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Cosmic_Guru

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  • Gender
    Female
  • Interests
    RPGs and the best of the rest, has to be interesting though these days to get a look in.
    Board games.
    Reading history, fiction in translation, science fiction or more or less anything if stuck on the proverbial Desert Island.
    Watching interesting films.
    Tennis.
    Football and in particular supporting Arsenal & Sutton Utd.
    Listening to all sorts of music, but nothing particularly recent (see Mafia III soundtrack for reference)

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  1. Cosmic_Guru

    Outward - Below Gothic Morrowind? (RPG / rogue like)

    Talk to the woman named Helen something in the village. She instructs you to find a certain item - bring it back and sell a few other bits and bobs you have picked up along the way and you are good to go. There are other small quests available from traders but that one is the most reliable and is quickly accomplished (if you don't mess up like I did a few times) - just head straight to the dungeon following her instructions, keep going down, look for a room with a fence or something similar (you might see the item glint too) and stealth past enemies if possible.
  2. Cosmic_Guru

    Outward - Below Gothic Morrowind? (RPG / rogue like)

    Oh yes. I've joined up with the God Squad and it's now become more conventional - go there, (to world map dungeons) kill that sort of thing (I don't think anything much happens until you join one group or another so you might as well just make a beeline for it rather than mess around like I have). I realise I need to get some magic skills because I'm pretty shit at doing anything more than killing the odd hyena or solitary bandit (most enemies can simply be avoided when travelling around). I'm not sure I would recommend it exactly, but it is intriguing. Morrowind (for the environment, lack of signposting on quests, but presentationally much less sophisticated - no crime etc, NPCs don't move), Gothic / Elex (factions, pay to train skills, weird post-industrial vibe), Below (not sure what is going on at times, key item which may need to be retrieved, eat drink hot cold survival aspects) seem reasonable pointers. It's one of those where you could luck out in the next chest so it's worth going to see (that blue mage hat I had but lost with my first char retails at a cool 200g ). The map seems to be sorted but you don't get your location marked so you have to learn the various landmarks (not difficult to be honest but much harder if you die and are relocated and if it's dark). There is a compass to orient you and you can add markers to the map but thats about it. The survival elements to this are fairly brutal too. Food (hyena and egg) goes off rapidly, even when cooked, and cold and (I assume) hot kick in quickly. You need to have 5+ travel rations to move to a new map.
  3. Cosmic_Guru

    Gloomhaven

    One of the few criticisms of this is that it lacks those real "Punch the air" moments of satisfaction that stay with you - like finding the one treasure card in 40 ideal for your character (S&S) or pursuing a rumour which leads to all your Tarot cards being cancelled (this being Folklore and saving a huge 400 gold in the early game). However, with some of the advanced classes and their unique powers you can come pretty close. Last weekend we had a contrasting trio of scenarios with the group which currently comprises The first was just a warmup in Treasure Island to get a sense for what the new characters in the group might need to purchase. The second, to achieve my final "ancient technology" stripe required 2 pressure plates being occupied at opposite ends of the map, but not the elimination of all enemies - with an added twist that I decided to do it in 7 rounds or less to give one of my characters two ticks. The third, to help a character who has to do lots of stuff in Dagger Forest, required mass slaughter and keeping an NPC alive. I realised that there was a super strategy for the second which played to the strengths and weaknesses of my group (some being distinctly vertically challenged with commensurately low HP). Mind you I'm a bit when it comes to understanding the content of the envelope I just opened as a result of this scenario (don't tell me if you know!) I just have one character class to play before accomplishing the first of my self imposed "completion" objectives. I'm thinking that afterwards I will just create some fun teams and not worry about PQs after all the random scenarios have been unlocked (not bothered about the random items). I can't wait to try some of the characters together. Doing a few scenarios a month and knowing which to do in the next batch before you pack it away is the way forward for me on this.
  4. Cosmic_Guru

    Outward - Below Gothic Morrowind? (RPG / rogue like)

    LOL, turns out you can use that spell in the clink to earn a little cash and get some food rations, as well as easily recover your gear. I've arrived at the God Squad HQ in Monsoon , not my first choice of faction but I'm thinking I might as well join them rather than waste a lot more time and resource trying to find the other towns. There is a really bizarre design ethos to parts of this - neon clashing with medievalism.
  5. Cosmic_Guru

    OMG!!!!! Infinity Engine RPGs are coming to consoles..

