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  1. That train guy.... all you have to do is.... ..and he can't hit you. The 8 Bit boss was a bit of a pain, did it after 3 tries on the same continue by using the Directional Shield to avoid fire, and if I didn't get the shard, I simply....
  2. Burnout 2 and Jet Set Radio Future are both OG Xbox games that work on 360 but in the dragon level of JSR and the rain level of BO2 they both run about half the correct speed theyshould do, and neither work on the Xbone sadly.
  3. I agree but the thing that makes it confusing for me is that the rarity value of all of the trophies are much the same as each other so it looks like all the players that 100 percen the Demons and the shards also went on to hundred percent the items even though the items list looks like a way more difficult thing to accomplish. That makes me think that there must be a simpler gameplay mechanics that I've misunderstood, and I have missed an easy method to collect all the items .
  4. Literally crying. Such hope came so suddenly but was snatched away just as quickly.
  5. Huh????? WHY WAS I NOT INFORMED?????? (Future, I meant - will go and try it now!)
  6. It's all over - no more OG Xbox or 360 games will be coming to the Xbox One Backward Compatibility service. Which titles should absolutely definitely have been brought to the service but were not? (Outrun, Burnout 2, Jet Set Radio, Sega Rally.... but that's just me)
  7. That's an amazing post, @S0L and I'll shut the heck up, because I totally stand corrected. I'm making the assumption that back in the 80s the devs just sold the product in perpetuity for a fixed fee, but unless there is a contract that states who owns the music, the characters, the rights to sequels etc, then I guess it's a minefield. Wonder if after all this time anyone still has the paperwork and contracts anyway. Didn't @Anne Summers mention that in development of Antstream they found themselves approaching IP owners to gain permissions, only to find the IP owners were not aware that they owned the IP until Antstream pointed it out to them? Could anyone, today, actually stand up in a court of law and show paperwork that proves they own the IP for the specifics of name, artwork, characters ect, when the original deal was between a company that closed down long ago and a 20 year old bedroom coder? At the end of the day, it surely all comes down to what was in those original contracts, and I'll bet that many of them no longer exist, and those that did may well have been done on a napkin. If I was a 20 year old bedroom coder in the 1980s and someone said, "write this game for us and we'll give you 25 grand", I'd write the game, hand over the master copy and take the money and think no more about it. I'd imagine the contract, if there even was one, would say "you make this game for us and we'll pay you the money", which to me implies heavily that the coder no longer has any rights to any of the content because they sold it. But like you say, what would happen in a courtroom in 2019 if John Ritman said, "hold it, we only sold you the rights to distribute that spectrum game, we still own the characters". Would JR have to demonstrate that he owns those rights, or would the new publisher have to demonstrate they own the IP? Who has to prove what if the coder from 30 years ago decides to challenge it all? Perhaps a GoFundMe page is the answer, we get together a group of all those coders from the 80s and raise money for them to go to court to prove or regain full ownership of these IPs?
