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Majora

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  1. Majora

    Parks and Recreation

    I'm halfway through season 3 for the first time. Skipped season 1 as that's what everyone told me to do and I didn't feel like I missed anything. There's a couple of plot threads at best that I felt probably continued from season 1 but it's not exactly hard to pick up. It's very, very good. At the rate I'm going through it I probably won't be done with it for as good year or so though, since I only really watch a couple of episodes a week.
  2. Majora

    Days Gone - Sons of Anarchy x Last of Us

    I'm in the same boat too. No real hype for it but having just wrapped up Sekiro I want some relatively undemanding fluff. Still going to wait for reviews though.
  3. Majora

    Sekiro: Shadows Die Twice

    Pretty sure I'm at the final boss and don't know if I can be arsed really. Truth be told I've been on autopilot since the final area and on the way to the final boss I pretty much just skipped all the fights which is a sure sign I'm fatigued with it. I've played little else for a month and think I just want to play something less intense and demanding. I don't care about the story one bit so really the only point to continuing would be to say I beat it and I just don't know if it's worth the time investment for me. I've had a mostly great time with the game as a welcome evolution of the Souls formula but I think I'm happy to leave it at that. I reckon the game peaked for me around Mt Kongo and Ashina Castle. I'm not sure how well some of the additions worked in the end. Dragonrot felt inconsequential, prosthetics very circumstantial and combat arts I rarely used (especially those that required 5-6 spirit emblems per use - how tight). Making spirit emblems a currency you could run out of was probably the worst decision in the game, completely discouraging experimentation in favour of trusty standards like the firecrackers. But the level design was mostly good as ever and the stealth, traversal and exhilarating swordplay helped make up for the shortcomings elsewhere. I would have liked to see some areas fleshed out more though (I can't have been the only one who thought there would be way more to the abandoned dungeon than there actually was, right?) A 9 feels about right. Not as good as Bloodborne and DS1 but better than 2 and 3.
  4. Majora

    Sekiro: Shadows Die Twice

    The final area is kind of tough, they like to throw several fairly hard enemies at you at once. Feels like stealth is actually important again for the first time in a while.
  5. Majora

    Sekiro: Shadows Die Twice

    Took down Owl in about half an hour - definitely not as bad as I feared given his reputation. It felt a lot like Genichiro fight that I didn't find as hard as some others either. I'm finding CM2 a bit of a ballache though. First phase - fine. I need to to improve on using about 4 gourds for a reasonably easy phase but it's pretty straightforward. I don't really know how to deal with the new ability he has in the second phase and I got to the third phase just once with barely any health so that was a wash. Think this one may take some time.
  6. The mid-section of the game drags a fair bit but Act 3 is worth playing if you can. I wasn't as enamored with it as most but I was pretty glad I stuck around in the end.
  7. Majora

    Jordan Peele's 'Us'

    I thought it was just ok to be honest. Some of it was reasonably effective but a lot of it just struck me as silly. I'm not even just talking about whether the third act denouement hung together logically or not; I felt like for everything that worked throughout the course of the movie, there were two things that didn't. I got the majority of the points it was making about class while watching it but it didn't really enhance my opinion of the movie. It was running on fumes towards the end, there was barely any tension (it became obvious long before the end that the family were all wearing plot armour) and the twist was just...well, it was a twist I guess. The exposition in the third act was so plodding and overdone. I'm pretty sure he did the exact same thing in Get Out by laboriously explaining everything in excruciating detail in the third act. Get Out was much better overall but it's an area he really needs to work on. The best thing in the whole movie was I felt like it tried really hard, probably too hard, in places and in others not hard enough. I don't think I would watch it again.
  8. You'll start seeing the smoke and mirrors eventually but it's still an astonishing achievement in world building. Despite voting this as my GOTY I still haven't actually finished it. Think I stopped about halfway through chapter 5 a few months ago. I'm dreading getting back into it to be honest but I do want to see how it turns out. And maybe after this prolonged break I'll start appreciating the world again. I don't think I stopped because I wasn't enjoying it, it just felt like I had spent so long on it to the detriment of everything else.
  9. Majora

    Sekiro: Shadows Die Twice

    Had a productive session on this tonight. Took down double Guape in two tries and then Lone Shadow something or other in Ashina Castle. I feel like that entire fight was teaching me how to deal with the now standard enemy type around the place. Such an exhilarating fight when it all clicked. My favourite boss fights are definitely the ones where you can get in their face and rinse their posture in a clash of swords rather than the more beastly boss fights that end up feeling more like Dark Souls. Guess it's time to give Owl a proper go (no not literally an owl for the spoiler averse).
  10. People weren't to know back in 2013 that the XB1 would have a poor library of exclusives though. I would have been one of the crowd who automatically upgraded from a 360 to an XB1 at launch had it released at 349 with backwards compatibility and negligible power difference with PS4. The choice at launch was simply a no-brainer even for 360 fans. The generation was won and lost before a single exclusive even released.
  11. Majora

    Sekiro: Shadows Die Twice

    My reward for beating Guardian A seems to be the game becoming bastard hard. Levels are now filled with a bread and butter enemy type I'm struggling to not die to, let alone kill. I stealthed my way past a bunch of them but the further I go the more it becomes clear that I need to master them as they're everywhere. Just asking what is strictly compulsory right now. I do fear I might be nearing the limits of my abilities.
  12. Majora

    Sekiro: Shadows Die Twice

    Took a break from this for a few days and then took down Guardian A on my second try. Not sure if the first or second phase was the hardest. The first phase is a lot easier to get attacks in but I took loads more damage. The second phase I found most attacks easy to avoid but felt like there were barely any opportunities to attack. There was one combo of attacks where I could reliably get in 3-4 slashes after deflecting the final one but that was kind of it. Onwards, finally, anyway!
  13. Majora

    Sekiro: Shadows Die Twice

    CM down. Only took a few tries really, as someone else mentioned it was quite Souls-like in the way you could keep your distance and dodge or block most of the attacks. Really not looking forward to taking on Guardian A at all so instead I figured out what to do with the kite. Will leave Guardian for my next session but I'm really not looking forward to it at all especially since it now seems I'm out of other places to go.
  14. Majora

    Sekiro: Shadows Die Twice

    Got Orin down pretty easily in the end, just needed a bit more persistence to get her posture up than I did with Gen A. I'm also at the point where I have a choice between CM and Guardian A. CM feels like the more manageable so far but has a runback, albeit easy, whereas Guardian doesn't. I got the DSV but completely cheesed it through resurrections, heals and a lot of luck. How were your actually meant to do the last bit? I guess this means I need to figure out what to do with the kite in another location too.
  15. Majora

    Sekiro: Shadows Die Twice

    Feel like I'm missing something with Orin. Her attacks aren't that hard but I can barely do any damage. Even if I successfully deflect a string of attacks, attaching straight after will just get me blocked most of the time. The only reliable opening I have for her is avoiding the kanji attack. She also doesn't attack relentlessly enough for me to hope to just get her through her posture bar building up. Anything really obvious I'm missing?
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