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  1. Wroth

    The Legend of Zelda: Breath of the Wild

    I'm in agreement there. I do wish there were more longer, more themed, dungeon-esque shrines, and would totally buy a dlc pack full of them.
  2. Wroth

    The Legend of Zelda: Breath of the Wild

    That's different though. Leaving a spot because you can't figure it out yet is fine. That blame is on yourself. Leaving a spot because you think you just don't have the right item yet stunts creative thinking. What if you did have the right item, it just required some creative application of what you already had, but due to the game introducing items slowly via dungeons you've been conditioned to just leave everything that looked slightly challenging because you can always come back at the end once you've got everything.
  3. Wroth

    The Legend of Zelda: Breath of the Wild

    The "unlocking tools over the course of the game" thing still existed in BOTW, but in an ingenious way. You had shields from the very start, but how long did you play until you eventually learned you could use them as a snowbard? You had stasis from the start, but did you know right at the beginning that you could use it to fling huge boulders at Hinoxes? Just watch a player playing BOTW at hour 1 vs one playing the game at hour 101. The unlocked tools were in how you learned to use the abilities you already had from the very start. Imagine if you learned, for example, that your bow & arrow could be used as a hookshot, by using the magnet ability and targeting a metal arrow you just shot into a wall or something, but the game never told you how to do this until you either experiment with it yourself, or come across a shrine that explicitly forces you to do it. That's the sort of thing that makes BOTW blow the traditional zelda formula out of the water.
  4. I do have to raise an eyebrow every time I see stuff like "rare" & "100% guaranteed" in the same sentence.
  5. Well it's not being made by valve and will also be on rift so... no?
  6. Wroth

    Auto Chess (a mod for DOTA 2)

    There might be your answer.
  7. Wroth

    Final Fantasy VII (SEVEN)

    That could just as likely be Crystal Dynamic's next project.
  8. Wroth

    Final Fantasy VII (SEVEN)

    Not entirely true, it did have pound shop version of Sephiroth in it.
  9. I would actually play a Bubsy Battle Royale
  10. It's trying too hard.
  11. Yeah I was thinking that too
  12. Bioshock Infinite got a fair amount of backlash after everyone got over the ending and starting seeing the flaws it had. I don't know if it got to a level of "hate" though.
  13. If only they already had a shorter, more focused game in development, preferably since late 2013. Who knows, it could've maybe been a cool linear story based game like God of War or something. They're pretty popular at the moment. I guess EA are just unlucky.
  14. Wroth

    Have you ever found a game too hard?

    I was thoroughly enjoying Axiom Verge and planned to complete it, but encountered a wasp boss that I just couldn't beat despite having no problem with difficulty at any other point in the game. Was very disappointed, in both the game and myself. Also pretty much any RTS. I love the concept, and am fully aware they are some amazing games, but I can't play them at all.
  15. Wroth

    Why did we never get head coupled-perspective?

    So, in short: it wasn't that great, bit too much of a faff, and then VR happened. That it?

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