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Everything posted by Ferine

  1. Annapurna showed it off a month ago, so I'm not surprised it wasn't at this event. It's supposed to be out early next year.
  2. Given the Spider-Man games let you play as Peter in his pants and low-framerate Spider-Verse Miles, I imagine you'll get your wish. Probably not until 2024, though.
  3. I am fairly certain we'll see gameplay of the new GoW, a GT7 trailer with a release date, a trailer for Forspoken and something about the TLoU remake or the standalone multiplayer, possibly both. Oh, and the contractually obligated GTAV showing, whatever that is. A trailer for the Alan Wake remaster would make sense, as it's new to PlayStation and out soon. Kena would also be a likely candidate. Maybe some of the third-party stuff coming early next year, like Saints Row or that new Borderlands? You can actually rattle through quite a lot of trailers in 40 minutes. As for new announcements, I'm not expecting too much as Sony seems less inclined to announce things years in advance these days. We know they have a lot of irons in the fire but I'm not sure what's likely to be out in the next 12 months; maybe Spider-Man 2?
  4. I think some defining characteristics – such as the modal behaviour switching – just don't make sense in a modern game. However, you could really expand on a concept like the Magic Ball for things like physics puzzles, having it gain new abilities as you progress that unlock access to new areas; for example, maybe you could manually control the ball and use it to access restricted areas via vents and such, then have Twinsen teleport to it once inside. Basically, I think a 'faithful' sequel would do very little for most people. Mechanically speaking they really need to start fresh and consider what the originals were trying to achieve in terms of player expressivity, and how you would tackle that today, as opposed to recreating 25-year-old solutions. On a related note, a Kickstarted symphonic soundtrack covering some tracks from the first two games was released recently: You can purchase a physical or digital copy here.
  5. Not as far as I know. Seems to work for me via the Subscriptions section.
  6. Unless they've specifically decided not to allow that, yes. Don't believe you'll even need to download Hitman 2 after claiming it, just grab the starter edition of the third game and claim the second's content pack from within it.
  7. Some flavour of accessibility menu, ideally with toggles for enabling audio descriptions or other audio visualisations. Also, you should be prompted to choose your preference the first time the game boots, before you start a new game.
  8. I believe that should work. You can even use the same external drive interchangeably across PS4 and PS5. That said, I don't know if installs are generic or tied to a particular PSN account. I'd assume the former but I've never tried using a drive across different profiles.
  9. Installed my M.2 and seems to be working fine. I bought a 1TB WD SN850 without a heatsink and got an aftermarket one for £11. Assembling it wasn't much more complicated than removing some plastic protectors and sandwiching everything together in the right order, so I'd recommend it for anyone that doesn't fancy paying a premium for a built-in heatsink. Installing the actual drive was a cinch, too: the least obvious part is that you want to lift the rear corner of the right plate away from the PS5's body, then slide it down with very little resistance. The entire process took about 15 minutes. Could probably halve that now I know what I'm doing, so not exactly a weekend project.
  10. It's a traditional 'rumble' motor(s), basically a spinning weight. So not a linear actuator like you get in the DualSense. Presumably the older mechanism is more effective at mitigating motion sickness, although I don't know the scientific basis for the design; it's something to do with tricking your vestibular system via bone vibration. Sony do have a related patent but that isn't exactly the easiest thing to follow. If they're going ahead with the feature I guess it must've been shown to be of some benefit, though.
  11. I wonder if Sony could commit to all their first-party games being “playable in VR”. So something like the next GoW wouldn't allow you to throw the axe around or anything like that, but you could play it regularly with a DualSense whilst being able to look around in the headset, perhaps using your point of view for aiming or other logical remapping. The majority of Sony's PS4 games aimed for 30fps, whereas the trend this generation is to at least offer a 60fps performance mode. Combine that with VR-specific optimisations, such as foveated rendering and variable resolution scaling, and I wonder if including a no-frills VR mode isn't as onerous a proposition as it once was. If Sony has various guidelines/tools in place for its studios from the start, making their games VR compatible might only take a few more months. Obviously I'm more interested in games built with VR in mind, but I do think the sense of scale imparted by VR could add to most of Sony's games. It's also just a good way to get people in the door.
  12. Apparently Sony gave a 90-minute presentation to developers yesterday, so naturally new details have leaked: Referred to as NGVR rather than PSVR2; not necessarily indicative of final name. Has an HDR OLED screen, 2000x2040 per eye. FOV is 110º; 10 wider than the original headset, 20 wider than Quest 2. Makes use of eye-tracked foveated rendering to maximise fidelity where you're looking. Has rotary haptics in the actual headset to help reduce motion sickness. The new controllers come bundled with every headset, so developers can be sure people have them. Controllers include capacitive touch sensors for some degree of finger tracking/inference. Sony's internal push is for hybrid 'AAA' games that can be played in VR or on a TV, as opposed to separate 'experiences'. Launch plans will be announced in early 2022, so presumably releasing at some point next year. I'd say the only potential negative there is Sony's approach to making hybrid games, which could mean games aren't as VR-centric as they should be. On the other hand it should help to drive hardware adoption, plus it means you're getting VR games with massive budgets which seem to be increasingly rare. It really comes down to how they handle the approach: having GT7 fully playable on a screen or in a headset shouldn't be that disruptive, whereas adapting Horizon to make the most of VR would be a huge design challenge. It's mentioned that the VR and non-VR versions of games could be separate downloads, so it's possible VR 'branches' of games could differ quite a bit in terms of content, not just mechanics. Perhaps the rationale is that you could still build something specifically for VR whilst reusing 80% of the work on the flat version. Of course we're inferring a lot about Sony's intentions based on third-hand information. You could interpret the same comment as meaning Sony aren't interested in sideshow experiences like they made for The Last Guardian and only want to make more substantive games. Similarly I don't think it's necessarily a mandate that developers couldn't release VR-only games if they wanted.