  8. You craft food with Johannes, making it into other food. You might find beef when you kill a cow enemy in the hall of whatever, and some curry sauce when you kill an angel is the tombs of wherever. These items are ticked off the list when you find them. But then Johannes can craft those items into a beef curry and then you have another item ticked off. I spent time yesterday cooking all the recipes for Susie and crafting all the items for the other person who's name I forgot. It's doable, but I can't see how you'd actually manage it without looking at the guides online, because there are items that are only dropped by one specific enemy in the game. A good example is the Exquisite Steak recipe that is the final meal for Susie. I was getting nowhere so I googled it. Turns out, you need TWO "Flying Beef" which is something only dropped by Haaggenti, a winged cow found in the Oriental Sorcery area. Theres a room that has one right next to the doorway so you get into that room, kill the cow, collect the flying beef if it dropped, then leave the room and go back in and repeat until you get it. Trouble is, it's a 1% chance of dropping so you're basically going into the room an average of 200 times to get both, and this seems completely unfair. I got them but it took me about 10 minutes of going in and out of the room wearing all the items to increase luck as much as possible, but I just don't see how you'd ever know (without googling) that this particular enemy drops the particular item you need when it only happens 1% of the time. You can also craft weapons, and you'll see later weapons available to craft that require you to have weapons you crafted earlier. So you might find that you can make a dark sword by crafting wood, metal, silver etc. Then later you can craft a big sword by using the dark sword as an ingredient. So far my experience of trying to platinum this is that getting all the endings is fun, getting 100% map is fun, getting 100% demons and shards is fun, completing all the quests becomes a bit of a grind, and trying to 100% the items looks like it could take forever. I really feel like I am missing something fundamental because the rarity of the trophies shows that similar numbers of players have 100% on the shards, items etc - the items trophy is much the same percentage as all the others, but it seems a nightmare to actually do it. When you look at the personal data in the archive you can see which demons you are missing, and also see which demons you have got but didn't get the matching shard, so you just go back and hoover them all up. But with the items, it only lists what the item is and what demons drop it AFTER you have found one, so without looking online at guides I can't see what the strategy would be other than to wander around the castle killing everything in the hope that the specific items you want happen to drop. So imagine for example, having every item in the game apart from Flying Beef. You could argue that it's beef so it surely comes from a cow, so therefore you go to the only cow enemy in the game, kill 50 of them in a row but it doesn't drop. How are you supposed to know you are doing the right thing when the drop rate is so tiny you may well never see it? I need the reassurance of the walkthrough to say, "look, keep hammering this, it will drop eventually.". Also one guide I saw said to kill the cow over and over until you get a Flying Beef, then go to Johannes and craft any recipe you can with it, then dismantle it. You can get the beef by dismantling , but crafting the recipe means you can then buy it from shopkeeper, so then you can buy another one, dismantle that and you'll have your two beef for the Exquisite Steak recipe. Such messing about sounds crazy but the food drop is so rare that it's better to do this than wait and try to farm two by killing the cows. Luckily there are often enemies that drop the vital items right next to teleportation rooms. If you go to the underwater forbidden area, right next to the warp room there's an underwater horse (Glashsomething). Killing it will make it drop a weapon about 5% of the time (Ayamar?) which contains gold if you dismantle it. This is a much easier way to get gold than discovering it in chests. Also Susie doesn't actually tell you what food she wants so you have to work it out from a vague description. Again, you could spend the rest of your life crafting every recipe and handing them all over until you happen to hit the right one. So I don't think there's any problem with Googling this one (maybe do 100% map and maybe demons first) but when you have had the good ending and reached 100%, I really don't see how you could platinum this without a walkthrough telling you what items you need and where to find them. Unless I am missing something.....
  9. Completed all the recipes for Susie, and all the items given to that other lady and still only on 80% items. Getting to the point where I'm crafting items in order to use them to make other items and it is starting to feel like too much of a grind to continue. But it's the last trophy before platinum so I will give it one more go this evening. I am definitely missing something because I'm seeing people on Youtube with over 100 luck (I can get it to 75), and the list of items just shows ??????? for the ones I haven't picked up , so there's no clues within the game as to what's missing or where to look for it.
  10. OK, the TV analogy is not perfect, but I stand by the rest. If you personally had paid a fixed fee to someone to write something for you, be that a game, a song, a TV show or whatever, you bought the rights to that piece of work and 30 years later if an opportunity comes up to make further profit from it, of course you should be able to do so. We'd like to think the creative people make the money, but they did have a choice, however limited by the era and circumstance, to write games and self publish, or write games for other people for a fee. If I was John Ritman, I'd be using the publicity of this Head Over Heels remake to promote my new isometric 3D game on Kickstarter, and do what Koji Igarashi did with Bloodstained, when Konami said they didn't want further Castlevanias.
