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pinholestar

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  1. pinholestar

    Destiny: Forsaken - Last Wish Raid thread

    More progress tonight! Managed to have a really clean run of the second encounter with all the experience I'd picked up from the night before. Spoilers for third & fourth encounters: I've had a couple of raid armour pieces drop which look awesome on my hunter but have been a little disappointed with the weapons I've got. Rocket launcher which isn't going to replace Sleeper in the heavy slot any time soon, the sniper, which is decent but sits in the primary slot so I don't anticipate ever being used and the energy auto rifle which has insane range and is actually pretty good. I guess this is the downside of having raid weapons drop with random rolls although apparently there are 'curated rolls' that can drop and come fully masterworked, so I think these are the extra layer of loot chase that they've implemented in this raid. Could see some of those taking months to obtain. All in all I continue to be mightily impressed and think it's a fucking fantastic raid. Has anyone else made any progress in it? Would be interested to see if others are enjoying it as much as I am. If not I'll continue talking to myself in this thread.
  2. pinholestar

    Destiny: Forsaken - Last Wish Raid thread

    So I had my first proper crack at this tonight after grinding my ass off for the last two weeks & getting my main character up to 558. Went in blind as is the best way. Spoilers for first two encounters: Still a long way to go & who knows if I'll manage to clear the whole thing this week but impressions from what I've seen so far are hugely positive. I love the aesthetic which recaptures that sense of epic mystery & journey that Vault of Glass had but was so sorely lacking from the bizarre & off-key Leviathan. The mechanics, although demanding, are genuinely fun in a way that I felt they haven't been since Wrath of the Machine & I really can't wait to see what the later encounters are like. Maybe it drops the ball later on but I don't think it's too presumptuous to suggest that based on what I've seen so far, as a crowning glory it really cements Forsaken as a superb expansion all round. It has the potential to be the best raid yet, which is just about the highest praise I can give. It's great to play something so genuinely exciting & thrilling again & it just reaffirms that a blind Destiny raid is right up there with the very best that gaming has to offer.
  3. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    True that. Getting stomped and the mercy rule triggering can be a real blessing sometimes.
  4. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    The 5 & 6-stacks are out in force in Iron Banner aren't they.
  5. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I sense another cunt incoming.
  6. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Welcome to the Cunt Club.
  7. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I used Trust for the Crucible part. Found it much more reliable for getting precision kills than Better Devils or Crimson because I found it to have a consistent recoil pattern & it's rate of fire seems well suited to my boss-eyed aim but just go with whatever feels best for you. Most of the kills will probably be steals on opponents that have been hurt by a teammate already. As Oz says, it's definitely worth suffering through it to get the Ace of Spades. Fantastic gun.
  8. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    It’s awesome in Crucible but if you’re not one of those assholes who’s relying on the crutch of Sleeper to invade then I think Ace of Spades is perfect for the exotic slot in Gambit too as you’re facing so many densely packed groups of enemies all the time. The perk set is made for it & you get showers of motes all over the shop. It’s like Sunshot but with a bigger magazine, higher damage & faster reloads. Depends on your playstyle but if you can reliably hit those headshots I’ve found it to be an absolute beast & it really helps at the crucial first stage of a match when you’re trying to quickly grab as many motes as possible & send blockers across to the other side. Crimson’s very good too but I’ve used it so much that it’s nice to change it up a bit. @Thor Which part of the quest are you at currently? I’m a bang average player in competitive modes but maybe I can give some tips as to how I managed it with my limited skills. Just to humblebrag a bit more, I also got the Chaperone yesterday. Fun to run in strikes if you want to piss about for a bit but its skill ceiling is way too high for me to use reliably in the Crucible. Hit 540 & had a quick pop at the raid but I think I’m gonna leave it till I’m closer to 550 (hopefully next weekend) because even the first encounter is a recommended power of 560 & I don’t fancy spending 5 or 6 hours trying to eke out an unlikely victory. Do we have a PS4 raid team in here? Would be nice to play Destiny with some rllmukers for once.
  9. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Holy shit, Ace of Spades and Gambit are a match made in heaven!
  10. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    You can get several prime engrams a day. Not sure if there's a strict daily limit but the buff goes away after you've collected a few. I'm finding it the best way of increasing power as I'm now a shade away from 540 when it seemed as if I'd done all my weekly stuff and was stuck around 535 a couple of days ago.