    I'm hoping for some gameplay impressions of BG from Pax East next week.
  6. Cosmic_Guru

    Outward - Below Gothic Morrowind? (RPG / rogue like)

    Had a few hours with this last night and it's, um, interesting. A blend of environmentally crude Unity engine (?) world (think Morrowind era appearance only with much more colour), the sort of bone-hard-at-the-start development tree favoured by the likes of Gothic and Elex (cash for skills) , a fully fleshed out survival game, and a Roguelike (not precisely, but see below). There is a tutorial which introduces you to the mechanics of combat and the various ways to aid survival by cooking, sleeping, wearing weather appropriate clothing etc. [Potential spoilers if you are getting this and want to go in completely cold.] Then you create a character who is just a bod with no skills or classes to choose from - all six permutations are possible, but are uniformly ugly and low res so it doesn't exactly take long to do. The bod wakes up after a shipwreck in their undies and off you go. After a short starting area (worth checking out for the machete and a few bits and bobs), you get taken to your base in town and that's where it starts to get interesting. After exploring the interior you go outside and get faced by an angry mob demanding restitution. You have 5 days to raise 150 gold or will lose your home. This isn't very difficult to achieve but with my first character I screwed up big time exploring and died a couple of times by going places I shouldn't go (as you do). You don't actually die in this, but may get transported elsewhere with some of your belongings gone, and some time passed. I'm not sure if this is a bug or intentional in this early stage of the game, but the 5 in-game days came and went in this manner (i.e it was mostly "dead" time) and nothing seemed to happen to my base. Having raised the cash I was free to follow one of three paths with a view to joining a particular faction, all of which seem to require considerable travel. I was on my merry way south looking for a stash I had been informed about, and I thought I would pop in to a fort along the way. Mistake! I said I was looking for a place to rest and ended up doing hard labour . I quickly found a way out but am reduced to the rags on my back and a pickaxe... Time to roll a new character, now I know how to get the cash fairly easily. The map seems to be bug which contributed to the mess up with Char 1 - it only seemed to work properly once and thereafter was sort of overlaid on the town map. It also features that bizarre mix of voiced and silent dialogue which is so odd - I really prefer all one or the other. And you have to take notes of directions as well (hence the Morrowind reference). Needless to say the carrying capacity is a bastard too.... And river water isn't "fresh"....
  7. Cosmic_Guru

    League 1, 2, Non League Football 2018-19 Season

    Leyton looking good for a league and cup double if they keep their squad fit. We've now got something of an injury crisis in defence (after the earlier season striker shortage) with 2 outfield defenders on the pitch for most of the 0-3 at Chesterfield.
  8. Cosmic_Guru

    League 1, 2, Non League Football 2018-19 Season

    Yes. I don't really do much or read much about SUFC, other than going to home matches, so it was quite an eye opener in how open, frank and familiar the panel were with the supporters. We are a community club and hopefully will continue that way, albeit we probably have to set our ambition on the pitch to survival in National League and a trip to Wembley in the FAT. A thumping 4-2 win from 0-2 down on the Saturday beforehand undoubtedly helped the mood! I'm sure we've all played Football Manager at some point, but when you hear about the issues with injuries (2 ACLs, 3 youth players promoted to the 1st team out for the rest of the season, one lad with his 3rd concussion who won't play again this season), problems players have off the pitch, run-ins with the FA (presumably for contesting ridiculous decisions), all whilst trying to juggle the cash you can begin to understand what it is like IRL. It's one of those things - as football supporters we may all gripe and whine at times through the season, but there are always many clubs worse off.
  9. Cosmic_Guru

