a budget? No problem, scour the classifieds for a bargain supercharger – just remember that a cheap bargain find might not withstand too much punishment! The career is as much about your garage and your project cars as it is about racing. Exciting Engine. Our in-house ROMU engine is a beast. A hell-bent beast that’s precision-engineered for high-speed, breakneck racing. You could not create this experience with just any engine. The ROMU engine is all about heavy metal going way too fast and crashing into stuff. At Bugbear we’re all about putting you in the driver’s seat. That’s why our engine is simulating everything, to give you great feedback on what your car is doing. You’ll feel the little bumps on the track, the weight of your car when you go over them – and most certainly you’ll feel it when you’re being dealt some damage, only that getting HURT has never before felt so good! We can’t wait to show you what we can do with today’s hardware. Now we have fully dynamic visual car damage (no predefined damage models!), and the environments are more destructible than ever before. Essentially, we can now put a ton of flying metal and dirt in the air at any given time, and we certainly will! Pre Order here.... http://nextcargame.com/ The weekend smasher deal is just the game (w Steam key) but you get early access build to play now (as seen in VVV videos). Then you get the full game once here.
  11. I know we have an emulator thread, but as Retroarch becomes more and more all-encompasing I think it deserves it's own thread. https://www.libretro.com/index.php/retroarch-2/ When it works it's great, however it's very finicky. I've been trying to add some roms all morning and it just keeps freezing, going to have to reinstall I think. What's other people's experiences with it?
  12. About time too. Let's just hope they don't change the dynamic too much but just add loads more baddies. Switchable weapon parts may be good too as opposed to just BAZILLIONS of weapons.
  13. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  14. Looks like we have a new Quake game on the way. Seems MachineGames have had a hand in the production along with id. My body is very ready for this.
  15. SM47

    Disco Elysium

    So Disco Elysium has finally got a release date. Isometric urban fantasy/new weird detective RPG. OCTOBER 15TH!!! Devs are saying it'll be 60+ hours of sprawling isometric role playing goodness. I won't lie to you, I'm pretty excited by this. There's been an absolute deluge of isometric RPGs these last few years but this one looks pretty original.
  16. Most important bit currently: Switch version out on August 7, 2018! Should leave you with enough time to complete Hollow Knight. Free DLC added! First paid DLC batch added! Ooo, another free update! The second paid DLC includes Castlevaniaesque floaty sword!
  17. http://www.thesixthaxis.com/2014/09/23/ex-wipeout-devs-bring-formula-fusion-to-pc-ps4-and-xbox-one/
  18. Announcement trailer: Steam Pre-order: http://store.steampowered.com/app/289070/ Sid Meier’s Civilization® VI - £49.99 Sid Meier’s Civilization® VI - Digital Deluxe - £69.99
  19. It's absolutely criminal that this doesn't have it's own thread yet. It's one of the best games in years and one of the best RPGs ever made. It's a kickstarted project which puts many triple-A games to shame, and is storming up the Steam charts. It's currently more popular than GTAV and ARK. It's selling well - half a million so far. https://www.divinity.game/ http://store.steampowered.com/app/435150/Divinity_Original_Sin_2/ https://www.gog.com/game/divinity_original_sin_2 Opencritic (Currently 92%) Metacritic (Currently 93%) It's a classic pen and paper style RPG brought to life with great production values, a fully voiced script, and 4 player multiplayer. I currently have two games on the go, one with a group from work and one with a group of friends, and I'm having an incredible time. Within a few minutes of play you're left wondering why all party based RPGs aren't multiplayer. They all seek to replicate the pen and paper D&D/Pathfinder etc format, but forget the most crucial element - people to play with. Combat is very similar to D&D or Pathfinder, with the crucial twist of systemic elemental "stuff" thrown in. poison, oil, fire, water, ice and steam all alter the playing field in different ways both in and out of combat. To give you an example, an enemies fire spell will set oil on the ground ablaze, which can be put out with a water spell or a telepathically chucked barrel of water. That creates a cloud of steam, which can be enchanted to provide a healing effect to anyone standing in it - and so on. The campaign is very open ended, anyone can be killed or bartered with and the story reacts accordingly. The multiplayer elements work shockingly well too. Any player can initiate a conversation with an NPC, which the other players can observe by clicking on them. Icons show when your party is listening to the conversation. This leads to you having to decide which character will initiate conversations based on their race or persuasiveness. The game uses a 4-character party, but can be played with two or three people. The playable characters are divvied up between the players, so two players could control two each, and three players can take turns controlling the fourth character. Depending on your group, the game can play out like a gnarly tactical combat slog, a casual stroll through a lovely fantasy world with friends, or a gentle trolling simulator. Check out the co-op video below. It's equally good as a shut-yourself-away-for-a-week singleplayer RPG too. Levelling and character building seems wildly open to interpretation, letting you create all kinds of strange synergies. I'm playing a necromantic rogue who uses