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  1. Also in my final practice game ahead of the Tournament this weekend, I'll be playing against Grey Knights! I've not played against them or a psychic heavy army before, it's going to require some good screening to avoid being smashed I think, as reanimation protocols don't work in the psychic phase. This means my smaller units of warriors (10) are at risk of being wiped. Canny use of Ghost Arks and rights of reanimation + the Canoptek cloak to repair units should help with that somewhat.
  2. I made a small change to my list, gave my warlord a void blade to better align with the rerolling wounds, I didn't have the points for the warscythe which is a much better weapon but the void blade's stats are as follows: 8 S5 AP-3 1 damage attacks, hitting on 2+, re-rolling wounds and wounding marines on a 3+ and anything under than on a 2+.
  3. The NLT is a very good series true, but its likely cheaper just to buy the three together.
  4. Final tournament list, submitted it earlier today: ++ Battalion Detachment 0CP (Necrons) [99 PL, 1,998pts, 6CP] Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP] Detachment Command Cost Dynasty Choice: Circumstance of Awakening: Healthy Paranoia, (+3 inch range for shooting) Dynastic Tradition: Eternal Conquerors, (everything has obsec) Dynasty: <Custom> Gametype: Matched + No Force Org Slot [4 PL, 80pts, -1CP] + Dynastic Advisor [4 PL, 80pts, -1CP] . Technomancer [4 PL, 80pts, -1CP]: Canoptek Cloak [5pts], Voidblade (FLY plus can repair Dynasty models and they regain up to D3 wounds) + HQ [19 PL, 400pts, -5CP] + Catacomb Command Barge [9 PL, 190pts, -3CP]: Dynastic Heirlooms [-1CP], Gauss Cannon [5pts], Hand of the Phaeron [-2CP], Relic: Orb of Eternity, Resurrection Orb [30pts], Staff of Light, Warlord, Warlord Trait (Codex 2): Eternal Madness (rerolling wounds) Chronomancer [6 PL, 120pts, -2CP]: Arkana: Countertemporal Nanomines [2 PL, 30pts], Chronotendrils, Dynastic Heirlooms [-1CP], Entropic Lance [10pts], Rarefied Nobility [-1CP], Relic: Veil of Darkness, Warlord Trait (Codex 1): Enduring Will (-1 damage) Technomancer [4 PL, 90pts]: Canoptek Control Node [15pts], Rarefied Nobility [-1CP], Staff of Light, Warlord Trait (Codex 4): Thrall of the Silent King (+3 inch to aura) + Troops [24 PL, 520pts] + Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper + Fast Attack [12 PL, 228pts] + Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles Tomb Blades [4 PL, 108pts] . Tomb Blade [35pts]: Shadowloom [5pts], Twin Gauss Blaster [5pts] . (4+ invul) Tomb Blade [35pts]: Shadowloom [5pts], Twin Gauss Blaster [5pts] . (4+ invul) Tomb Blade [38pts]: Shadowloom [5pts], Shieldvanes [3pts], Twin Gauss Blaster [5pts] (3+ save, 4+ invul) + Heavy Support [14 PL, 280pts] + Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer Canoptek Doomstalker [7 PL, 140pts]: Doomsday Blaster, Twin Gauss Flayer + Flyer [10 PL, 200pts] + Doom Scythe [10 PL, 200pts]: Heavy Death Ray, Twin Tesla Destructor + Dedicated Transport [16 PL, 290pts] + Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array ++ Total: [99 PL, 1,998pts, 6CP] ++
  5. Fluff wise I like, Eldar are a stagnant, dying race - they should not get shiny new things.
  6. Nightbringer is naaasty, but slow movement - it will delete anything it gets in combat with.
  7. Makes things (normally vehicles) go bang. More seriously, it gives you access to C'Tan powers which are like a Psychic phase and can really do damage against vehicles, you get one specific to your C'Tan, and one extra. So for the dragon its Voltaix Storn and Antimatter Meteor, theres a 1 cp strat to get another as well: Antimatter Meteor: Pick an enemy unit within 24" and visible to a C'tan shard. on a 3-5, deal 3 mortals. A 6 does 3+D3 Time's Arrow: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a D6. If it's greater than a model's wounds characteristic, it is slain. Sky of Falling Stars: Chose an enemy unit within 24" of a C'tan shard. Roll a D6. 1-5 deals D3 mortals if the number is less than the total number of models in that unit. Cosmic Fire: Roll a D6 for each enemy unit within 9" of a C'tan shard. On a 4+, deal D3 mortals. Seismic Assault: Chose an enemy unit within 18" and visible to a C'tan shard. Roll a dice for each model in that unit. For each 6+, deal a Mortal Wound up to 10. Transdimensional Thunderbolt: Chose an enemy unit within 24" and visible to the C'tan (you cannot chose a character while they are within 3" of enemy models and they are 9 wounds or less). On a 2+, D3 mortals. Plus, roll a D6 for each other enemy unit within 3". On a 4+, they suffer 1 mortal. Voltaic Storm (Void Dragon): Choose a visible enemy unit within 18" following Look Out Sir rules. Roll a d6; on a 2+, that unit suffers d3 MW. If that unit was a vehicle, it suffers d6 MW. If that unit was a vehicle and it brackets, its wounds characteristic is considered halved for the purpose of bracketing. It has the Fly keyword and can only take 4 wounds per phase, regains wounds in the command phase + if it kills a tank it regens also.
