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RubberJohnny

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About RubberJohnny

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  1. RubberJohnny

    Star Citizen - Fishing for Space Whales

    Anyway, they delayed their netcode, y'know, the core component for the MMO. 6 years into development. Citizens in full damage control mode. This was originally due Dec 2016, along with the rest of the Star system, we're now approaching the end of 2018 and they still don't have it done. In fact, if you go back to the very first monthly report from Feb 2014 almost everything they're currently trying to deliver is the same as back then: But if you just live on the diet of videos CIG put out, you never actually put any of this stuff into context, it's all just "coming soon" every week, and community expectation management and bullshit and ship sales.
  2. RubberJohnny

    Star Citizen - Fishing for Space Whales

    So that's a "no" then? Because the videos frequently misrepresent the product by pretending that concept footage is currently playable, leading to backers who don't actually know what state the game is in and having a rosier out-of-touch view than the reality.
  3. RubberJohnny

    Star Citizen - Fishing for Space Whales

    So do you actually play the game?
  4. RubberJohnny

    Paying to Play 'Early'

    I get that it's another thing that winds people up, but it's hard for me to give a shit when I'm picking stuff up with all the DLC for like £7 a few years later on Steam. I have bought like maybe a dozen games on "Day 1!" in my entire life, and most of those were properly when I was younger.
  5. Yeah, I reckon prequel too - it fits with what the comics have done, and being more conflicted is a more obvious fit for a character arc than outright, if entertaining, villainy
  6. RubberJohnny

    Star Wars Episode IX (December 2019)

    Star Wars to slow down after EPIX
  7. RubberJohnny

    Rllmuk's Official Sales Figures

    How much has Disney missed a trick by not creating some great MCU games alongside their films? Or Star Wars ones? They probably still made a packet from the mobile shit with far less time, money and risk, so maybe they don't care.
  8. RubberJohnny

    The Arcade Ten

    It doesn't have to be new games, most of your games are over 15 years old. And I just listed a company still making arcade games.
  9. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    Mate, this isn't something I'm arguing in here, I'm talking about the Dreamcast. I mentioned some PS1 games in passing because that's when I felt the shift in the industry occurred. Sorry you're so nostalgic and defensive over your old console that you feel attacked by that, I guess.
  10. RubberJohnny

    The Arcade Ten

    Those are mostly home console games. Surely actual arcade game lists would be stuff by like, Raw Thrills?
  11. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    Yeah, that is definitely something I noticed from the 2000s messageboards, the Sega fanboys were nutso, like genuinely screaming at someone for buying a PS2 over a Dreamcast.
  12. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    I think you're the only person to have mentioned the Saturn in here?
  13. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    Lots of posts in the Shenmue thread: Immediate gameplay is not a term I'd associate with Shenmue. More "simplified" than 90s arcade games, really? This is all just rose-tinted glasses.
  14. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    I'm not saying people can't enjoy Arcade games, but I'm contesting the assertion they were "ahead of their time". They're the opposite, even modern arcade games design is frozen in the mid-90s and kind of a fascinating time capsule. Like I mention House of the Dead 2 there because it's just as shlocky and arcadey and poorly localised as most of their Dreamcast games, and the House of the Dead team actually made a console game in 2013, which is so retrograde it feels like it's over 15 years older - every cutscene grabs control of the camera, like they'd never encountered Half Life's concept of having things play out in the environment in the years since 1998. The PS1 era was where the industry shifted from arcade games being the big seller to made for home experiences like Final Fantasy, Tomb Raider, Resident Evil etc. Sega never really adapted to this change, like that arcade games design, they were hidebound.
  15. RubberJohnny

    Biggest discrepancy in gaming - your opinion Vs everyone

    The retrospective love of Sega's deathbed period is really fucking weird and dumb. There's this sort of "artists aren't appreciated in their time" thing going on, where all those other games were just games and Sega were ahead of their time artistic works, but you look at them and they're still hyper-arcadey things that had game design frozen in the mid-90s, with the worst localisation known to man. There was a guy on ResetERA talking up the Guilan section, making it sound like it was exploration based, with downtime and characters getting to know each other, which did actually sound ahead of their time, so I looked up footage and it's walking down a 2-foot wide path in a straight line until the next repeated Crash Bandicoot tree-dodging chase QTE or rock jumping QTE occurs. "The characters are so well realised" as they stiffly animate while someone with a vague grasp of the english language records their lines from a phone on another continent, played back with the audio quality of Sinistar. "The story is so mature" as characters time travel and summon dragons in the original trailer because it was always 90s schlock. Like, I actually went back to look at forums that still have archives from the Dreamcast period to see what the reaction to Shenmue back in the day was (Arstechnica and Console City) and it's certainly not what it's currently seen as, people thought it was a disappointment given the insane hype being pushed by Sega, were pissed off that the trailers features characters and locations that clearly weren't in the game and thought that it flopped given the complete lack of impact on the console war. No one bought the sequel, because no one liked the first one! I imagine if Sega were dying when House of the Dead 2 came out then you'd have the same people pulling out the same pseud arguments, "oh it's rendition of Venice actually makes you feel as if you're there", "Goldman is a fantastic villain", "the end boss being called Original Sin is actually very deep, you just don't get it". Shite.
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