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  1. It looks really good, my only concern is how the controllers will be. I don't really care about full finger tracking, but the partial tracking from the Oculus controllers is handy to have.
  2. Yeah they are the 2.0 versions, I got the full Index kit. I don't know if I'm getting used to them or if they are quietening down but I find them less obnoxious than I first did. I still turn them off once I've finished though. One other thing I've noticed is that the headset gets pretty hot after a while. I definitely noticed it earlier playing Beat Saber. I'm interested to see what the HP Reverb G2 is like when that comes out. It takes the speakers and comfort from the Index, but adds more resolution and hopefully gets rid of the glare. It uses inside out tracking so no whiny lighthouses. The only thing that stops it from being my perfect headset is the controllers. They look OK in that they are similar to the Oculus ones, but no capacitive touch, so I'm not sure how they will handle finger presence. I am nowhere near Jeff so far but the early flashlight bits are bad enough!
  3. So I got my Valve Index yesterday and have been testing it out today. TBH I've been a little underwhelmed by it so far. Here's a few early impressions: Great build quality, apart from the right controller thumbstick click is a little faint compared to the left one. Steam VR setup is clunky compared to the Oculus process. With my Rift S/Quest I can be up and running in seconds, and all done from the headset. Steam requires you to switch between PC and Index, which is a pain when your PC is upstairs and the Index is in the lounge below! I also misunderstood the roomscale part where I thought you had to point at the room boundaries like you do with the Oculus, but you actually have to physically walk the controller around the boundaries. My mistake, I did that late last night and sorted it today. The speakers are incredible, best VR speakers I've ever used. So much volume and bass and they sit away from your ears, meaning you stay cool. Comfort is much better than the Quest, thanks to the balance and lower weight. FOV increase is not as big a deal as I thought it would be. With the lenses as close as they can get, you see the edges of the LCD panels. The resolution upgrade and reduced SDE over the Quest is good, but the lenses seem to have a smaller sweet spot and a slight glare, which takes away from the good points. Lighthouses make an awful whining noise which I'm hating already. They have a sleep setting when you're not in Steam VR but it doesn't work. Thankfully I have smart plugs! Knuckles controllers are OK but apart from the novelty of flipping the bird a few times, I don't feel they add any extra functionality over the Oculus controllers. I actually find them confusing sometimes, as occasionally I'll need to press the trigger button to grab stuff, other times I don't. Plus they are too big when using a double pistol grip in shooters. Overall I don't think it's worth the extra over a Quest. The visuals aren't as good on the Quest, but playing PC games wirelessly over Virtual Desktop makes a big difference.
  4. Not too long, I think it took a bit less than a week. I had to wait longer for the DAS to show up!
  5. I just upgraded my Quest with the Vive DAS and I'm pretty impressed with it so far. It was very easy to remove the stock strap, and with the 3D printed adapters I got (from NinjaPrint3D on etsy), it looks pretty good. Comfort is better, and the headphones are a nice audio upgrade. The adjustment dial will be better for passing it around to other people, when we are eventually allowed to do that again!
  6. Yeah the Rift S was super comfortable. It's definitely the best PC VR headset in terms of comfort/performance/value. I'd get another one but my original one only cost me £200 and there's no chance of getting one for less than RRP these days!
  7. I don't have an issue with the Quest moving about, but it does cause pressure points at the back of my head where the bottom of the strap is. I've got the replacement foam pad, which helps, and the velcro strap over the top, which doesn't make much difference. One thing I tried the other day that has made a world of difference is adding a counterweight to the back. I have a small powerbank that I've just added a velcro cable tidy strap to, and attached that to the very back of the strap. I can feel the added weight but the pressure points are gone, and it is actually comfortable! It really is a gamechanger.
  8. I haven't been able to get used to VR driving yet. I got into a beta for some kart racing game on the Quest and had to bail before even completing one lap. Having a fan blowing towards your face helps, and ginger is supposed to be good for motion sickness. You definitely do need to build up a tolerance to it. When I first started I was OK with the teleporting stuff, but proper movement was too much. I actually got more used to it in the rocketman mode in Ritchie's Plank Experience, which has you flying around the city like Superman. I still don't like strafing movement though, if it's too fast I can't play for long.
  9. I had the Rift S but sold it when I got the Quest and Link was released. Sometimes I wish I'd kept the Rift S because it was leagues ahead in comfort, but wireless PC gaming works very well. I did put myself on the Valve Index list back in March, but I'm in two minds whether to get it or not. I like the controllers, and the wider FOV, but basestations are a pain to set up. Plus the cost of course.
  10. I found the stock Quest strap uncomfortable after a short time but this has improved greatly since I got a pad for it: https://www.amazon.co.uk/gp/product/B0838WH3X3/ The other thing that helps for some people is the wide velcro strap that goes across the top of your head: https://www.amazon.co.uk/KIWI-design-Accessories-Headband-Comfortable/dp/B081V8W4ZQ/ I have a cheap one from Aliexpress but don't use it since getting the pad. I do find that I have to get the position of the strap exactly in the right place even after adjustment, as it still can hurt if it's not quite positioned right. For me that's slightly higher than the recommended placement, so it's worth experimenting with. Apart from that, is anyone playing Echo Arena? I tried out the tutorial and it's pretty decent so far.
  11. I've been playing this wirelessly on my Quest using Virtual Desktop and I'm amazed at how well it works. There's a bit of stuttering when the game first loads up, but after that it's a lot smoother than it has any right to be. I would say that it's almost identical to playing via the official link cable.
  12. Did you already own one of them? The bundle price reduces if you do.
  13. The Rift S is definitely an upgrade (at least on the visuals) from the CV1. The sharpness is excellent, and the headset is very comfortable too. Another plus point is not having to faff about with sensors. The audio is a definite step back though, but I kinda got used to it after a while. Headphones are always an option for Beat Saber and other audio-centric games. Having said that, I have just sold mine. I also have the Quest, and recently picked up the link cable for it. I'd previously tried an Amazon Basics cable and while it worked, it would stutter and freeze every so often. The official cable has been much better, so much so that I didn't notice that much difference playing it back to back against the Rift S. It's close enough that I can't justify having both headsets now!
  14. I've found casting to be pretty decent since one of the last updates. That's using a 5GHz wifi network and a 2nd gen Chromecast. Definitely no image quality issues, and with just a slight audio delay.
  15. The official link cable is now available in the UK - it's a bit pricey at £89 though.
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