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Kevvy Metal

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Everything posted by Kevvy Metal

  1. I crashed into Splash Mountain at Disney World
  2. ….which is?…. Not that SNES thing I hope! That’s a prototype that didn’t even come out!
  3. This was literally why I chose to buy a Sega Saturn over the PlayStation back in 1996, because Sony making a console? Yuck! That sounds like it’ll be as bad as the Philips CD-I !
  4. I’m absolutely loving this new play through and my opinion of the game hasn’t changed a single bit since I first played it. Also I very much enjoyed the TadTones. It’s a deliberate change of pace, a palette cleaner between dungeon courses. 3D ZELDA RANKING TIME 1. Breath of the Wild 2. Ocarina of Time 3. Majora’s Mask 4. Skyward Sword 5. Twilight Princess 6. Wind Waker WW has, and always will be in the bottom for me. Absolutely beautiful aesthetic married to some very slight content. It’s still great of course!
  5. This is PSN+ rather than PS Now? This is a very shit month, far more so than usual
  6. I recently played through this all in couch coop and it’s honestly proper GOTY contender. It’s incredibly well paced and constantly entertaining and I couldn’t recommend it enough!
  7. I strongly disagree with John Lineman’s comments on the controls here, while agreeing that yes, you need to calibrate the centering on the Switch version MORE than you do on the Wii version. Which makes me actually like the Switch motion controls LESS! The Right stick camera control is absolutely not important - or at least isn’t for me - and the game was designed with Z-targeting camera placement in mind. I use that then let the camera follow link just like in the original and it works just as well as ever. The right stick camera option I only use when surveying a room, it’s totally not necessary to be engaged all of the time and the sword actions on the buttons work SO much better… so much better! Ive noted that if you engage the L button right stick camera, then disengage it won’t automatically start following link again. You have to do a further Z reset.
  8. I absolutely love this, even more than I remembered! What was always my favourite thing with this game was that it felt like a reimagining - in 3D - of the likes of LTTP or LA, where there’s not so much of a distinction between the open world and the dungeons. The open world is a dungeon, with loads of chunky design elements and shortcuts to unlock. I tried out the motion controls (which I never had a problem with) but I far prefer the new “buttons only” controls and the sword slashing on the Right Stick. Feels tactile and you still get all the slash direction strategies. It’s so good having it on a hand held, still firmly my favourite of the GameCube/Wii Zelda games.
  9. It’s so good at 4K/60fps, I’m a bit concerned that the upgrade might be a step back, maybe new bugs introduced or unwanted artistic changes. This is where smart delivery might mean you lose access to the prior version as soon as the new one is released! I’m not sure I like that.
  10. I reckon, going by the prior gameplay reveal, the elevator pitch OG the game is basically “Breath of the Wild x Halo” going for a massive open world with dynamic objectives. This is probably a task that looks like they’ve bitten of more than they can chew.
  11. What we need for maximum 2011 rllmuk thread nostalgia is the trifecta of Moz, Napole0n and Joyrex to return and constantly dump on the game ad nauseam.
  12. Buy another Saturn! I have three of them, for example. @Jei on this very forum sold me a barebones JP one without a drive specifically for ODE fun.
  13. Sell some stuff and get a Terraonion MODE.
  14. Right now on SGDQ there are people doing close to world record times using the VC version of games played using a wireless Wiimote. Rondo for example. while I love OG hardware on a CRT, a small amount of lag, you can totally get used to after a short period of time and it becomes along nothing, much like playing a 30 fps game.
  15. More fool you then for watching it enough to know.
  16. Cool, I think you're mad for picking the 60 fps RT mode over the 40 one for the hit on image quality and reflections when the 40 fps mode feels totally excellent. I even played 2/3rds of the game in Perf RT and I'd take the 40 fps version any-day. But I'm glad you and I and everyone have all these options if you like them.
  17. Good review for what has always been the best of the GC/Wii trilogy - Wind Waker/Twilight Princess/Skyward Sword.
  18. The Ratchet and Clank 40 fps on a 120 hz display is the absolutely fucking business I might add. It's enough to get away from the choppy look of 30 fps while delivering a much more responsive feeling game. I prefer it to the 60 fps of Performance RT, as you make far fewer visual compromises and the game looks and feels great, and far better than 30 fps.
  19. Yeah, I'm using a wired 8bitdo SFC30 (the normal SNES pad) and have fast polling on. Using a CRT and 240p test suite, it doesn't detect any lag. It's basically the same as using my actual Super Famicom. This controller is meant to be 0.8ms latency, and that's basically "lagless".
  20. Where as, yesterday I was playing a whole bunch of Mass Effect remaster at a perfect 60 fps... then moved onto Bloodborne. The move to 30 fps was initially, an absolute massive shock that looked very very obvious, but after about 20 minutes of playing the game, I had gotten completely used to it, and it was absolutely zero problem.
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