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Alex W.

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  1. I have to imagine that developers aren't going to be too bothered about coming up with extra performance/appearance modes that need testing and optimising. They were kind of essential for the pro consoles but surely not worth the bother now that they're back to supporting a single model from each manufacturer.
  2. Yeah, second hand is an issue that kind of burned itself out with the decline of the high street and ubiquity of digital. Game was once about 75% second hand; now it's 75% merchandise and close to going away completely. There's not much for publishers to lose sleep over. I dare say a far bigger proportion of physical game purchases are now motivated by collectability and much less likely to be resold.
  3. But even if the power budget is higher, there’s still an exact power budget for every PS5. The whole point is there’s no unit to unit variation on that, if I’ve understood correctly, so there shouldn’t be random consoles overheating due to manufacturing variations.
  4. What backlash? People were angry about a plan to apply DRM to physical game purchases which is completely orthogonal to Microsoft's ability to offer trades and sales of digital purchases. Microsoft made great PR hay after the fact out of the supposed backlash against their supposed plans to let you trade digital games but nobody was upset about a plan which, if it existed, they never told to anyone.
  5. For what it's worth, Nathan Brown's run of the magazine has been one of my favourites. It has had a clear personality and often discussed games I liked that I thought were underappreciated, games I'd normally never have taken an interest in, or viewpoints that I disagreed with but which broadened my perspective. Godspeed Nate.
  6. The one thing I would expect not to be an issue on the PS5 is heat output. If they're doing a fixed power budget, then they have a fixed heat budget. Even Sony can't fuck up badly enough to break the laws of thermodynamics. Edit - Actually I don't want to rule this out.
  7. On digital games? Which already authenticate?
  8. What was funny about this, even at the time, was that Sony had a patent published in 2013 which described a very specific system for applying DRM to physical disks, by putting RFID tags in the disk themselves and allowing publishers to define the number of unique systems a game could be installed on, or have them (shareware-style) let you play a demo version before paying to unlock the actual game. An awful lot of Microsoft's plans were more or less identical to what Sony had described in the patent (except for game trading which they never described in detail). Everyone was expecting Sony to announce this specific system on PS4, and then they just didn't. They just rolled the PS4 out on stage, didn't mention any of this DRM, and put out that troll video showing them just handing games to one another. It honestly seems like Microsoft saw the patent, assumed this would be the new normal, started to implement a system like Sony's, with quite short notice (hence the lack of a game exchange strategy or any particular details), and did a poor job of it. And then Sony turned around and said, basically, this race you're late to isn't actually happening. It's like Sony told Microsoft that they were five bowls behind on a shit-eating contest and just stood back and laughed as Microsoft started wolfing down turds.
  9. They definitely talked about digital games. To be honest, after E3 when their statements became more prepared they seemed to avoid discussing physical games entirely, and acted like the controversy had been entirely about digital ones, and how great was it that they were out there trying to make digital games exchangable, and people had just misunderstood. But they never had anything specific to offer. If Microsoft had specific plans for game trading ready to go, they could very easily have implemented them after dropping the always-online requirement from physical disks.
  10. They absolutely didn't. They made a lot of vague noises about how they were investigating it, but each interview and statement contradicted each other one, and they at no point suggested that such a system currently existed, and most of their discussions were about how it would apply when you traded in the DRM-locked physical games that they wanted to implement. They did a survey many years later that asked if people would be interested in being able to relinquish their Xbox Store digital purchases for a whole 10% of the original value in Xbox Store credit but they clarified that it was purely an exploratory question. There has been a lot of research in this direction and I believe there's a blockchain start-up that's got some ideas but even in the PC space with its multiple competing platforms - where you'd think there'd be the most eagerness for this - nothing has happened since 2013 to suggest such a system is likely to appear in the future, from Microsoft or anyone else.
  11. Sorry, there are ways around having to do load screens or weird pauses or things even when you have limited storage bandwidth. Like you say, it's not currently a completely unsolved problem, so the benefits of solving it in some universal way with very fast storage may not be very apparent.
  12. Sure, there are obviously ways around it even when your bandwidth is limited. Even in GTA San Andreas on the PS2 you could fly a Harrier around and the engine would keep up OK. But those must involve some underlying technical trade-offs that will hopefully become a think of the past.
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