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Valver

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  1. I've added my name to that list.... and then sent FR's to a whole bunch of PC'ers from that list who i didn't already have in my Origin list
  2. I just picked up (off the floor, as my first weapon after landing) a gold Peacekeeper shotgun, with every attachment already on it, also all gold And then I got sniped before I got the chance to fire it
  3. Yep, dead here too. Dammit - I had a free evening and a can of redbull on standby! (the only way I can keep up with the young kids....)
  4. I played this last night (on PC) and really enjoyed it. Im not a PUBG/Fortnite fan - but this clicked almost immediately. It helped immensely that its first person, I dont get on with 3rd person stuff as a rule of thumb. And having played TitanFall2 previously too meant I felt pretty comfortable from the off. Looking forward to learning the Legends abilities properly and becoming familiar with the map. Look at the r/apexlegend subreddit I can see there are some people getting waaay too good at it already. My 12yr old son (whos a Fortnite die-hard) had a go on his PS4 after I convinced him it really was worth a look. He declared it was "brilliant, I might even delete Fortnite now" after I finally pried him off it an hour later. He was keen to get to school this morning to tell all his mates to download it and join him online tonight...
  5. Valver

    Xbox One Console Thread

    My X is doing the same thing - I think Xbox Live is down ATM though - dont bin the console just yet! Even support.xbox.com has crapped out on my PC's browser...
  6. Valver

    Games people should be playing but aren't

    Thats two guys playing over the net, yes. The headset is tracked on Rift Vive and PSVR pretty much identically. Using that info and where the hands are (the controllers are tracked in 3D space too), the game *estimates* where the body and limbs are using Inverse Kinematics (IK). When in VR you sometimes get weird elbow movements and stuff if it guesses wrong. Some devs do a better job with IK than others, and plenty dont bother at all and just show floaty hands. On Vive you can add trackers to get accurate foot movements. And some people have used a separate Kinect in the room to work out the body positions. In Electronauts, its actually pretty good.
  7. Valver

    Games people should be playing but aren't

    Electronauts. Out on PS4 and PC (for VR) - brilliant music jamming "game" Got great reviews - but didnt really seem to get much interest (unlike, say, BeatSaber). I love it.
  8. Valver

    Battlefield V

    This seems like cheating to me! (lowering gfx options on PC to super ultra low, so all the bushes and smoke and cover doesn't render)
  9. Valver

    Project Cars 3. You need to read this.

    Bit more info on the proposed "Mad console" here (quite why he chose to spill extra info to Variety is a bit odd!): https://variety.com/2019/gaming/news/ian-bell-mad-box-1203097617/ 3+years away, with the power of a very powerful PC 2 years from now. Should this "new console" chat be in a separate thread?
  10. Valver

    Project Cars 3. You need to read this.

    Lots of love for PC1 and 2. Really hoping 3 can raise the bar again. However Ian Bell really worries me. Here's what he posted to Twitter about the "Mad box" console he's designing to run racing games - presumably PC3 - and with VR support too. (as mentioned by @Len above) The comments under this devolve into arguments about how 60fps isnt right for VR, "per eye" isnt the right terminology, and 120fps (as 60fps x2 eyes) also isnt correct. I fear he may not know what hes on about. Surely this is just a Steam box/PC re branded?
  11. If you ask me its the Oculus Rifts touch controllers. They combines the wiimote type motion controls (but way more refined), one for each hand, but with the ergonomics and all the sticks, buttons and analog triggers of a regular joypad. You can happily use them as a joypad, a pointer, a replacement virtual hand with fingers (as they track finger position on the pad more or less) and more. Brilliant.
  12. Since when was Sonic *furry*?! I've always naturally assumed that since real hedgehogs have spines, those blue spikes on Sonic are just stylized spines...
  13. Valver

    Your old arcade and game shop hangouts

    When I was allowed out of school at lunch times in 6th form - me and a few mates would run down the road to the local chippy, and almost next door was a small arcade with 10-15 cabinets in it. I happily pissed my lunch money away on SlapFight, Arkanoid and other late 80's arcade classics for those two years... A quick google maps search for Manor Road in Wallington, Surrey (school was WHSB) shows the rough location is now a Vape shop and a Retro shop. I guess it was 30 years ago :-)
  14. Valver

    Epic Games Store Coming - RIP Steam

    Oh great, another bloody store front app to install /s I've already got: Steam Origin Ubisoft store Gog galaxy Oculus Store Viveport Windows Storefront Blizzards store Rockstars thing I guess its just expanding the functionality in the Epic store thing I already have for Fortnite and Unreal "Epic games Launcher"?
  15. Valver

    Oculus Rift (VR Headset)

    If you can be fussed to install *yet another* bloody storefront application and sign up for a free 14 day subscription, there's currently a superb deal for Vive and Rift users on "Viveport". You get 5 games of your choice to install and play for the duration of the sub, and the ability to buy any/all of the following to own permanently for £1 each £1!! SUPERHOT VR The Wizards Arizona Sunshine Sairento VR Accounting+ https://www.roadtovr.com/viveport-deal-practically-giving-away-superhot-vr-accounting-subcribers/
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