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metallicfrodo

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  1. metallicfrodo

    PlayStation VR

    So Firewall Zero Hour arrived yesterday with the aim controller. First impressions weren't great, although some of that wasn't the games fault. I've played with the aim controller before when I borrowed one, and Farpoint from a mate. I remembered last night that it doesn't really work at all well with the lighting we have in our front room at night, so basically for a lot of the time the tracking was a bit crappy. Graphically the game really suffers from me having played nothing by Wipeout and Astro Bot recently, both of which are technical masterpieces and both of which have an art style that really suits the resolution of PSVR. Unfortunately FZH does suffer a bit from feeling just oh so slightly blurry. From a gameplay perspective I went into a solo tutorial and to be honest it didn't really do very much to explain to me what the hell I was supposed to do and I failed both times (because time ran out the first time, and because I died due to controller tracking issues the second time). I then decided to have a go in a public tutorial game, however you need to have 4 people together to do this, and having waited 5 mins with one other person in the lobby I eventually gave up and decided to try the 4v4 main game. It took a while to get 8 people into the match, and then you have to wait for a minute long count down (seriously why a minute, it feels like an eternity, especially if you been waiting an age for 8 people in the first place). We started out defending and I died pretty quickly in the first game and no one was really communicating. The games basically last 4 mins and you have one life, so if you die early on you are just stood there, you can help your team by switching between fixed cameras and calling out, but as I didn't know the map I wasn't really sure what to call. I'd already waited about 10 mins to finally get into a game so having to stand doing nothing for most of the actual 'game' was highly irritating. In the second game we were attackers and this was a bit more fun as I lasted longer and got at least a knockdown but ultimately we lost. At this point someone on our team quit as we weren't communicating and I couldn't be bothered to go through waiting for someone to join again (I'm not sure the pool of players is that large). I had another go this morning and with sunlight to light the room the tracking was much better, there was still no-one in the public tutorial games, however I reasonably quickly got matched with players in Contract mode. We started to communicate and while we lost the 3 rounds I played it was a lot more fun and did feel really tense. The other team seemed to know what they were doing, as the times I could see them on the fixed cameras moving around then were moving in teams of two and doing some good flanking. I think it's got potential and hopefully if we can get a group together from here that will cut down on the wait times to be matched. It's certainly a risk releasing a game like this that requires a decent time investment to get the most out of it when the potential pool of players is quite low.
  2. metallicfrodo

    PlayStation VR

    Also you've just reminded me... cats, they fuck with you in VR!
  3. metallicfrodo

    PlayStation VR

    Yeah this is a problem, it's not just the fact that you have the HMD it's the fact that you are also wearing headphones. I have ones that cover my ears meaning that unless you are standing right next to me and shouting at me (when I am playing something like Wipeout) then there is no way that I will hear you. This did lead to my wife being annoyed with me the other day when she was phoning me and I just didn't hear the phone. I also feel a bit bad about doing it straight after putting my son to bed in case he calls down and I can't hear him (although to be honest he is 10 so if he really needs something he can get out of bed and come and tap me on the shoulder, although that tends to scare the shit out of me!!! ) The only thing I really feel that is wrong with the HMD design is the fact that the main unit doesn't have a hinge, it's all very well being able to pull it forward away from your face but it would be really nice if it also allowed you to then hinge it up so you could actually see around you without having to take the whole unit off.
  4. metallicfrodo

    PlayStation VR

    What!!! Seriously Wipeout VR is probably the most mind blowing thing I've ever played.
  5. metallicfrodo

    PlayStation VR

    As I pretty much didn't play any PSVR over the summer (because it was too damn hot) I missed a big update (1.04) that came out for Skyrim VR at the end of July. They've update quite a lot of things including allowing you to move backwards with moves by using a button rather than pointing the controller over your shoulder. They have also improved the graphics, especially if you have a pro. I had a very quick go earlier, before it patched and afterwards and it certainly looked sharper. Both my moves are flat so I'm waiting for them to charge before dipping back in again and trying out the new options. Starting maybe with Skyrim, but definitely with Wipeout VR I think that we are really seeing that second wave of games come through now, with developers getting to grips with control schemes and just what works well in VR. Also devs seem to be working out how to make games look much better, whether that is by pushing the system or using an art style that suits the limitations of the headset. It makes me very excited for what is still to come this gen, but also what is to come with the next gen for VR. I noted a number of people in the purchases you regret thread mentioned PSVR, that is so far from my feelings about the system it's almost hard for me to believe (although if it caused you horrible nausea I can understand that). To me, and I'm sure I've said it before, it's the most powerfully engaging way to play games I've ever experienced. Nothing in 'flat' gaming has ever blown me away like the first time I actually 'sat' in the cockpit of my Feiser Speed in Wipeout VR, and I don't think anything this gen has looked as incredible as level 5-1 in Astro Bot when the stone doors open (again because not only have they pushed the hardware but the art design was created with the restrictions the headset resolution in mind). While there are still some technical issues that it has (notably tracking of the moves) considering that much of the system beyond the HMD itself is a hotch-potch of hardware released for a slightly different purpose it's amazing that it works as well as it does. (I also totally understand why Sony re-purposed that hardware to enable them to reduce their risk on what is still a gamble). I hope that this has convinced Sony that they can continue with the risk they took releasing PSVR in the first place and they can provide a better solution for tracking and a beefier headset with PS5 (if they do I'll be there day one).
  6. metallicfrodo

    PlayStation VR

    Yeah everything I've heard about it is seems to suggest it's a bit mediocre and still pretty buggy even after all the updates. In other news I've just ordered Firewall: Zero Hour and an aim controller from Amazon which will be turning up tomorrow, so looking forward to trying that out. My PSN ID is metallicfrodo so if anyone with the game fancies joining up with me then drop me a friend request.
  7. metallicfrodo

    Gaming things you regret buying...

    The Sam Coupé... https://en.wikipedia.org/wiki/SAM_Coupé Having had a spectrum that seemed a more logical upgrade than an Amiga . I think I ended up with one native game for it which was Escape from the Planet of the Robot Monsters. Actually I did have another the rather excellent Prince of Persia.
  8. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    Sat down as it allows me to stand up to get a better look when Astro bot is up high.
  9. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    I’d be amazed if you thought the same in 3 or 4 stages time. It still might not be your GOTY but you might understand why others are calling it that.
  10. metallicfrodo

    Edge #325 - Settle your scores here ;)

    Out of interest how many of the games you posted as alternatives have a co-op PvE component? And more importantly for how many of those alternatives is the co-op PvE component a significant part of the reason that people are still playing them?
  11. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    That’s why I always play sat on a footstool, gives you free rein to flail around with out fear of hitting anything. Also 5-3 is possible the best implementation of a torch in a platformer ever.
  12. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    The playroom is lovely and getting the little capsules to fill out the themes is a great idea. To me it shows the love and attention that has been put into the game. There isn’t necessarily any point to the playroom but it’s just a joy to bring up snd theme and run astro bot round it. It’s wonderful how it’s so minature compared to the giant scale of some of the levels.
  13. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    5-1 .... OMG
  14. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    My only criticism of the game would be it’s a little too easy*, however 4-2 has ramped up the platforming. While the whole thing seems like a love letter to Mario that level feels almost ripped out of a Mario game. *Caveat that I have only tried a couple of the challenge levels.
  15. metallicfrodo

    Astro Bot - PSVR - Game of the year 2018.

    Level 2-1 is possibly the most amazing level in anything ever!
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