  11. It's a shame that the original programmers are often no longer the owners of the IP and do not get residual payments, but there's a couple of very important points that need to be taken into account. 1 - The programmers sold the rights to the game to the publisher. This was, in hindsight, a silly thing to do, although the way the industry was at the time, there was probably no other option. But they did sell the rights to someone else, and they knew they were doing so. 2 - There was nothing to stop the programmers of the game also acting as a distributor. If Ocean can rent space at the duplicators, rattle off some artwork, why can't the developers? It's not like these games came on expensive cartridges and had proprietary hardware in them. They were tapes. The quote earlier in the thread says Jon Ritman got £25K for Match Day at the time he was earning 7K in regular employment, but the big question is, was he happy with the deal at the time? 25K sounds a lot of money for the time, in an era where games were written in 6 months by one person. It sounds really harsh, and of course we'd prefer the coders to get the rewards, but that's not how life works. The dev's created a piece of software and sold it to a publisher for a fixed fee. In doing so, they relinquished their rights of ownership but they did this in exchange for their fee as was arranged and agreed at the time. If they wanted to retain ownership they should have done. It's obvious that the whole industry was very naive and young at the time, but you can't go back and change these things. Why didn't they keep the ownership and publish the game themselves? And it's not just in gaming where this happens. Comedians Stuart Lee and Richard Herring recently approached the BBC with a view to releasing a DVD of their series' from the 90s. They ended up paying the BBC more than they were paid when they made the show, to get a limited time window to release their DVD of a show that the BBC had probably forgotten about anyway. But there's nothing untoward about that, because they were paid by the BBC in the 1990s to create a TV series, they did that, got paid for it, and the BBC owns it. The situation (the creators paying money to buy the rights to distribute the show they wrote, made and starred in, to a tiny handful of people who want to see it again) seems very unfair, the BBC doesn't need the money and had no intention of ever releasing the show themselves, but that's the way it goes. Around the same time period in the 90s, Patrick Marber was the first of the group to speak out about the ownership of the content and characters they were making, and due to his foresight the writers and creators own the characters such as Alan Partridge, despite the series being made and sold to the BBC. It's a shame that the dev's are not free to exploit the market opportunities that have come around with services like Antstream and it's sad to think of men in suits who never played a game in their lives making money from that hard work, but surely that's what always happened anyway? Ocean wouldn't have given Jon Ritman 25 Grand if they didn't think they could make significantly more than that by copying it onto tapes and shipping it to WH Smiths.
  12. I really liked the way that the game took me about 7 hours to complete the first time, and yet I can now do it in about an hour and 20 mins. It's good fun to try and play through in one sitting, and the layout of the game makes it just the right length for a run through.
  13. Just got one trophy to go and I really don't understand it. I bought everything in the shop, took out all the books, crafted as much as I can and yet it says I only have collected 55% of the items. Is there an easy way to fill the gaps in the list, because the list doesn't have numbers or tell you any clues in where to find the items. Can't believe you just have to play for hours in the hope you find everything because the trophy rarity is much the same as the others I already did. Anyone know?
  14. It's surprising how much you forget about the original. You don't really notice but the remake has lots of extra items in places to give you something to collect when you backtrack. When you go back to the original it really hits you how much tedious walking there is, sometimes from one extreme end of the map to the other with a 10 second wait every time you open a door, with nothing to do on the way. It's boring design, but from an era when we didn't see it. But those rose tinted memories mean a lot of the improvements in the remake go unnoticed because your brain remembers those items being there all along.
  15. Really enjoying the grind to get the trophies now, which I didn't think I would. I thought I'd finished the game with the 100% map , but I like the way it makes you farm for shards and items too. I've been trying to craft the remaining shards, which involves finding out what items you are missing then buying them or heading out into the castle to get them. I'm using a guide online that tells you which demons drop the item you need because it is too random to get them through luck , but it's quite satisfying to get the bits you need, head to Johannes and craft stuff. Got 100% demons and shards now, and need to get 100% items to platinum it. What I really like , which I was not aware of when playing through it, is if you upgrade a passive shard to level 9 it becomes a permanent character upgrade. So right now I have a gold augmenter and luck augmenter and strength augmenter and fire resistance all at the same time, and I can select an additional passive in the usual way too. Also, having the accelerator shard lets you run really fast to get to where you want to be. It's almost an entirely different character to when the game began.
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