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Rsdio

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  1. Having started up the game again and got to the point where you have to make a decision, I'm actually unsure if I want to continue. Yeah, I'm overthinking a cliched JRPG storyline here but after 70-ish hours it's hard not to have some degree of investment.
  2. Rsdio

    NIOH 2

    Yeah, from what I've played it seems very much the first game with minor improvements. Good news for those who loved that but I'm not sure it's going to convert anybody. If the asset re-use was something that bugged you in the first you're probably going to have a bad feeling just starting this game up. Halving the length and going for quality over quantity as petrolgirls mentioned could potentially be enough in itself for me, but obviously there's no way of guessing how long it'll be based on the alpha and I'd be surprised if they alter their approach all that much. It looks very, very slightly better to me on a Pro. The framerate is a rock solid 60 and the resolution looks a little better in action mode, but it's nothing remarkably different. There are a lot more splashes of vibrant colour as was obvious in the trailer and that's definitely welcome just to add a bit of visual interest. Loot seems pretty much unchanged but I did get a couple of pretty cool weapons very quickly in comparison with the original, could just be stuff they've thrown in there for the alpha though I guess. The way you manage it is the same. The skill tree has a more traditional layout now which personally I find much clearer than the original, but from memory it seems like some of the previously universal upgrades now have their own weapon-dependent ones? I guess if it throws upgrade points at you pretty regularly that won't be too much of an issue but it'll probably end up feeling weird if you decide to switch weapons late on and don't have access to skills you'd been taking for granted. The skills on the whole seem pretty much identical, so anyone hoping that there'd be radically different moves to play with might be disappointed. The yokai switch thing is an improvement on living weapon I'd say, it seems a bit more interesting and varied at first glance but perhaps not quite as powerful as living weapon was from the start. One thing I'm not sold on is the bosses having it, it makes them feel a bit tedious and damage sponge-y because while they're in that state your own ki recovers much more slowly and your task is pretty much to deplete theirs before you can really deal damage again. I think it's a cool idea which maybe needs some tweaking unless I'm missing something (entirely possible at this point). The NPC summoning mechanic is good I guess. It gives you another option if you're struggling, same as the Dark Souls ones really. I think based on this I'll be waiting to read impressions of the long-term structure of the game and how some of the changes play out as it progesses before buying it myself. I might even go back to the first one in the meantime since I've had a bit of a break from it now.
  3. Rsdio

    SEGA AGES: OutRun

    Alright, all goals reached! Pretty pleased with that as I always used to think this game was super tough. By 80s arcade standards it's actually really reasonable with just a little practice. I'm sure my scores and times aren't anything to write home about though, best score is 1.61m (goal E) and time 5.07 (goal C). Doubt I'll ever put close to as much time into this as I have the sequel over the years but I've really enjoyed getting into it properly.
  4. I don't think it'll end up being banned completely in the long run (after all, they never seemed to mind about Nuckledu's pad exploit thing), it just seems like the talk surrounding it has taken them by surprise so they've taken the safe option and given themselves more time to look into it and test that device specifically. I feel like that's fair enough. There was potential for a mild shitstorm and even Daigo seemed to half expect a ban and said he didn't mind if that ended up being the case. It's not like he's going to be way out of his comfort zone having to use a stick for one more tournament. They've said it's up to whoever's doing the organising to make the decision if it's not a CPT event so nothing new there really.
  5. Oh wow, I thought they'd said they were going to allow it. Makes sense if they feel like they need to look into it more though. The videos of him learning to use it are good fun, it's great seeing him squeal with glee like a little kid just for pulling off a super.
  6. Rsdio

    SEGA AGES: OutRun

    B goal done first time (a right and then all lefts), 1.33m.. Either I've improved or that's easier than going left all the way. Or both, I guess. Edit: C down too (right, right, left, left). Definitely having to brake to avoid collisions more often now, but still not really using it until I'm properly in trouble.
  7. Rsdio

    SEGA AGES: OutRun

    Was this actually a legit completion? I had 0 seconds on the clock so assumed I'd timed out but just had another go and finished the same way with 1 second left so I'm guessing I must've just made it the first time and that's how it actually ends. Anyway. the score was 1.167m. It shows how much can be down to chance because I really botched the first two areas with a few small mistakes (I was tempted to restart) but then blitzed the next two uncharacteristically. Very far from perfected obviously but I'm gonna move on to the next set of stages down for now.
  8. Rsdio

    NIOH 2

    I got a code last night, assumed they'd be pretty liberal with them but looking on here it seems like I got lucky. Hopefully they've still got some to send out. I was a bit ambivalent about the first one and got fatigued with it about halfway through (loved the combat and setting, wasn't keen on the amount of loot management and repetition) so I'm really curious to see how this is looking.
  9. Rsdio

    SEGA AGES: OutRun

    Sorry, just had a check and it's on kilometres.
  10. Rsdio

    SEGA AGES: OutRun

    Coincidentally I decided to get into the 3DS version properly this morning prior to seeing the thread, so this was a nice surprise. Really the only version of the original I'd played a lot was on the ST as a kid and even then that port felt pretty rough. Not actually sure I knew you could change gears either With default settings (new version) the best I've done so far is 987k on the easy route, I didn't get to the finish but was given the 'close enough, have some bonus points and a congratulations' ending. Seems to count as completion, which is weirdly generous for an arcade game but I really want to get to the finish line before changing route. Shifting at about 160 is the best I've found, if you get it just right it feels practically seamless. I'm hardly braking at all, only in panic situations really, but I imagine it must be more optimal to brake suddenly before corners than to just release the accelerator so maybe I should try to get into that habit. I'm curious about the start as well, it feels like there must be a better option than just putting your foot right down. I'm sure all this info is easily available online but it feels more fun to talk about it the old-fashioned way.
  11. I had the same thing yesterday but with India, I could change back in the account settings on the website.
  12. Rsdio

    Football Thread 2018/19

    I know he's struggled with knocks in these games but how's Duane Holmes been for you generally, Timmo? Always had bags of technical ability so everyone was rooting for him to kick on and become a regular but he really struggled with the physicality of the Championship when he was with us.
  13. Rsdio

    Football Thread 2018/19

    Thank fuck for that, swapping places with Leeds really would've been the cherry on top of our season. Might put Radio Leeds on and drink in some Noel Whelan.
  14. Kind of amusing that when they squared up last season zombie Mountain must've been all 'This is most certainly not the time nor place, propriety demands restraint' but now he's just 'Must fight brother on sight, will kill master to do so'.
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