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  • Interests
    RPGs and the best of the rest, has to be interesting though these days
    Board games
    Reading history, fiction in translation, science fiction or more or less anything if stuck on the desert Island
    Watching interesting films
    Football and in particular supporting Arsenal & Sutton Utd
    Listening to all sorts of music, but nothing particularly recent (see Mafia III soundtrack)

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  1. Cosmic_Guru

    Shenmue 1 and 2 coming to PS4,XB,PC

    No, all good here (XBO).
  2. Cosmic_Guru

    Shenmue 1 and 2 coming to PS4,XB,PC

    I'm on the trail of sailors once again . Really nice version on XBO - movement is clunky as expected but you quickly adapt, colours are really rich, bloom isn't causing any problems so far. Must be the only game where you spend an entire morning looking through cupboards in your home (the day night cycle seems rapid now in comparison to more modern games, I suppose it had to be so given the lack of wait type options). The detail in some of the interiors - such as at the barbers shop where the mirrors actually work properly - still impresses, despite the lack of textures. One graphical glitch when reading the message from dad, but otherwise fine technically so far.
  3. Cosmic_Guru

    Xbox One Console Thread

    Small patch out for Graveyard Keeper.
  4. Cosmic_Guru

    New people: say hello here, let us know how you found rllmuk!

    Anyone know why this thread is no longer pinned?
  5. I played the time allowed in the free demo and then decided to wait for the final version, going digital on the basis of replay-ability.
  6. Cosmic_Guru

    We Happy Few

    I've just finished Arthur's story having taken my time and I did probably 90% of side quests. As you get further and further along you really realise the Bioshock comparisons are off - maybe every game which includes journals to find, a Big Brother type at times, and rummaging in waste baskets gets that label. Rather, I thought the recent Arkane game comparisons came across very strongly, albeit much simplified, less intricate and with none of the character interactions, dialogue etc etc. I don't know if the original proposition was a rogue-like survival game with the same ultimate objective of escape, but if so they must have written a great deal of content subsequently to flesh out the story. Also a smidgin of influence from Fable (dig spots!) and other light fantasy RPGs in quest design. You can adjust the difficulty levels to suit your playing style - after my abortive first attempt I reduced combat difficulty but left the others at standard - I had to be mindful of food, drink and sleep, but never annoyingly so. The more interesting mechanics in this are outfits - wear the appropriate one, Hitman style, and some encounters are a doddle - and drugs - choosing when to take Joy is key given the security in place to detect downers and also the problems with the coming down phase when you ideally want to hide away from sight or sit on a bench. You can also trip on 'shrooms. The lighting changes in each phase of this never really got old for me. You basically have the standard distract+avoid, stealth take down and melee combat options available with aggro-d types, with only one or two ranged combat gizmos. and no operational guns so far as I am aware. Some of the distractions are brilliant though - the record player and the giant exploding rubber duck being my favourites. Some of the gameplay mechanics are undoubtedly crude for this day and age and include things you will have done a million times before, not all NPCs have unique names, character designs are very limited etc etc, but I guarantee there will be laugh out loud moments too. Also, other emotions, particularly at the end of Arthur's storyline and in one or two other places. I've had a few crashes and some obvious "elastic banding" of NPCs in places but no other bugs or problems (although I think one achievement popped too soon). Now onto Sally (one surprise there in her story already) and Ollie.
  7. Cosmic_Guru

    Football Thread 2018/19

    I remember Barnsley providing away fans with plastic macs too - when Arsenal beat them 0-3 in the League cup in October 95.
  8. Cosmic_Guru

    What are you reading at the moment?

    I've just finished Y is for Yesterday the ultimate Kinsey Millhone book - unfortunately Sue Grafton died before writing what would have been Z is for Zero and she doesn't want the series completed by someone else . I've really enjoyed the books in part because they feature a PI who is ordinary and not battling with addiction, childhood abuse or other issues which seem to befall this particular profession along with police etc. Y is one of the better books, featuring a sort of Donna Tartt historical mystery at a private school intwined with a current day blackmail attempt and the seriously creepy stalking of Kinsey from the psychopath who features in X.
  9. Cosmic_Guru

    We Happy Few

    This game is certainly a strange mixture of scope & ambition and almost rudimentary mechanics - probably owing something to the long gestation time, but with an irresistible design ethos. Anyway, the first thing I did on reaching the Village (I am not a number.....) was to OD on Joy. That got me attacked by the populace for some reason. Then later I was pleased to find the shops sell torches - I had a very unpleasant visit to a root bulb cellar earlier - it must have been mined or something but was pitch dark.
  10. No and yes - just take your time in the tutorial area. Can't wait here either.
  11. Cosmic_Guru

    We Happy Few

    Decided to restart and not squander every lock pick on drawers and cabinets. I found a couple of encounters I'd missed originally, and more have now popped up on the map so not a complete waste of time. Some of the systems are very simplistic, but I want to play on to find out what is round the corner. No idea why they decided to make the maps procedurally generated though - maybe a residue of earlier thinking around the game as a rogue like?
  12. Cosmic_Guru

    Let us celebrate Edge's 25th Anniversary

    First issue for me was #61 and I've kept them all since, with a few of the specials - early years compilations in particular, looking through them from time to time. I don't think I have a favourite cover but the FXXK one would be a contender. Edge always stood out in the newsagent's owing to the different size and often heavily promoted covers (early examples being Turok 2 and Silver (RPG) and the Ferrari racing game one), and that was in the days when the consoles had 2 or 3 mags apiece. My first review would be the first one printed in #61. I used to enjoy the articles on technical issues and developments even if I didn't entirely understand the terminology, but these seem to have been dropped now. Those were also the days when they used to do reader surveys which have been dispensed with for some years. I wonder if they have any women readers now? Sometimes the mag seems a complete waste of money because it's interests don't always co-incide well with mine, but but when it is good it is very good indeed.
  13. Cosmic_Guru

    We Happy Few

    I've got stuck sneaking into the armed camp. You need a lock pick to enter a building, and I've run out. Usually you seem to have one or two lying around when they are necessary to progress. That may be the case here but there is never a long enough window of opportunity to have a good look around.
  14. Cosmic_Guru

    League 1, 2, Non League Football 2018-19 Season

    Sutton Utd 2: Salford City 1 I never thought I would be singing Olé Olé Olé at the Lane but that's what transpired late on in this match. City fielded a team of giants (of the easily toppled variety of course) and went ahead early, but Utd responded with a finely taken goal from Craig "Gooner" Eastmond. Then in the second half, we had our LB sent off and that seemed to galvanise the team, not only to go and win the match but also to play with real passion and style - defending robustly and keeping the ball on the ground at last when we had a chance to move forward. Admittedly City are probably not the best footballing opposition we are likely to see this year (and a mere 91 bothered to travel from the Northern Metropolis to support their side - now playing in traditional Man Utd colours - with a maroon & orange flag), but nether the less this was hugely satisfying result for the financial underdogs.

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