    League 1, 2, Non League Football 2018-19 Season

    Attended an interesting Q&A session with the Chairman, Paul Doswell ("Doz") and Ian Baird ("Bairdy") on Monday. As I had surmised, the club is rattling the can to try to drum up sufficient funds to remain competitive at this level AND retain their independence. The problem seems to be less great than I feared because they argued they spent a seriously large sum on maintenance in the year I was looking at, financed from the FA cup receipts. Anyway £150k pa is sought via a new syndicate lottery scheme, a share offering and hikes in season tickets & gate admission for adults, but with reductions for under 10s now (free) and 11-18 (£30). Seems a sound strategy. The other major news was that Doswell is taking a leave of absence for personal reasons and the team will be under "Bairdy's" management for the rest of the season (for some reason I didn't make the connection with the former Leeds player). It seems to have been a stressful season for the two, although all agreed we are actually punching above our weight. Neither Doswell nor Baird receive a salary. Doswell said he had invested millions over his 11 year involvement but owns no shares. He said he would ideally like a squad of 24 players on "a grand a week" but had a wages budget of £0.7m. I think this is for a 44 week year, so that is more like an average £700 pw, although he mentioned some younger players are on the like of £350 pw. Regardless, it is clearly somewhat less than the new boys in the National League. The team very rarely stays overnight. Transfer targets this summer include an old fashioned centre half and younger defenders. One of the keepers will go (I thought they already had but they were only on loan). No-one could explain why we regularly (3 seasons in a row) lose to a relegated team late in the season on a Tuesday night!. It was an interesting and well attended session and most of the questioners were known to the panel. On a practical note, if Leyton are chasing promotion when they visit they are likely to be given half the ground
  10. Cosmic_Guru

    The Kickstarter Group Thread

    These two https://www.kickstarter.com/projects/1263001724/anno-domini-1666 (this is the production delay one although on closer inspection they also have money from Polish sources) https://www.kickstarter.com/projects/1890003488/castle-von-loghan (the redesign one)
  11. Cosmic_Guru

    The Kickstarter Group Thread

    Just received another long tale of production woe from one of my backed projects. There are two in particular which I think are now running a high risk of being unable to fulfil their orders (quite apart from any issues arising from Brexit) - this one and another which still seems to be refining the game design itself which isn't a good sign. Both are hopelessly late, and I imagine are burning through the backers cash unless they have other sources of finance. I think for both of these one has to write off the investment cost, know that you have at least helped them to develop their work and move on. Looking at the small number of backers in both cases, it's pretty clear the kickstarter market were wiser than me to these projects - they looked interesting though!. All the other games I've backed are either from established outfits who seem to have a sort of production line in place for their projects, are reprints or expansions, or otherwise seem less risky.
  12. Cosmic_Guru

    The Division 2

    Check your order on the website - that's where the code is.
  13. Cosmic_Guru

    League 1, 2, Non League Football 2018-19 Season

    Nightmare results for both Fatsam and myself tonight. Ours was entirely predictable since something similar happened v Torquay (relegated) last season and our best performances seem to always be against the higher placed sides (recent defeat at Salford excepted). I took refuge against the wind amongst the handful of Braintree fans for the second half and their goals were lovely to behold from behind that goal - nothing lucky or scrappy, really crisp efforts on the break each time. They also missed a first half penalty. I ended up laughing and applauding them. 4 more home matches to endure this season, and two of those are v sides in the relegation zone. Maybe the visit of Gateshead Saturday will reverse this poor spell.
  14. Cosmic_Guru

    The Division 2

    They will most likely post first class tomorrow and you should have it Thursday all being well.
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