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  1. Hewson

    Do minigames add anything to a game?

    Mini games can be great - the Paradroid example above is spot on. But I have absolutely no tolerance for big budget, open world games rammed with unappealing mini games you have to play for some story missions. Particularly when the time and resource thrown st them should have been spent making the main game’s controls work decently.
  2. Hewson

    Last game that you couldn't put down?

    I recently picked up Dead Cells even though I'm not normally a rogue like fan... and blimey it's great. Easily keeping me away from RDR2 which I'd never have anticipated.
  3. Hewson

    Nintendo Switch

    Apologies if already asked... is Tetris Effect coming to Switch?
  4. I think the issue is that he didn't explicitly call out the open world. He said 'the game just doesn't seem that much more complex than, say, Horizon Zero Dawn or one of the Assassins Creed games' and was specifically addressing control issues in his post. The open world is kind of irrelevant to those issues for me.
  5. It's a tricky position this because RDR2 can't compare to the clarity of the systems and controls of those two games. And part of the reason is because of the priorities of the different teams. Just because Rockstar have chosen to prioritise the world itself over the gameplay doesn't make it better. It's just different. I'm really glad they've gone so far in that direction - it's a unique experience and undoubtedly pushes at the edges of world design. But it has real problems with control and not just because it's more complex - HZD allows for far more variation in combat for example but the control scheme is really nicely balanced.
  6. This is such an interesting game. There’s no question that they’ve moved the bar for world building and playing it I was reminded of a quote from the Edge interview where they say that they’re no longer thinking of themselves as creators of filmic experiences but as world builders. The problem for me is that having that as a priority causes trade offs around controls and systems. I will absolutely play this game to the finish because it’s a staggering achievement. But the immersion they’re creating through image and scripting is continually threatened for me by the controls - something that they’ve always struggled with. To be clear, i don’t mean the heft - I rather like the idea of controlling someone bigger and slower. But that’s not really the issue. It’s laggy and unintuitive for me.
  7. Judging by sales figures, I'm assuming my opinion is unpopular: Halo: CE is one of the best games of all time. Bungie then spent every successive game ripping out what I loved and emphasising stuff I didn't care about (multiplayer, level creation) or actively hated (the utterly banal and idiotic story).
  8. One thing this really does have over the Arkham games is that you feel like you’re helping people and the city itself rather than just beating a load of people up in a prison city. I’m sure it doesn’t matter to most people but it makes the whole experience airy and fun for me in a really pleasant way.
  9. Hewson

    PlayStation 5

    BC is lovely but the reasons I moved from 360 to PS4 after feeling like 360 was in my top three consoles of all time we’re: i) I was certain cross platform games would look better ii) I was certain PS4 would have better exclusives iii) Microsoft’s vision for XB1 was hideous I’m completely open minded about which to buy next but BC isn’t crucial to me. It’s a nice extra.
  10. Hewson

    Hollow Knight - Soulsvania platformer

    Noob question. Just beaten Hornet. Am I supposed to have found things to spend my Geo on beyond maps, pins and fast travel?
  11. Hewson

    IGN writer busted copying other people's reviews

    Oh! I think I've given you the wrong impression. I love my job and who I work with. I was responding to your point that certain organisations create 'content' purely to generate page views for increasingly non-existent advertising revenue. A big part of what I do is build a culture where our audience data informs us without dictating what we do or warping our editorial lines. The mad shit that goes on elsewhere can sometimes make it tricky.
  12. Hewson

    IGN writer busted copying other people's reviews

    This is an interesting read around copyright - it's a media law correspondent's view of Johann Hari's exposure as a plagiarist. Stephen Glass and Jayson Blair at the New York Times are examples along with Hari of how hard it can be even for very structured and well-resourced news organisations to keep on top of this kind of issue. On the second point, a key part of my role at the Guardian is around audience, data and establishing intelligent and responsible ways of informing our journalism with it. The horrors that I've seen across the industry as people idiotically chase short-term gain and kill their own reputations have made my work in this area incredibly challenging. Here's a glimpse.
  13. Hewson

    What are the most varied game series?

    It's an interesting thing, but is it actually desirable to have vast experimentation within a series? If you have something interesting that has a specific character you don't necessarily want it to vary wildly from one instalment to the next. You definitely want evolution, but I'd prefer variety to happen through new IP and so on.
  14. Hewson

    IGN writer busted copying other people's reviews

    No idea if this is helpful or interesting but I'm an editor at the Guardian and thought I'd give a bit of wider context, partly just to illustrate some of the complexity. Travel journalism is historically pretty simple - firms with nice holidays offer them to publications and they send their journalists who offer their review. There's no compulsion to give a good one but there's generally an understanding that a piece will include some way of booking the holiday for interested readers (whether print or digital). In this respect it's broadly identical to Games reviews. Obviously that kind of approach can easily slip into something different if the responsibility isn't taken to make sure things are above board. One thing worth remembering for news organisations is that this kind of lifestyle content was originally not core journalism but was created to make space for print advertising that made more revenue to support the news journalism. With the move to digital that got more complicated and with the collapse in print and digital advertising spend outside of Google and Facebook, that revenue stream is rapidly disappearing. That's what's driving organisations to look at other ways of monetising this kind of stuff - things like affiliate links. We do this a bit around technology reviews. The best example in the business of quality service journalism that makes money is the Wirecutter. At the Guardian we also have an advertising governance group and a strict set of rules around influence and revenue. We have two types of journalism that organisations can buy - things we would normally produce that the advertiser just wants their name on (stuff like World Cup coverage) which is clearly marked as Supported journalism, and stuff where the advertiser dictates the content. That's marked as 'Paid for' and there's careful interrogation of who we work with and what they're trying to do. So no greenwashing for companies with poor environmental records, for example. On a final note, someone is praising Private Eye further down the thread. I still love the Eye, but as someone who was once tangentially mentioned in their pages - an email of mine was leaked to them - I'd just say that my experience was that they grossly and knowingly misrepresented something that had happened through an incredibly partial edit of the original email.
  15. Hewson

    No Man's Sky

    I've just found and done a basic repair on a new ship which I elected to add to my 'fleet' of one ship... But what happens to my old one? Or the new one if I just fly off? Will I find them on my freighter? Sorry if this is a dumb question!

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