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Retroguy

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  1. The issue of getting stuck in a skill animation is definitely a lot worse since the latest patch when you join someone else’s game. If you use a skill that involves an animation with a single target, and they get killed before the skill finishes, you’re left stuck in the middle of it. All you can do float around unable to fire guns or use another skill until you either reach a cutscene or leave the game and come back in. Used to happen maybe once every few hours, but now it seems to happen once every 10-15 minutes. It’s especially annoying considering how long it takes to log back
  2. Andddd done- new Hawkeye content takes about 2 hours and that’s it. Aim bots all the way through, and one new boss fight at the end. I’m not sure why they think it’s worth trying to keep the game alive if the ratio is three months for two hours’ worth of new content...I know you get a new character and all, but when all you’ve got is the same old activities and enemies to fight...it’s all such a wasted opportunity. Hawkeye does feel very similar to Kate, with grappling arrows instead of teleport. His movement feels really janky, and every time he jumps it’s like you’re
  3. Just tried the new Hawkeye operation, and it crashed on the cutscene/loading screen after you talk to Clint Should have expected that I guess.
  4. I don’t think there’s ever been any hint that any content like that wouldn’t be free- I think at this stage, they’d get even more slated if they did that. Got to love that ‘Summer and beyond’ release date for Black Panther too, amazing Before the announcement today, streamers were told in advance of what they were going to say today. They were all ‘you won’t believe what they’re going to tell you, it’s amazing!!’ And this was what it was?
  5. I finished this the other week after 113 hours. It's a strange ending- after the various different stages at which the game is 'over', you don't get credits or anything, just an upswell of music. I had to actually google whether I was missing something, but that was it. And it leaves a fair amount of stuff unexplained, but I guess we're well into the place now where you need DLC to finish the whole story. There are still so many vestigial elements to the game though. The boat is barely useful after you leave Norway. The bird is all but an afterthought on the standard difficulty. Bu
  6. God yeah- I did that one yesterday and it was like the game was trolling me. What I don’t understand is that the reward for these side quests is often totally pointless, like a tiny amount of gil. You get more than that as a random reward when you’re cutting the grass with your sword. What’s the point?? Quests like that don’t build the world either.
  7. No worries!! That should make the game much more manageable now and prevent you running out of SP so much. It’s worth noting that the SP skills have more of an AOE effect though. Also, if you ever get overwhelmed, just hold down the button to pick skills- it freezes the battle and gives you a chance to think and check enemy positions.
  8. If you check out the tutorial section once you’ve used each character, it’ll tell you what their combos are, and which ones end in a summon skill. It’s usually light-light-light-heavy attack for most characters, but some have other combos too and add persona attacks with master skills.
  9. You don't regenerate SP automatically over time. Your have a few different ways of refilling it though: 1. Leave the dungeon and come back at a checkpoint 2. Use items 3. Rely on the bond skills which replenish some SP 4. Rely on Futaba's support skills (when she gets them) that occasionally refil some SP during battle The main way to prevent the issue is to avoid using those skills so much though- you shouldn't really have to use them on the majority of regular mobs around a dungeon, mainly for just the named shadows, mini bosses and proper bosses. You w
  10. Haha that’s great! You don’t need to memorise them all, just like one for each character which ends with a persona skill. Usually musou games are far more forgiving with which combos you use, but this is a little different from typical musou games. I’m really loving it!
  11. Yeah swapping out is good too, you can do this any time between fights. At first I was a bit overwhelmed by being presented with a whole roster of characters instead of being slowly introduced to them, but you can just equip them all with good gear slowly. Agree with that first proper boss! It was challenging but not unfair. Some of the regular mob fights can get a bit chaotic at times but everything was clear with that fight and unobstructed. Really had to think about what I was doing rather than just button mashing.
  12. The solution to your issue is remembering at least one combo per character In this game, the combos make a real difference- some end in a persona skill, and some end in character attacks. Using persona skills in this way is how to exploit elemental weaknesses without using SP. I'm about to open up the second dungeon and not that far in yet, but Persona games typically start with SP being an issue, but after a certain point, this becomes far less of a concern. So this might just be a repeat of that too. Also, when you say you're only going back to HQ to refresh HP/SP after one 'map
  13. Wait...so despite being delayed, this patch still doesn’t include the invasion multiplayer mode that the other Watchdogs games had??
  14. Retroguy

    NIOH 2

    I still love how the combat is so intricate in this that the difference between total failure and quick success can be something as seemingly trivial as always dodging boss attacks in a certain direction.
  15. Yeah, in the deep dive video and all the promo shots, it’s just him fighting the same robots, jetpack and mech suit guys. They still haven’t fixed bugs with level geometry (see the stream session their staff did a little while ago where embarrassingly one of them fell through the floor of the level), enemies failing to respawn stopping game progress and daily missions not working. They’re not likely to add new enemies any time soon, at least not without making a massive song and dance about it. If they ever do, that is. That’s why they’ve gone with Maestro as the new vi
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