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imp

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  1. imp

    Anime

    JC Staff were never going to be able to compete with Madhouse in the animation stakes, even if they weren't making a movie, IMO.
  2. imp

    Slay the Spire - Roguelike Card-em-up

    Sorry for the triple post but this game is now occupying a good 50% of my brain. Just managed my first win on Ascension mode, which also included my first ever win against the Time Keeper, and my first ever fight (and win) against the Heart! And all with a supremely flabby Silent deck!
  3. There are also broad architectural elements in each level that stay the same each time too.
  4. imp

    Sekiro: Shadows Die Twice

    First Q The answer to the second Q might be discovered down the line.
  5. imp

    Slay the Spire - Roguelike Card-em-up

    I don't know where my week has gone, but I've managed to slay the spire once with each of the characters now. I spent most of that time playing as the Silent. I didn't think it would be that difficult to squeak a victory on base difficulty as I reached the final boss on my second ever attempt...but I must have had another 4 or 5 separate runs where I died on the Act 3 boss, not to mention several runs spent dying unceremoniously to Act 2 elites, before conquering it! I just kept on making decks that tried to balance poison and defence, or shivs and defence. Too much balance! I learned that the Silent needs ALL DEFENCE! Well maybe some mitigation...and shivs...and a flask or two of emergency poison... Anyway, I was building decks that would happily get me through each stage, but fully crumpled when faced with the kind of damage any of the last bosses can deal. I should have reached the answer much earlier tbh, but all I needed was more block and mitigation. In my successful run I basically went crazy for block and draw cards, made sure I had a couple of good ways to inflict weak, a few synergistic shiv cards to bolster defence, and then noxious cloud plus a deadly poison because I picked up a catalyst+ in the third act. Anyway, absolutely murdered everything while taking minimal damage in the last fight. Felt very sweet indeed. Not so sure about the Defect. I lucked into two capacitors, as well as a consume in the first act of my second run with the character, which was basically good enough to see me through the whole thing. It's fun building the deck that seems to be able to block anything (after a potentially wobbly setup phase), but it really is weird just clicking through inconsequential turns after the machine is set up, just letting it slowly kill anything and everything with passive damage as you block with passive defence. I'm sure there are other, more interesting ways of playing the character though, and I'm just too inexperienced to see them yet. What a good game!
  6. imp

    Sekiro: Shadows Die Twice

  7. imp

    Sekiro: Shadows Die Twice

    Honestly, I don't think it's too hard, but it is very demanding, and super intimidating. I'd say Bloodborne's optional and final bosses were harder overall.
  8. imp

    Sekiro: Shadows Die Twice

    Yeeeah, but the malcontent prosthetic is pretty good... I mean, you have to beat at least one of those other, similar bastards to get it, but oh boy does it work wonders.
  9. imp

    Sekiro: Shadows Die Twice

    Spoiler:
  10. imp

    Sekiro: Shadows Die Twice

    Yeah, for sure, you can basically bait him into jumping so you can uppercut him.
  11. imp

    Slay the Spire - Roguelike Card-em-up

    So, after reading about the switch port delay, I gave in and just bought the steam version as who can wait a whole month to play this?! Thought I'd sneak my first run on my lunch break... Uh... I guess all that Dominion/Arctic Scavengers/Netrunner I used to play gave me some transferable skills!
  12. imp

    Sekiro: Shadows Die Twice

    Just took down the final boss yesterday and wanted to jot down my thoughts on the game. Apologies for barging in with an essay. First, I think this game has one of the toughest starts of any in the series. There’s a point almost every player is likely to face where the critical path presents you with Billy Bovine, and the alternative path has Spear Hugger Eliot of Miceandmen and Jimmy the Dimwit in rapid succession. Taken all together, this is a proper trial by fire, exacerbated by some of the least friendly checkpoint placement in the whole game. BB requires a completely unique strategy of attack, SHEoM is a spear dickhead, and JtD requires an eye-rolling amount of prep before you can attempt him. All of them are teaching you about different aspects of the game, but it definitely felt like having to eat my greens before I was allowed another serving of delicious gravy-soaked Progression. TBH, I wasn’t really having a great time with the game until I got through that particular choke point. The starting low health and limited healing felt incredibly punishing, especially when the game dumps dragonrot on you for not being some kind of savant. (I know now that dragonrot isn’t such a big deal, but it feels incredibly oppressive when you don’t know how you’ll be affected by its lingering presence and don’t want to wiki it.) However, the sections of exploration, stealth murder, and general acrobatic ninja carnage is such fun right from the start. Once the game opened up past the triple mid-boss choke point, I found myself having a really great time going through all the new areas available as the various aspects of the combat and traversal were starting to really click. Then came Grandson Armstrong, which felt like the point the training wheels truly came off. Thankfully you can explore other areas if it feels too much at first, but once I knuckled down it felt like the first fight that made me consider blocking, deflecting, dodging and countering all at once, rather than being able to ignore one or two aspects of the combat system during a fight. The thing that actually kind of blew my mind though, was that it taught me to deliberately attack into an opponent’s block to maintain posture damage and bait attacks. It totally changed how I approached every fight afterwards and felt like a real triumph, while basically setting me up to tackle the rest of the game. Past this point, most of the game flew by in a blur of frenzied steel. You have enough health and gourd uses at this point to give yourself some leeway in unfavourable situations and it makes all the difference. I absolutely loved every area and challenge presented. The final boss though, is something special. It was 100% one of those challenges that seemed insurmountable at first, but boy, when it clicked I felt a level of mastery I’ve experienced in only a handful of other games. You really have to be fully in the zone for that one, but I can’t imagine a better test of all you’ve learnt. So, on to new game plus, feeling like it might be my new favourite of From’s pantheon, and weirdly, that might be down to how pared down it is. I feel so comfortable with the sword and general move set I’m glad I didn’t really have to worry about mastering other weapons. By which I mean I basically ignored the prosthetic other than some very late game malcontent shenanigans, but look forward to experimenting and hopefully getting more out of them in NG+.
  13. imp

    Nintendo eShop (Software Chatter)

    Arg, Slay the Spire appears to have been pushed back. Originally the devs were going to announce the release date in February, then March (promising a short wait between announcement and release), and now that's become "hopefully late April". Dammit, I'm not exactly wanting for games to play in the meantime, but I'm champing at the bit to play StS! Here's the explanation for anyone interested. Seems like the port has been more difficult than expected. https://www.reddit.com/r/slaythespire/comments/b6pjln/official_word_on_expected_console_dates/
  14. imp

    Nintendo Switch

    In answer to my own question, I did a google and found out they worked on the layout of the world in BotW, so designing hilliness and landmarks, etc. Cool...
  15. imp

    Nintendo Switch

    Their games page says they worked on BotW... What did they do on BotW?!
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