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Klatrymadon

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    Male
  • Interests
    Shmups, black metal, communism

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  1. Klatrymadon

    Shmups

    I've had it on Steam for ages but haven't really spent much time with it yet - I'll definitely bump it up the to-do list now! I have the other Exceed games and need to give them another go, too. Graze Counter is probably my fave recent example of the type, and has a similar risk/reward dynamic of charging a hyper-attack and releasing it at the right time for more damage/points, but I reckon that's already pretty well known here?
  2. Klatrymadon

    Shmups

    Same here! I still play Revision on the PS2 pretty regularly. It's definitely still head and shoulders above everything else that has attempted to place 'grazing' as a central gimmick , imo - it just has so much more going for it than that. I remember when I first bought it and caned it for a few weeks. I noticed that it had started replacing its own 'superplays' with my replays and thought I might be (finally) performing competetively at something. A glance at a few youtube vids and shmups forum leaderboards soon sorted me out.
  3. Klatrymadon

    Shmups

    As I understand it, one of the big draws of Psyvariar Delta is the new "Delta mode", so it shouldn't be a repackaged Complete Edition. It comes with Medium Unit and Revision, but also this new version. I haven't seen any details regarding the differences to the Delta mode, though... Edit: ah, fair enough, Stanshall! It did seem odd that so little info was available... :p
  4. Klatrymadon

    Shmups

    Wow, I'd completely forgotten about the dual analogue support! I've been using a stick, but controlling the familiar manually gives a clear advantage. Yeah, 1.1 was introduced on the 360 port, though I'm playing the Steam one here. Currently there's plenty of slowdown in vanilla 1.1 but still none in MBL 1.1.
  5. Klatrymadon

    Shmups

    Somehow only just discovering that MBL 1.1 is by far the most fun version of Deathsmiles (a strong enough game in its 'white label' forms). The thing I didn't like so much about the original DS was that scoring well hinged on pulling off a couple of tricky item-counter recharges that were very easy to flub, but in MBL 1.1 it's so easy to recharge the counter on suicide bullets etc that it becomes almost like Crimzon Clover's boost mode, where the focus is not on powering up at the right time but on staying powered up for as long as possible. So far I'm only playing at rank level 3 and without touching the EX stages, and it's already exhilarating.
  6. Klatrymadon

    Shmups

    I went and did this, if anyone fancies watching. Loop 1 Loop 2 Not sure if there are any plans to get ZeroRanger out on the Switch, Mrs Horribleman! It's a wee PC shmup developer's first finished release, AFAIK. It is on itch.io if you want to avoid the DRM...
  7. Klatrymadon

    Shmups

    ZeroRanger, a green and orange Finnish non-Euroshmup, comes out on Steam and Itch.io in about an hour. It's a vert memorizer with shades of Silvergun about its weaponry and a clear DDP influence in its chaining system. It's been in development for about ten years (originally appearing as FINALBOSS) and seems to have shaped up incredibly nicely. The demo was great fun. Got the 2-loop clear on R-Type (PS version) recently and am currently driving myself to despair trying to repeat the feat in MAME so I can make another video.
  8. Klatrymadon

    Shmups

    Here's me arsing around too much and getting rattled too easily in X-Multiply: I want to add helpful notes to set the run apart from the obviously better ones available, but both YT's annotations and captions features seem to be down at the moment. (I suppose the only tip you really need is to learn where all the problematic things appear and kill them pre-emptively. I do this throughout stage 7, which is why it looks so underwhelming. The middle part can very easily become a minefield of indestructible obstacles.)
  9. Klatrymadon

    The Emulator Thread

    Sorry if this isn't really the right topic for my question, but does anyone here have experience of making videos out of MAME input files (.inp)? I can get the emulator to record the input, but can't get the "-aviwrite" command to work at the same time, and external programs I've tried using to record footage as I play back the .inp (FRAPS, OBS and Hypercam 2) either record a black screen or slow everything down to about 10fps. Any tips or alternative methods would be greatly appreciated! I've a 1CC of X-Multiply I want to upload to YouTube with annotations etc. Edit: I might have sorted something now, but I'd still love to hear about anything that's worked well for you!
  10. Klatrymadon

    Shmups

    It does have Gaiden, but G-Darius is an odd one to leave out given that there are so many existing ports and it needn't be a from-scratch job...
  11. Klatrymadon

    Shmups

    Darius Cozmic Collection announced for Switch. There are some significant omissions, but it looks like a strong archive of the early games up to Gaiden. The special edition contains some of the console games, which are of varying quality - the Mega Drive and Master System conversions of Darius II are the best out of those, imo.
  12. Klatrymadon

    Street Fighter 30th Anniversary Collection - May 2018

    Aye I'm aware they're the arcade versions, ofc! I've been doing a bit better since that post - I've cleared a few of the SFII games on defaults, as well as a couple from the the Alpha and III series. They're doable by a total beginner after a bit of practice, since the behaviours of even the final bosses are still reasonably readable and predictable at that level. Hoping I can improve enough on Turbo to eventually get beyond the first half of the game. :p
  13. Klatrymadon

    Nintendo 3DS

    I've been getting massively into the older SMT games lately, having only played bits of Nocturne in the past, so I'm pretty chuffed to discover that the Soul Hackers 3DS port is only £9 on the eShop. I assumed it'd be the same price as a physical copy, like most of the other downloads...
  14. Klatrymadon

    Koji Igarashi's Bloodstained: Ritual of the Night

    Is it sussing out the pattern you're struggling with? I could be wrong about this but the ship boss only seems to do his up-close attack if I've cleared out all of the lightning rods on the side he's currently occupying (i.e. giving him a clear path to the middle of the screen/me). So if I've destroyed the middle ones but left the two end ones active, or cleared out my side but not his, he'll do the gale attack instead. If it's the attacks themselves giving you trouble, when he slides up close to you, you want to jump over him in the direction he's just come from, which gets you out of the path of his huge lightning wave and leaves him wide open when he lands. For the wind attack you want to crouch near the middle of the screen - if you've destroyed enough lightning rods you shouldn't take a hit, nor be pushed off the edge. When he's diving around overhead you're not at much risk, so take pot-shots at him whenever you can.
  15. Klatrymadon

    Street Fighter 30th Anniversary Collection - May 2018

    Ah, maybe the 360 Madcatz fightpad and a Brook converter? It definitely has a nice d-pad for fighting games - in fact I'm trying it out now and it seems to be easier to execute certain movements than with the Saturn pad. I imagine that's a pretty expensive option unless you have the fightpad already, though... Ed: 30 matches won, now, after losing over 100. A champion's ratio.
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