  11. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Little tip that I haven't seen in here yet: clan bounties don't expire if you don't claim them. So you can complete a load over the next few days & just leave them sat there in your pursuits ready to hand in at the next weekly reset, giving yourself an immediate powerful gear reward.
  12. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Spoiler about that 'thing' that just happened:
  13. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    I play quite a lot of Gambit & have been really enjoying it, even when I’m inevitably paired with some moron who’s running around with 15 motes & refuses to bank them & then promptly gets killed when we get invaded. It can be frustrating but it’s a lot of fun & I really like all of the risk/reward mechanics it has. It’s a constant juggling act & can get very tense. My main is 536 now & I still have a couple of powerful engrams to get but I doubt they’ll push it up too much so it seems that’s as close as I’ll get for raid day. Maybe if I’d run a third character or used some of the exploits that I’ve heard about I could have optimised it all a bit better & possibly hit 340 but I’ve tried to do it as legit as possible & had tremendous fun playing the whole range of activities. It’s definitely the best levelling system they’ve implemented so far I think. My girlfriend hates me right now though. Was worth it. I seem to recall running Wrath of the Machine & Leviathan blind for the first time around 15 light below the recommended & managing to finish them that first weekend so hopefully some decent progress can be made into this raid this first week. It sounds as if it’s going to be a very long one though & it’ll probably be a few weeks before completion is a realistic goal. I’m so fucking excited either way! A blind Destiny raid is up there with the best experiences that gaming can provide. I’d be down for a rllmuk raid group if there are any spots available in the regular raid crew but if not I’ll do what I usually do & LFG it with a bunch of random Americans who end up becoming life-long friends.
  14. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    It's a balancing act with these sorts of games. I play FF14 too and it's quite interesting to see how over five years of expansions and regular content patches they've crafted a range of experiences that attempt to cater to the whole spectrum of players, from those who play a few evenings a week to those for whom it's basically their entire life. All systems that are in one way or another designed to keep players paying their monthly subscription. I imagine it's an incredibly difficult pursuit to design a game that covers all bases and it takes some devs years to get it right. Destiny 2 was quite clearly geared towards being more accessible to the 'casual' player, with far less of a time commitment required, clearer indications as to how to level up your character each week and less reliance on RNG loot drops. The problem was that it left the game feeling incredibly lean after a month or so and with the removal of much of the said RNG (no random rolls, exotics dropping like confetti etc.) there was next to nothing for the more dedicated players to play for. The game had many other issues too and generally felt like a significant regression from the state of Destiny 1 at its end but the crux of people deserting the game in droves was this lack of meaningful and fun things to do, I think. It just got very boring, very quickly. I'd pretty much given up on Destiny and hadn't played it for around 6 months until the siren call of Forsaken and its promises of a return to the long-form grind and deeper systems called me back and I think the game right now is in the best place it's ever been. They've done a fantastic job... of making it like Destiny 1 again, if I'm being honest. But credit to them for realising they'd taken a direction that wasn't popular with the playerbase at large and for the most part giving them exactly what they wanted. But having had time away from it and a little perspective you do get a sense of just how consuming of your time the design at the core of these kinds of games really are. There's a wider discussion to be had about the plethora of long-form, hobbyist, games-as-a-service or whatever you want to call them that are being made these days and it's something I think about quite a lot. They're all designed in one way or another to get you addicted and chasing that next dopamine rush in whatever form it takes. Digital Skinner boxes wrapped in sumptuous art and refined mechanics. Often brilliant in their execution but always somewhat insidious in their core design. That article is right in many ways but what Forsaken really does is give players a load of fun and interesting things to do again. The game is simply a hell of a lot of fun once more (allowing for the fact that it's all shiny and new for the time being) and it's tied character progression into a much wider array of activities right across the game. It follows that when you cram your game full of activities that make the player feel rewarded within its own context and require those activities to be repeated on a daily basis then the inherently addictive nature of it all will resurface and some will be susceptible to that.
  15. pinholestar

    Destiny 2: Forsaken. No raid spoilers please.

    Got my first Forsaken exotic I really hope they keep exotics in their current ultra-elusive state as it was a proper fist-pump moment when it dropped. One of my biggest issues with year one of D2 was the way that exotics dropped like candy & didn’t feel special anymore.
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