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Rob Rule

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  1. No need to explain how it basically invented Half Life 2 five years earlier, it's obvious!
  2. @johnjpicked it up for the first time a month or two ago, iirc. If Nintendo have still got the WiiU store up and are happy with people buying titles still (and they do, or it'd be gone), I think you can understand why people find it a bit rubbish that they take some of the games for that console away because pricier ports have been released on a different machine. The later revelation that they come back is good news, obviously, although I'd be surprised if the average consumer is made aware of that.
  3. Miyamoto's involvement in saving the first from Nishi's flopping was a great thing, it's a wonderful game. It shines with cheeriness and melancholy and it's pretty deft with some heavy familial themes. Most of you technically have a new Chibi Robo game to play; 'Clean Sweep' on the DS is very much the second best Chibi Robo ever, but only released in Japan. A full (and very good) fan translation was recently completed, and it's the only traditional sequel to the classic GameCube original.
  4. Consoles and memory cards and controllers in the steamy bathroom. Jesus Christ. The only console that lasts longer in a sauna environment is a 360.
  5. That happened to me with the last Animal Crossing when my sava data transfer to a 'New' 3DS nuked half my saves. AC was gone, but luckily I had my Pokemon in Pokemon Bank (now Pokemon Home on the Switch).
  6. Your and Lorf's personal resale market of two won't take a hit, I wouldn't worry. It's the closest thing to a perpetual motion machine that humanity's achieved.
  7. As this is a product made for the collectors market, I wonder if its resale value will have any legs and whether that history-minded community will have an interest long-term. I think it could easily be a bit of a retro collector darling that's followed with a sharp cooling off when this honeymoon period's over. Will they dodge it beginning to feel a bit hollow compared to the history-laden stuff that it apes? Hope it outlives being a novelty and it doesn't fall foul of basically offering something new, but with what is ultimately a weaker feeling of nostalgia.
  8. Rob Rule

    Nintendo Switch

    One of my favourite emulator surprise discoveries, that was.
  9. That's all of Nintendo's code-based stuff, though, seemingly hamstrung last minute by The Fear. But that's alright today, even moreso than in New Leaf's day. There'll be infinite codes on every social media platform imaginable, we'll be able to tour for years.
  10. Yep, it was that in the past. I wonder how much arriving/leaving stuff it saves you from. Presumably loads.
  11. Good mic and camera quality for a test stream. I do think your co-host might be essential.
  12. Sure, but Nintendo Land's tricky as evidence for this as a minigame compilation game could easily be the exception: make 20 minigames for a Nintendo themed park, skin them with Nintendo licenses after. That's a bit more expected, I think. Luckily there are myriad examples of full games starting as concepts or gameplay/control prototypes and Nintendo applying their licenses to them afterward. The Miyamoto concepts for the WiiU that Nintendo made public, like Giant Robot and Flying, come to mind. Then there's tangential stuff like Dinosaur Planet becoming Starfox Adventures that illustrates their willingness to bolt a licence on much later. And SMB2 and DK: King Of Swing are examples of applying a license to an established franchise's gameplay; Doki Doki Panic and Clu Clu Land respectively. I always thought that Mario Vs Donkey Kong screamed of being a fully-realised concept that got an almost random franchise skin on much later. 'Toy Marios' is so left field.
  13. Spun out from an Outrun prototype that Sega turned down, surely?
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