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  1. kensei

    Sekiro: Shadows Die Twice

    Just the last boss left. I dont know if I even want to. 4 fucking health bars. This isn't going to be me gracefully parrying him either, it going to be me running about the gigantic arena, baiting one of the attacks I can punish and chipping him out. It'll be tedious, I don't know if I can face it.
  2. There's more to it we'll probably find out later. I do agree it'll be substantially different though.
  3. Also, will be surprised if the Night King is prominent. It just looks to be a premise that is the same but different - fantastical world with dodgy politics, growing threat that hits later on, prequel is so far back that lots of places aren't even built. The era suggests something a bit more fantastical - you should have more giants and children of the forest about but I'll be surprised if they lean into that much. If they wanted a more familar prequel, they'd have probably adapted the Egg and Dunk tales as a starting point.
  4. @probotector Yet. Old Nan is always right.
  5. I don't think the story will be about the Night King at all. I think it'll be about why the rampant relentless weapon was created. If it got that far, maybe the final seasons actually deliver Winter arriving this time* *haha no The time difference - circa 10000 years before should prevent too much retcon bullshit. However the Age of Heroes is meant to be when most of the Great Houses form, so that could get annoying.
  6. The problem with complete permanence is that even if it was technically feasible it is unlikely to be fun and will introduce game breaking issues. Game design is always a compromise between realism and tedium. I think there is more room around AI. Between machine learning and being able to give more CPU budget to AI I'd be hopeful that developers should be able to make games that allow more emergent, surprising behaviour. I am enjoying Sekiro but I can exploit the AI of a lot of bosses pretty easily to bait more exposed attacks. A From game that didn't let you do that would be a truly frightening beast.
  7. kensei

    Sekiro: Shadows Die Twice

    Thrusts can be parried. It's just grabs and sweeps that fuck you. That's only two types of attack. If the animation wind up is obvious enough, it's not an issue.
  8. Bloodraven is not in the show. There's no indication that the Three Eyed Raven we got took over his mind. Bran just tripped balls due to the awesome cosmic power he got. I was convinced post Hold the Door (a version of which will appear in the books, because it's too perfect) that achtulee, Game of Thrones is really a sci fi story and Bran would be doing weird nudging everything into place stuff. But he did nothing. See the continual what the fuck is the point of Bran after every episode. Sometimes you just have to accept they fucked it.
  9. kensei

    Sekiro: Shadows Die Twice

    Dark Souls and Bloodborne also had unblockable grabs. Lots of them got you first time. You just learned to read them.
  10. kensei

    Sekiro: Shadows Die Twice

    From definitely should, rather than constantly tweak Demons Souls systems for all time. Most of those are minor changes, though.
  11. kensei

    Sekiro: Shadows Die Twice

    Except different enemies have different timings. My suggestions: 1. Just remove the fucking Kanji. If people can't read the attacks, fix the animations. 2. Remove health entirely and just have posture. Either allow permanent posture damage or make it go up faster the longer you go. 3. No gourd seeds, just resurrections which don't get blocked. No need to manage your health. Losing posture is death. Remove the mechanic where you get more fucked the worse your posture in - it gives you no good options at low posture. 4. Everyone hits harder. Part of the issue is it takes so fucking long to kill even grunt enemies if you aren't landing parries. Some bosses take ages to get nowhere. Speed the whole process up. I'd take dying faster if it meant killing faster. 5. Either your last resurrection,ultiple resurrections or a limited use item means on resurrection you don't get health, you get a timer. You won't die until it's out, so you always have a chance to get some time against a boss. Reduce poise if needed to prevent you tanking bosses. 6. You can do more than 2 health bars once as a gimmick, but other than that fuck the fuck off. It's no craic at all, From. 7. Ensure you have sufficient options and health at the start of the game. Jesus, Dark Souls did this perfectly and every subsequent From game has fucked it.
  12. kensei

    Sekiro: Shadows Die Twice

    It's the easiest thing in the world for them to do too: NG-. If you have a PC, mods will effectively give you easy mode.
  13. There's a "rank all the episodes" thing on the Guardian. Top 3 basically as you'd expect, but some truly weird choices there.
  14. While there were weaker strands in 5 and 6, there remained some properly well plotted stand out moments. Those seasons feature Jon as Lord commander, the walk of shame, Hodor's big moment and more. Seasons 3 - 4 were the peak but the dip in 7 and 8 are much more significant. Well might be over egging it

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