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cowfields

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  1. cowfields

    Gaming tropes that need to go away

    Think about skyrim. You're going to be a meaty warrior or A fey mage. And you think voice acting with one voice, one character will improve that? It's a bit like having pictures in a novel. Sometimes they work, sure. But often you'd rather paint the picture in your head. I guess I chose my words wrong about projecting myself but I meant it more like "I don't want to be yet another muscley meat head". More like I want to imagine what my character might be like. Or I just don't want to listen to shit voice acting... If I trusted video games to have nice varied, three dimensional and diverse characters, maybe fine. But since they often fall back on the same tropes, especially for protagonists, I'm fine with them not talking to let it be a bit more down to my imagination.
  2. cowfields

    Gaming tropes that need to go away

    I disagree with the silent hero thing. It's a deliberate choice to allow a player to project themselves onto the character more. A lot of voice acting is terrible. If my main character has an annoying voice and personality it's going to grate and make me not want to play. Or if they are some tropey meathead I don't want to *be* them. I think it makes sense. Other characters come and go but the one you play is there for the whole game.
  3. cowfields

    The Legend of Zelda: Breath of the Wild

    I've got all the memories. I've been very methodical at doing everything, I feel like there can't be much left to do beyond find Koroks and Shrines. The shrine puzzles are fun enough that I think I could save those, and don't need the hearts I suppose. I've maxed out stamina. I think it's probably time to get back to saving the world. Maybe after grinding some armour upgrades and getting 10k maybe...there's so much busy work to do! It's like Animal Crossing. Kind of.
  4. cowfields

    The Legend of Zelda: Breath of the Wild

    The sensor is useful for treasure chests as well - It helped massively with finding the EX chests - especially in the field by the castle. The clues would get me to the general location, but I found the treasure chests sensor would help save a lot of time endlessly hunting around with the metal detector. It's really easy to use though...Just slowly rotate in directions until you see the sensor light up at its 'fullest'. If you slowly rotate yourself as you walk you can see it go on and off until you're confident you're heading in the right direction. I"ve been playing this so much, I"m enjoying it. I think I'm at about 70 or so shrines. I'm only 2 beasts down though because I've purposely avoided 'progressing the story' to do as much side-questing as possible. But I'm almost getting to my saturation point, where I'm accepting that gradually the gameplay has just turned into grinding. I mean great, glorious grinding. It's hard to know how much I've 'missed' that I should do before I complete the next 2 beasts, get to the castle and it all suddenly ends. I know once I've completed the main quest I'll feel like grinding to 100% completion will utterly pointless.
  5. cowfields

    What is spinning on your turntable?

    OH HELLO MR MOUSTACHE After our recent discussion I asked my Sister if she was passing the record shop near my parents, to see if they had this. And they did. I actually wonder if whoever gave the other FTTE record to the shop also gave this one, and I've reunited the old friends in my collection.
  6. cowfields

    Game Design Mistakes Thread

    In World of Warcraft, I remember, especially so in the early days, nothing, not even huge fire breathing dragons could drive fear into your heart other than two simple words: Escort Quest. I won't go too far into the problem but I remember something that would always twist the knife in those, was when there'd be a skirmish, you'd kill the mobs, and the NPC you were escorting would be in with the battle too, and in the frenzy the battle would take you a little ahead of the path the NPC was walking. The battle would finish and you'd watch the NPC run BACK to where they were on the path when the aggro happened. Like some OCD fucker that had to retrace certain steps. I mean shit, you just watched them running fast and hacking at enemies, and they RUN back to where they were, only to WALK SLOWLY along that path again, over their recent kills. Probably adding some quip like "That was a close one, come, we must hurry" More fourth wall breaking than running past yet another player called DanishHunterDK
  7. cowfields

    Nintendo Switch

    Better graphics power just leads to that fucking spooky looking Alita film. One of the most terrifying uncanny valley trailers I've seen in a long time.
  8. cowfields

    Game Design Mistakes Thread

    Something Zelda has repeatedly done and I was sad to see in BOTW is verbose, multi page dialogue for the mini games. The horse jumping. I am shit, I want to git gud. If I want to restart, I get off my horse and then it's all... "hey, don't do it on foot" Press a "hey you failed" Press a "Would you like to try again?" Press a Then it cuts to start again. Thee more pages of dialogue, pressing a to continue to skip past the same advice. Again again again. Just to have another go. I don't know if everyone one is so good that play testers never thought anyone would have more than two attempts. The game is so good though, but it's like that "classic Nintendo charm" has to come with needless delay in menus and dialogue.
  9. cowfields

    Have you ever found a game too hard?

    I dismissed Dark Souls 3 as too hard. But, not too hard, just not enjoyably too hard. To explain - I really wanted a balls hard challenge. But I wanted to just die a lot. I just think the game should have been built around really quickly getting you back on your feet to try again. After a while the "you died" message starts to feel like it takes forever. the loading times just meant that in the end, it felt like more downtime than uptime. I could have done with more checkpoints, because the lack just felt like artificial challenge. I know this discussion has been done, but I just wanted to say that I didn't want anything about the core gameplay or difficulty to change, I just want less delay.
  10. cowfields

    Best one hit wonder of all time

    How about Q Lazzarus? I had to check this and found this article: https://www.stereogum.com/2009727/mysterious-goodbye-horses-singer-q-lazzarus-breaks-her-silence-30-years-later/news/ 1 hit, definitely a wonder for a long time.
  11. cowfields

    Best one hit wonder of all time

    Do you consider "yes" by McAlmont and Butler to be a one hit wonder? If so, that. I never heard of McAlmont again, but Butler obviously did some things.
  12. cowfields

    What is spinning on your turntable?

    Bit late to respond to this one but I got this too. It was great to relive on vinyl. Did you see that they've announced a special edition Six for preorder? I think Six is an amazing album. I can understand if not everyone would be into it, it's odd in its own way, but it's a real journey. I can't wait to put it on, make myself a cocktail and just let it wash over me.
  13. cowfields

    Nintendo eShop (Software Chatter)

    I was tempted too. I'm reluctant to buy dedicated multiplayer games as I can't seem to get my girlfriend that enthusiastic about gaming. But at the same time, if I was to bring a switch round to a mates house and they said "hey, let's play some games" then I think all i have is Taiko no Tatsujin. Mario Kart is always a favourite so it feels worth having. All that said, £33 is still a lot for the off-chance. Is the single player going to entertain me enough to make me feel like it's worth it?
  14. cowfields

    What is spinning on your turntable?

    I've got this wrenching feeling that E=MC² was in the shop as well, but I was already carrying so many records at that point and didn't know it. I might charge my sister to go see if it's there because I've since listened to it and it is great. That said, I don't know if I liked it more, different vibe. E=MC² felt more upbeat and disco and FHTE has that spacey scifi vibe. It's all good though, I'm actually totally new to Giorgio and it's getting heavy rotation right now.
  15. cowfields

    Do minigames add anything to a game?

    Fishing is generally terrible because "wait for something to happen and react" isn't really fun. Actual dexterity stuff is often quite fun as sometimes I see it as quite "pure" gameplay. Just jump at the right time. Aim perfectly... That kind of thing. What I HATE though is often.... especially in things like Zelda... they're clogged by slow restarts. Repetitive dialogue, menus or micro cutscenes before you can try again when you fail. Just let people hammer at attempts and keep it pure.
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