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  1. I've read this back several times and still can't parse it.
  2. I don't mind the chaotic physicsy feel to this, I agree it works and is well suited to the game but the controls themselves also feel loose with a poor sense of timing - I reckon the latter could be improved without sacrificing the former.
  3. If rumours are correct one is 1/3rd the GPU with perhaps half the RAM, doesn't sound like it's a button push to make the S version. Regardless, even if it were it doesn't really alter the thrust of my point.
  4. I'm not sure about the notion that it doesn't matter how many consoles Microsoft sell next gen as it's all about Game Pass, the two are inexorably linked surely. If the Series sells really poorly out the gate and builds no real momentum you'll surely start to see publishers stop developing for it - this is already an increasing trend this generation amongst mostly Japanese publishers and you can envisage some of the bigger western publishers doing likewise if there's no meaningful console base to sell new games to. The income they might earn from releasing on Game Pass in a year or two represents a relatively small amount of revenue for big publishers and you'd have to imagine it maybe wouldn't be worth the effort of porting to two quite differently specced next-gen machines. I guess there's a possibility that streaming without a console will take off massively in the next year or two and make the number of physical consoles out there redundant but I'm not sure there's the appetite or infrastructure for it to happen at the speed Microsoft need for all this to be viable. Microsoft seem in a really precarious position right now.
  5. Yeah, I can see playtesting and next-gen devkits being problematic.
  6. I'd be interested to know how problematic Covid has been for game studios. In visual effects the main issue has been the difficulty in shooting live action and lots of film work being delayed or cancelled. CG heavy jobs, however, have been going ahead just fine with everyone remote working to the point where everyone's wondering if we'll ever go back to working in big studios together - there simply doesn't seem to be any need. The PS5 launch advert for instance, a CG heavy extravaganza, finished recently on time and on budget despite being made almost entirely during lockdown. Game development strikes me as a similar beast to CG, with some help from IT it shouldn't have been that disruptive but then I'll happily admit there may be some component of game making I don't understand that doesn't lend itself to remote working.
  7. Is this down for everyone else on PS4?
  8. For me that stage is pure Takeshi's Castle.
  9. Not sure there's much of a difference beyond not having to render the Hitman, likely massively offset by the wider FOV. In all likelihood they're going to have to turn off all shinies, drop the resolution and use all the temporal reproject tricks they can muster to get it running in VR.
  10. PSVR's FOV is around 100deg, Hitman on console will be around 60-70 at most. If anything you'll see more of your environment in VR see despite shifting to a first person view.
  11. You inherently have a wider FOV in VR, that and being able to freely move your head along with working depth perception means this isn't an issue IMO.
  12. I'm guessing the square is meant to represent a more limited field of vision? Not sure that follows, there's a number of issues with VR but I wouldn't have said a loss of spatial awareness was one of them, quite the opposite.
  13. I reckon, given we're discussing anti-consumer practices, Microsoft giving up customers details worldwide to the US government just a few years ago is somewhat germane. It is possible for Gamepass to be great value and for Microsoft to have questionable privacy policies - the two aren't mutually exclusive.
  14. It was only seven years ago we discovered that Microsoft had been aiding the US government by granting them full access to customers emails, Skype calls etc all over the world. Other tech companies had too but none as early or as enthusiastically as Microsoft. This was never that big a story in the UK where we just assume this sort of thing happens all the time but I know from friends in Europe there was much more outrage - plenty of it directed at Microsoft. I know the narrative here is Xbox struggled early on due to TV, TV, TV but I reckon worldwide PRISM hurt them much more, particularly given the next Xbox launched a few months after those revelations with a mandatory camera.
  15. Yeah, you have to assume there's been a 180 somewhere at Sony HQ.
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