  13. Something to be aware of with the expansion card is that it's treated as a separate drive, it doesn't extend the internal storage. Not an issue in terms of looking at or playing your library – that list is consolidated by default – but if you had 20GB available on the internal drive and 40GB on the expansion you couldn't install a 60GB game across the two. Ideally you should fill up one drive to the brim before using the other. It would be nice if the system would download games to whatever viable storage was available, rather than you having to flag an install drive ahead of time.
  14. Fable Anniversary is a 360 game, which are usually excluded from Achievement-tracking offers; I guess they're handled differently on the backend.
  15. If you own the prior games the relevant Access Passes for the third are free. Full FAQ here, if you need it.
  16. That makes a lot more sense when you see the handles on the back, compared to the flat rear of a Switch. Rather than gripping a slab with outstretched fingers it should be more like holding two affixed Wii Remotes/Move wands.
  17. They do seem to be filling in their Twitch Schedule. I think it's going to be a while before they're really settled in, as most of their time so far seems to have been taken up by clearing technical and administrative hurdles. It would appear their launch was a lot more successful than expected, which is obviously a good problem to have but does mean they're having to scale up what's being offered whilst making everything sustainable if there's a precipitous drop-off. Personally I'm not a subscriber because I've no interest in all the Discord stuff; I have enough awkwardness in my life without paying for live Q&As. I'd probably be into the Ramblecast, but for that you need to pay for the intermediate tier which at £9.60 a month is pretty hard for me to justify.
  18. On Eurogamer's part. The Blog post reads as such: Ultra-wide is interesting, as the PS5 doesn't currently support such resolutions. Either they're adding black bars or a firmware update is going to change that.
  19. I'm not surprised a lot of people are put off by this game early on. Mechanically things are obviously rather limited at the outset – as opposed to later on when you're stowing duffel bags worth of equipment in Deacon's backwards cap – but rather than easing you in to the narrative in the meantime, for hours you appear to play an irredeemable arsehole surrounded exclusively by other arseholes. It's a strange choice, as later on you're introduced to a cast of characters with genuine humanity, people you might actually like and empathise with. Perhaps the intent was to make the player feel as despondent as Deacon does at the outset? I'm guessing it has more to do with them removing the narrative branching during development, though, meaning they had to piece what they had together and try to make it work.
  20. Nothing new, but presumably it'll be part of the PS5 Beta firmware. I suspect we'll have the functionality and a whitelist of drives by the end of the year. The bigger problem is the expense of suitable SSDs, at least for the next year or so. You're likely looking at £150+ for 1TB, and that's if you get a good deal.
  21. Unexpected, but makes a certain amount of sense when you consider Nixxes have handled PC ports and PlayStation versions of S-E titles for more than a decade. Their ports tended to be very good, too, so I imagine their input could help avoid debacles like Horizon's initial PC release. It's cool that they're getting to make an original game, although obviously they're unproven in that regard. Not to cast doubt on their capabilities, but it's pretty clear from the announcement they've been acquired for their tech expertise first and foremost.
  22. To totally complete it, yes, but you're supposed to get 500 points for the Achievement step, 500 for the rental step and then be able to claim an additional 500 if you do both.
  23. I believe such progression tracking has to be implemented by the developer, so whilst the Achievement might say 0% it'll jump to 100% as soon as you wreck your 50th opponent. Perhaps your progress is tracked in-game somewhere, like in a stats menu? Speaking of Achievements, there's a State of Decay 2 punch card in the Rewards app that states you need to obtain one of the new Achievements to get 500 points but that doesn't seem to be the case: I unlocked one from the original list and it's been checked off. That game has quite a few Achievements that can be unlocked early on, so if you haven't tried it before maybe give it a shot; they seem to have added a lot since I last played it.
  24. I suspect Housemarque could make an amazing VR arcade game. No idea if that's something they're interested in doing, but if I was a platform holder about to release a new headset it's certainly an avenue I'd suggest they explore.
  25. I've tried a few. I like the aesthetics of Tunic but I didn't glean a huge amount from the demo. Mechanically it's very Zelda with a twist of Souls, and the use of a language you can't read is intriguing, but I don't know what the overall structure or driving force of the game is. I'll definitely check it out when it hits Game Pass. The Eternal Cylinder is a very unique... survival game, I guess. You control a small band of creatures roving an alien landscape, consuming different things to mutate their abilities, pursued by an enormous cylinder that destroys everything in its wake. I think it does a good job of letting you know what to do, so don't be too put off by the survival aspects. I enjoyed Lake, although it's a lot more about the vibe than the mechanics. You play a woman approaching 40 working for a tech company in 1986 who's taken a break to take on her father's postal route. The act of delivering mail/packages is very rote, with no particular challenge or consideration to it; this isn't Death Stranding. I get the impression that the actual 'meat' of the game is the social side, where you can arrange to meet up with or check in on the locals, spending your evening time slots similar to a Persona game. Death Trash is an RPG in the vein of the original Fallout games. Seems promising and plays well on a controller. Your character has been cast out of a machine-run society into the wastes, which are filled with inexplicable masses of meat. There appears to be a decent scope to how you approach combat or complete quests. Doesn't seem like this game is going to be finished any time soon, though.
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