  8. I do have a part built void dragon, but to fit it in my list (350 points), I'd have to drop: 8 Scarabs 1 Technomancer 10 warriors Which feels like a lot of flexibility/screening to give up.
  9. I almost won a game! Lost by 6 points but very happy with how the list went.Mission: Scorched Earth (hold 1, hold 2, hold more) - 45 points Secondaries:Assassinate - 7 Engage on all fronts - 8 points Mission specific (Raze objective) - 0 points Some poor placement of a technomancer meant that my opponents snipers killed him turn one, this meant my Doomstalkers were hitting on 4+, which is impactful (but not devastating), I also held my tomb blades back when I should have put them forward to clear an objective turn one, what was good however was using the Doom Scythe to one shot bjorn (warlord) turn 1, Bjorn gives a wide range of buffs to wolves inc charging etc so removing him really left a hole in the opponents line and then just had Scythe flying around being a good distraction till it died. The failure to clear that objective allowed the wolves to deep strike in a unit of hell blasters + Incinerators that were hard to shift and killed off the Scythe in quick measure. Other than that I was happy with how the game went, this list is balanced as it can be and so I think I am in good shape for the tournament this month.
  10. I had 6 in a previous list but they didn’t do all that much. Just back from a game and I lost by 6 points but I’m really happy with the progress I’ve made. I also killed Bjorn turn one with my Doom Scythe! I think the list is balanced as it can be, it will still be weak against psychic heavy lists but otherwise I think it should do ok.
  11. Starting a new thread to document my first ever 40k Tournament, the London GT! I'm taking Necrons, over the last few months I managed about 3 games that has given me the ability to refine the list and lean into what I think are the strengths of a necron faction: tankiness and board control. I am not using the 6 inch pre game move, its not been of any real benefit, and if you go second it just increases the chance of a unit being wiped. Instead I am using the option of a 3 inch increase in range to help my shorter range guns so my warriors guns become 15 inch S5 AP-2 reaper weapons, potentially hitting on 2+ with My Will Be done and double shoots in half range (a chance of 40 S5 AP-2), back up with a chronomancer and the veil of time. There is also two technomancers, one with the control node to babysit my doomstalkers and another with the canoptek cloak to increase speed + repair units. There are two units of scarabs for screening and/or objective holding, alongside two ghost arks to help move units around the board, block line of sight and repair units. As mentioned I have two doomstalkers for vehicle killing (if the dice are fair), D6 shots and D6 damage can really rain on someones parade if it comes off. Finally there is a Doom scythe for some turn two distractions and to help earn some secondaries. Full list: ++ Battalion Detachment 0CP (Necrons) [99 PL, 1,995pts, 8CP] ++ Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Dynasty Choice: Circumstance of Awakening: Healthy Paranoia, Dynastic Tradition: Eternal Conquerors, Dynasty: + No Force Org Slot + Dynastic Advisor [4 PL, 80pts] . Technomancer: Canoptek Cloak, Rareified Nobility: Thrall of the Silent King + HQ + Catacomb Command Barge [9 PL, 190pts, -2CP]: Gauss Cannon, Hand of the Phaeron, Relic: Orb of Eternity, Resurrection Orb, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will Chronomancer [6 PL, 120pts, -1CP]: Arkana: Countertemporal Nanomines, Dynastic Heirlooms, Entropic Lance, Relic: Veil of Darkness Technomancer [4 PL, 90pts, -1CP]: Canoptek Control Node + Troops + Necron Warriors [12 PL, 260pts] . 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper Necron Warriors [6 PL, 130pts] . 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper + Fast Attack + Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm: 4x Feeder Mandibles Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm: 4x Feeder Mandibles Tomb Blades [4 PL, 105pts] . Tomb Blade: Shadowloom, Twin Gauss Blaster . Tomb Blade: Shadowloom, Twin Gauss Blaster . Tomb Blade: Shadowloom, Twin Gauss Blaster + Heavy Support + Canoptek Doomstalker [7 PL, 140pts] Canoptek Doomstalker [7 PL, 140pts] + Flyer + Doom Scythe [10 PL, 200pts] + Dedicated Transport+ Ghost Ark [8 PL, 145pts] Ghost Ark [8 PL, 145pts] ++ Total: [99 PL, 1,995pts, 8CP] ++ It's a fairly simple list, the challenge is always remembering to select the units for buffs in the command phase, as only one character has a non command phase aura.
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