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Let us measure

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  1. Really weird, as I found T to be a lot easier than the previous 2 bosses! He did seem a bit susceptible to spamming the hundred-hand punch combo with square, it quite often got through his guard. Make sure you're using them talismen.
  2. I'm really enjoying this, it's a great twist on the Yakuza formula. @Robo_1, I've also found a bit of a disconnect between the ease of beating lowly chumps and then the difficulty of bosses - Rei took me a good three goes while I spent about an hour on Nadai last night (I refuse to drop down to Easy!). The bosses on the whole are awesome though and you feel like a complete badass when you finally nail them, what with all the bigging themselves up and smack talk before the fights begin. Even the QTEs are super intense and keep you on your toes, much better implemented than in Yakuza or Shenmue. It's a lovevable, janky-ass, B-tier Japanese game the likes of which you don't find too often anymore. Also bartending has yet to get old. Shaka-shaka-shaka-SHAKA-SHAKA-SHAKA-SHAKA.
  3. Indeed. Our Kazzy meets Mad Max in a distinctly Japanese-y setting with a load of QTEs and Bloodborne-rivaling levels of the red stuff. It's an enticing mix.
  4. This is great! I just finished Kiwami 2, didn't enjoy it as much as I hoped, and felt pretty Yakuza'd out by the end. So this feels like a breath of fresh air - awesome graphical style and enough variation to the combat finishers to keep things interesting. Glad I picked it up and it's great hearing all the usual Yakuza VA in an alien setting. I also don't know the first thing about FotNS, so looking forward to seeing what the stories and characters hold!
  5. I only completed Yakuza 2 on Saturday, and was trying to convince myself today to cancel my amazon preorder of FotNS and save myself 45 notes. Couldn't do it either. That Ryu Ga Gotoku Studio goodness... I haven't even played the demo. All I know is you punch men and then their heads explode.
  6. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    And done! As always seems to be the case with Yakuza games, the final hour or so of explosive cutscenes, fights, revelations and manly shakings of fists renders obsolete any earlier criticisms you may have had of the game, and you're left with a warm glow inside as the credits roll. 10/10
  7. Let us measure

    Shmups

    Thunder Force IV has not aged well... ...is what I thought when I first played it on Switch yesterday. A dozen or so goes later and I'm starting to see why it's so well regarded. I keep forgetting it's only a Megadrive game, the action is so frantic. Some of the enemies have ridiculous health pools but I'm really enjoying it now and the weapon selection is great. Still haven't got past the first four selectable levels in normal mode yet though. On DariusBurst I think you'll more than get your money's worth at 16 quid - Another Chronicle mode goes on forever, as does Chronicle Saviour mode, and that's ignoring the actual arcade game and it's EX remix. I've just always found Darius a bit bleh; bullets are muddily-defined, there's no decent hit confirmation noise/flash on bosses and the lack of stage hazards gets to me. I know it's supposed to be it's own thing from R-Type and Gradius and so on, but some stages are just really bland.
  8. I feel a bit sorry for Nioh and Ghost of Tsushima now. Team Ninja and Sucker Punch, all excited for their little action adventure forays into feudal Japan, little knowing that fearsome FROM were gearing up to barge onto the scene and show 'em how it's done... I'm joking a bit; I loved Nioh, am looking forward to the sequel and GoT seems to be angling for something a bit different gameplay-wise. It's just that I'm a sucker for sengoku-era Japan games and Bloodborne + Samurai = pretty much my dream game. From's capacity for amazing art direction and locale design is going to come into its own here.
  9. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    Any rumblings of the re-release of 3 making it west? I'm debating whether to go from Kiwami 2 straight to 6. FotNS is a definite yes while I struggle making up my mind...
  10. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    You say this, but Yakuza 0 is the second most recent game in the series, and by most accounts the best one! I think it's a bit unfair to write off the team just yet; they obviously have a lot more to give and Judge Eyes is looking really good.
  11. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    Definitely agree, the pacing of the game is all over the place.
  12. Let us measure

    Cold War

    Hands down one of the most gorgeous-looking (and sounding!) films I've ever seen. I've had Oy Oy Oy in my head all day. I wasn't entirely sold on Ida, but this really did blow me away aurally and visually. Some scenes that you just know are going to be gracing the front covers of those 1001 Arty Films You Must See Before You Die books in 10 years time. The setting was great, but I felt the rapidly time-jumping plot didn't give us much time to get to know the characters as much as I would have liked. The ending didn't affect me much. Still, a proper beautiful experience, one of those you can only get through film.
  13. Let us measure

    Yakuza Kiwami 2: Blond Ambition

    After a pretty unimpressive start, if I'm honest, this has just rocketed back up to near-Yakuza 0 levels of greatness. I'm just at the start of chapter 11, and the story is finally becoming gripping again. I'm playing the main game along with the Majima chapters as I unlock them, which works great as a makeshift Yakuza 0 set-up of swapping characters every so often. Chapter 10 spoilers: Some top-notch side quests as well which have had me proper lol: nappies and male modeling is all I'll say there... Fantastic stuff. It's just the combat which is lacking IMO - I can see that the game has taken a different, more weapon-based direction, but then if you happen to run out of weapons it turns into a boring mash X fest.
  14. Let us measure

    Mega Man: 30th Anniversary | Megaman 11 - Oct 2nd 2018

    Had a quick go and I'm pretty impressed. Certainly a cut above Mega Man Powered Up on the PSP - and I really enjoyed that. It seems quite easy compared to the NES Mega Men, but that's no bad thing in today's gaming climate, especially if Capcom are hoping to attract new fans. Haven't met Stone Man yet, so opinions might change!
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