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  1. Popo

    Shenmue III - PS4/PC | 2019

    Shenmue 3 is actually a mini-game playable in the arcade of Shenmue 2, you already own it.
  2. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    Pretty fair I’d say. It is a mundane experience much of the time. The vision of the game’s director is uncompromising to a fault - sure, the weather is accurate according to metereological data, but who can appreciate that? Yes, if you want to experience a life in the day of Ryo you literally have to experience every passing moment of that day with no fast forward; complete a task in the morning with the next one triggering the next day? Tough. The chance of pulling a winning ticket from the raffle box is 1,000-1 in real life? Yep, same odds in Shenmue. Wouldn't have it any other way.
  3. Popo

    Nintendo Switch

    Great “back in your box" style post.
  4. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    Yes, I had the issue with the same toy! But it can be seen in the collection menu.
  5. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    Cutscenes suddenly stopped playing properly after a certain major story event for me; just a black screen while the voiceover continues. Has anyone else experienced this? I’m not sure if that happens at that stage or if it was random, the problem seems to have been fixed after closing the game and starting it again, thankfully. I noticed some gatcha toys don’t render in Ryo’s hand after her gets it out the machine, too.
  6. Popo

    Silent Hill 2

    The success that the creators really struck with SH2 was the idea that Silent Hill the place could serve as a thematic backdrop to any character or story you cared to come up with, which could be tied to a series through a coherent core look, feel and gameplay structure. Silent Hill the place thereby became emblematic of that core concept. I think that’s why I could never really muster an interest in 3 (or beyond), as it seemed somewhat regressive; they had a strong, successful vision but sort of shat it and went back to the central cultist storyline, which was far less interesting than the weighty subjects of grief, mental health, sexuality and so on that they had already tackled.
  7. Popo

    Shadow of the Colossus Remake (Bluepoint)

    Working my way through this. While I played the original to completion I only ever played it through once so I don’t have any memory of the colossi, how to beat them, where to find them, etc. so it’s effectively like a first time playthrough. Its lovely to look at but what what amazes me more is checking out YouTube videos of the PS2 version for comparison. That they got a game of this scale to work on that system, all that time ago, boggles the mind.
  8. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    The guy can barely speak English into the bargain. The way he just stands there dancing away, even in the pissing rain, I actually think he may have mental health issues. I blame the wife, who stands idly by while poor Tom suffers for all of Yokosuka to see, instead of getting him the help he needs.
  9. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    As this is the first time to experience the original in Japanese, it’s great to see that Tom is still hilarious and borderline racist. TOM NO MONEY, no-mi-ni-i-ke-na-i.
  10. Popo

    Nintendo eShop

  11. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    The Game Collection, back in June. Got the despatch email yesterday and it duly arrived today. First impressions - tank controls will take a bit of readjustment!
  12. Popo

    Shenmue 1 and 2 coming to PS4,XB,PC

    Just arrived. I picked the wrong time to start Xenoblade Chronicles 2... back in the pile you go, everything stops for Shenmue!
  13. Popo

    Nintendo eShop

    Does anyone have impressions of SubaraCity? It seems fun and is modestly priced. Just looking at a still of the game I immediately understood what the hook was.
  14. Popo

    Alien: Isolation

    Wow, I just finished reading the whole thread through start to finish, what a nostalgia rush and how wonderful to see so many other people also enjoyed the game as much as me (much, much more in some cases!). In my above post I mentioned how the alien (sorry; Alan) seems to come get you more if you crouch all the time, but given the depth of detail present in the thread about how the AI is completely unscripted I wonder if that can be true? I suppose the ‘director’ element of it may be responsible, but it could just be a case of phantom memory syndrome on my part. Are there any guides for finding all the ID tags? While I’ve fired up another hard runthrough (as a result of reading this fantastic thread) and been able to find one I’m still missing 5. A guide with grid references based on the way they’re laid out in the menu would be amazing! I’ve got about 20 PS4 games sat unplayed and yet I’m playing this AGAIN. As someone else said, it’s the kind of game that has you thinking about it even when you’re not playing. 4 years later and it still looks the business too. Incredible achievement.
  15. Popo

    Alien: Isolation

    God I love this game. I played through to completion on easy, normal and hard. Started a new game on the highest difficulty and before beginning it displays a message that explains there are no specific achievements for playing on very hard and you really don’t need to do this. I never finished it since other things got in the way but it wasn’t noticeably harder. Once you figure out how the alien AI works, make good but sparing use of distractions and are familiar with the map layouts you can skip about quite freely - my hardest play through was actually easy, as I tried to crouch at all times and the game punishes this by having the alien spawn and come get you irrespective. I noticed he spawned far less frequently if you just walk at normal times and crouch as needed once he enters the area. The DLC time attack stages are considerably harder than the main game, and more tense/scary as a result. The alien is hyper-sensitive to your presence, moves faster and is more adventurous in using ducts, which is obviously where you as the player is likely to be having learned from the main game that they are pretty much safe. The added challenge of having to explore the stages to pick up challenge items really expands on this, very well designed mini games they were.

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