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ann coulter

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  1. ann coulter

    Okami HD

    Oh wow, ignore everything I said in my last few posts. I just pressed the minus button on the Switch to bring up the map and it actually brought up in-game options. Doh.
  2. ann coulter

    Okami HD

    If you mean the huge opening cutscene, yes, you can skip it. If you mean the tutorial-esque gameplay at the beginning of the game, then no.
  3. ann coulter

    Okami HD

    Hold the fuck on. The opening 20 minute long cutscene is skippable. Cuts 20 minutes down to about 20 seconds. And now the camera is functioning as it should. So yeah, you have to start a completely new save if you want to apply new settings. Crazy.
  4. ann coulter

    Okami HD

    The issue appears to be that the camera settings return to the default of Normal when I resume an existing save file. If I change the settings, return to the main menu, and go back into the settings, the changes have remained to Inverted, but when I start an existing save (and the camera is still fucked) and quit the game to go back into the settings, it's all returned to default. I'm going to try starting a new save with the new settings, see if that works. Something's clearly broken.
  5. ann coulter

    Okami HD

    I go to Options from the main menu and Camera Control is set to Normal by default (these aren't my idea of normal camera controls in a 2018 remaster but whatever). I change the setting to Invert X and Y Axes because they're all wrong for my brain, then select Exit Options. A message pops up: "Changes made to settings will now be implemented. Is this OK? Yes. No." I select Yes with the A button, which returns me to the main menu. I select continue and choose my current save file. The camera is exactly the same. Pushing left swings the camera right, pushing right swings the camera left. Which is inverted, as I understand it, but that's not what I want. There doesn't appear to be a way of pushing left to make the camera go left, pushing up to make the camera go up. Normal and Inverted are the same, for some unknown reason.
  6. ann coulter

    Okami HD

    Is anyone else having issues with the camera controls with this on Switch? After the 18 minute long intro I finally got control of the camera and realised it's all inverted - pushing the camera stick to the right makes the camera move to the left and vice versa, pushing the stick up makes the camera swing down and so on. I went into the camera settings (which involved a hard shutdown of the game in the main Switch menu because there doesn't seem to be a quit option within the game and the camera options aren't accessible mid-game - but that's by the by) and the camera is already set to normal. I tried changing it to 'invert X and Y axes', confirmed the change properly and resumed my game, but the camera behaved in exactly the same way, and going back into the camera settings I discovered they had reset to default. Any ideas? It occurred to me that changed settings might be applied only to new save files, but that'd be kind of bizarre and would take another almost 20 minute intro to confirm. The game is unplayable for me like this.
  7. ann coulter

    Nintendo Switch

    Is there any risk involved in charging my Switch via a USB C to USB 3 cable plugged into a USB wall plug/charger? I vaguely recall stories about certain power banks having the potential to brick the Switch which makes me a little wary of charging it using anything but the supplied mains charger.
  8. Make that seven areas open to me now. Oh wow, I think this seventh area I've discovered is intended to be the second area you discover. No wonder I was getting my ass kicked.
  9. The area where you find the claw is fucking brutal. My god. I spent so long tonight trying at least to find the area's save point, but when I finally found it I couldn't bloody get to it. I was a tiny bit worried the game was going to be too easy, but nope! It's destroying me again and again: lots of fiendishly placed environmental hazards - that La-Mulana domino effect of jumping carelessly into a flying enemy, landing on a spike, bouncing off it straight onto a trapdoor and falling into a pit of fire and so on - and a good few unexpected boss rooms so far that have disposed of me in seconds. I have five main areas open to me so far, not including Surface or the original ruins. I have no real idea which I should be focussing on, so I'm taking my time with pen and paper and mapping them out like a good little cartographer.
  10. I've been insta-killed by a few traps too, and the early sub bosses are destroying me. I really hope this is the balance the sequel continues to keep - make the interface and tutorials more accessible if absolutely necessary, but keep the gameplay as brutal and unforgiving and unfathomable as ever.
  11. Quick first impressions an hour or so in. Spoiler warning for La-Mulana fanatics. (Er, that would be just me and revlob, then.) I can't believe La-Mulana 2 actually, finally exists and I'm actually, finally playing it. Exploring familiar locations with a crazy new twist is soooo good. Music is La-Mulana as fuck. That main theme! NPC art when you visit shops is sublime. Visuals loyal to the original but with immediately noticeable modern interface. Scrolling screens. NPCs hanging around in the levels. Shitloads of lore already. Nerding out so much. Jumping is completely different - you can now change direction mid-air. First worrying sign. In La-Mulana, it took me hours and hours to figure out how to get the Holy Grail. In L-M2, an NPC straight up tells you how to get it, and you possess it within about 15 minutes of starting the game. Second worrying sign. Xelpud doling out maps without you having to find them, or solve puzzles for them, or even pay for them. Wat. Third worrying sign. (Edit: OK, no longer worrying. Now I get what was happening. ) Maps are still terrible and as user-unfriendly as ever. A relief. OK, intro done. Loved it. Now to get stuck in to the game proper. I haven't pulled an all nighter in years. I just might tonight.
  12. I've managed to avoid pretty much all footage other than a screen or two from a couple of years ago. I am utterly, utterly hyped. Playism hasn't sent me my preorder code yet though.
  13. Ah, thanks, I think I've been playing with the mini map turned off.
  14. I'm 20+ hours in and haven't found any shrines yet. Do you have to do all eight Chapter 1s before shrines unlock or something? I've done Chapter 1 for six characters and a single Chapter 2 so far.
  15. ann coulter

    Nintendo eShop

    Has anyone taken the plunge on Hand of Fate 2 yet? I'm struggling to find reviews or impressions that mention its performance on Switch. I've been burned by much longer than normal loading times on a few blind Switch purchases (The Sexy Brutale and Regalia especially, but even a game such as Lumines is rather slow-loading for what it is).

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