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  1. Xbox Game Pass (Subscription Service)

    On the face of it this is an excellent move for the consumer, but I've some trepidation over its longer term ramifications. Namely: Games as a Service, a concept which most publishers seem to interpret as "charge them up front then keep charging them". Microsoft has been leaning ever harder in this direction and I'm wary that committing to launching games on Games Pass, thus 'losing' a bunch of full price sales, will put even more pressure on first-party titles to be chock full of not-so-micro-transaction bullshit. Whatever the case, for now I'll definitely be playing Sea of Thieves, Crackdown 3 and State of Decay 2 via Game Pass.
  2. Xenoblade Chronicles 2

    You can choose the level increment per character, so yes you could keep everyone on par with Rex.
  3. The Legend of Zelda: Breath of the Wild

    Is Master Mode worthwhile? Having not played for several months I felt like starting over, figuring I might as well give MM a shot in the process. So far the additional challenge has been fun as it completely changes how you have to approach most situations, but I'm a little wary it might take a turn for the annoying when I'm locked into fighting bosses or regularly encountering tougher enemy types.
  4. Xenoblade Chronicles 2

    The game would benefit greatly from dropping common Blades, and random rolls, entirely. It's a bizarre design choice with all the drawbacks of a F2P model but none of the potential income. Just have the Core Crystal for each Rare Blade be gated behind completing side-quests, in special hidden chests, or other criteria. I know the Xenoblade games owe a lot to MMOs, but that doesn't mean they have to slavishly inherit all their bad habits.
  5. Xenoblade Chronicles 2

    I'm enjoying this game a lot, albeit despite itself a fair bit of the time. It has a lot of heart, an intriguing world to explore, a consistently great soundtrack and some of the systems are really fun to dig into. Unfortunately it's also jam packed with unfriendly design decisions; the needlessly random means of acquiring Blades, high-level enemies that swoop down on you mid-fight, a user interface that loves to waste your time, etc. You can chalk it up as another victim of insidious 'fanservice', too: Pyra's design is distractingly dumb, and either the camera loves leering at her or her chest is simply so inflated it's hard to keep out of frame. As is I'd probably suggest that people hold off for a couple of months to see if Monolith smooth a few of the rough edges via updates. Not to say that the game is buggy, but there are a lot of niggles that are amplified over the run of a 70+ hour game: things like resource gathering making you sit until a Blade's ability line has finished playing, or the overlong process of attuning with Core Crystals. It'd be nice if they managed to improve handheld performance, too, as it feels like a game designed around docked mode. Overall it's another great addition to the Switch's amazing first year, just not as easy to recommend as Odyssey or Breath of the Wild; I wouldn't blame anyone for bouncing off the game completely as it asks you to swallow a lot.
  6. Xenoblade Chronicles 2

    Don't forget me... Think you can take me!? Don't forget me... Think you can take me!? Don't forget me... Think you can take me!? Don't forget me... Don't forget me... Think you can take me!? Don't forget me... Think you can take me!?
  7. Shadow of the Tomb Raider

    I think the "new approach" is in relation to the announcement-release schedule, not the actual game.
  8. Persona 5 | PS3, PS4 | Out now

    I've been house sitting for the last week with little else to do in the evening, so I've finally sunk a bunch of time into this. Overall I'm really enjoying it and feel it betters P4 in several ways; having crafted dungeons is a big improvement, many of the new combat mechanics are excellent and the characters are a bit less oblivious. Generally I'm liking the cast, although I could do without some of the ways the game treats Ann: I don't have much tolerance for "fanservice" at the best of times, but it seems especially distasteful given her story. Oh, and the less said about the game's gay caricatures the better. Still, I appreciate the breadth of character tales the game attempts to tell, even though it does trip flat-faced over tropes fairly frequently. Oh, one thing that has stuck out at me is the odd translation. Most of it is fine, but it's not uncommon for there to be some really clunky sentences featuring oddly formal word choices or wildly shifting tense; this seems especially true of the beginning, but perhaps I simply started to tune it out. It's especially strange given that the awkwardness tends to rear its head during voiced, critical path dialogue, which you'd expect to have had an additional pass.
  9. Destiny 2

    The current micro-transactions don't sound too egregious. It's the ones that'll be patched in a few months after reviews hit that you need to worry about.
  10. Having watched all of Enterprise almost a year ago, I'll just re-post my summation: In short, I wouldn't bother.
  11. Destiny 2

    The additional responsiveness on PC makes more of a difference than I was anticipating. Suddenly shooting whilst airborne is a lot more viable: as a hunter it was easy to skip over a group of enemies' heads using triple-jump, raining down handcannon headshots between hops. I actually felt more powerful as opposed to just more accurate. I'll still be playing on PS4, but it's a real shame Bungie didn't prioritise 60fps on console.
  12. Shenmue III - PS4/PC 2017 | ...Lan Di ng 2018

    The poor character work in that trailer is pretty inexcusable, if you ask me. Even if you like the environments, they're undermined by their inhabitants looking like they've been dropped in from a totally different game; it isn't just how well they're realised or move, stylistically there's a mismatch. I backed this game and don't regret doing so as it deserves its shot. I'm fairly sure it's only value will be as a curio, though; I've zero confidence in it being good in any regard.
  13. Mass Effect Andromeda

    I doubt it, at least not for a long time. BioWare are already working on a seperate sci-fi RPG with Anthem, and if they were to do something more akin to ME it would be more sensible to make it a Star Wars game given they have the licence until something like 2023.

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