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  1. Radish

    Vampyr - June 5th

    So it's gone up in price then? Vampyr PC Subtotal £ 20.99
  2. https://www.eurogamer.net/articles/2018-03-09-we-talked-to-the-british-museum-about-the-logo-for-call-of-duty-black-ops-4
  3. "This. Is. BLACKOUT!" That was when you were meant to cut to the trailer guys.
  4. Radish

    Nintendo Switch eShop

    And minor survival aspects - managing rations and supplies, making smaller story choices that affect the well-being of your caravans population, random (or maybe not so random?) events popping up with dialogue choices that affect how characters feel about you, etc. It's probably about 60% turn based combat.
  5. Radish

    Nintendo Switch

    That was my immediate thought when reading the Eurogamer "article" It didn't bother me at first but they're doing this increasingly often.
  6. Radish

    God of War (2018) - Magni-ficent!

    Yeah, on Hard it's definitely just as hard as any Souls game - if not harder. The difficulty curve does level out a bit as you gain more abilities and increase your max health, but it's brutal for the first few hours.
  7. Radish

    Pillars of Eternity 2

    I just want to get out and do a bit of exploring though, see some new islands and actually do one of the half a dozen bounty quests I got. Instead I'm just quick travelling from one building to another to finish the seemingly endless amount of quests packed into this huge city. It's mostly interesting, sure, but it's all in the one place. I just don't know why certain RPGs insist on doing it. Just gate the progress to some of the quests. Find a way to encourage the player to leave the city after an hour or two, not reward them for exploring every single city zone for hours.
  8. Radish

    Pillars of Eternity 2

    Alas, the main quest is just as drab in the sequel as it was in the first game. All the metaphysics stuff is so dull and overwritten. It also suffers from the "let's have a city that's so huge you'll spend hours there before you can leave again. Pacing? What's that?"
  9. Radish

    God of War (2018) - Magni-ficent!

    You should tag that as a spoiler.
  10. Radish

    Nintendo Switch

    That tweet might not be entirely accurate. From the PS Blog today: The "break from tradition" just seems to be confirmation of four of the big games they'll be focusing on. Otherwise, it's still a Live show with big games, announcements from third-party and indies.
  11. Pretty much. They did improve the textures over the PC version, improved the SSAO and optimized the game a little bit. It's basically the PC version though.
  12. I did hear an interesting point on a podcast (that was probably obvious to some people). The reason it's more expensive than many think it should be is exactly because it previously under performed. It may not have actually recouped all of it's development cost from the Wii U sales - or if it did, it might not have made much profit. 1.7m sales is a solid amount for sure (going by vgchartz), but when games like Tomb Raider are classed as under performing when they sell several times that it makes you wonder. You can make the argument that a lower price sells more copies and generates more revenue (as proven by Steam), but Nintendo don't like to operate that way.
  13. Radish

    God of War (2018) - Magni-ficent!

    I don't really agree with your camera complaints either, Spainkiller. I think I understand what you're saying, but I didn't ever feel restricted in the way you did. I especially don't think the camera is worse than any other highly regarded games in genres similar to this. If anything I've had more trouble with Souls games and the like, having to wrestle with the camera to see what I want to see, partly because those games love huge bosses that fill up your field of view (and then some). I think you really need to have good spatial awareness in this game. I'm not saying you don't, just that I don't really recall paying a huge amount of attention to the hit markers because I tried to stay aware of where all the enemies were in the combat arena. Plus, Atreus and Mimir's frequent call outs were especially useful when my focus slipped. CC is especially useful with multiple skills and runic abilities being able to take enemies out of the fight temporarily. This is the only video I ended up recording, but I don't remember feeling restricted by the camera in this fight at all. I even screwed up because i kept forgetting that there was a way to instantly do a 180, so there were a few occasions where I could have saved a tiny bit of time. It also went to shit somewhat in the second half, but that's because I messed up and lost my focus, which broke the rhythm of the fight and I ended up getting hit by a couple of things i easily avoided earlier in the fight. Those thing are on me rather than the game though. I feel like it was a good combination (the tug of war someone mentioned earlier) of going in close and weaving in hits while dodging and blocking the attacks, staying at mid/long range, timing the invulnerability from the Shield Charge, etc. I marked it as a spoiler but it isn't really one - just one of the optional bosses, no story implications anywhere (someone correct me if I'm wrong here). Edit: One complaint I did have about the game is the lack of bosses. I would have loved to have a few more woven into the story, maybe even a couple of the optional ones could have been thrown in towards the end as something you randomly encountered.
  14. I do remember one little scene where he said he saw them under the floor when he had to hide from the Stranger, and asked if that's why Kratos told him never to go into the basement. You're right though, I did expect a much stronger reaction from him.
  15. Radish

    God of War (2018) - Magni-ficent!

    Opencritic: 95. "God of War is ranked in the top 0.1% of games scored on OpenCritic, based on 104 scored reviews." Metacritic: 94. "Universal acclaim, based on 110 Critics" Accurate.

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