Had some stuff to update here:
Dead State (PC): It's a zombie apocalypse turn-based tactics RPG. I don't normally gravitate towards this type of strategy action game but my wife wanted to watch me play something in the horror genre. She soon got bored after realising what it actually was, but I found it decent enough to carry on until the end without her.
You need to build and upgrade your shelter by going out to scavenge food and resources to survive. Trouble is, if you're diligent enough to collect everything from every map this soon becomes trivially easy to manage.
Inventory management was a bit bad as well. There was no way to sort by weapons or armour so it got hard to find and compare stuff when your store was full.
Better is the combat challenge that comes from fighting zombies and human. Unfortunately, neither of which change that much from the start and it soon becomes repetitive. There may be more zombies in later maps but they're easy to pick off one by one. Humans with better armour and weapons are a bit more difficult but should be about on level with your own upgrades. Noise attracts zombies to gunfights, though, and some of the best fights were the ones where you took on both at once while herding the undead into the path of the living enemies.
The other good part is the writing. It's written by Brian Mitsoda who worked on Vampire: The Masquerade - Bloodlines so you know it's pretty great. Some well-written characters and decisions to be made throughout. Unfortunately, it's low budget fails it a bit in which there's not much for characters to actually do beyond some scripted events and most of the conversations take place in the same location. Overall, though, the dialogue and moral choices were definitely what pulled me through when the rest of the game become repetitive.
I spent way too long getting the achievement to rescue everybody, even with using a guide, to say it was great, however it's recommended as one to take a dip into if you're looking forward to Bloodlines 2.
Lyne (PC) - Gifted to me as part of Steam Secret Santa. You have to trace lines through different nodes correctly to complete puzzle leves. It was alright, but I found the puzzles themselves quite arbitrary and there wasn't evidence there of a finely-crafted puzzle to crack. Most of it was, for me at least, finding the obvious pattern then brute forcing the final solution. It's definitely one more suited to touch-screen, too.
Curiously, I found the daily random challenges more enjoyable as you could blast through several puzzles at once to get a sense of accomplishment without wondering if there was any method to the puzzles that featured in the campaign.
One that was enjoyable enough to work through but lacked that spark of a great puzzle game.