blood magic to sacrifice their own HP to boost their attack, but then regains HP by attacking enemies. You can go with the straight-shooting tank/dps/healer combo, or get really wacky. There's a guy on Reddit trying to complete the game by building a class who throws barrels at people. Characterisation is clever. You can build a custom character of any race and eventually pick up an assortment of prebuilt "origin" characters to join your group , like most party based RPGs. But you can also select what's called an "origin" character for yourself. By selecting one of the six prebuilt origin characters, you'll inherit a back story and extra dialog options specific to that character. Playing a four player multiplayer game with four origin characters is a blast, you all have a backstory and quests to achieve, and there's nothing to say your goals won't conflict with each other down the road. Each character has their own quest, mine is simply to kill everyone on a list. I also started with a tattoo needle with which I can tattoo my victims names onto my body. Dark. Characters are well written, well voiced acted and quite amusing. They've taken the "Rimmer" approach with some of them - pompous and annoying but equally naive or suffering. As a result they're quite compelling and occasionally laugh out loud funny. One character seems to think you're his slave, and on meeting you accuses you of having the fashion sense of "a monkey in a clown suit" On top of a large campaign, the game has full mod support for additional campaigns. It also have a "GM" mode where a fifth player can create a campaign on the fly and DM it. There's a video of this below. It's also quite popular on Twitch at the moment too. I really recommend getting a group together, picking one night a week you can all make, hopping on a Discord server and throwing yourself in. It also has full controller support (Xbox andPS4). I imagine it'll come to consoles at some point as did the previous game. Incidentally, you don't really need to play the first one to find your feet here.
  20. Full game is out now: https://playvalorant.com/en-gb/ Riot, the developers of League of Legends, have made a new competitive FPS. It's basically a Counterstrike cake with MOBA icing; quite a few of the dev team are ex-Counterstrike pro players. In a nutshell, the structure of the main game mode is: 5v5 24 rounds, first to 13 wins (sudden death if you get to 12:12) Teams take turns to attack/defend bombsites, switching at halftime You buy guns and armour at the start of each round, and carry them over to the next round if you don't die There are 10 different characters who each have 3 unique abilities and an ultimate. All the characters have the same movement speed and buy guns from the same pool. One ability is available to use unlimited times, but on a cooldown. You buy charges for the other two abilities at the start of each round (like buying grenades/smokes in CS) Your ultimate needs 8 charges to be available, which you get from kills and from Ultimate Points which you can capture around the map. There's also a shorter 4-round game mode called Spike Rush in which you buy guns via pickups around the map, and spawn with a different gun each round (a bit like Gun Game in CS:GO). rllmuk online thread here Here's some ex-CSGO pros playing it fairly tactically - it's really interesting to see how the abilities factor in; different characters are better at defending certain bombsites, for example: Here are the same CSGO pros getting absolutely stomped by the dev team, showing off how clever combination of abilities is just as important as sick aim:
  21. Discord Server I reckon Valve could well start to wrap up the PC game publishing market over the next couple of years. I can't be arsed to buy PC games any more because they cost a bit too much and I just don't generally have time. I don't bother to look at the PC shelf in Game any more. But I've bought 3 games off Steam in the last 4 or 5 months (Sin Eps, Darwinia, X3:Reunion), for which the developers probably got more money than they would from a box anyway. I've hardly played them either, because of the time thing but I don't mind buying something for $20 which I'll just have a quick spin on every so often. It's genius for convenience and price. And the fact that every HL2 or CS:s player is right in front of the advertisig channel is a nice bonus for the developers.
  22. First trailer: By voice actor for three dog. Sadly Obsidian are extremely unlikely to be involved given their kickstarter project and the whole metacritic bonus fiasco but whoop anyway! FO3 was still great.
  23. So, now that there's an actual trailer this seems like a sensible time to post about Monark. Said trailer: It's being released by NiS America in the West, due out early 2022. What has been shown and described of Monark makes me think most of Shin Megami Tensei If... (the 1994 SMT spin-off that provided inspiration for the Persona series). Demon invasion? Check. Trapped in a school? Check. Various potential allies who'll lead you towards different endings? Check. And one of the minds behind this is Ryutaro Ito, planner of Shin Megami Tensei If..., so that probably counts for something too. Will it be any good? No idea. But SMT If... is one of the great un-localised, unmodernised games in the series, so the potential for a modern take on it it certainly appeals to me! Edit: forgot to actually mention who the ex-SMT developers are. Aside from Ito, staff include: Kazunari Suzuki (original Megami Tensei and Shin Megami Tensei writer) Aya Nishitani (the actual Megami Tensei novelist whose work inspired the SMT series) Tsukasa Masuko (composer for the early SMT games, up to and including Soul Hackers)
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