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  1. They're quite easy to prise off with a small flathead screwdriver (using your other forefinger as a counterpressure guard against the clip and screwdriver flying away), and then refit using the edges of flatnose pliers (so at 45°). The shaft's definitely 6mm (I'm used to 8 because I prefer Seimitsus), but are you sure about the rest? D is overall height including B. G's obviously important because it needs to be wide enough to accommodate the spring, likewise the H recess depth is important because it has a big effect on spring tension. Have I got the shape correct? Is C equal to A at 9.43, wider, or narrower? Hard to say without seeing it in profile. The length of B tells me where the outward flare begins.
  2. @Treble These are the measurements I've guessed... A - 12 B - 2 C - 12 D - 20 E - 17.5 F - 8 G - 14.5 H - 4.5 Just update as needed and I can make you a 3D file for Craftcloud.
  3. Okay, from the e-clip I'm guessing it's 12mm wide at the narrow end, flaring to 17.5 (common), and 20 tall? The shaft's probably 8? Using a Seimitsu spring as a guide I've made the recess 4.5mm deep and 14.5 wide (so 1.5 thick walls). Changing the depth of the spring recess can have quite a big impact on its tension, and if it's not deep enough the actuator won't go far enough down to install the clip! https://easyupload.io/uzytjw If you've Win10 just double-click on that to open it in 3D Builder, leave units on mm and click Import Model. Hold the left mouse button to drag the view around, wheel to zoom, and use Object > Measure to see how it compares. I started the ‘smokestack flare’ 2mm from the narrow end, for reference. Is that a small straight edge for touching the gate? Actuators normally stick out past the gate, so it's maybe only a visual feature? If you can give me corrections until I've recreated it, I can then change whatever bits of it. You can get free quotes here - https://craftcloud3d.com/ - but these only cost a few quid, so you might have minimum order problems and/or expensive postage. If you can wait a few weeks I could add a couple to my next order. If you wrap electrical tape around the actuator where it touches the gate, you might find that 9 layers is exactly 1mm, giving you a way to calculate your desired throw. If the original switches (Saia?) activate early (and I appreciate you won't know if you've nothing to compare them to), Cherry D44Ys activate a touch later than most - https://www.arcadeworlduk.com/products/d44y-cherry-lever-arm-joystick-microswitch-with-4-8mm-terminals.html But you'd have to cut their levers down (hold them against the switch and nip 'em with the cutting bit on a pair of pliers, then sandpaper the edge), and you might have to apply tape or some other wedge if that leaves a small gap under the gate. And then there's wiring.
  4. I've 3D printed a few actuators, but I'd need exact dimensions of that because of its odd shape. It's like a smokestack! Do you have Windows 10?
  5. I just always felt there was a bit of misogyny creeping through with Ford; a lack of respect for most people in general, at odds with his day job (same as Eastwood in The Eiger Sanction). All in keeping with Indy's era, like. He's actually a pretty cold fish, and Last Crusade (which I haven't seen in years) used to be my favourite because of the warmth his chemistry with Connery brought out.
  6. Just for me, I still think I'd have preferred Selleck. Though it's very possible the criticism he was too nice is true, and Ford's grumpy mean streak was required to make Indy work. In Last Crusade, for sure. But most people don't lol the idea on sight, so who knows. In terms of my own bias, I also felt Ford was Blade Runner's weak link, although again — you can definitely argue his woody acting was appropriate. There's no other Han.
  7. The collaborative creative process of gamemaking is somewhat unique. What used to be a simple matter of calling everyone to attention for a few minutes has turned into planned meetings, which take longer even as clockwork. Probably not a huge difference per instance, but when every interaction takes longer than sliding your chair across the office I'm sure it adds up. Masters of Doom gives a great sense of how important it is to throw ideas around, and although big-name devs don't enjoy that level of freedom these days, their teams are much larger.
  8. I still think this'd be amazing with sim physics — the game of Point Break, but I checked I wasn't running at 1.5 speed at 1:40. Even San Andreas conveyed a greater sense of jeopardy when riding near cliff edges. Without that tension the tricks have no emotional payoff, serving as rote interactive filler during races. It's caught in this horrible up-to-11 half-reality, neither authentic to the sports, nor arcade enough to take more engaging flights of fancy. Has its cake and sits on it, marketing legs akimbo after the Fortnite kids and older teens.
  9. Yeah, for a good while I've felt that limiting our info to winstreaks and vaguish rank would really help. I find it liberating to play games I'm no good at because I don't care, but then if I improve I start chasing that better-than-50% target. Which is daft and doesn't matter, and yet still... I'm sure it's common to reach that point where you don't want experimentation to cost you a win, aware you're slowing your progress by not. The other thing I'd love is online coop, where I'd feel a lot less pressure playing in teams with mates. Maybe I'm back-to-front on that?
  10. Make it strong enough to run Yuzu at a loss-leader price, with micro USB ports for peripherals and HDMI-out. That might sell pretty well. 7" miniLED at 1080. Otherwise they're relying on the cheapness of Steam, where most indies run okay on relatively weak hardware.
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